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Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:15:00 -
[1] - Quote
Null Sec Guy: WTF, stealth can't get easy kills post PVP Guy: Local makes you too safe though Null Sec Guy: Cry moar PVP Guy: Carebear
OK... now that we have got that out of the way... 
So I was cruising in null sec just now, thinking about local. Enjoying my stupidly overpowered and unstoppable/uncatchable/unbalanced interceptor. Thx CCP! And I got to thinking... sure I am a PVP guy that would not mind it if local disappeared all together. After all it is null sec and most people in null sec don't chat in local anyway. They chat on fleet coms and in alliance/corp chat.
So they do not need local in null... except ofc to see that I am there...
However, I discovered after some musings that I did not really minds the existence of local. It wasn't really local itself that was bugging me, it was when people would drag and drop my name into local and wave at me that was the problem. Hey Eternum 0/ I discovered that I did not mind it if they knew someone was there, I just didn't like it that they new exactly who was there.
So from providence to catch to delve I go... there and back again. Lighting up every channel along the way "Eternum is in GE-8JV" "Eternum is in AOK-WQ" five minutes later "Eternum Praetorian is in KWI-6T"
Further Musings
People who have not seen me... people who are docked... know exactly who is there. They thus have intel of what I fly, how I like to fly and who I tend to fly with. They know whether or not I tend to be a soloist, a blobber or a ganker. Whether I prefer small ships or big ships. Cheap ships or expensive ones. As I blaze a path through three regions of null... everyone and anyone is keeping tabs on me like I am their favorite reality TV show.
That was the part of it that I didn't like.
Rebalance Null Sec Local?
I, a PVP guy, get that a null sec without local would have a great deal of negative effects for the game. Putting aside the fact that 10 null bears can be permadocked by a single Eternum they KNOW is only flying a solo Taranis (and how classically lame that is) no local would make it harder for people to encounter one another. It would make it harder for people to feel like they are surrounded by their allies. And... it would make it harder to meet new friends like me!
It's just that... well... If only my picture and name was not just floating there for all to see all of the time.
Solution?
Is it not reasonable to have the option to hide ones presence in local? But have a static pod count in local? This would be good for PVP'ers and Null Bears alike. Null bears could hide their presence in local and mine or rat if they wanted to. They could all decide to NOT hide their presence so they would always know if an unknown is lurking about. All they would have to do is glance at pilot count and compare it to pod count. Plus 1 pod means RUUUUUUNNNNN!!!!!!!1111111111111
Ya know... just like it does now.
Except, PVP'ers like me also get benefits. In my case they don't know me from the next guy. That is all I really want...
How about all of you?
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Rowells
Unknown Soldiers Fidelas Constans
796
|
Posted - 2014.06.19 01:18:00 -
[2] - Quote
I'm geussing those preemptive insults were because you've sen these threads before.
Should have stopped there. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:20:00 -
[3] - Quote
Rowells wrote:I'm geussing those preemptive insults were because you've sen these threads before.
Should have stopped there.
The first null guy hopelessly reliant on his easy button local speaks. Dude, you can still know someone is there without knowing who is there.
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John E Normus
New Order Logistics CODE.
114
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Posted - 2014.06.19 01:33:00 -
[4] - Quote
Go on the same nullsec tour, but this time try it in an ass frig or a cruiser or something. Your problem isn't local it's your choice of ships bro. Between Ignorance and Wisdom |

Felicity Love
Caldari Provisions Caldari State
1933
|
Posted - 2014.06.19 01:38:00 -
[5] - Quote
Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe to staff how frakking cool something looks inside their own heads.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:42:00 -
[6] - Quote
Oh look, more ******** lore justification for a balance change you can't otherwise justify apart from "I want it to be this way." No, this isn't it at all. Make it more... psssshhhh. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:44:00 -
[7] - Quote
Man you null guys really are scared ****less aren't you 
WTF does it matter if you still know that someone is there? Why do you HAVE to know who is there? What is the gain? I don't get it.
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Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:46:00 -
[8] - Quote
I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
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Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:48:00 -
[9] - Quote
Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
That seems too one sided towards the PVP side of things. Everyone would become an AFK cloaker in any ship they wanted. So, as cool as that would be I cannot agree.
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Christine Peeveepeeski
The Amarrian Lyceum
545
|
Posted - 2014.06.19 01:49:00 -
[10] - Quote
I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:51:00 -
[11] - Quote
PVE pilots will never hide their presence in local unless they are all alone or all on the same grid, since they want to be sure that the other pods in local are them and not a neut or red. So you just end up more or less with what you have now. Your proposal doesn't even change anything. It would just be a change for its own sake. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:53:00 -
[12] - Quote
Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in. No, this isn't it at all. Make it more... psssshhhh. |

Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 01:53:00 -
[13] - Quote
Felicity Love wrote:Personally, I'd like to see Local in Null and Low modified to where you appear on Local for some limited time after passing through a gate -- and then your "presence" is dropped from Local unless you actively post to Local.
It simulates the reasonable concept that a jumpgate notes your arrival and therefore that simple fact is updated to "Local".
After "x" number of minutes, let's say 5 for argument's sake, you no longer appear in Local unless you broadcast deliberately.
It can be argued that npc Empire factions have all kinds of apparatus in each system to keep track of any capsuleer's whereabouts. Big Brother is always watching.
In the deep dark of Null, nobody gives a damn. And certainly not the passive apparatus of Empire factions -- because it doesn't exist out there.
That also has potential - Let's take that a step further. If it can be built by Empire Factions it should be able to be built by player owned alliances in 0.0. Therefore lets introduce a multi levelled anchor-able & online-able system upgrade that allows the bears to keep broadcasting who is in local for longer, say a 5 level upgrade where each level adds an extra 20 minutes of broadcast time on gate activation. The upgrade may need to be fuelled to keep working, could be with topes, pi components or with goo - topes makes more sense to me. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 01:55:00 -
[14] - Quote
Cancel Align NOW wrote:I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Thx for a constructive and engaging post, it is a nice change of pace 
Individual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one.
Alliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else.
So i'd say yes. That seems like a good idea. You should run for CSM 
Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature.
Low Sec I am indifferent. It could go either way.
But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.
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Unsuccessful At Everything
The Troll Bridge
14525
|
Posted - 2014.06.19 01:57:00 -
[15] - Quote
Ill support any change to nullsec local, as long as Jita local is piped into every wormhole.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Scipio Artelius
The Vendunari End of Life
1897
|
Posted - 2014.06.19 01:57:00 -
[16] - Quote
I don't mind either way. It's an idea that is posted regularly on the forum, but so far CCP haven't hinted one way or the other what their thoughts are on it.
If you want no local, you could try fitting a probe launcher in the empty high slot (will have to offline other modules to online it) and go explore WH space. Until CCP make any change to local in nullsec, that's really the only no local option available. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 01:58:00 -
[17] - Quote
Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets.  No, this isn't it at all. Make it more... psssshhhh. |

Christine Peeveepeeski
The Amarrian Lyceum
545
|
Posted - 2014.06.19 01:58:00 -
[18] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:00:00 -
[19] - Quote
James Amril-Kesh wrote:Christine Peeveepeeski wrote:I'm on this eternum guys side of the fence in all honesty. Local should show how many people in system but not details. In low and null.
Why?
There is a large amount of pilots up for this but the vocal null sec isk milkers would not wish it and thus it won't be. Null sec is full of carebears it's really that simple, why would you want it to change aye? Sure you need to keep and hold your SOV, turns out local means you don't need to actually patrol it to keep your renters safe. nope, you just need region wide intel channels and a cyno. I'm not wrong, null sec players know i'm not wrong yet still you'll all hate to see this boat rocked.
Yeah god forbid we should actually be able to use our space to rat in.
Null sec is not empire. If you can't cut it don't live there.
It is the deepest, darkest, most profitable and most lawless region of the eve universe. Rat in it all you like, but you are supposed to defend it too. And not just from other sov holders, from anyone who wants to rain on your parade.
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Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:02:00 -
[20] - Quote
James Amril-Kesh wrote:Attentive PVEers in null have a tool that allows them to avoid confrontations they can't survive - clearly this should be taken from them so they can be even easier targets. 
WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it.
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Cancel Align NOW
Imperial Shipment Amarr Empire
5
|
Posted - 2014.06.19 02:03:00 -
[21] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:I have to say I think this feature or idea has potential. The nuts and bolts could make things difficult.
Do you envisage local visibility being set by individual pilots with a click of a button at any time? Do you think there should be a countdown timer between local visibility activations/deactivations? Do you envisage alliances being given the tools to set their whole alliance visibility? Do you envisage this feature being limited to 0.0 or used in low sec and/or high sec as well? If you believe that different sec status should impact on local's structure, why?
Thx for a constructive and engaging post, it is a nice change of pace  Individual Pilot Activation: Yes. And everything in eve has a timer so IMO it would not matter if this had one. Alliance Given Tools To Set Their Whole Alliance Visible: If I was in an alliance I think that I would like this feature. It would prevent stupid people in any given alliance from making life difficult for everyone else. So i'd say yes. That seems like a good idea. You should run for CSM Feature Limited to 0.0: I don't think this should be an empire feature. Null, Low Sec and Empire are meant to be different environments in the game with different levels of risk and reward. So as much as I would love to wardec people in empire as much as I want with complete invisibility... i'd have to say no. I don't think this would be good for the game as an empire feature. Low Sec I am indifferent. It could go either way. But Null Sec... it seems like it is a worthy feature. I mean think about it, Empire has a static local, Null has a pod count and wormholes have nothing. That would be ballanced.
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
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James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:03:00 -
[22] - Quote
Christine Peeveepeeski wrote:Perhaps the alliance you are in could see their way to setting aside a few guys to patrol your space. Pay them maybe? With the rent isk? Some user content RIGHT THERE. Oh wait that'd be silly, that isk I am sure would be better spent shooting at carebears in high sec that get angry they are getting stopped from making isk in a risk free envir........ wait a freaking second. I see some kind of pattern.... Yeah let's sit on a gate for several hours just so people can rat. What a fun and engaging gameplay mechanic.
Eternum Praetorian wrote:Null sec is not empire. If you can't cut it don't live there. We can cut it just fine, which is exactly what you seem to be having an issue with. You don't want us to. No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:04:00 -
[23] - Quote
Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then?
No, this isn't it at all. Make it more... psssshhhh. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:07:00 -
[24] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then?
You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so.
So what is YOUR reasoning on this matter?
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Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:08:00 -
[25] - Quote
Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas?
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James Amril-Kesh
4S Corporation Goonswarm Federation
10478
|
Posted - 2014.06.19 02:10:00 -
[26] - Quote
Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then? You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so. So what is YOUR reasoning on this matter? I can't really counter arguments if you haven't even made any. No, this isn't it at all. Make it more... psssshhhh. |

Cancel Align NOW
Imperial Shipment Amarr Empire
6
|
Posted - 2014.06.19 02:13:00 -
[27] - Quote
Eternum Praetorian wrote:Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas?
Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats. |

Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:14:00 -
[28] - Quote
James Amril-Kesh wrote: I can't really counter arguments if you haven't even made any.
Sorry, a forum is meant for discussion and that doesn't work. All I want is for people to not know my name when I am there... I don't care if they know that I am there.
That is a fair and balanced proposition.
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Eternum Praetorian
Brutor Tribe Minmatar Republic
1178
|
Posted - 2014.06.19 02:18:00 -
[29] - Quote
Cancel Align NOW wrote:Eternum Praetorian wrote:Cancel Align NOW wrote:
The only thing that I would have concerns over is the status of low sec. The proposed system could make pipe ganks in low sec extremely easy. Having the same system for low sec and high sec could make the transition from empire to 0.0 of future potential 0.0 players from even more difficult than it currently is.
I think you are probably right. Got any ideas? Nope. Making a feature to allow all types of game play that involves a transition through 3 different security zones, is opening a bag of cats.
Hmmmmmm... .. Maaaaybe....
Low Sec is about factions and sec status right? Maybe somehow local could reflect that in low sec. Like... instead of my picture, a picture of my corporation. My faction. A pirate skull representing my -10 status or something.
Might that be a viable (enough) of a transition?
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Cancel Align NOW
Imperial Shipment Amarr Empire
7
|
Posted - 2014.06.19 02:20:00 -
[30] - Quote
James Amril-Kesh wrote:Eternum Praetorian wrote:James Amril-Kesh wrote:Eternum Praetorian wrote:WTF are you talking about? A pod count is exactly the same as what you have now, just without the character's name. What changes? Add something tangible to this argument one way or the other so we can at least discuss it. What changes, indeed? Why are you even making this proposal, then? You have not posted a single valid counter argument so far... except for the fact that you want to keep your super stupid easy button. Even CCP stated that they wanted to do away with local but now it is too engrained to do so. So what is YOUR reasoning on this matter? I can't really counter arguments if you haven't even made any.
Current Local
(nuetral) Cancel Align NOW (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) Eternum Praetorian (blue star) Weasiler
Proposed Local
(nuetral) UNKNOWN PILOT (green star) James Amril-Kesh (green star) Jmay Onzo (red minus) UNKNOWN PILOT (blue star) Weasiler
Seems like a better system to me.
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