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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
105
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Posted - 2014.03.12 05:07:00 -
[1] - Quote
I spend lot of time to farm. I think it is a priority to change the game mechanics of anomalies farming, missions farming and even mining. We spend lot of time in these activites. They should be more interestening to do. The mini game in relic and data sites was based on this idea. It was a good idea even if I think it is too much based on luck and good skills than cognitive abilities. PVE should be more PVP like fights, less hostiles but with Tackler frigs, DPS BC and BS, control and a Boss that is fleeing if he is not tackled... Some NPCs could run away from planets to planets in the same system and you would have to scan them and tackle them to kill them (really interestening otpion in highsec where the NPC could not be engage without a kill right by others players)
Courrier missions could be more rewarding but with Low Secs waypoints and NPCs that gate camping some gate and yes these NPCs could tackle other players and also killed by them though. (Each time someone take a courrier mission some low bounty rewarding NPC would come on a gate on the way if there is not already NPC ont this gate... Of course you can can imagine players that would take Courrier missions only to make these NPC pop. But as it is not on the same gate each time and the courrier could change the destination each time it is not really a problem. To avoid abuse a character could only have one courrier mission at a time...
In fact the is lot of possibilities to make the farm more interestening.
it is the same for mining where it could be possible to create a mini game that would increase your mining yield if you do it well and reduce it if you don't bother with it and afk mining with 10 accounts... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2568
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Posted - 2014.03.12 10:45:00 -
[2] - Quote
But all of these would be old and boring inside of a week as well... |

Swiftstrike1
Swiftstrike Incorporated
537
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Posted - 2014.03.12 10:56:00 -
[3] - Quote
Do you know why it's called farming? Because farming is hard work, long and boring. If ISK farming is too dull for you, do what real farmers do and listen to the radio while you farm. Just be glad you don't have to wake up at 4am to milk your PI planets. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Seliah
0mega.
90
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Posted - 2014.03.12 11:01:00 -
[4] - Quote
Swiftstrike1 wrote:Do you know why it's called farming? Because farming is hard work, long and boring.
Farming has to be hard work and long, but it doesn't have to be boring. There is a delicate balance to find between a completely repetitive, boring gameplay which can be 100% optimized, and an unpredictable, funnier gameplay which is too random to be turned into a solid farming method.
I don't necessarily agree with all the OP's suggestions but I don't think the desire to make ISK farming less dull is wrong. |

Corraidhin Farsaidh
Hello-There
274
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Posted - 2014.03.12 11:03:00 -
[5] - Quote
PI isn't farming in the sense of this thread I think. It is lower reward but AFK and steady income in return for burst of higher risk when collecting it up. Mining and mission farming should both be boring when done solo in my opinion, you want it less boring then take some friends along and chat whilst you farm whatever. The reward from farming comes in return for performing a dull repetitive time consuming task. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2569
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Posted - 2014.03.12 11:19:00 -
[6] - Quote
Seliah wrote:Swiftstrike1 wrote:Do you know why it's called farming? Because farming is hard work, long and boring. Farming has to be hard work and long, but it doesn't have to be boring. There is a delicate balance to find between a completely repetitive, boring gameplay which can be 100% optimized, and an unpredictable, funnier gameplay which is too random to be turned into a solid farming method. I don't necessarily agree with all the OP's suggestions but I don't think the desire to make ISK farming less dull is wrong.
Blaster ratting in T3 battlecruisers used to be more unpredictable and fun, then CCP made it pretty well unviable for most people. They don't WANT more engaging ratting. |

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
47
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Posted - 2014.03.12 11:41:00 -
[7] - Quote
I guess it'd be enough if CCP made 1 or 2 or 3 new missions for every expansion / point release. We would have plethora of different missions by now and not everytime the same old few. When I was running some mission once I shot 3 Mothers in Law of one and the same agent during two days ... At that point I was like WTH? If you would not know exactly what to expect by just reading the name of every mission it might actually be kinda fun...
Also making the missions / anomalies having some randomness would be nice. Making triggers random and/or making the reinforcements waves spawn time (random) based. Just the way that your mission running guides will only provide you with general guidelines not exact target sequence. Also NPC should not aggro you only when you close upon them. If they see you killing one of their own they should get to you ASAP. Some of them standing in the back protecting some possible targets perhaps.
"Any sufficiently advanced technology is indistinguishable from magic." --á Arthur C. Clarke |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
106
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Posted - 2014.03.12 11:52:00 -
[8] - Quote
Farming can take time and be risky without being boring.
Missioning, Anomalies, Exploration, Mining, PI... All these way to make money could be fun withaut changing the fact that it would take time to have ISK. There is lot of things to do to make all these things less repetititve and more based on player choices. |

Corraidhin Farsaidh
Hello-There
275
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Posted - 2014.03.12 12:00:00 -
[9] - Quote
Personally I find the best way to keep things interesting is to do a bit of everything, and then do a bit of everything else on the side.
I really would like for missions to be randomized though and for the boss ships to be more PvP like, plus a range of real S&I missions including Epic Arc S&I, and maybe a whole range of incursion class bounty hunting missions too. Is that too much to ask I wonder? :D |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
106
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Posted - 2014.03.13 03:42:00 -
[10] - Quote
Of course, making ISK by doing lot fo different things is a solution. But it is just a way hide the problem. And the fact that all these way to make ISK are not balanced is another problem of course but it is not the point here. |
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Shampka
0
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Posted - 2014.03.13 04:35:00 -
[11] - Quote
I do think we waste too much time getting isk to buy ships, but only because we all like the shineys... Surely, there's no way your in game character represents anything about your real life self. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
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Posted - 2014.03.13 05:41:00 -
[12] - Quote
EvE is a game based on frustration. If it wasn't so hard to have a Titan loosing it would have no effect on us. Waiting for something is what it makes us stay. The powerful desire of revenge after injustice or the pleasure to do something really bad is the base of the game.
This must not change.
But the time spend to make isk should not have to be boring. The only fact that this time could be waste by a pirat raid or an awful mistake that make you enter the wrong camped gate is enough, I think. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
520
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Posted - 2014.03.13 07:36:00 -
[13] - Quote
Ah yes. The life of the unwashed masses.one does not need to farm; they only choose to do so. One can simply invent and gather pi / moon materials. Market pvping to glory. |

Kenrailae
Mind Games. Suddenly Spaceships.
265
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Posted - 2014.03.13 07:58:00 -
[14] - Quote
Eve PVE is soul destroying.... but Eve isn't a PVE game. My wallet continuously cries at the soul destroying nature of PVE.... but I wouldn't still be playing this game if it were balanced based on how easy it was to make isk. The Law is a point of View |

Pew Terror
Green Associates
116
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Posted - 2014.03.13 17:05:00 -
[15] - Quote
There are really smart NPC that run from planet to planet that you need to scan down already. They are called players.
Courier contracts in low with gate camps and things sounds great. It exists and are normal lowsec courier contracts.
Conclusion: OP wants to do PvP in EvE, but is afraid of people. Lets help him. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.13 17:20:00 -
[16] - Quote
Pew Terror wrote:There are really smart NPC that run from planet to planet that you need to scan down already. They are called players.
Courier contracts in low with gate camps and things sounds great. It exists and are normal lowsec courier contracts.
Conclusion: OP wants to do PvP in EvE, but is afraid of people. Lets help him.
As I have said I think that PVP and PVE should be linked yes. It is a shame that you did not read. |

elitatwo
Congregatio
202
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Posted - 2014.03.13 18:46:00 -
[17] - Quote
Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging. signature |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2575
|
Posted - 2014.03.13 18:48:00 -
[18] - Quote
elitatwo wrote:Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging.
But the only place dreads are actually used in PVE are capital escalations in wormholes, and the final parts of a couple of nullsec escalation chains...
Hell. Right now, I am running anomalies in a HAC. There is no challenge, hence why I am badposting on the forum.
Bring back blaster ratting. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.13 18:49:00 -
[19] - Quote
elitatwo wrote:Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging.
The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
|

Arthur Aihaken
Arsenite
3060
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Posted - 2014.03.13 19:18:00 -
[20] - Quote
OP is right; missions are boring as sin. If there was a degree of variation or randomness that would at least make it a tad more interesting... I am currently away, traveling through time and will be returning last week. |
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elitatwo
Congregatio
202
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Posted - 2014.03.13 19:56:00 -
[21] - Quote
Cardano Firesnake wrote: The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
Since when do complex and mission runners get paid per hour?
What idiot came up with that idea?
You get paid per job / activity not per hour. signature |

Batelle
HOMELE55
2237
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Posted - 2014.03.13 20:24:00 -
[22] - Quote
you like farming you want it to be more interesting you like high isk/hour
Get more accounts and do simultaneous farming. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Shitty Shitty Pants
Pator Tech School Minmatar Republic
3
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Posted - 2014.03.13 20:58:00 -
[23] - Quote
Batelle wrote:you like farming you want it to be more interesting you like high isk/hour
Get more accounts and do simultaneous farming. This.
Farming is actually rather interesting when trying to micromanage it across 6-20 accounts (depending on how crazy you are). It's not something I like to do daily but certainly when I need the ISK I can sit down and have some fun with it.
If you enjoy testing the limits of systems, multibox farming is the way to go. |

Renegade Dussault
Cosmic Encounter Surely You're Joking
16
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Posted - 2014.03.13 21:09:00 -
[24] - Quote
elitatwo wrote:Cardano Firesnake wrote: The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
Since when do complex and mission runners get paid per hour? What idiot came up with that idea? You get paid per job / activity not per hour.
how many of these activity / job can you do per hour... herpderp |

Nikk Narrel
Moonlit Bonsai
4027
|
Posted - 2014.03.13 21:42:00 -
[25] - Quote
Regardless of any other details, I must express that I feel games are intended to be fun.
Whether it is a difficult challenge, or a simple time sink, the fun part needs to be present.
And while I respect that some may find repetition and low effort maintenance attractive, that doesn't justify not having more interesting options for these fields.
Give high return but high interaction requirements more consideration. Something where you need to pay solid attention for 15 to 30 minutes, and feel too burned out to do it twice without a break.
Leave the monotonous side as it is, but just not as the only practical option. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daoden
The Scope Gallente Federation
15
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Posted - 2014.03.13 22:23:00 -
[26] - Quote
Add logi rats and alpha domis to missions. Fixed |

Daichi Yamato
Xero Security and Technologies
1171
|
Posted - 2014.03.13 22:53:00 -
[27] - Quote
so u want something thats interesting and challenging, but also want to be able to 'clock' it to farm it for max isk/hour?
The very moment u've ran every single variation, the mission is no longer interesting and challenging, and ur just asking CCP to continuously feed u more content. ur going to have to compromise somewhere. im not saying missions couldnt be made more interesting and challenging, but its probably going to come at the expense of wealth.
until then, run them in something that makes it a challenge, or do PvP. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
681
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Posted - 2014.03.13 23:17:00 -
[28] - Quote
Certainly there is a limit to how much fun one can get from pve activities,while there is a need for a comprehensive overhaul with new content, this can be done step by step as well, simply adding level 2 and 3 arcs, ccp could help ensure new player retention, the sisters of eve(bloodstained Stars) is excellent, and after that's done? Not so much left until the player gets much more capable.
Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content. Don't just ignore it while you are waiting for the time to do a major revamp. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1172
|
Posted - 2014.03.13 23:44:00 -
[29] - Quote
epicurus ataraxia wrote: Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content.
seriously? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2576
|
Posted - 2014.03.14 02:27:00 -
[30] - Quote
epicurus ataraxia wrote:Certainly there is a limit to how much fun one can get from pve activities,while there is a need for a comprehensive overhaul with new content, this can be done step by step as well, simply adding level 2 and 3 arcs, ccp could help ensure new player retention, the sisters of eve(bloodstained Stars) is excellent, and after that's done? Not so much left until the player gets much more capable.
Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content. Don't just ignore it while you are waiting for the time to do a major revamp.
And for those of us who don't live in highsec? What would more missions do for our PVE experience? |
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