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Sibyyl
Gallente Federation
1717
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Posted - 2014.06.19 03:10:00 -
[1] - Quote
The only argument in favor of removing Local from null is by those who are actively looking for a fight. Arguably there are hundreds of other usages of a system that do not involve actively looking for a fight, such as: Travel Any PVE activity (explo, ratting, PI, mining)
These usages currently rely on Local as intel to augment other intelligence methods (corp intel channels, cloaks scouts, dscan, etc.)
Your only argument for removing Local is to make finding fights easier.
Removing Local makes all these other usages I've described more difficult.
Making your own specific usage easier isn't a particularly good argument. The burden is on you to argue why the current rules are making for a worse game overall.
I don't particularly see why gate camping should be any easier than it already is. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1718
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Posted - 2014.06.19 03:21:00 -
[2] - Quote
Actually, I'll take that back. Gate camping (and escaping camps) is no easier or worse with the proposed change to Local. Neither side will benefit from the intelligence provided (entrants wouldn't know about cloaked lurkers, campers wouldn't know the moment someone has entered the system).
I'll also add another point. Wormholes exist in the game with the exact Local mechanics you are looking for.
Why don't you go play in Wormholes to get this experience? Is there any particular reason null Local mechanics need to be like WH? How will this improve the game? I'd like to see an answer in both micro and macro scale.. .. when everything else is gone .. |

Sibyyl
Gallente Federation
1719
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Posted - 2014.06.19 03:40:00 -
[3] - Quote
Christine Peeveepeeski wrote:Did you read the OP? It's not removal of local. The idea is sound and you would not get any less knowledge of somebody being in your system, you just need to see them to find out who they are. Maybe you don't know how to use Local properly. A static pod count is worthless. It is the removal of Local for all intents and purposes. Local as it is built allows you to do difflists so as to track changes in a system (try Ctrl+A in the pilot list sometime). A static pod count tells me nothing about war targets or specific pilots.
If you like the absence of Local, you can fly in WH. Why is that a problem for you?
Quote:As for it being to get fights.... er yes, yes it is. Actually it's to generate content, in null sec. Currently null sec seems so devoid of it people don't play and turn to low and high sec to get their kicks. Unless a capitals tackled of course then it's **** LOG IN THE TITAN HUGGER CHAR. You call it "generate content". I call it easy mode for pew. I have pew pilots too, but I see no compelling reason presented here to rebalance things more in favor towards roamers and weaken activities with static locations within a system.
Is PVP in 0.0 too difficult for you right now? Do you feel exposed with your war target-y name blinking in Local for the natives? .. when everything else is gone .. |

Sibyyl
Gallente Federation
1719
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Posted - 2014.06.19 03:43:00 -
[4] - Quote
And seriously, hiding me in Local makes my job mining rocks a lot easier. I'd be happy if that change was made. You don't want this. It's a terrible way to suck a lot of content out of 0.0. .. when everything else is gone .. |
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