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Gronsak
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Posted - 2006.04.25 09:00:00 -
[1]
lots of people log into eve and sit AFK in stations, there is no need for this, the only reason its done is just to save those 20seconds logging in again if you want to use eve again that day
i know two people who log in every day for at least 20h a day, but are afk perhaps 90% of the time
perhaps kick AFK people off the server? after 30mins of no activity on the user side eve client should log off automaticly, hopefully reducing server lag/stress and bandwidth used!
so waht do u guys think?
-------------------Sig-----------------------
IPO idea: give it a read, feedback wanted, thanks |

Ellaine TashMurkon
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Posted - 2006.04.25 09:20:00 -
[2]
I'm against. I pay and I play like I want. I like being AFK, I'm happy with that, I play eve because here I can get something being AFK and even offline and I wuld search for another game if I was unable to do so (with AFK limitations, I wuld play once a week, for half an hour).
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Kensai Lans
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Posted - 2006.04.25 09:21:00 -
[3]
Im not sure sitting afk in a station will use too much bandwith, and it usually takes me longer then 30 minutes to eat my dinner. 
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K Shara
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Posted - 2006.04.25 09:42:00 -
[4]
so how do you tell someone is afk ?
I run several accoutns on multiple computers but some are used less than others. Why should my account be disconnedt just because Ive been using another acount on that computer for the last hour ?
Let me guess, you either have a cloaked ship scaring you off mining or there is a bad man sat in station.... <><><><><><><><><>
Contraband
<><><><><><><><><> |

Valium Summer
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Posted - 2006.04.25 10:22:00 -
[5]
There does seem to be alot of ships stacked up outside the dock in Hageken.
I don't think this is a bad idea. Maybe a longer afk timer... like 1 hour or two. Have teh ship warp to safe spot the same as it does when you lose connection.
I have seen the Arctic Circle... And it is round. |

Kittamaru
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Posted - 2006.04.25 11:20:00 -
[6]
make it so that if:
No input is recieved for 10 minutes Your ship has not moved for 10 minutes No moduals have been activated / deactivated in ten minutes (ice miners take a long while)
you are given a LOUD audible warning:
Please Wake Up Captain, or I shall warp us to the nearest safe destination.
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Maya Rkell
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Posted - 2006.04.25 12:58:00 -
[7]
Edited by: Maya Rkell on 25/04/2006 12:58:39 You mean...as loud as the warp sound? That makes people disable Eve's sound?
And by "safe destination", you mean somewhere where you can get ganked, so people will quit rather than go AFK ever...sigh.
And Gronsak? Eve at idle uses very VERY little bandwidth.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Mantiss
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Posted - 2006.04.25 13:40:00 -
[8]
The original comment has merit. I've never met an MMORPG that didn't, after some period of non-use, disconnect the player. This is done for a reason i.e. to reduce lag and make the game run better for peeps that are actually playing. 
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Valium Summer
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Posted - 2006.04.25 13:44:00 -
[9]
10 minutes isn't long enough though (in my opinion). I'd want to give them 30 minutes minimum. Sometimes I search the forums and website for information, I would like at least 30 minuts to do that.
I have seen the Arctic Circle... And it is round. |

Ellaine TashMurkon
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Posted - 2006.04.25 13:50:00 -
[10]
Sometimes I sit in station and time to time I look if any eve mail or new transaction in waller came in. 10 hours minimum ;)
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Scholar
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Posted - 2006.04.25 14:01:00 -
[11]
There are plenty of EvE clients that don't receive keyboard, activation or other input for hours on end.
Affectionately know as 'Bots' in RPG game, you'll find them as advanced scouts, battlecruisers running mining director, people watching local, people logging all chat in a channel for later review.
So inactivity isn't going to help. What would help is an actual AFK marker for when you're in-station. I wouldn't suggest using this for being outside of station as it's likely to get you even empire ganked.
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Viktor Fyretracker
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Posted - 2006.04.25 14:02:00 -
[12]
based on my bandwidth monitor, atleast for me its like 500byte bursts every 5-10min if im not doing anything and am in a station
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Iron Wraith
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Posted - 2006.04.25 15:34:00 -
[13]
/not signed
i'm currently busy training a second account for covert opps. the idea is to have it sitting at important gates feeding me information while i'm not activly using it. i have enough screen space to fit the overview of a second eve client to the side while my main window sits on top. thus i can play the game as normal and see hostiles flash past on the gate or watch them amass a fleet.
so if i get this up and running my second account will be for all intents afk most of the time. but i will be activly playing eve and using the information gathered. so do you think its fair to kick me from the game?
i also leave my character logged in over meal times (anything up to an hour). aside from character logon taking ages and hammering the servers i like to get back at my desk and read up a bit in corp and ally chat so i know whats going on. that way i can get back into the flow of things much faster and join in with the merryment much sooner. does this mean i should be kicked while afk?
at the moment i dont think afk is causeing a lag problem. the main lag comes from active players blobbing together for large battles. or the sheer volume of young players in the newbie dumping grounds. ie my alt starts off in the newbie spawning system, say 50-100 players in there. 2 days later of half harted mission running and i'm contacted my my first proper agent. where does that agent live? only in the biggest lag hub in the area. no freakin wonder the agent split didnt drop the number of players there. it was 300 and still is 300. and i now think its mostly cos the newbies are hearded there. so if you want a way to cut down the lag thats the perfect place to start. make ccp spread the fresh recruites out more. give younger players incentive and help to move out of the hubs. cut the over population off at the source. its not as if every young kid joe has access to a huge indy or freighter to move base. give the poor guy a helping hand and a reason to move.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Mihail d'Amour
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Posted - 2006.04.25 15:48:00 -
[14]
I don't think this is a huge problem. That being said, I wouldn't mind an OPTION that was turned on by default (and could therefore be disabled) that would autolog you out IF your ship was actually put somewhere safe and IF your ship had not moved and there had been no mouse or keyboard input after a set amount of time (like 30 minutes). Basically the same rules as a poster put above to deal with ice harvesters and the like, but this would have to be optional and the parking your ship somewhere to be stolen when you got booted crap would have to go away.
---------------------------------------------- In nomine Domine, quod erat malum |

Chakoth
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Posted - 2006.04.25 16:51:00 -
[15]
Originally by: Ellaine TashMurkon I'm against. I pay and I play like I want. I like being AFK, I'm happy with that, I play eve because here I can get something being AFK and even offline and I wuld search for another game if I was unable to do so (with AFK limitations, I wuld play once a week, for half an hour).
Question isnt if you pay or not question is if an MMORPG should be available to people that dont want to actively play the game but just stay afk 90% of the time.
I guess CCP are happy to get the money from AFK gamers but do that make up for the strain it puts on the servers for the thousands of people who are afk gaming.
"No beast so fierce but knows some touch of pity. But I know none, and therefore am no beast." Shakespeare, Richard III |

Gronsak
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Posted - 2006.04.25 17:08:00 -
[16]
a 30min afk timer would not be a bad idea, also perhaps do as someone suggested a module acting outside of your ship should count as active [ie stuff like hardeenrs or boosters dont count but stuff like mining lazers and guns do]
a 1h timer definitly isnt gona hurt anyone, if u dont need to see a client for 59 mins you should be kicked and have to log back in
its crazy that so many people stay AFK so long, it uses eve resources,
-------------------Sig-----------------------
IPO idea: give it a read, feedback wanted, thanks |

Roddic
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Posted - 2006.04.26 04:02:00 -
[17]
it will never happen, i want it to happen, but it never will.
how do you think ccp is breaking all the peak concurrent users barriers?
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Redd Sectoray
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Posted - 2006.04.26 05:25:00 -
[18]
Actually, I wouldn't like this at all. I doubt an AFK player uses much resources, and the nice thing is that it allows you to keep track of your corp channel (or another one for that matter) - who walks in, etc. so you know what's going on, even if there's some RL stuff you have to do around the house. Also, I like being able to run some cargo when I'm AFK, without having to worry I have to be back or move the mouse in x amount of time. In either case, getting logged off all the time would be terribly annoying.
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Ellaine TashMurkon
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Posted - 2006.04.26 07:54:00 -
[19]
I wuld use an option to be autmatically logged off after autopilot arrives. This wuld allow me to leave it flying when I get to work and be in place when I'm back online. But definately no kicking after AFK perroid. When I fly on autopilot for 4 hours, I culd stare at the screen or not, but I have no need to do any ckicking. Another thing - I can spaend my time organising bookmarks ni folders or something, and that is one example of activity done on client side as whole. So, I wuld be kicked after 1 hour of managing my bookmarks?
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fastwind
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Posted - 2006.04.26 11:30:00 -
[20]
good in theory but some smart alec would just make a macro to get around this so making it pointless for the people that play the game without them.
We have all seen the moans about macro users before you would just be opeing the door for them again. Proud member of D-S-L |

Maya Rkell
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Posted - 2006.04.26 12:49:00 -
[21]
Originally by: Gronsak a 30min afk timer would not be a bad idea, also perhaps do as someone suggested a module acting outside of your ship should count as active [ie stuff like hardeenrs or boosters dont count but stuff like mining lazers and guns do]
a 1h timer definitly isnt gona hurt anyone, if u dont need to see a client for 59 mins you should be kicked and have to log back in
its crazy that so many people stay AFK so long, it uses eve resources,
So a tank sitting at a mining op, watching local and chatting on TS should be kicked after an hour of "inactivity". Right.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Iron Wraith
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Posted - 2006.04.26 13:46:00 -
[22]
lol, i knew there was another good reason not to kick afkers. can u imagin the chaos if a protector tanking a dual bs spawn suddenly got kicked? 
even if you only limit kicking afkers to those who are in a station and inactive i'm still against the idea. sometimes i come back from dinner and the alert chanel is flashing. being afk gets me scrambled and ready to fight soooo much faster than logging on and not even knowing were being invaded.
i dont see afkers has having such a detrimental affect to the game to warrent kicking them. as far as i know the main areas of lag are in the hubs and fleet battles. anywhere there is a large density of active players the lag starts to creep in. the afkers arnt affecting the lag so why kick them? and the active players who are causing the lag cant exactly be kicked either. so we need to find other solutions to the lag.
Because sometimes you just have to go back to your roots: [2005.02.20 01:08:03] (combat) Your Civilian Light Electron Blaster perfectly strikes Serpentis Smuggler, wrecking for 20.3 damage. |

Dreadnor
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Posted - 2006.04.26 16:40:00 -
[23]
I'm kinda on both sides. For one I think AFK allows a HEALTHY game play. Meaning you can do REAL life things and also play games while doing dishes, chores, etc. Although, I do think if I go to work it should log me out after a period of time since I obviously forgot to log out. I think the time to BOOT someone should be more like 45 minutes to 1 hour (since a LONG series of jumps could take 30 minutes, which I usually go afk for that)...
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Cyberus
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Posted - 2006.04.26 17:25:00 -
[24]
not signed. bad idea.
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Phish1
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Posted - 2006.04.26 19:41:00 -
[25]
/antisigned
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Vipsanius Agrippa
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Posted - 2006.04.27 00:41:00 -
[26]
Against. I've had cloakers sitting motionless 100km above hostile stations/POS for hours sometimes, just occasionally alt-tabbing to check status.
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Cyaard
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Posted - 2006.04.27 10:19:00 -
[27]
/SIGNED
It is implimented and WORKS in other games, and it could work in this game too. Theres no reason why you peopel need to sit AFK for 5 hours straight. Yes you do pay, but so do other people who are actually playing.
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4 LOM
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Posted - 2006.04.27 10:36:00 -
[28]
Bah there is nothing more fun then being at war docked in a station and heading out for some real life stuff. At the same time there is nothing more fustrating then camping a station with 1 or more afk pilots docked that you want to kill.
I dont see a real reason to have this, i cant see the server load being much at all with afk people. and sometimes you can be sitting there waiting for long periods of time and not be afk. Gate camp, station camp??? I know i eventually get board and start shooting people in my gang but alot of people just sit there pateintly and wait with no input at all.
Originally by: Twilight Moon of course you have nice hair. That pod goo, is actually VO5 conditioner. 
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Zytrel
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Posted - 2006.04.27 11:17:00 -
[29]
Originally by: Gronsak after 30mins of no activity on the user side eve client should log off automaticly, hopefully reducing server lag/stress and bandwidth used!
Do you really think ppl sitting idle in station put more stress on the server than ppl constantly getting kicked/logging back in? I doubt it. :)
Better just implement an ingame afk indicator.
regards, zytrel.
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Kimaya
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Posted - 2006.04.27 11:45:00 -
[30]
Find an afk'er in empire with drones out. Target, shoot a snowball at him, his drones aggro on you, concord wtfpwns him, pick up his loot. Problem solved.
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