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Vincintius Agrippa
F L O O D
35
|
Posted - 2014.03.09 04:34:00 -
[1] - Quote
I mean, interdicters are well, ok. But, They are not really t2 destoyers. What im suggesting is a combat t2 Destoyer class. Main traits: -T2 resistances, -Better/More agreeable slot layouts. -Better tank. -More DPS. -More survivable. -More capable.
Im not suggesting that they keep the typical 7-8 gun style of the t1 dessies. Maybe 4-5, with a 100% trait bonus to turret/launcher damage. Hmm, 4 weapon hardpoints sounds about right. 5 highslots. Of course, the loss of said highslots would be re positioned to mids or lows, depending on whether shield or armor race, Winmatar? idk :0. Maybe 3 drones, maybe not. I was envisioning something like a littoral combat ship type of platform.
Edit: why I was initially suggesting just combat destroyers It occured to me that there are different types of t2 frigs and cruisers. It would be nice if there were a few different t2 destroyer hulls. Not to mimic t2 e-war frigs or cov ops, but a few new claases that can only be carried out on larger destroyer hulls.
Please add your own ideas and suggestions to this thread. Thank you.
|

Kapytul Gaynez
Hedion University Amarr Empire
10
|
Posted - 2014.03.09 04:38:00 -
[2] - Quote
I would like a 2nd set of t2 destoyers but the current Dictors do combat just fine. Fly a Sabre and enjoy Eve. |

Arthur Aihaken
Arsenite
3013
|
Posted - 2014.03.09 04:53:00 -
[3] - Quote
Maybe just a pair of Navy destroyers for each race? I am currently away, traveling through time and will be returning last week. |

Kapytul Gaynez
Hedion University Amarr Empire
10
|
Posted - 2014.03.09 05:11:00 -
[4] - Quote
If they ever got Defender missils to work in a reasonable fashion, a set of AEGIS Destroyers would be boss. Some sort of Cloaky hunter Destro would be cool too. |

Vincintius Agrippa
F L O O D
36
|
Posted - 2014.03.09 09:07:00 -
[5] - Quote
Kapytul Gaynez wrote:I would like a 2nd set of t2 destoyers but the current Dictors do combat just fine. Fly a Sabre and enjoy Eve.
Yes, however they do no more fine in combat than their less expensive counterparts. Only real change is an extra 3-4k ehp 30-40+mil on an dictor vs ~10mil on something that can do nearly the same thing, minus warp bubles(which are only used in null) |

Captain StringfellowHawk
Forsaken Reavers
106
|
Posted - 2014.03.09 11:50:00 -
[6] - Quote
Arthur Aihaken wrote:Maybe just a pair of Navy destroyers for each race?
+1 to this! Would love to see more navy Issue ships or even Pirate Faction destroyers. |

AmISeb
Republic Military School Minmatar Republic
0
|
Posted - 2014.03.09 11:59:00 -
[7] - Quote
One guy one the dust forums suggested a T2 destroyer for orbital bombardment. With some kind of siege mode where you could rain death to everyone on the planet for a minute or so. |

Owen Levanth
Federated Deep Space Explorations
85
|
Posted - 2014.03.09 12:00:00 -
[8] - Quote
Not only the destroyers could need an additional ship-line up. A set of T2 combat-battlecruisers would be nice, too.
The command ships are perfectly fine, but since they're meant to be command ships they have all those additional leadership-skills to train. I for example would like to one day fly a Damnation or an Eos, but thanks to the requirement of spending months on training skills I will never use (on top of the 2+ months to get the BC-skills to 5), I keep putting it of.
Really, if there were some more versatility among T2-destroyers or battlecruisers, I would actually spend time training my destroyer and battlecruiser-skills.
On the other hand, right now I can concentrate on frigates, cruisers and later battleships. So this case actually accidentally helps me focus.  |

Lephia DeGrande
Luxembourg Space Union
277
|
Posted - 2014.03.09 12:22:00 -
[9] - Quote
Vincintius Agrippa wrote:I mean, interdicters are well, ok. But, They are not really t2 destoyers. What im suggesting is a combat t2 Destoyer class. Main traits: -T2 resistances, -Better/More agreeable slot layouts. -Better tank. -More DPS. -More survivable. -More capable.
1. This doesnt sound like a T2 more like "omgzlolpwnmobil".
2. We need Command Ship Destroyer to encourage more people into Frig/Desti only Fleets.
3. Another Assault Frig/Cruiser is kinda boring. |

Owen Levanth
Federated Deep Space Explorations
85
|
Posted - 2014.03.09 14:41:00 -
[10] - Quote
Lephia DeGrande wrote:Vincintius Agrippa wrote:I mean, interdicters are well, ok. But, They are not really t2 destoyers. What im suggesting is a combat t2 Destoyer class. Main traits: -T2 resistances, -Better/More agreeable slot layouts. -Better tank. -More DPS. -More survivable. -More capable. 1. This doesnt sound like a T2 more like "omgzlolpwnmobil". 2. We need Command Ship Destroyer to encourage more people into Frig/Desti only Fleets. 3. Another Assault Frig/Cruiser is kinda boring.
That idea with command ship destroyers sounds actually good, especially if paired with another line of T2-battlecruiser. Hell, even some sort of Super-Heavy Interdictor would be better then just command ships. I don't want to lead fleets, goddamnit, I just want to fly a sweet-looking black-silver space chicken! |

Lephia DeGrande
Luxembourg Space Union
278
|
Posted - 2014.03.09 15:08:00 -
[11] - Quote
I am super okay with all kinds of ships regardless i they are simply combat/attack vessels or something special and i do see your point that Booster are not everyones buisness.
But i rather suggsest follow rooster:
Tanky T2 Warfare Link Destroyer with average dps. Navy Faction Destroyer with nearly interdictor defense but very strong damage. Pirate Faction Destroyer with focus on EWar and good damage.
and last but not least
Pirate Faction Battlecruiser based on Tier3 ABCs
|

Abrazzar
Vardaugas Family
2690
|
Posted - 2014.03.09 16:30:00 -
[12] - Quote
How about a destroyer that is specialized in dealing with the category of the enemy faction?
Gallente: Anti-Ewar Amarr: Anti-Agility (or maybe Anti-Blob) Caldari: Anti-Drone (and maybe even fighter) Minmatar: Anti-Remote Transfers
Adding more countermeasures may spice things up a bit. Sovereignty and Population New Mining Mechanics |

Kapytul Gaynez
Hedion University Amarr Empire
11
|
Posted - 2014.03.09 23:22:00 -
[13] - Quote
Vincintius Agrippa wrote:Kapytul Gaynez wrote:I would like a 2nd set of t2 destoyers but the current Dictors do combat just fine. Fly a Sabre and enjoy Eve. Yes, however they do no more fine in combat than their less expensive counterparts. Only real change is an extra 3-4k ehp 30-40+mil on an dictor vs ~10mil on something that can do nearly the same thing, minus warp bubles(which are only used in null)
The Sabre is so much better than a thrasher. The ships are in no way comprable and the Sabre is worth every penny. |

Kapytul Gaynez
Hedion University Amarr Empire
11
|
Posted - 2014.03.09 23:27:00 -
[14] - Quote
Abrazzar wrote:How about a destroyer that is specialized in dealing with the category of the enemy faction?
Gallente: Anti-Ewar Amarr: Anti-Agility (or maybe Anti-Blob) Caldari: Anti-Drone (and maybe even fighter) Minmatar: Anti-Remote Transfers
Adding more countermeasures may spice things up a bit.
This is along the same Vein as AEGIS destros. Some sort of fleet screening measures. If they can code HIC-like bubbles for the destros with different effects(I.E. ECCM). |

Corraidhin Farsaidh
Hello-There
266
|
Posted - 2014.03.10 12:30:00 -
[15] - Quote
I was thinking more along the lines of escort destroyers for tII versions, either mounting warfare link capabilities (or buffs to the pilot's warfare skills may be better), or possibly with bonuses on defensive systems such as FoF missiles, buffs to defender missiles to make them useful, eccm boosts etc. Not all on the same ship of course, more race specific to the role they would fuflill.
I would rather have the algos as Tech II dessie for gallente to avoid the higher dps and resist being applied onto a catalyst hull turning it into more of a gank hull, but also because this is already the interdictor hull. The same reasoning would apply to the other race dessies that I'm not familiar with.
In terms of AEGIS style dessies giving boosts on sensor strength and FoF or defenders would provide this kind of system. For improved range, tracking etc as appropriate would provide similar results for non-missile boats. |

Harvey James
The Sengoku Legacy
664
|
Posted - 2014.03.10 13:12:00 -
[16] - Quote
Assault Destroyers.
designed for heavy durability anti frigate platforms... anti AF's basically
dictors are designed for 0.0 and have poor slot layouts .. these could have full T2 resists 50% mwd role bonus. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
181
|
Posted - 2014.03.10 13:40:00 -
[17] - Quote
Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D |

Lucine Delacourt
The Covenant of Blood
102
|
Posted - 2014.03.10 19:29:00 -
[18] - Quote
Mr Floydy wrote:Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D
They would end up switching the hulls and making the Flycatcher use the Corax hull and putting hybrids on the Cormorant hull. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
293
|
Posted - 2014.03.10 22:31:00 -
[19] - Quote
t2 destroyers are completely balanced right now with t2 assault ships. no need for changes |

Owen Levanth
Federated Deep Space Explorations
90
|
Posted - 2014.03.12 19:44:00 -
[20] - Quote
Flyinghotpocket wrote:t2 destroyers are completely balanced right now with t2 assault ships. no need for changes
Well, the OP doesn't want to rebalance them, like I don't want to rebalance command ships.
We just want more of them.
More T2 destroyers, more T2 battlecruisers. |

Vincintius Agrippa
F L O O D
39
|
Posted - 2014.03.14 03:46:00 -
[21] - Quote
Mr Floydy wrote:Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D
I'd still like a more versitile combat driven class of t2 dessies, but I must admit I do like the idea of a "command ship" type dessie if not just a deployable command center ( 3 sizzes s,m,l. Ofcourse the bigger the more hp/ poweful. But that can wait.
As far as a booster dessie class. Of course it wouldnt be able to fit more than 2 warfare links. Would have a role bonus to reduce pg an cpu needs of said warefare link. Cant fit command processors. Racial bonuses of course.
It would also be nice to see some t2 dessie class logi |

Menaiya Zamayid
Black Anvil Industries LEGIO ASTARTES ARCANUM
4
|
Posted - 2014.03.14 04:54:00 -
[22] - Quote
Command ship Destroyers sounds like an awesome idea, perhaps some "relatively" unique bonuses, supporting perhaps buffing Frigate remote rep cycletime and capacitor recharge. or perhaps for the frigate fleet reduction in MWD Costs... Something to help out the players who don't have maxed out skills yet.
Just taking this idea and running in circles with it.
|

Egravant Alduin
Sebiestor Tribe Minmatar Republic
60
|
Posted - 2014.03.14 11:23:00 -
[23] - Quote
More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me |

Corraidhin Farsaidh
Hello-There
288
|
Posted - 2014.03.14 11:32:00 -
[24] - Quote
I would see Navy faction dessies as the tech II combat variants (better screening against firgs) and the tech II variant providing the localised command boosts. I would see the command boosts as a role bonus for the ship so that the pilot gains boosts to his leadership skills for his squad when boosts are not provided by a dedicated command ship. A jamming variant against warfare links would then also depend on the pilots skills to counter the enemy command signals. |

elitatwo
Congregatio
202
|
Posted - 2014.03.14 12:02:00 -
[25] - Quote
Egravant Alduin wrote:More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me
Why? signature |

Corraidhin Farsaidh
Hello-There
288
|
Posted - 2014.03.14 12:07:00 -
[26] - Quote
elitatwo wrote:Egravant Alduin wrote:More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me Why?
I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped. |

elitatwo
Congregatio
202
|
Posted - 2014.03.14 12:54:00 -
[27] - Quote
Corraidhin Farsaidh wrote: I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped.
I haven't said anything against them or the idea. On that matter I am undesided.
I asked the former guy why we need more faction or pirate or tech2 boats. signature |

Rendiff
Funk Soul Brothers Bloodline.
61
|
Posted - 2014.03.14 12:56:00 -
[28] - Quote
yes yes yes yes yes |

Corraidhin Farsaidh
Hello-There
288
|
Posted - 2014.03.14 12:58:00 -
[29] - Quote
elitatwo wrote:Corraidhin Farsaidh wrote: I'm only talking about dessies specifically as I think that as a ship class they are currently under-devleoped.
I haven't said anything against them or the idea. On that matter I am undesided. I asked the former guy why we need more faction or pirate or tech2 boats.
agreed more boats for the sake of it would be bad...focus on the areas that need love most first :D |

Klatus Doshu
Deutsche Technik Synode von Clermont
0
|
Posted - 2014.03.14 13:25:00 -
[30] - Quote
Kapytul Gaynez wrote:If they ever got Defender missils to work in a reasonable fashion, a set of AEGIS Destroyers would be boss. Some sort of Cloaky hunter Destro would be cool too.
Picking up that idea....How about that these Dessies can hunt cov-ops...something like in WW II destroyers hunting subs with waterbombs
Could be smartbomb like device which make an area effect around the destroyer, which reveals (and damages) cloaked ships may be max between 5 and 10 km?
I also like the idea to somehow boost defender missile.... a defence plattform against missiles and drones (inties?)
|

Aivo Dresden
Red Federation RvB - RED Federation
297
|
Posted - 2014.03.14 13:43:00 -
[31] - Quote
Owen Levanth wrote:Not only the destroyers could need an additional ship-line up. A set of T2 combat-battlecruisers would be nice, too. The command ships are perfectly fine, but since they're meant to be command ships they have all those additional leadership-skills to train. I for example would like to one day fly a Damnation or an Eos, but thanks to the requirement of spending months on training skills I will never use (on top of the 2+ months to get the BC-skills to 5), I keep putting it of. Really, if there were some more versatility among T2-destroyers or battlecruisers, I would actually spend time training my destroyer and battlecruiser-skills. On the other hand, right now I can concentrate on frigates, cruisers and later battleships. So this case actually accidentally helps me focus.  To be honest, I was the same and then I just bit the bullet of spending 2 months on training leadership. That's how it goes. If you want to fly the ship, you have to put in the training. Besides, it doesn't take that long anyway. You just have to stop putting it off. It's like starting Drone Skills when you have 0 points in there, it's just a 6 month project really. |

Justin Cody
AQUILA INC Verge of Collapse
116
|
Posted - 2014.03.14 14:47:00 -
[32] - Quote
AmISeb wrote:One guy one the dust forums suggested a T2 destroyer for orbital bombardment. With some kind of siege mode where you could rain death to everyone on the planet for a minute or so.
not a bad idea...but dust bunnies have to be able to adequately fire back before we start getting specialized EVE ships to kill them. |

Justin Cody
AQUILA INC Verge of Collapse
116
|
Posted - 2014.03.14 14:49:00 -
[33] - Quote
what we don't need is just another bigger badder assault frigate. That is what a t2 combat dessie would be. To that concept I say no. Come up with something innovative...a role to be filled and then examine it against the background of the rest of EVE and roles already occupied. |

Woeful Animation
N.F.H.P. SQUEE.
52
|
Posted - 2014.03.14 15:01:00 -
[34] - Quote
I am going to throw my support behind this concept. Destroyers fill a niche role as an anti-frig platform, but beyond the interdiction capabilities of the Sabre and like, they don't see much use. So in the vein of using the ship to fill other niches here are some ideas.
1. Localized Ewar platforms, designed for use in larger fleet engagements. As an example a Destroyer with the ability to create an area of effect "on grid" resolution lock time decrease (eg Gallente ship). At level 5 Ewar Destroyer skill, the ship can reduce the Resolution scan by 50 from all enemy ships within a defined area. The effect on frigs and cruisers would be small. The same effect on larger ships would be huge, effectively doubling the lock time of a battleship. Multiple Dessies EWAR rigs on grid would suffer a stacking penalty. (Of course this is an idea, so use imagination for other races). Give the modual an insane capacitor load to keep it in balance. Allowing this to be used in capitol warfare would also be an interesting way to make sub-caps a part of larger fleet battles.
2. Covert Ops Hunter. The ability to use a specialized probe scanner that when activated within the area of effect of a cloaked ship acts to decloak the ship and jam the cloaking ability for up to one minute. I would suggest a specialized skill to increase the range (think size of the probe) . Level 1 may be 1 AU, where as level 5 may be 16 AU in size. This would put a hard clamp on afk cloaking.
3. Smart Bomber. No not a misprint. Dessie specifically designed to use smart bombs. The idea would be to fill the high slots with these bombs and plow them through enemy drone blobs. Given them a cyno/cloak ability and you have a very hard effective counter to slowcats.
4. Command on grid links platforms. For use with small gangs. Provides one gang link. |

Alistair Cononach
The Legion of Spoon Curatores Veritatis Alliance
182
|
Posted - 2014.03.14 15:06:00 -
[35] - Quote
T2 Destroyer "Aegis Class"
-T2 Resists (based on Race) -300% Bonus to Effectiveness of Defender Missiles (whatever it takes to make them work) -50% Bonus to Tracking Distruptors
Purpose: Escort and protection of Frigate Fleets, silimar to Logistics, but reversed. Instead of repair, it helps frigates avoid being damaged by both missiles and turrets. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
189
|
Posted - 2014.03.15 11:42:00 -
[36] - Quote
Lucine Delacourt wrote:Mr Floydy wrote:Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D They would end up switching the hulls and making the Flycatcher use the Corax hull and putting hybrids on the Cormorant hull. Don't see why they'd switch them around. There are multiple other ship hulls that change weapon types for T2 versions. Gives players with different skills a chance to fly the hull styles they want ;)
Rather than normal links - how about small scale ranged links - ie a bubble that surrounds the ship that performs some sort of buffs? |

Corraidhin Farsaidh
Hello-There
291
|
Posted - 2014.03.16 01:27:00 -
[37] - Quote
Perhaps the tech II dessie command variant role bonus should boosts the squad leaders skills. This naturally limits the number of squad members that can be boosted and limits the boosts to lower than the warfare link level boosts too.
Combat dessie navy issue would maybe have faster tracking to deal with frigs better along with the usual resist/ehp buffs |

Kapytul Gaynez
Hedion University Amarr Empire
17
|
Posted - 2014.03.16 03:50:00 -
[38] - Quote
Woeful Animation wrote:I am going to throw my support behind this concept. Destroyers fill a niche role as an anti-frig platform, but beyond the interdiction capabilities of the Sabre and like, they don't see much use. So in the vein of using the ship to fill other niches here are some ideas.
1. Localized Ewar platforms, designed for use in larger fleet engagements. As an example a Destroyer with the ability to create an area of effect "on grid" resolution lock time decrease (eg Gallente ship). At level 5 Ewar Destroyer skill, the ship can reduce the Resolution scan by 50 from all enemy ships within a defined area. The effect on frigs and cruisers would be small. The same effect on larger ships would be huge, effectively doubling the lock time of a battleship. Multiple Dessies EWAR rigs on grid would suffer a stacking penalty. (Of course this is an idea, so use imagination for other races). Give the modual an insane capacitor load to keep it in balance. Allowing this to be used in capitol warfare would also be an interesting way to make sub-caps a part of larger fleet battles. (Caldari ship type would work as a short range EC-300 drone with a small area of effect and a small chance to jam for 1 sec. Just long enough to break locks. The Mini version would act as a mobile web platform and the Amarr would have a cap drain or small tracking disruption ability.)
2. Covert Ops Hunter. The ability to use a specialized scanner probes; when activated in proximity of a cloaked ship, acts to decloak the ship and jam the cloaking ability for up to one minute. I would suggest a specialized skill to increase the range (think size of the probe) . Level 1 may be 1 AU, where as level 5 may be 16 AU in size. This would put a hard clamp on afk cloaking. To balance the ship from being the last word in gate camping, have the probe carry a long time of flight and reaction timer like the normal scanner probe, and would be visible on D-Scan and in the overview. Once used the probe disappears.
3. Smart Bomber. No not a misprint. Dessie specifically designed to use smart bombs. The idea would be to fill the high slots with these bombs and plow them through enemy drone blobs or blobs of ships for that matter. Give the ship a cyno/cloak ability and Dessies would have a role in Black Ops.
4. Command on grid links platforms. For use with small gangs. Provides one gang link like a command ship but with 50% less effectiveness to maintain balance.
5. I am not in favor of a bigger badder T2 combat assault Dessie. We don't need another counter to Destroyers. They are essentially balanced to be their own counters. IMO.
So essentially as a final comment. The Destroyers would have a stronger rbut more specialized role in both small gang and larger fleet engagements. A frig gang running into an EWAR Dessie would smoke the Dessie, but the smart bomber would wreck the frigs if it got close enough. An EWAR Dessie would cause plenty of head aches for Battleships and possibly capitol ships, but would still be countered by frigs and cruisers. A covert Ops hunter provides tons of content as the hunters become the hunted and neutral cloaky campers have a possible counter.
I like all of these ideas. I would probably look for a different mechanic for the CovOps hunter though. Not sure exactly what though.
|

Kapytul Gaynez
Hedion University Amarr Empire
17
|
Posted - 2014.03.16 03:51:00 -
[39] - Quote
Mr Floydy wrote:Lucine Delacourt wrote:Mr Floydy wrote:Command ship destroyers would be fun :) I like the idea of having some more destroyers in the game either way, a tougher hybrid platform based on the Corax would be sweet :D They would end up switching the hulls and making the Flycatcher use the Corax hull and putting hybrids on the Cormorant hull. Don't see why they'd switch them around. There are multiple other ship hulls that change weapon types for T2 versions. Gives players with different skills a chance to fly the hull styles they want ;)
They just went out of their way to fix that on the BCs. I am sure they would try to minimize it wherever possible. |

Egravant Alduin
Sebiestor Tribe Minmatar Republic
61
|
Posted - 2014.03.17 13:05:00 -
[40] - Quote
elitatwo wrote:Egravant Alduin wrote:More ships to eve is always better!We need more ships more tech ships more navy ships more pirate ships!But yes I woud like to see more destroyers so +1 from me Why?
Cause maybe if we see more ships we will see not only high med low and rig slots but dual weapon ships more slots more hps different dmg and roles and more variance since now the only variance you see is armor tanking or shield tanking and lasers projectiles missiles hybrids drones the end.They all look the same with different names.I mean you should see differences in a battlecruiser and a battleship but no both can do almost the same damage.The only category that changed eve (subcap ships always) was marauders, |

Pie Napple
Fweddit I Whip My Slaves Back and Forth
7
|
Posted - 2014.03.17 13:10:00 -
[41] - Quote
I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now. |

Lucine Delacourt
The Covenant of Blood
106
|
Posted - 2014.03.18 18:11:00 -
[42] - Quote
Pie Napple wrote:I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now.
The issue is we don't really need navy destros. What role would they fill? Generic destros but with more eHP and fitting(which is what most navy ships are) already exist, they are called T1 cruisers. |

Corraidhin Farsaidh
Hello-There
296
|
Posted - 2014.03.18 18:22:00 -
[43] - Quote
Lucine Delacourt wrote:Pie Napple wrote:I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now. The issue is we don't really need navy destros. What role would they fill? Generic destros but with more eHP and fitting(which is what most navy ships are) already exist, they are called T1 cruisers.
That's my reasoning for the navy dessie to have a role bonus on turret tracking (or appropriate missile bonus) and to the squad leaders leadership skills. then they would fill the role of small gang command vessel, with better anti-frig/dessie capability |

Lucine Delacourt
The Covenant of Blood
106
|
Posted - 2014.03.18 18:28:00 -
[44] - Quote
Corraidhin Farsaidh wrote:Lucine Delacourt wrote:Pie Napple wrote:I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now. The issue is we don't really need navy destros. What role would they fill? Generic destros but with more eHP and fitting(which is what most navy ships are) already exist, they are called T1 cruisers. That's my reasoning for the navy dessie to have a role bonus on turret tracking (or appropriate missile bonus) and to the squad leaders leadership skills. then they would fill the role of small gang command vessel, with better anti-frig/dessie capability
What you are describing is a T2 destroyer, not a navy destroyer. There are several good ideas for T2 destoyers in this thread.
- Command Destroyer
- Cloaky Hunter(on Grid Only)
- AEGIS Destoyers(Defender Missiles or something similar)
- AoE EWAR Destsoyers(using bubbles)
I am all for t2 destoyers, the more the merrier but Navy ones don't fill a role. |

Corraidhin Farsaidh
Hello-There
296
|
Posted - 2014.03.19 10:08:00 -
[45] - Quote
Lucine Delacourt wrote:Corraidhin Farsaidh wrote:Lucine Delacourt wrote:Pie Napple wrote:I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now. The issue is we don't really need navy destros. What role would they fill? Generic destros but with more eHP and fitting(which is what most navy ships are) already exist, they are called T1 cruisers. That's my reasoning for the navy dessie to have a role bonus on turret tracking (or appropriate missile bonus) and to the squad leaders leadership skills. then they would fill the role of small gang command vessel, with better anti-frig/dessie capability What you are describing is a T2 destroyer, not a navy destroyer. There are several good ideas for T2 destoyers in this thread.
- Command Destroyer
- Cloaky Hunter(on Grid Only)
- AEGIS Destoyers(Defender Missiles or something similar)
- AoE EWAR Destsoyers(using bubbles)
I am all for t2 destoyers, the more the merrier but Navy ones don't fill a role.
I'm fine with that being a TII dessie then , suggestion for your list:
Command Destroyer: Role Bonus +5-10% to leadership and turret tracking (or appropriate missile skill skills per level of faction dessie, +5-10% No new modules required
Cloaky hunter:Role bonus +5-10% on appropriate scanning skill, new module Ultra-High sensitivity Boad Spectrum Scannerv (destroyer only). Potentially this module would only work with a second ship searching too providing triangulation. Coding required
AEGIS class: Role Bonus +enough% to make defenders work well, +5-10% per level on remote sebo. No coding required
eWar class: Role Bonus -10% effectiveness to enemy ECM within 10Km, +10Km per level of Leadership skill |

Lucine Delacourt
The Covenant of Blood
112
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Posted - 2014.03.19 22:16:00 -
[46] - Quote
Corraidhin Farsaidh wrote:Lucine Delacourt wrote:Corraidhin Farsaidh wrote:Lucine Delacourt wrote:Pie Napple wrote:I would like to see navy dessies before T2-versions.
Adding more stuff to the LP stores is fun for the FactionWarfare guys and its an ISK-sink. There are too few usable items in the FW-LP-stores right now. The issue is we don't really need navy destros. What role would they fill? Generic destros but with more eHP and fitting(which is what most navy ships are) already exist, they are called T1 cruisers. That's my reasoning for the navy dessie to have a role bonus on turret tracking (or appropriate missile bonus) and to the squad leaders leadership skills. then they would fill the role of small gang command vessel, with better anti-frig/dessie capability What you are describing is a T2 destroyer, not a navy destroyer. There are several good ideas for T2 destoyers in this thread.
- Command Destroyer
- Cloaky Hunter(on Grid Only)
- AEGIS Destoyers(Defender Missiles or something similar)
- AoE EWAR Destsoyers(using bubbles)
I am all for t2 destoyers, the more the merrier but Navy ones don't fill a role. I'm fine with that being a TII dessie then , suggestion for your list: Command Destroyer: Role Bonus +5-10% to leadership and turret tracking (or appropriate missile skill skills per level of faction dessie, +5-10% No new modules required Cloaky hunter:Role bonus +5-10% on appropriate scanning skill, new module Ultra-High sensitivity Boad Spectrum Scannerv (destroyer only). Potentially this module would only work with a second ship searching too providing triangulation. Coding required AEGIS class: Role Bonus +enough% to make defenders work well, +5-10% per level on remote sebo. No coding required eWar class: Role Bonus -10% effectiveness to enemy ECM within 10Km, +10Km per level of Leadership skill
The numbers would have to be worked out but there is definitely enough room for some or all of those ships. |
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