| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Onictus
Silver Snake Enterprise Fatal Ascension
873
|
Posted - 2014.03.12 03:31:00 -
[61] - Quote
Reaver Glitterstim wrote:Something everyone seems to miss is relativity. It is a fabric of reality and there is no way to escape it. It is impossible to create a perfect way to determine the difference between a bumper and a bumpee, because there is no difference. Any labels you assign in that regard are completely arbitrary and a figment of design.
Bumpees whine more.
If you unfock in an unfittable hip with no friends you have a personal issue, not a mechanic problem. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1032
|
Posted - 2014.03.12 04:09:00 -
[62] - Quote
Onictus wrote:Bumpees whine more. I don't know man, I squeal a lot when I bump frigates with my battleship. I've also been known to keep pretty calm when my stabber is getting knocked about by a mean freighter. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Sintiar Loffwagea
The Scope Gallente Federation
1
|
Posted - 2014.03.12 05:44:00 -
[63] - Quote
for me . it's pretty nonsense bumping mechanics at this time . do u think ship with little mass touch AB/MWD and bump ships that have 5 - 10 times more mass than bumper and who took bump got screw away from they point and can't do nothing much with bumper who not lose anything and start bumping again ??? isn't it nonsense about real physics ? i thinks bumper and who took bump should lose their armor or structure strength calculate with total mass and other fact .
it's pretty naive Cruiser bumping at carrier or dread and not even lose anything (except a little time , tracking , little caps) and Frigate that try to bumping BC BS should screw and pop by his little mass or Cruiser should lose their armor and structure do to it's little mass .
gimmick ? like Cruiser with 2 web and web at Frigate ! yes right Cruiser can touch AB/MWD and screw at frigate and frigate pop without even change to dodge , so if u think it's a damn hell because of 2 web that make every ship can't even move u are right but it's can solve by make web have stacking penalty like another module that can't perform 100% speed reduce . |

Anhenka
Daktaklakpak. Red Coat Conspiracy
346
|
Posted - 2014.03.12 05:50:00 -
[64] - Quote
Sintiar Loffwagea wrote:for me . it's pretty nonsense bumping mechanics at this time . do u think ship with little mass touch AB/MWD and bump ships that have 5 - 10 times more mass than bumper and who took bump got screw away from they point and can't do nothing much with bumper who not lose anything and start bumping again ??? isn't it nonsense about real physics ? i thinks bumper and who took bump should lose their armor or structure strength calculate with total mass and other fact .
it's pretty naive Cruiser bumping at carrier or dread and not even lose anything (except a little time , tracking , little caps) and Frigate that try to bumping BC BS should screw and pop by his little mass or Cruiser should lose their armor and structure do to it's little mass .
gimmick ? like Cruiser with 2 web and web at Frigate ! yes right Cruiser can touch AB/MWD and screw at frigate and frigate pop without even change to dodge , so if u think it's a damn hell because of 2 web that make every ship can't even move u are right but it's can solve by make web have stacking penalty like another module that can't perform 100% speed reduce . I'm 99% sure there were some controlled substances involved in this post. |

Sintiar Loffwagea
The Scope Gallente Federation
1
|
Posted - 2014.03.12 06:00:00 -
[65] - Quote
Count Trev wrote:Back to the physics, but not using mathematics exactly.
Lets discuss autos and trucks. Mini Coopers are nice cars. Weigh between 2950 and 3200 lbs. Mack trucks somewhere near x10 of that. Just times ten the weight. Now seriously, can you imagine a Mini Cooper at full speed broad siding a Mack Truck with trailer and a) receiving no damage b) significantly altering its direction? Obviously, to the Mack, it would feel like a bump, if at all.
In L.A. a few years ago a MGB rear ended a trailer at a light and the drive did not notice. It took 5 miles before the police got the truck to stop so the poor MGB driver could disengage his car from the truck. No damage to the trailer.
Now, the Mini can only go 125 or so, top speed. Lets give it Mach speed, keeping to real world and not spacecraft. So we got an 800mph Mini running into a Mack truck. It ought to affect it's direction. It should also disintegrate on contact. We've seen images in movies where Macks, busses, and other large truck just roll over cars as though they didn't exist. Those things are built to take more of a beating.
Now think of a frig to a freighter. Larger difference in mass and now going, not Mach, but light speed. the difference isn't 10:1 anymore, it is 100:1. The speed also changes from 186,000 miles/sec compared to 800 miles/hour. Under the right circumstances, with some luck, it's possible a frig would appear like a bullet to the freighter, even breach the hull. (would a high speed pirate vessel breach the hull of an oil tanker? not likely) However, and key here, there is no way the frig would fly out after the impact.
I know we have incidental bumping at stations and in belts when warping in. I'm not advocating damage then, but damage should be received for intentional bumping not near a gate or station. Another way, at least for the belt miner, is to give me some way to anchor my ship. Then bumping an anchored ship causes significant damage.
it's like a asteroids that hit a moon or earth that after impact nowhere that asteroids that spalling and scatter around and like a bullets after it hit something hard it's can't saving they previous shape . |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1034
|
Posted - 2014.03.12 06:41:00 -
[66] - Quote
Sintiar Loffwagea wrote:it's like a asteroids that hit a moon or earth that after impact nowhere that asteroids that spalling and scatter around and like a bullets after it hit something hard it's can't saving they previous shape . The problem with that logic is that EVE Online is a electronics design and structure which when you press play click button of desktop it sends to data then the spinning disc make new not-real physics of game that cannot mimic life with the animals and carbohydrates. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Liafcipe9000
Critically Preposterous
18222
|
Posted - 2014.03.12 08:54:00 -
[67] - Quote
*pop* Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Grayland Aubaris
Ocellus Technology
31
|
Posted - 2014.03.12 12:42:00 -
[68] - Quote
Reaver Glitterstim wrote:Something everyone seems to miss is relativity. It is a fabric of reality and there is no way to escape it. It is impossible to create a perfect way to determine the difference between a bumper and a bumpee, because there is no difference. Any labels you assign in that regard are completely arbitrary and a figment of design.
You can tell the difference between the bumper and bumpee easily - the bumper is the one that activated the 'ramming module' or whatever name you want to give it - they can now freely bump anyone and he and only he would get suspect - not everyone he hit.
Also the original point seems a bit lost in this - without this module you can still bump just not to the same extent as now, as in a smaller ship can bump a larger one but it has less effect than now.
The idea was to:
a) Create a new proper role -> Ramming frigate. You could have skills modules etc to support this new role. b) Encourage more pew pew.
Also, the rules for how this works should be universal across all space. And whoever mentioned that it is poor game design to have modules that work in some areas of space and not others I encourage you to launch a bomb or anchor a warp bubble in high sec. What's that? You can't? That's because some modules work in some areas of space and not others, but I don't hear people complaining about that. |

Lemon Nado
Gallentinos
6
|
Posted - 2014.03.12 12:55:00 -
[69] - Quote
I don't get that bumping thing... It's making this game into a silly smelly kiddie pool and not a fun rough sand box. Bumping should cause damage to both ships in relationship to mass and velocity of each. Depending on the sec status it also would count as agro because of the damage.
I WANT TO SMACK MY CAPSULE INTO THAT MOTHER@%$@%$#@ PIRATE AS LAST RESORT!!!!! 
If I shoot a missile at someone or warp straight into them... no difference except for the damage imho. Not having this as game mechanic degrades all other efforts of establishing a realistic environment to Barbie playing with Ken in their space ship... Beep Beep... Also running into an astro with full speed.... haha... splat! What I'd rather see is a Titanic like grind and pop if someone runs into an asteroid with high speed.
|

Owen Levanth
Federated Deep Space Explorations
90
|
Posted - 2014.03.12 13:13:00 -
[70] - Quote
Batelle wrote:bumping is only a problem when someone uses noobship aggro to prevent you from logging off your freighter while they slowly kill you over a period of 40 minutes (yes this is done).
Now this is dumb. Was the freighter pilot AFK or something? 40 minutes and a noob ship? Should be enough time for a freighter pilot to eject, buy a frigate, buy modules + ammo and come back to clear the problem. Or if possible, call help from corp mates or something. 40 minutes should be more then enough time, especially against a minor threat like this. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
24
|
Posted - 2014.03.12 15:08:00 -
[71] - Quote
Owen Levanth wrote:Batelle wrote:bumping is only a problem when someone uses noobship aggro to prevent you from logging off your freighter while they slowly kill you over a period of 40 minutes (yes this is done). Now this is dumb. Was the freighter pilot AFK or something? 40 minutes and a noob ship? Should be enough time for a freighter pilot to eject, buy a frigate, buy modules + ammo and come back to clear the problem. Or if possible, call help from corp mates or something. 40 minutes should be more then enough time, especially against a minor threat like this.
Yeah ejecting works great. I know somebody who just donated a 1 billion isk battleship to some can flippers trying to take the chance that they didn't have the training to fly it doing this same thing. I won't deny that he was making a monumentally stupid mistake by taking the bait in the first place, but the principle stands. Eject and you're just giving them a huge chance to increase their profit.
Even if the person attacking you doesn't have the skills, what about someone in their corp? What about an alt? I'd rather watch the freighter burn than give it to them on a platter. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1034
|
Posted - 2014.03.12 16:38:00 -
[72] - Quote
Grayland Aubaris wrote:the bumper is the one that activated the 'ramming module' or whatever name you want to give it - they can now freely bump anyone and he and only he would get suspect - not everyone he hit. How does the bumping module work? Does it activate physics? What happens when it's off? If ships aren't bumping each other they ignore each other.
The unstoppable force IS the immovable object. The only way for the bumping module to work is for it to affect the physics of ships around it. What do they do then? Ignore bumping while they are on grid with the ship using it but not touching it, and suddenly start being bumpable when they are touching the ship using the module? What happens when ship X not using the module is touching ship Y that is using the module and also touching ship Z that isn't using one? Ship Z would get bumped. Does that make ship X the one who bumped ship Z? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Grayland Aubaris
Ocellus Technology
32
|
Posted - 2014.03.12 17:06:00 -
[73] - Quote
Reaver Glitterstim wrote:Grayland Aubaris wrote:the bumper is the one that activated the 'ramming module' or whatever name you want to give it - they can now freely bump anyone and he and only he would get suspect - not everyone he hit. How does the bumping module work? Does it activate physics? What happens when it's off? If ships aren't bumping each other they ignore each other. The unstoppable force IS the immovable object. The only way for the bumping module to work is for it to affect the physics of ships around it. What do they do then? Ignore bumping while they are on grid with the ship using it but not touching it, and suddenly start being bumpable when they are touching the ship using the module? What happens when ship X not using the module is touching ship Y that is using the module and also touching ship Z that isn't using one? Ship Z would get bumped. Does that make ship X the one who bumped ship Z?
I will answer your questions as to how I would expect this to work:
" What happens when it's off? If ships aren't bumping each other they ignore each other." - Answer: Bumping still works even when the module is off, but the effect is calculated using the relative masses of the ships - so everything remains exactly the same except that the amount of bump is reduced OR increased depending upon which ship you are using. So under this system you could bump MORE when using a large ship to bump a smaller one.
"The only way for the bumping module to work is for it to affect the physics of ships around it. What do they do then? Ignore bumping while they are on grid with the ship using it but not touching it, and suddenly start being bumpable when they are touching the ship using the module?" - Answer: No - this would be an insane approach, the module would simply increase the mass of the bumpers ship to make it more effective. Interesting side note: would also be useful for collapsing wormholes.
" What happens when ship X not using the module is touching ship Y that is using the module and also touching ship Z that isn't using one? Ship Z would get bumped. Does that make ship X the one who bumped ship Z?" -Answer: In your example, any ship touching ship (Y) would be bumped. Even if ship (Y) causes other ships to bump others only the ship using the module active would get suspect status.
The upshot of this is - if you have the bumping module activated (as it would be an active mod) if you touch / bump any ship you will get a suspect status using the same rules as crime-watch - so for example you don't go suspect for bumping someone you are lawfully allowed to attack - such as other suspects / criminals / corp members and corps you are at war with
Hope that clears things up. |

Kenrailae
Mind Games. Suddenly Spaceships.
259
|
Posted - 2014.03.12 18:57:00 -
[74] - Quote
Bumping module = MWD
Increases Speed Increases Mass Makes bumping more effective.
GG. The Law is a point of View |

Anhenka
Daktaklakpak. Red Coat Conspiracy
349
|
Posted - 2014.03.12 19:11:00 -
[75] - Quote
Grayland Aubaris wrote: ~Wall of text~ Hope that clears things up.
You just described an MWD. Like perfectly.
It increases speed, It increases mass, it increases bumping ability, it's used to help control WH collapses. High Mass + High speed already equal ship billiards.
The only new thing presented there is the introduction of a suspect timer for bumping into anyone while using this mod. And that opens up a huge can of worms.
Not that you would ever need to use this mod, since quite ordinary stabber+Mwd has plenty of mass/velocity to send barges flying or freighters off course as it is, well within the boundaries of correct physics. If you look back, I even broke down by numbers how even a frigate can perpetually bump a freighter using correct Object A hits Object B going really damn fast physics. |

Grayland Aubaris
Ocellus Technology
32
|
Posted - 2014.03.12 19:12:00 -
[76] - Quote
Kenrailae wrote:Bumping module = MWD
Increases Speed Increases Mass Makes bumping more effective.
GG.
Doesn't give suspect status for using it offensively - therefore does not fulfill the role for the suggested idea. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
349
|
Posted - 2014.03.12 19:16:00 -
[77] - Quote
Grayland Aubaris wrote:Kenrailae wrote:Bumping module = MWD Increases Speed Increases Mass Makes bumping more effective. GG. Doesn't give suspect status for using it offensively - therefore does not fulfill the role for the suggested idea.
If you add a mod which nobody has to use anyway since they can use an ordinary MWD without penalty, that hardly fufills the suggested idea either does it? |

Grayland Aubaris
Ocellus Technology
32
|
Posted - 2014.03.12 19:23:00 -
[78] - Quote
Anhenka wrote:Grayland Aubaris wrote:Kenrailae wrote:Bumping module = MWD Increases Speed Increases Mass Makes bumping more effective. GG. Doesn't give suspect status for using it offensively - therefore does not fulfill the role for the suggested idea. If you add a mod which nobody has to use anyway since they can use an ordinary MWD without penalty, that hardly fufills the suggested idea either does it?
Well it does if you use the idea as a whole - which is to reduce the ability for tiny ships to bounce around larger ships unless they use this mod.
If someone wants to throw a battleship at a frigate without this module they are free to do so. To be honest we could go around in circles forever discussing this - curiously if I had suggested a 'Ramming frigate' idea without the suspect status component would you have supported it? I'm just trying to establish if going suspect is the main objection that people have to the idea. |

Anhenka
Daktaklakpak. Red Coat Conspiracy
351
|
Posted - 2014.03.12 19:36:00 -
[79] - Quote
Grayland Aubaris wrote: Well it does if you use the idea as a whole - which is to reduce the ability for tiny ships to bounce around larger ships unless they use this mod.
If someone wants to throw a battleship at a frigate without this module they are free to do so. To be honest we could go around in circles forever discussing this - curiously if I had suggested a 'Ramming frigate' idea without the suspect status component would you have supported it? I'm just trying to establish if going suspect is the main objection that people have to the idea.
Reduction in the base ability of ships to bump others runs into significant issues. As I pointed out a page or two ago, either you don't tweak the physics much, and nothing much changes (Bumpers will just move from a frig to a stabber or a stabber to a nanohurricane using conventional MWD's, if required at all) or you tweak it enough where the module is required to bump, and you get total trolls blockading things with high mass immovable ships. Because there would need to be some extreme changes in how things work before a 100mn Stabber running into a barge won't send it flying
As a note, the changes could NOT be implemented using a significant change in mass. Mass of the ship significantly effects everything from speed to maneuverability, so blanket changes to mass would have catastrophic effects on ship balance in PvP.
As far as the suspect thing, I'm personally against it. I'm plenty willing to discuss it though.I know why people don't like bumping, but I can honestly not see any potential mechanic that would force bumpers to fit the mod as opposed to a normal MWD or AB that couldn't immediately be abused to a much greater extent than the current bumping mechanic.
Edit: If the changes effects the speed or accelerating stats of any ship with or without a prop mod, it's going to get shot down due to being horribly complicated to balance. If it does not effect that, then the effect would have to be limited only to what happens once those ships collide, and fixing that in such a way as to inhibit even say cruiser or BC sized ships from MWD ramming barges or freighters will require major changes, which runs into a whole lot of issues. |

Owen Levanth
Federated Deep Space Explorations
90
|
Posted - 2014.03.12 19:40:00 -
[80] - Quote
Bohneik Itohn wrote:Owen Levanth wrote:Batelle wrote:bumping is only a problem when someone uses noobship aggro to prevent you from logging off your freighter while they slowly kill you over a period of 40 minutes (yes this is done). Now this is dumb. Was the freighter pilot AFK or something? 40 minutes and a noob ship? Should be enough time for a freighter pilot to eject, buy a frigate, buy modules + ammo and come back to clear the problem. Or if possible, call help from corp mates or something. 40 minutes should be more then enough time, especially against a minor threat like this. Yeah ejecting works great. I know somebody who just donated a 1 billion isk battleship to some can flippers trying to take the chance that they didn't have the training to fly it doing this same thing. I won't deny that he was making a monumentally stupid mistake by taking the bait in the first place, but the principle stands. Eject and you're just giving them a huge chance to increase their profit. Even if the person attacking you doesn't have the skills, what about someone in their corp? What about an alt? I'd rather watch the freighter burn than give it to them on a platter.
Fair point, but what about alts? 40 min. would be enough to log in an alt on another account. Heck, since you lose your freighter anyway and don't have to care about non-existing tank modules switching off you can just log out your freighter pilot and log in your combat alt on the same account. 40 minutes, remember?
Literally everything is better then just hanging there for forty minutes like a moron. |

Daichi Yamato
Xero Security and Technologies
1163
|
Posted - 2014.03.12 19:42:00 -
[81] - Quote
i think the object to the idea is 'whats the point?'
seeing as people can bump now without going suspect, and even if ur idea is implemented, ppl can still bump without going suspect.
also
Seeing as ppl can go suspect at almost leisure now by can flipping, and even after ur idea they can still can flip to go suspect,
what does ur idea actually offer that isnt already in abundance? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Daichi Yamato
Xero Security and Technologies
1163
|
Posted - 2014.03.12 19:49:00 -
[82] - Quote
Owen Levanth wrote:
Fair point, but what about alts? 40 min. would be enough to log in an alt on another account. Heck, since you lose your freighter anyway and don't have to care about non-existing tank modules switching off you can just log out your freighter pilot and log in your combat alt on the same account. 40 minutes, remember?
Literally everything is better then just hanging there for forty minutes like a moron.
from the discussions on the forums ive had, it seems most freighter pilots see it as unfair that it takes friends to get u out of 10v1 situations.
they also often have a belief that they should be able to carry an unlimited value of goods with impunity, and never have to be aware of their surroundings or eve mechanics. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kenrailae
Mind Games. Suddenly Spaceships.
263
|
Posted - 2014.03.12 20:27:00 -
[83] - Quote
@Grayland:
No, F&I would NOT support a 'ramming Frigate' idea.
F&I doesn't support your 'ramming module' either....
EDIT: @Daichi:
Don't forget the 'Do whatever they want cause they pay to do whatever they want and how dare anyone else interfere or do what they want in the process' part. The Law is a point of View |

Daichi Yamato
Xero Security and Technologies
1166
|
Posted - 2014.03.12 20:30:00 -
[84] - Quote
Kenrailae wrote:
EDIT: @Daichi:
Don't forget the 'Do whatever they want cause they pay to do whatever they want and how dare anyone else interfere or do what they want in the process' part.
true that EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Grayland Aubaris
Ocellus Technology
34
|
Posted - 2014.03.12 20:31:00 -
[85] - Quote
Kenrailae wrote:@Grayland:
No, F&I would NOT support a 'ramming Frigate' idea.
F&I doesn't support your 'ramming module' either....
EDIT: @Daichi:
Don't forget the 'Do whatever they want cause they pay to do whatever they want and how dare anyone else interfere or do what they want in the process' part.
I'm gratified that you speak for everyone in F&I, it will make posting further ideas much easier now knowing that I only have to ask you.
|

Kenrailae
Mind Games. Suddenly Spaceships.
263
|
Posted - 2014.03.12 20:33:00 -
[86] - Quote
Grayland Aubaris wrote:Kenrailae wrote:@Grayland:
No, F&I would NOT support a 'ramming Frigate' idea.
F&I doesn't support your 'ramming module' either....
EDIT: @Daichi:
Don't forget the 'Do whatever they want cause they pay to do whatever they want and how dare anyone else interfere or do what they want in the process' part. I'm gratified that you speak for everyone in F&I, it will make posting further ideas much easier now knowing that I only have to ask you.
Or.. .. you could read the rest the thread..... 
And the 30 or 40 threads from various freighter pilots and others on bumping and freighter ganking..... The Law is a point of View |

Grayland Aubaris
Ocellus Technology
34
|
Posted - 2014.03.12 20:46:00 -
[87] - Quote
Kenrailae wrote:Grayland Aubaris wrote:Kenrailae wrote:@Grayland:
No, F&I would NOT support a 'ramming Frigate' idea.
F&I doesn't support your 'ramming module' either....
EDIT: @Daichi:
Don't forget the 'Do whatever they want cause they pay to do whatever they want and how dare anyone else interfere or do what they want in the process' part. I'm gratified that you speak for everyone in F&I, it will make posting further ideas much easier now knowing that I only have to ask you. Or..  .. you could read the rest the thread.....  And the 30 or 40 threads from various freighter pilots and others on bumping and freighter ganking.....
Actually I did.
A quick scan of the whole thread revealed:
12 people expressing support 11 people against the idea the rest I couldn't tell if they were for or against or were off topic.
Seems pretty split down the middle to me (as expected). Note: I counted unique people expressing the view - not number of posts - so I think it's a little unfair to claim that the whole idea was universally rejected.
|

Kenrailae
Mind Games. Suddenly Spaceships.
263
|
Posted - 2014.03.12 20:49:00 -
[88] - Quote
There's no way your through all the Freighter bumping threads, in which the same ideas were brought up and put down.... The Law is a point of View |

Anhenka
Daktaklakpak. Red Coat Conspiracy
353
|
Posted - 2014.03.12 20:52:00 -
[89] - Quote
Grayland Aubaris wrote: Actually I did.
A quick scan of the whole thread revealed:
12 people expressing support 11 people against the idea the rest I couldn't tell if they were for or against or were off topic.
Seems pretty split down the middle to me (as expected). Note: I counted unique people expressing the view - not number of posts - so I think it's a little unfair to claim that the whole idea was universally rejected.
I really wish the community was better, but lets be honest about it. If we counted the people who come to complain loudly about bumping/afk cloaking/scamming on the forums as reasonable people and a good baseline for making changes, we would be playing Hello Kitty by now.
The biggest problem with the thread so far is not "Should bumping be nerfed" (although that's still very much up for debate), but how can it possibly be nerfed.
There has still not been a single proposal for how to nerf bumping that would not instantly be massively exploitable by the same people currently bumping miners. After all, it matters not how much support an idea has if it can't be implemented.
|

Grayland Aubaris
Ocellus Technology
34
|
Posted - 2014.03.12 21:01:00 -
[90] - Quote
Kenrailae wrote:There's no way your through all the Freighter bumping threads, in which the same ideas were brought up and put down....
No sorry, I meant this thread. I don't think I have the mental capacity to read through 40 threadnaughts about people being ganked / bumped. (So much hate!) This thread was about changing the nature of it rather than removing it, which I assume some of the other threads suggest.
Just because you don't like an idea doesn't make it a bad one - equally, just because I like an idea doesn't make it a good one. Though I do think that this thread has generated some good ideas and explored some interesting options from both points of view. At the end of the day that's what F&I is all about.
If only there was a polling system built into the forums that would make getting accurate figures on ideas so much easier!
|
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |