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Ralus
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Posted - 2006.04.23 01:21:00 -
[1]
Lots of people have been suggesting structures that can be anchored in space and provide mobile options for construction, refining and refitting etc... Here is my take on how to implement such a thing.
These structures can be anchored in space (same as cans 0.7 to 0.0 sec level) and provide a single utility to the player. They are 4000m¦ in size and cannot be anchored within 200km of another object. Their are 4 in total:
*Minmatar Mobile refinery structure - has a 10,000m¦ storage capacity and can only be filled with a single ore type at a go. Once started it refines at a base of 20% plus skills.
*Amarr robotic assembly structure - small factory instillation capable of producing ammo and modules only, 5000m¦ capacity for mins and bp's and has a base mineral efficiency of 1.2 and a production efficiency of 1.2
*Gallente maintenance structure - function simply like a pos maintenance array, allows you to change active modules from your cargo hold.
*Caldari repair station - recharges shield and capacitor and repairs armour and hull of any friendly ship within 2500m from it.
In order for a structure to be anchored and used it needs power cells, each structure has a cell bank of 4000m¦ where the charged cells are held (4 in total the cells are 1000m¦ in size each).
To anchor the tower you must first add at least 1 cell to the unanchored structure sitting in space, the option to anchor then appears and the device will remain active for as long as it has power (each cell has a lifespan of 24 hours so a structure can remain in space for a max of 4 days without having new cells added). As soon as the structure depletes all its power cells it automatically un-anchors.
You don't need to be continually buying new power cells however; once a cell is depleted it can be removed from the cell bank and recharged using a solar collector. This module fits only on a mining barge and when activated at the local star will recharge a power cell sitting in the ships cargo hold. It takes 1 collector (small barge) 15mins to fill a cell, 2 collectors (med barge) 10mins and 3 (large barge) 5mins.
I believe this system will allow small groups or solo players the chance to have a functional base in low sec or 0.0 space where facilities such as these are hard to find whilst being inefficient enough to not make the functions of most pos's redundant.
Please give feedback good and bad (and sorry for any rambling that might of occurred, its late over here I just thought IÆd post this before I went to bed and forgot it)
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TheJanitor
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Posted - 2006.04.23 07:48:00 -
[2]
No.
Move along. Nothing to see.
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Melionos Avanas
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Posted - 2006.04.23 08:21:00 -
[3]
Originally by: TheJanitor No.
Move along. Nothing to see.
and your reasons are....?
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000Hunter000
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Posted - 2006.04.23 12:21:00 -
[4]
Yeah, very constructive post 
If u don't like it give reasons.
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Phish1
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Posted - 2006.04.23 13:18:00 -
[5]
i liek it but i dont liek the names, you cant say "oh minmatar are refining" or "caldari are allways repairing", they should have universal names.
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Jinx Barker
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Posted - 2006.04.23 13:37:00 -
[6]
Hey Raulus, I am all for a Single Player Owned Structures, it will be very benefitial for many. Thankfully Oveur added that feature to a drawing board, but CCP are still ambivalent about the whoel thing. Lets hope that it works out.
Here is one of the original threads, where I try to point everyone too, I have become personaly invested in this particular feature of EVE: http://oldforums.eveonline.com/?a=topic&threadID=280994
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Kittamaru
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Posted - 2006.04.23 16:32:00 -
[7]
This is one of the better thought out single player POS's Ive seen :)
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Drilla
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Posted - 2006.04.23 19:33:00 -
[8]
Just add an option for a tower to be a personal one when launching 'launch for self'.
Seek not to bar my way, for I shall win through - no matter the cost! |

Viktor Fyretracker
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Posted - 2006.04.23 22:56:00 -
[9]
even a "Towed Portable refinery" would be nice for miners
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Ralus
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Posted - 2006.04.23 23:25:00 -
[10]
Originally by: Drilla Just add an option for a tower to be a personal one when launching 'launch for self'.
Perhaps but the style of player I was looking at when I designed these was someone who doesn't need all the facilitys that a pos gives and certainly doesn't have the time nor means to keep one running.
These structures would provide a small base for a player, un-defended and stealable by another player but capable of fitting inside a singe cargo ship, hauled to wherever its needed, kept running for a few days then packed up and moved.
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Drilla
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Posted - 2006.04.24 11:44:00 -
[11]
Originally by: Ralus
Originally by: Drilla Just add an option for a tower to be a personal one when launching 'launch for self'.
Perhaps but the style of player I was looking at when I designed these was someone who doesn't need all the facilitys that a pos gives and certainly doesn't have the time nor means to keep one running.
These structures would provide a small base for a player, un-defended and stealable by another player but capable of fitting inside a singe cargo ship, hauled to wherever its needed, kept running for a few days then packed up and moved.
Well - as this game has a base idea of teamwork/teamplay the idea is that you have the current pos' with your friends and as such be able to reap all the benefits.
I dont think I can say it clearer than this: NO MORE SOLO CONTENT - AT ALL - EVER!
Seek not to bar my way, for I shall win through - no matter the cost! |

Sile Suirghiche
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Posted - 2006.04.24 18:51:00 -
[12]
Originally by: Drilla I dont think I can say it clearer than this: NO MORE SOLO CONTENT - AT ALL - EVER!
You like to play a completely team oriented game. Go right ahead. Nobody is trying to stop you.
But why would you demand that everyone else plays the same way? If Ralus wants to play a solo freelance game, what do you care? What's next? Demanding that everyone plays the same race and flies the same ship?
Human beings are not herd animals.
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Dutarro
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Posted - 2006.04.24 19:21:00 -
[13]
Originally by: Drilla ...
Well - as this game has a base idea of teamwork/teamplay the idea is that you have the current pos' with your friends and as such be able to reap all the benefits.
I dont think I can say it clearer than this: NO MORE SOLO CONTENT - AT ALL - EVER!
Team play is great and fun for most of us, but let's not turn it into a religion. A few loners and hermits won't ruin EVE.
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Ralus
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Posted - 2006.04.24 23:22:00 -
[14]
thing is i'm not a hermit I play and work with my corp and I don't see how these structures are the death of group work.
-> How about taking the refinery to a mining system for a few days of corp opps.
-> how about using the repair station to support a fleet deep in enemy teritory.
with a group yea a pos could do this but that would be hoplessly impractical and time consuming. All I am proposing is taking some of the practical applications that a pos gives and converting them to single stand alone units designed to run with the minimum of fuss, in effect trading flexability and defense for mobility and practicality. To be used by group and solo player alike.
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Drilla
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Posted - 2006.04.25 14:15:00 -
[15]
As we're all a part of the same economy and market I strongly object to solo content in any way shape or form.
Seek not to bar my way, for I shall win through - no matter the cost! |

Altaree
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Posted - 2006.04.25 17:20:00 -
[16]
Hmm, great idea. I esp like the 20% refine. It just needs one thing (will get to this laters). From the POV of the devs there are many benifits:
- Isk sink x3: You need to buy it. There are expendables you continue to need to buy. It can be destroyed rather easily.
- Time sink: moving the thing around can be a pain, and would be risky. I would want this in .4 or lower only though. Have you seen some of the .5 belts, UGH!
Now, what is missing that would put this idea over the top: SKILLS!!! More time and isk sinks! Skills to build these, to use them, to improve how they operate (better refine, up to 45% or so), and the skills would be race dependant so there are 4x of them. Has possibilities! --Altaree
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Kraven Kor
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Posted - 2006.04.25 17:45:00 -
[17]
Edited by: Kraven Kor on 25/04/2006 17:46:54 I say this is a great idea. It should require fuel and maintenance to upkeep, albeit less. And I say make it take the same fuel as POS do. No need to add a completely new mechanic for these.
Good luck keeping it for more than a week if you put it up in 0.0, though.
Strength through Unity, Discipline, and Honor! |

Dutarro
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Posted - 2006.04.25 18:04:00 -
[18]
Originally by: Kraven Kor Edited by: Kraven Kor on 25/04/2006 17:46:54 I say this is a great idea. It should require fuel and maintenance to upkeep, albeit less. And I say make it take the same fuel as POS do. No need to add a completely new mechanic for these.
Good luck keeping it for more than a week if you put it up in 0.0, though.
Hmm, yes that's a good idea too. Heck, maybe it's just a 'Micro Control Tower', exactly like the POS towers we already have, but with a fraction of the CPU/grid for a small tower, and using only a fraction of the fuel. A few compact, multi-purpose POS modules would be nice additions as well, both for the micro-POS and for the existing small/med/large POS that don't have enough space for a full-sized corp hangar array, refining array, etc.
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Ralus
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Posted - 2006.04.25 19:08:00 -
[19]
Originally by: Dutarro
Originally by: Kraven Kor Edited by: Kraven Kor on 25/04/2006 17:46:54 I say this is a great idea. It should require fuel and maintenance to upkeep, albeit less. And I say make it take the same fuel as POS do. No need to add a completely new mechanic for these.
Good luck keeping it for more than a week if you put it up in 0.0, though.
Hmm, yes that's a good idea too. Heck, maybe it's just a 'Micro Control Tower', exactly like the POS towers we already have, but with a fraction of the CPU/grid for a small tower, and using only a fraction of the fuel. A few compact, multi-purpose POS modules would be nice additions as well, both for the micro-POS and for the existing small/med/large POS that don't have enough space for a full-sized corp hangar array, refining array, etc.
I have absolutly no problem with scrapping the power cell idea in favour of using racial ice to power these structures; personally I believed people would like a rechargable and mobile (ice belts arn't as common as stars) power source; but I really don't think making them have a grid and cpu output like a pos and allowing them to use *any* starbase structure they can fit is a good idea.
I didn't want these to be simply a reduced down pos retaining its functionality and increasing its mobility, there needs to be a trade off and I thought to achieve that but locking the features to one unique ability per structure. No guns, no swapping structures when you need it to do something else but also no hauling huge starbase structures (maintenance arrays refinerys etc are big remember) around and no huge anchoring and unanchoring delays.
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Thunderbird Anthares
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Posted - 2006.05.01 09:45:00 -
[20]
/signed I like the battery idea better,because ice is really not everywhere,and not quite accesible to everybody. But,i`d put a small (small meaning frigate size) gun to it,just one is enough,since i would love this to be a "noob outpost",i`d like that it would assist them a "little" bit with self-defence,enough to blow off a rat frig after a while, but not scratch a cruiser. And,i`d really like these to be available enough that a 3 months old character could afford one,a very limited space platform for a very limited amount of cash (40-80mil range would sound great to me). Providing that these "structures" would have low effectiveness of course.
does that sound reasonable? ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |

Boonaki
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Posted - 2006.05.01 10:11:00 -
[21]
As long as they can be blown up I have no problem with this idea.
Fear the Ibis of doom! |

Rod Blaine
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Posted - 2006.05.01 11:08:00 -
[22]
Edited by: Rod Blaine on 01/05/2006 11:13:45
Individual-owned structures are nice and all, but should never have functionality that replaces functionality of shared-interactive structures.
So, no refining, no manufacturing, no research, no whatever, and most certainly not in high sec space.
If you want a mobile base, use a small POS. I'd rather see CCP allow small POS's to be anchored anywhere but at gates, belts and and stations then see functional bases that are even cheaper and smaller. If you dont want a POS, use a bunch of giant secures. Not having functionality beyond storage in non-npc 0.0 unless you group up or put in reasonable effort is the whole trick of the game out there.
A place with a gun or two, repair modules and a ship/material hangar ? Fine with me. Add some bling bling options too for all I care, but make sure to require these to be anchored in grids that do not have any warpable objects in them, so as to make sure we don't get horrendous lag due to that new suburban area around a Jita gate.
p.s., a 20% refinery isn't going to cut it anyway, that way scordite in empire earns you more then bistot in 0.0 will.
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Helene Troi
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Posted - 2006.05.01 11:14:00 -
[23]
I think its a great idea, after all enough folks have secure cans all over the place...
So long as they dont compete with POS wheres the harm???
 The price of Freedom is eternal vigilance... |

Dev7
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Posted - 2006.05.01 11:18:00 -
[24]
Its good idea..cause there are still many peeps who are just in starting corps and they maybe don't have so much resources to hold up a usual POS.. and they might want to do their own thing..so that would be good for them..
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Alistaire Mirabel
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Posted - 2006.05.01 11:45:00 -
[25]
I love the idea of a small outpost like structure for a single palyer or a small corp. I think that they should be allowed in empire as well as 0.0, just limit them to .8 or bellow.
There are plenty of .5 and .6 and .7 and .8 systems with no stations. I am still fairly new to the game, but a small structure like this would be great for me in empire. The big boys in 0.0 will get benefits from it as well as players like me who are staying out of completley dangerous situations and staying in relative safety of empire.
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