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DeathsDance
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Posted - 2006.04.24 21:08:00 -
[1]
Edited by: DeathsDance on 24/04/2006 21:10:15
Hello, I was thinking of a new way to implement a form of ransom system. CCP could make a Secure ransom whereby a desired price and time is agreed between victim and pirate in a drop down box. Then By agreeing to the deal, the victim renders himself 'surrendered' and this is clear by the colour of his ship on Overview. ANY player who then attacks a surrendered player (within the agreed time) gains a Trust or Morality rating which slowly decreases the more they disregard a ransom, like security status, but can never be repaired.
If the player attacks anybody else while he is surrendered - his surrender time is over and he can freely be attacked by anybody as usual. But if he is attacked by somebody he can then attack back without harming his surrendered status or Security Status.
I think it would work well for the morality Rating to be completely unrepairable and that if the morality rating was too low - it could be much harder to earn loyalty points from agents and things like that. This idea of mine is only in early stages but i cant really see and exploits which couldn't be easily solved from it. I'de like to hear your opinions.
Thanks
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Zarithas
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Posted - 2006.04.24 22:08:00 -
[2]
Good idea IMO.
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vile56
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Posted - 2006.04.24 23:44:00 -
[3]
grand idea.
the problem i see is it wont stop peole from not paying as it dosent stop u from shooting them for a aloted time period.
and i hope this gets implemented,but there should be a time frame for it to raise, and or after so many succesful ransoms it will raise by a small percent.
for say if u were to dishonor a ransom it gives u a -10%bump, and for every ransom u accept and honor u get a +.001%bump.
obviously these are just ideas to help it along
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Izo Azlion
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Posted - 2006.04.24 23:47:00 -
[4]
Good idea, but would it send the ISK to the pirate, at the same time? Theres no point otherwise, it'd be abused - they agree, they dont pay, they just sit there. You shoot, rating goes down, you dont shoot, you sit there in a stale mate.
It'd also have to be split so that the scrammer didnt act as violence, and drop your rating.
But I do like it. Alot.
Izo Azlion, Clan Wolf.
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Usul Faust
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Posted - 2006.04.24 23:49:00 -
[5]
its an okay idea, but i think it kinda misses the point of eve.
They've given us a bunch of cool toys to play with, and a few rules to stop us ******* it up for everybody else, but beyond that - it's down to us what we do.
If somebody ransoms you and pods you the **** up, that's Eve.
If somebody was about to ansom you, but you leave your guns runnin and get popped, that's Eve too.
And if somebody was kinda hoping to ransom you, but got a bit excited and smartbombed you back to noobville, guess what, that's Eve!
Eve works better without a set of fixed rules for every situation, stop trying to pigeonhole every possible scenario, and appreciate the fact that it IS so open ended.
no skills, just luck.
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Izo Azlion
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Posted - 2006.04.24 23:58:00 -
[6]
Originally by: Usul Faust its an okay idea, but i think it kinda misses the point of eve.
They've given us a bunch of cool toys to play with, and a few rules to stop us ******* it up for everybody else, but beyond that - it's down to us what we do.
If somebody ransoms you and pods you the **** up, that's Eve.
If somebody was about to ansom you, but you leave your guns runnin and get popped, that's Eve too.
And if somebody was kinda hoping to ransom you, but got a bit excited and smartbombed you back to noobville, guess what, that's Eve!
Eve works better without a set of fixed rules for every situation, stop trying to pigeonhole every possible scenario, and appreciate the fact that it IS so open ended.
Eh your pretty right too.
Kudos
Izo Azlion, Clan Wolf.
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vile56
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Posted - 2006.04.24 23:59:00 -
[7]
Edited by: vile56 on 25/04/2006 00:04:02 most pirates would want this imlemented.
its as simple as that i love the fact that pirates have had to adapt ALOT.
but at the same time i want some love pointed our way, and most bears would accept this kind of buff.
edit: i just reread your post.
his main idea in no way says we cant attack after a ransom u were speculating.(which is bad)
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Izo Azlion
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Posted - 2006.04.25 00:00:00 -
[8]
It might encourage bears to pay their ransoms, if someone has a good reputation. You dont hire a hauler character if hes not known, reputation gives success or failure, in every business.
Izo Azlion, Clan Wolf.
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Nyabinghi
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Posted - 2006.04.25 00:34:00 -
[9]
Actually I suggested this very same idea a couple weeks ago. Essentially the pirate would have a quick way to open an instant chat ransom window with the their target.
Now Where'd that thread go...
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Rasitiln
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Posted - 2006.04.25 00:35:00 -
[10]
I dont like it. Not sure why something tells me though that if implemented this would suck  Want to be a pirate? Join Sniggwaffe |
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Adrian Steel
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Posted - 2006.04.25 01:59:00 -
[11]
Pah! Another Concord backed scheme to monitor and control trade, among other things. I have no morality, because I believe morality doesn't exist. Don't force your paradigms on me, Concord collaborator!
Fight the system!
------------------------------------------------- Warp core stabilizers are for MEN! I slap them on like aftershave. |

Adrian Steel
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Posted - 2006.04.25 02:01:00 -
[12]
Originally by: Usul Faust
Eve works better without a set of fixed rules for every situation, stop trying to pigeonhole every possible scenario, and appreciate the fact that it IS so open ended.
Damn straight!
We think alike Usul.
------------------------------------------------- Warp core stabilizers are for MEN! I slap them on like aftershave. |

Breed Love
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Posted - 2006.04.25 02:55:00 -
[13]
Implementing this kind of system would mean that piracy is legitimized by concord, since someone has to keep track of all this stuff, right? Which wouldnt really make sense from the RP aspect. RP-wise, piracy should never be legal and thus no mechanisms like the one proposed are needed. ------ Originally by: Gazon In any case, the whole affair had one lasting effect: Awarding Stormriders the label of ridiculous drug addicts with a tendency towards utterly foolish actions.
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vile56
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Posted - 2006.04.25 03:05:00 -
[14]
Originally by: Breed Love Implementing this kind of system would mean that piracy is legitimized by concord, since someone has to keep track of all this stuff, right? Which wouldnt really make sense from the RP aspect. RP-wise, piracy should never be legal and thus no mechanisms like the one proposed are needed.
who says concord runs eve?
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Breed Love
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Posted - 2006.04.25 03:34:00 -
[15]
Originally by: vile56
Originally by: Breed Love Implementing this kind of system would mean that piracy is legitimized by concord, since someone has to keep track of all this stuff, right? Which wouldnt really make sense from the RP aspect. RP-wise, piracy should never be legal and thus no mechanisms like the one proposed are needed.
who says concord runs eve?
Read what I wrote again and use your brain a bit. ------ Originally by: Gazon In any case, the whole affair had one lasting effect: Awarding Stormriders the label of ridiculous drug addicts with a tendency towards utterly foolish actions.
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Darkcor
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Posted - 2006.04.25 03:55:00 -
[16]
I like the idea for a quick interface for ransoms, but don't like the idea of a morality rating if there's no way to raise it.
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Toksin
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Posted - 2006.04.25 06:14:00 -
[17]
Originally by: Usul Faust its an okay idea, but i think it kinda misses the point of eve.
They've given us a bunch of cool toys to play with, and a few rules to stop us ******* it up for everybody else, but beyond that - it's down to us what we do.
If somebody ransoms you and pods you the **** up, that's Eve.
If somebody was about to ansom you, but you leave your guns runnin and get popped, that's Eve too.
And if somebody was kinda hoping to ransom you, but got a bit excited and smartbombed you back to noobville, guess what, that's Eve!
Eve works better without a set of fixed rules for every situation, stop trying to pigeonhole every possible scenario, and appreciate the fact that it IS so open ended.
Exactly what I was thinking. --------------- My views do not reflect the views of my corp, or my own views. |

Alliaanna Dalaii
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Posted - 2006.04.25 07:41:00 -
[18]
Originally by: Darkcor I like the idea for a quick interface for ransoms, but don't like the idea of a morality rating if there's no way to raise it.
Live with your consiquences 
I like this idea, and yes im an outlaw.. it would probably help pursuade some of the less trusting folk to pay my ransoms 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Jolted Meridim
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Posted - 2006.04.25 07:50:00 -
[19]
Edited by: Jolted Meridim on 25/04/2006 07:50:51 I'd like this if it wouldn't be exploited and misused to infinity. Anti-pirates could, for instance, ransom a guy in a frig for 1 isk, then send him in to scout an enemy pirate force. Since the pirates have to have a good morality rating for making money they'd be reluctant to kill the AP.
Pirates could just hold the ransomed fellow in place until the timer's run out, then kill him anyway.
'Live by the consequences' is fine, but only if there is absolutely no way of exploiting ¦said consequences to your advantage. Or if an action to raise your morality rating again, but that'd probably be exploited as well. 
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Elegant
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Posted - 2006.04.25 13:42:00 -
[20]
How many pirates would start ransoming people purposely to kill them just to get this new ebil-meter down to acceptably dastardly levels? Cuz I know that's the first thing that popped into my mind...
It would be a true accomplishment too because each sucessive betrayal leaves you with a lower rating and thus less chance people will believe you.
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DeathsDance
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Posted - 2006.04.25 15:15:00 -
[21]
Edited by: DeathsDance on 25/04/2006 15:23:32
Originally by: Jolted Meridim
Pirates could just hold the ransomed fellow in place until the timer's run out, then kill him anyway.
On the click of the accept button on both sides (like a trade window) BOTH offesnsive modules deactivate. SO this is no problem unless people want a low morality rating
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DeathsDance
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Posted - 2006.04.25 15:17:00 -
[22]
Originally by: vile56
the problem i see is it wont stop peole from not paying as it dosent stop u from shooting them for a aloted time period.
Yes it does, Also i dont want ANY morality rating gain because there would be too much whining and i dont think it needs to be raisable.
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DeathsDance
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Posted - 2006.04.25 15:19:00 -
[23]
Originally by: Izo Azlion Good idea, but would it send the ISK to the pirate, at the same time? Quote:
The isk is sent when the price and time is agreed, then the surrender starts.
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DeathsDance
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Posted - 2006.04.25 15:21:00 -
[24]
Originally by: Usul Faust appreciate the fact that it IS so open ended.
It isn't particularly open ended in the respects of what a pirate can do...
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DeathsDance
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Posted - 2006.04.25 15:27:00 -
[25]
Edited by: DeathsDance on 25/04/2006 15:30:03
Originally by: Breed Love Implementing this kind of system would mean that piracy is legitimized by concord, since someone has to keep track of all this stuff, right? Which wouldnt really make sense from the RP aspect. RP-wise, piracy should never be legal and thus no mechanisms like the one proposed are needed.
This isn't concord legitimizing piracy, it is concord protecting Victims of pirates. 90% of victims would rather ransom Securely and not be shot back by the player and concord know this - so therefore by implementing a surrender system into a ship they are saving the victim's ships - it is merely co-operation between Concord and Pirates for the best of both sides which does happen alot IRL between Criminals and police. For example, the government supplying sterylised needles for ****** addicts. The police dont want them doing it - but they know it is inevitable so they want to make it as SAFE as possible. This reflects directly into my ransom system.
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ParMizaN
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Posted - 2006.04.25 16:30:00 -
[26]
I like the concept. The Actual implimentation would take a while to iron out but generally it sounds like a great solution. Maybe bounties could be worked around this system as well?
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

BlueFlame
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Posted - 2006.04.25 18:56:00 -
[27]
good idea
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Darkcor
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Posted - 2006.04.25 19:16:00 -
[28]
Edited by: Darkcor on 25/04/2006 19:19:17 This absolutely must be some ways of raising the morality rating. The beauty about eve is that it's open ended and people aren't locked into silly classes. A morality rating with no way of raising it would lock players in careers.
I say you should be able to raise morality rating by (1) COSMOS missions (2) Donating, aka bribing, large sums of money to Concord, (3) Hiring a lawyer (a person with a high morality rating and high concord standing) (4) Forgiveness from parties that have been "morally wronged" by you.
If I'm a person with a bad morality rating, I better have a lot of money to make it go away, just like in real life.
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Nyabinghi
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Posted - 2006.04.25 19:23:00 -
[29]
I came up with a similar idea awhile ago with what I called "pirate insurance". Now that I think about it more the whole idea does more than imply that Concord is not doing it's job very well (which is true anyways and can be seen by the incresing unsafeness of high sec-"Concord, your fired!"). It also suggests that the four empires are also willingly to be complacent towards criminal activities (which they are anyways in regards to player criminals).
What was I trying to say....
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Tenacha Khan
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Posted - 2006.04.26 09:15:00 -
[30]
I like the idea, and it would be best not to be able to raise it in any way, go back on your word and you are done for.
And it doesnt have to be linked to concord, can be something from a pirate faction, even the jove pirate race.
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