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Thread Statistics | Show CCP posts - 11 post(s) |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
162
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Posted - 2014.07.25 02:51:00 -
[1] - Quote
Mara Kell wrote:After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse". I have made a chart with the needed cap parts for building one run of Archon with the pre Crius BPOs and the post Crius BPOs. My own was transitionen from ME 6 to ME -9. As you can see in the graph my BPO went from allmost perfect to pretty useless and now needs 8 capital parts more to build an archon than before. Archon capital parts comparisonThe comparison also shows that every single archon BPO no matter what ME level got worse. But basicly the closer you had researched it to 10, the more you got shafted because only the former ME 10+ BPOs are of any use now. So my BPOs got functionally worse, and not only a small bit... Any comments CCP? The reason for this mess is pretty obvious. Its the new calculation formula that rounds up in combination with low part numbers of small capital ships. I feel your pain. Please pass it back to CCP by unsubbing your industry toons My freighter BPOs are all virtually worthless they were great at ME 4 before the patch now they are at ME 8%. So now I am years in research behind top efficiency (and a few billion in isk) and the cost to build went up. So instead of being useful for production, or invention or even selling the BPCs now I have a bunch of near useless freighter BPOs. Thanks CCP My industry alt is getting unsubbed...and once I run out of ships then my pvp toons will follow |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
162
|
Posted - 2014.07.25 02:56:00 -
[2] - Quote
Steijn wrote:just checking at sticking 1 level of ME on an already part researched Fenrir BPO, prices range from under 1m to 51m depending on location, that I understand. However, it says time that it will take is 257d
WTF??
Its worthless now buddy...sorry |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
162
|
Posted - 2014.07.25 03:01:00 -
[3] - Quote
Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
Wow I'm not the only one... |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
162
|
Posted - 2014.07.25 03:06:00 -
[4] - Quote
Alexsis Solette wrote:This is a Post about production in POSes
I know there has always been a mechanic whereby production services could be charged for and that a corporation wallet access was required to make the payment. However, if a corp didn't want to charge its other wallets it could set access to 0 isk. This still required users to "technically" have a wallet access (while in fact a corp wallet access at any time in that pilots history seemed to qualify). What did this result in? An individual could use facilities in a corporation pos without actually having wallet access as long as those services didn't cost anything.
New change: there is now an arbitrary price that must be paid due to "taxes". Because corporations own these modules the corporation wallet must be used to pay for the jobs. Result? Nobody can do manufacturing out of a pos unless they have access to a corporation wallet which is incredibly insecure...
I feel I must protest this. Although I have access to a corporate wallet as a director many of the other industrialists in my corporation do not and with this change they will no longer be able to do any sort of production in our wormhole because they won't be getting access to a corporate wallet. Is the only real solution to require every player who wants to do POS based production to start their own corporation so they can then use a corporate wallet to pay for their jobs?
You will have to 'Trust' them now and give them access to a wallet. Maybe make the wallet an empty one and they will have to donate to it to be able to charge jobs on it. It's ridiculous that you would have to waste one like that, but CCP obviously didn't think about the second and third order effects of this patch
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Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
162
|
Posted - 2014.07.25 03:46:00 -
[5] - Quote
Akira Menoko wrote:I have a collection of capital ship BPOs that before Crius were all researched to have no waste, which took about 3/4 of a year to do depending on the blueprint. Now that Crius is out these BPOs have a lot more waste and in order to get rid of it I have to spend another 3/4 of a year or so researching it away. Not to mention the high installation cost to do such a job. Now in the EVE Industry - All you want to know dev blog made just a week ago, it's stated that Quote:The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition. My blueprints are functionally worse after the Crius Patch. They require more materials for a single run. I know I'm not the only person who's capital BPOs have gotten worse with the Crius patch. So my question now is, what's CCP going to do to fix this situation? Edit: grammar fix Probably nothing. Time to cancel your subscription to get your point across to the idiots in charge at CCP. They are only concerned with the bottom line make it hurt to them there and they may listen. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
175
|
Posted - 2014.07.28 02:09:00 -
[6] - Quote
Awkward Pi Duolus wrote:Krystyn wrote:Mara Kell wrote:After further investigation about the BPO transition to Crius i would like to hear from a Dev, how the picture i have linked is consistant with "no blueprint gets functionally worse". I have made a chart with the needed cap parts for building one run of Archon with the pre Crius BPOs and the post Crius BPOs. My own was transitionen from ME 6 to ME -9. As you can see in the graph my BPO went from allmost perfect to pretty useless and now needs 8 capital parts more to build an archon than before. Archon capital parts comparisonThe comparison also shows that every single archon BPO no matter what ME level got worse. But basicly the closer you had researched it to 10, the more you got shafted because only the former ME 10+ BPOs are of any use now. So my BPOs got functionally worse, and not only a small bit... Any comments CCP? The reason for this mess is pretty obvious. Its the new calculation formula that rounds up in combination with low part numbers of small capital ships. I feel your pain. Please pass it back to CCP by unsubbing your industry toons My freighter BPOs are all virtually worthless they were great at ME 4 before the patch now they are at ME 8%. So now I am years in research behind top efficiency (and a few billion in isk) and the cost to build went up. So instead of being useful for production, or invention or even selling the BPCs now I have a bunch of near useless freighter BPOs. Thanks CCP My industry alt is getting unsubbed...and once I run out of ships then my pvp toons will follow I don't know if you guys are really that clueless for the supposed level of engagement with the indy side of the game you claim to have, or if you're trolling. I'll bite; two questions for you: - Do you think it's only your special snowflake BPCs/BPOs that have changed, or everybody's? - Do you think market will continue to sell at pre-Crius prices forever and ever, or maybe just maybe, there's a chance that it'll start reflecting new costs-to-manufacture, and margins will be restored? Like virtually every big ticket item that has seen manufacturing cost changes? If you still decide to leave the game, thank you for doing so. First question: No, I totally understand everyone else who has BPOs got the exact same nerf. That isn't the point. The main point is some people now have nearly impossible to overcome advantages in production of capital ships. Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. Also any new players are almost totally excluded from ever being able to compete in these markets. They would need several years to research all of the required capital part BPOs and then several more years to research all of the actual capital ship BPOs not to mention the tens of billions of isk for the BPOs and additional tens of billions of isk for the research costs. It would take decades to make your isk back off such an endeavor Second Question: You are indeed correct there will be a new equilibrium price for everything after the changes. Except for the margins are now noticeably different for different people. So players with access to an Outpost will have a major increase in efficiency and their margins will be much higher. I also think everything will eventually go up in price due to the reprocessing nerf. Although, maybe the new isk sinks will control inflation better. I could be wrong. |

Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
175
|
Posted - 2014.07.28 03:29:00 -
[7] - Quote
Nolan Kotulan wrote:Capt GoodDeal wrote: NP problem at all for a forum alt who never has or never will research a thing.
That is not the point. The point is, what is logical? If something is badly designed and illogical, are you really saying we have to keep it as it is just to keep YOU "happy"? Oh, wait... Adapt or not, it's up to you!
Therein lies the problem there is not adaption. One day you have the same costs to build an expensive thing and the next day you are hopelessly behind. What is the answer to that question? You lose in the market as in your costs now are more than the market rate for the item. So to keep building you would lose money. So the logical answer is to get out of that business. Follow that to the next step. Lots of people invested in Large ship building got screwed over massively and will likely 'quit the market'
Also the previous system was very logical. It was just really complicated. That was pretty much why I liked it. People didn't understand it very well so I could exploit that and make isk from them. Now we are dumbing down EVE to the WOW player level.
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Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
178
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Posted - 2014.07.29 03:18:00 -
[8] - Quote
Dally Lama wrote:Are people really arguing that ME 10 should not be better than ME 8?
Of course it should be. If ME 8 BPOs were offering the same result as ME 10 BPOs in the past, that is insanely stupid and it's a good thing they changed it.
Seems you guys are complaining that it will take time and $$$ investment to get the BPO to 10. That makes sense... why should it be received for free? Other players made the effort to get it to 10, you should too.
Noticed that the job cost installation increases apply to starbases too. I think this is rather illogical and further hurts the motivations to use a starbase. In my opinion it should be adjusted so starbases only require the base cost, and never increased based on system activity.
You were one of the people who obviously didn't understand the previous system. The old system reduced loss by half of the remaining waste per level of ME. So ME 1 had only 50% waste ME 2 has 25% waste, ME 3 had 12.5% waste ME 4 had 6.125% waste ME 5 had 3.06125% ME 6 had ~1.5% ME 7 had -0.75% ME 8 had 0.375% ME 9 had .18525% ME 10 had ~0.1% ME 11 had ~.05% ME 12 had .0025% etc etc So for a lot of BPOs there was an optimum level of ME where another level of research wouldn't reduce your actual loss by any tangible amount. For anything over about ME 10 you needed to have a requirement for millions of a particular item for it to be worth researching, (yes I know Battleships took millions of tritanium extra research helped some there). So in fact lots of BPOs were over-researched because people didn't understand that the additional ME levels did absolutely nothing to improve the efficiency of the BPO. They just thought a higher ME number was better. Which it wasn't. Now they are being rewarded for their idiocy... Anyways prior to the patch research, while time consuming wasn't game changing in its effects on producers. Now the last few levels of ME can take 3-6 months per level and cost in the hundreds to over a billion isk per level. That has drastically changed how things work. So me functionally the same BPO pre patch is now over a year or research and a billion or two isk worth of research behind another one post patch. It would take decades of productions after paying for the additional research to make back up the investment on the BPO. All this coming from CCP saying your BPOs will be stay functionally the same after the patch. They obviously didn't understand their own system very well. It boils down to CCP rewarding sub-optimal play pre patch with nearly infinite barriers to entry post patch on capital level production. So the players who learned the systems are being punished for playing optimally. And don't tell me I knew the patch was coming so I should have been researching all of my BPOs to get up to the level needed for ME 10. I was, my high sec research POS was constantly full of BPOs being researched to get them over the max level. I just didn't have enough time to get all of them done. Plus anyone new to EVE is years behind in research and tens of billions of isk behind now.
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Krystyn
Serenity Rising LLC Ishuk-Raata Enforcement Directive
178
|
Posted - 2014.07.29 03:23:00 -
[9] - Quote
Gospadin wrote:Krystyn wrote:Before the patch all of my freighter BPOs were optimal and competitive compared to everyone else. Also the time and cost to improve BPOs was still significant roughly a month per single level of research and the isk cost was relatively low. The main cost was time you spent not using your BPO. Now the costs are astronomically high in both isk and time to improve your BPO to the optimum level. IMO, that's perfectly in-line with EVE's design philosophy. You get the bulk of the advantage in a short amount of time, and optimization to "perfect" requires specialization/focus. The high end industrialist (excepting those who already have ME10/TE20 BPOs) has to decide "do I spend my time researching this archon to ME10? Or is my money better spent on something else?" A player having to decide that is what makes up industrial gameplay in EVE. You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymore either so my best method to catch up also killed by the patch. Follow me yet? |
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