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Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
105
|
Posted - 2014.03.12 05:07:00 -
[1] - Quote
I spend lot of time to farm. I think it is a priority to change the game mechanics of anomalies farming, missions farming and even mining. We spend lot of time in these activites. They should be more interestening to do. The mini game in relic and data sites was based on this idea. It was a good idea even if I think it is too much based on luck and good skills than cognitive abilities. PVE should be more PVP like fights, less hostiles but with Tackler frigs, DPS BC and BS, control and a Boss that is fleeing if he is not tackled... Some NPCs could run away from planets to planets in the same system and you would have to scan them and tackle them to kill them (really interestening otpion in highsec where the NPC could not be engage without a kill right by others players)
Courrier missions could be more rewarding but with Low Secs waypoints and NPCs that gate camping some gate and yes these NPCs could tackle other players and also killed by them though. (Each time someone take a courrier mission some low bounty rewarding NPC would come on a gate on the way if there is not already NPC ont this gate... Of course you can can imagine players that would take Courrier missions only to make these NPC pop. But as it is not on the same gate each time and the courrier could change the destination each time it is not really a problem. To avoid abuse a character could only have one courrier mission at a time...
In fact the is lot of possibilities to make the farm more interestening.
it is the same for mining where it could be possible to create a mini game that would increase your mining yield if you do it well and reduce it if you don't bother with it and afk mining with 10 accounts... |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2568
|
Posted - 2014.03.12 10:45:00 -
[2] - Quote
But all of these would be old and boring inside of a week as well... |

Swiftstrike1
Swiftstrike Incorporated
537
|
Posted - 2014.03.12 10:56:00 -
[3] - Quote
Do you know why it's called farming? Because farming is hard work, long and boring. If ISK farming is too dull for you, do what real farmers do and listen to the radio while you farm. Just be glad you don't have to wake up at 4am to milk your PI planets. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Seliah
0mega.
90
|
Posted - 2014.03.12 11:01:00 -
[4] - Quote
Swiftstrike1 wrote:Do you know why it's called farming? Because farming is hard work, long and boring.
Farming has to be hard work and long, but it doesn't have to be boring. There is a delicate balance to find between a completely repetitive, boring gameplay which can be 100% optimized, and an unpredictable, funnier gameplay which is too random to be turned into a solid farming method.
I don't necessarily agree with all the OP's suggestions but I don't think the desire to make ISK farming less dull is wrong. |

Corraidhin Farsaidh
Hello-There
274
|
Posted - 2014.03.12 11:03:00 -
[5] - Quote
PI isn't farming in the sense of this thread I think. It is lower reward but AFK and steady income in return for burst of higher risk when collecting it up. Mining and mission farming should both be boring when done solo in my opinion, you want it less boring then take some friends along and chat whilst you farm whatever. The reward from farming comes in return for performing a dull repetitive time consuming task. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2569
|
Posted - 2014.03.12 11:19:00 -
[6] - Quote
Seliah wrote:Swiftstrike1 wrote:Do you know why it's called farming? Because farming is hard work, long and boring. Farming has to be hard work and long, but it doesn't have to be boring. There is a delicate balance to find between a completely repetitive, boring gameplay which can be 100% optimized, and an unpredictable, funnier gameplay which is too random to be turned into a solid farming method. I don't necessarily agree with all the OP's suggestions but I don't think the desire to make ISK farming less dull is wrong.
Blaster ratting in T3 battlecruisers used to be more unpredictable and fun, then CCP made it pretty well unviable for most people. They don't WANT more engaging ratting. |

Tinukeda'ya Naskingar
Minmatar Expeditions ltd.
47
|
Posted - 2014.03.12 11:41:00 -
[7] - Quote
I guess it'd be enough if CCP made 1 or 2 or 3 new missions for every expansion / point release. We would have plethora of different missions by now and not everytime the same old few. When I was running some mission once I shot 3 Mothers in Law of one and the same agent during two days ... At that point I was like WTH? If you would not know exactly what to expect by just reading the name of every mission it might actually be kinda fun...
Also making the missions / anomalies having some randomness would be nice. Making triggers random and/or making the reinforcements waves spawn time (random) based. Just the way that your mission running guides will only provide you with general guidelines not exact target sequence. Also NPC should not aggro you only when you close upon them. If they see you killing one of their own they should get to you ASAP. Some of them standing in the back protecting some possible targets perhaps.
"Any sufficiently advanced technology is indistinguishable from magic." --á Arthur C. Clarke |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
106
|
Posted - 2014.03.12 11:52:00 -
[8] - Quote
Farming can take time and be risky without being boring.
Missioning, Anomalies, Exploration, Mining, PI... All these way to make money could be fun withaut changing the fact that it would take time to have ISK. There is lot of things to do to make all these things less repetititve and more based on player choices. |

Corraidhin Farsaidh
Hello-There
275
|
Posted - 2014.03.12 12:00:00 -
[9] - Quote
Personally I find the best way to keep things interesting is to do a bit of everything, and then do a bit of everything else on the side.
I really would like for missions to be randomized though and for the boss ships to be more PvP like, plus a range of real S&I missions including Epic Arc S&I, and maybe a whole range of incursion class bounty hunting missions too. Is that too much to ask I wonder? :D |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
106
|
Posted - 2014.03.13 03:42:00 -
[10] - Quote
Of course, making ISK by doing lot fo different things is a solution. But it is just a way hide the problem. And the fact that all these way to make ISK are not balanced is another problem of course but it is not the point here. |
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Shampka
0
|
Posted - 2014.03.13 04:35:00 -
[11] - Quote
I do think we waste too much time getting isk to buy ships, but only because we all like the shineys... Surely, there's no way your in game character represents anything about your real life self. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.13 05:41:00 -
[12] - Quote
EvE is a game based on frustration. If it wasn't so hard to have a Titan loosing it would have no effect on us. Waiting for something is what it makes us stay. The powerful desire of revenge after injustice or the pleasure to do something really bad is the base of the game.
This must not change.
But the time spend to make isk should not have to be boring. The only fact that this time could be waste by a pirat raid or an awful mistake that make you enter the wrong camped gate is enough, I think. |

Sean Parisi
Fugutive Task Force A T O N E M E N T
520
|
Posted - 2014.03.13 07:36:00 -
[13] - Quote
Ah yes. The life of the unwashed masses.one does not need to farm; they only choose to do so. One can simply invent and gather pi / moon materials. Market pvping to glory. |

Kenrailae
Mind Games. Suddenly Spaceships.
265
|
Posted - 2014.03.13 07:58:00 -
[14] - Quote
Eve PVE is soul destroying.... but Eve isn't a PVE game. My wallet continuously cries at the soul destroying nature of PVE.... but I wouldn't still be playing this game if it were balanced based on how easy it was to make isk. The Law is a point of View |

Pew Terror
Green Associates
116
|
Posted - 2014.03.13 17:05:00 -
[15] - Quote
There are really smart NPC that run from planet to planet that you need to scan down already. They are called players.
Courier contracts in low with gate camps and things sounds great. It exists and are normal lowsec courier contracts.
Conclusion: OP wants to do PvP in EvE, but is afraid of people. Lets help him. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.13 17:20:00 -
[16] - Quote
Pew Terror wrote:There are really smart NPC that run from planet to planet that you need to scan down already. They are called players.
Courier contracts in low with gate camps and things sounds great. It exists and are normal lowsec courier contracts.
Conclusion: OP wants to do PvP in EvE, but is afraid of people. Lets help him.
As I have said I think that PVP and PVE should be linked yes. It is a shame that you did not read. |

elitatwo
Congregatio
202
|
Posted - 2014.03.13 18:46:00 -
[17] - Quote
Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging. signature |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2575
|
Posted - 2014.03.13 18:48:00 -
[18] - Quote
elitatwo wrote:Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging.
But the only place dreads are actually used in PVE are capital escalations in wormholes, and the final parts of a couple of nullsec escalation chains...
Hell. Right now, I am running anomalies in a HAC. There is no challenge, hence why I am badposting on the forum.
Bring back blaster ratting. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.13 18:49:00 -
[19] - Quote
elitatwo wrote:Yea, I think that all PVE mission and complexes are boring really fast in a dread and 20 billion corp mates.
You want more challenge in complexes and missions?
Make it so by not flying dread and fly assault ship instead. PVE now is challenging.
The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
|

Arthur Aihaken
Arsenite
3060
|
Posted - 2014.03.13 19:18:00 -
[20] - Quote
OP is right; missions are boring as sin. If there was a degree of variation or randomness that would at least make it a tad more interesting... I am currently away, traveling through time and will be returning last week. |
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elitatwo
Congregatio
202
|
Posted - 2014.03.13 19:56:00 -
[21] - Quote
Cardano Firesnake wrote: The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
Since when do complex and mission runners get paid per hour?
What idiot came up with that idea?
You get paid per job / activity not per hour. signature |

Batelle
HOMELE55
2237
|
Posted - 2014.03.13 20:24:00 -
[22] - Quote
you like farming you want it to be more interesting you like high isk/hour
Get more accounts and do simultaneous farming. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Shitty Shitty Pants
Pator Tech School Minmatar Republic
3
|
Posted - 2014.03.13 20:58:00 -
[23] - Quote
Batelle wrote:you like farming you want it to be more interesting you like high isk/hour
Get more accounts and do simultaneous farming. This.
Farming is actually rather interesting when trying to micromanage it across 6-20 accounts (depending on how crazy you are). It's not something I like to do daily but certainly when I need the ISK I can sit down and have some fun with it.
If you enjoy testing the limits of systems, multibox farming is the way to go. |

Renegade Dussault
Cosmic Encounter Surely You're Joking
16
|
Posted - 2014.03.13 21:09:00 -
[24] - Quote
elitatwo wrote:Cardano Firesnake wrote: The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
Since when do complex and mission runners get paid per hour? What idiot came up with that idea? You get paid per job / activity not per hour.
how many of these activity / job can you do per hour... herpderp |

Nikk Narrel
Moonlit Bonsai
4027
|
Posted - 2014.03.13 21:42:00 -
[25] - Quote
Regardless of any other details, I must express that I feel games are intended to be fun.
Whether it is a difficult challenge, or a simple time sink, the fun part needs to be present.
And while I respect that some may find repetition and low effort maintenance attractive, that doesn't justify not having more interesting options for these fields.
Give high return but high interaction requirements more consideration. Something where you need to pay solid attention for 15 to 30 minutes, and feel too burned out to do it twice without a break.
Leave the monotonous side as it is, but just not as the only practical option. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daoden
The Scope Gallente Federation
15
|
Posted - 2014.03.13 22:23:00 -
[26] - Quote
Add logi rats and alpha domis to missions. Fixed |

Daichi Yamato
Xero Security and Technologies
1171
|
Posted - 2014.03.13 22:53:00 -
[27] - Quote
so u want something thats interesting and challenging, but also want to be able to 'clock' it to farm it for max isk/hour?
The very moment u've ran every single variation, the mission is no longer interesting and challenging, and ur just asking CCP to continuously feed u more content. ur going to have to compromise somewhere. im not saying missions couldnt be made more interesting and challenging, but its probably going to come at the expense of wealth.
until then, run them in something that makes it a challenge, or do PvP. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
681
|
Posted - 2014.03.13 23:17:00 -
[28] - Quote
Certainly there is a limit to how much fun one can get from pve activities,while there is a need for a comprehensive overhaul with new content, this can be done step by step as well, simply adding level 2 and 3 arcs, ccp could help ensure new player retention, the sisters of eve(bloodstained Stars) is excellent, and after that's done? Not so much left until the player gets much more capable.
Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content. Don't just ignore it while you are waiting for the time to do a major revamp. There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1172
|
Posted - 2014.03.13 23:44:00 -
[29] - Quote
epicurus ataraxia wrote: Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content.
seriously? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2576
|
Posted - 2014.03.14 02:27:00 -
[30] - Quote
epicurus ataraxia wrote:Certainly there is a limit to how much fun one can get from pve activities,while there is a need for a comprehensive overhaul with new content, this can be done step by step as well, simply adding level 2 and 3 arcs, ccp could help ensure new player retention, the sisters of eve(bloodstained Stars) is excellent, and after that's done? Not so much left until the player gets much more capable.
Simply add one new L2 l3 and l4 mission a month and a new arc every release, and before you know it there will be so much more content. Don't just ignore it while you are waiting for the time to do a major revamp.
And for those of us who don't live in highsec? What would more missions do for our PVE experience? |
|

Arthur Aihaken
Arsenite
3064
|
Posted - 2014.03.14 03:26:00 -
[31] - Quote
Daichi Yamato wrote:seriously? Why? A gradual influx of new content could hardly be a bad thing... I am currently away, traveling through time and will be returning last week. |

Kenrailae
Mind Games. Suddenly Spaceships.
268
|
Posted - 2014.03.14 03:42:00 -
[32] - Quote
Arthur Aihaken wrote:Daichi Yamato wrote:seriously? Why? A gradual influx of new content could hardly be a bad thing...
I think he's talking about the time commitment and feasibility though. You can only spice up 'Shoot red crosses' so much before it's just a different combination of X, Y, Z.
Fleshing Eve's story is not bad at all. But 3 new missions a month is alot, especially for how long CCP takes to do most things. The Law is a point of View |

Arthur Aihaken
Arsenite
3065
|
Posted - 2014.03.14 03:47:00 -
[33] - Quote
Kenrailae wrote:I think he's talking about the time commitment and feasibility though. You can only spice up 'Shoot red crosses' so much before it's just a different combination of X, Y, Z.
Fleshing Eve's story is not bad at all. But 3 new missions a month is alot, especially for how long CCP takes to do most things. One mission a month with racial variations isn't a huge undertaking. I am currently away, traveling through time and will be returning last week. |

Kenrailae
Mind Games. Suddenly Spaceships.
268
|
Posted - 2014.03.14 03:52:00 -
[34] - Quote
Arthur Aihaken wrote:Kenrailae wrote:I think he's talking about the time commitment and feasibility though. You can only spice up 'Shoot red crosses' so much before it's just a different combination of X, Y, Z.
Fleshing Eve's story is not bad at all. But 3 new missions a month is alot, especially for how long CCP takes to do most things. One mission a month with racial variations isn't a huge undertaking.
You're talking about designing a mission, finding ways to not just make it 'Shoot red crosses version 11.0!(As that was the point behind new missions, variety on the old)' and then balancing them across all NPC variants that mission will pertain to. Then bug testing them as well. Yeah... that is a fair bit of work. Maybe the first 3 or 4 would happen quickly.... but how many could you do before again, it's just the same things you've been doing in different order?
Yes, new story elements are always welcome. But rushed designs not so much. The Law is a point of View |

Arthur Aihaken
Arsenite
3065
|
Posted - 2014.03.14 03:56:00 -
[35] - Quote
Kenrailae wrote:You're talking about designing a mission, finding ways to not just make it 'Shoot red crosses version 11.0!(As that was the point behind new missions, variety on the old)' and then balancing them across all NPC variants that mission will pertain to. Then bug testing them as well. Yeah... that is a fair bit of work. Maybe the first 3 or 4 would happen quickly.... but how many could you do before again, it's just the same things you've been doing in different order?
Yes, new story elements are always welcome. But rushed designs not so much. I think going beyond "shoot red crosses" is going to be a bit more involved than a monthly content mission, which is what I was getting at. Ultimately, PvE should move closer to PvP in terms of challenges and fits required - but that's another ball of wax entirely... I am currently away, traveling through time and will be returning last week. |

Kenrailae
Mind Games. Suddenly Spaceships.
268
|
Posted - 2014.03.14 03:59:00 -
[36] - Quote
If you're just after a different blend of the same old, then no, that's probably not a huge task, but still not one that should be rushed. Dread Pirate Scarlet is a newer mission, and is pretty fun, as far as missions go. But ultimately it won't really alleviate the problem here, as after the first time or two running it, it will just become part of the grind. The Law is a point of View |

Arthur Aihaken
Arsenite
3065
|
Posted - 2014.03.14 04:18:00 -
[37] - Quote
Kenrailae wrote:If you're just after a different blend of the same old, then no, that's probably not a huge task, but still not one that should be rushed. Dread Pirate Scarlet is a newer mission, and is pretty fun, as far as missions go. But ultimately it won't really alleviate the problem here, as after the first time or two running it, it will just become part of the grind. I think just having a bit more variety would be an improvement in of itself. I am currently away, traveling through time and will be returning last week. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.14 04:24:00 -
[38] - Quote
It is because you always know exactly what there will be in the mission. A same mission or anomaly should have different scenarii that could be done with the same fit and with a ISK/hour ratio close enough. Of course, as skills and fitting will be more effective for some scenariis than others it will never be exactly the same ratio each time. You can see for example that Fosaken Hubs have a better ISK ratio than a Forlon should be better than a Forsaken as it is more difficult but in fact you gain more in a Forsaken. There is two types of Haven and the Rock Haven is far more rentable than the other one. All the anomalies should have three different scenarii, with tacklers logies, BC, BS, Control and a "boss with a better bounty" that flees if he feels that the fight is lost for him (if the NPC DPS is dead for example). It would be good for players to train to choose priorities.
But please stop the 200km ECM... |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
107
|
Posted - 2014.03.14 04:32:00 -
[39] - Quote
elitatwo wrote:Cardano Firesnake wrote: The Ratio ISK/hour is also important. You should not have to restrain yourself to make the game more challenging.
Since when do complex and mission runners get paid per hour? What idiot came up with that idea? You get paid per job / activity not per hour.
That is true but you take an amount of time to do this activity that can be quantified (more or less of course) this gives you a ratio.
The % of loot give you a ratio of how much isk will be injected each time someone gain a loot. Of course this really complex to predict as it depends of the nuimber of players farming at the same time...
All these parameters must be taken to have good economy.
So it is clearly easier to predict the ratio for missions and anomalies than for exploration and officers hunting.
|

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
683
|
Posted - 2014.03.14 04:43:00 -
[40] - Quote
Kenrailae wrote:Arthur Aihaken wrote:Daichi Yamato wrote:seriously? Why? A gradual influx of new content could hardly be a bad thing... I think he's talking about the time commitment and feasibility though. You can only spice up 'Shoot red crosses' so much before it's just a different combination of X, Y, Z. Fleshing Eve's story is not bad at all. But 3 new missions a month is alot, especially for how long CCP takes to do most things.
I absolutely agree that the whole of PVE in eve in all areas of space needs a major revamp. I think we all agree that CCP will need to spend considerable effort to do that. I am not suggesting this instead of the work we all know needs to be done, but if nothing at all comes out as fresh content at all while we are waiting, there is a brick wall for new players, once after doing the sisters of eve arc and running through the missions there is nothing until the L4 arcs and cosmos missions. While there are also combat sites, there is not much play value there at the moment, it is either limited or just plain broken.
So even 1 of each level mission a month would be something, makes it a little fresher, and a L2 and L3 arc if time allows would pay back very quickly in new player retention.
While many players love PvP and start within days, many do not for many reasons, not just fear or "needing to be converted" they do not WANT to be converted. And without content, what is there for those players?
For those who say let them play WOW or hello kitty online, CCP may disagree, they not only want, but also need their money to allow PVP players to have a game at all.
So It is in everyones interest to have more content in the game, even if it is not of interest to us all. When retention improves, Then CCP can spare the resources to give us better and more interesting content as well.
There is one EvE. Many people. Many lifestyles. WE are EvE |
|

Loki Feiht
Feiht Family Clan
184
|
Posted - 2014.03.14 10:21:00 -
[41] - Quote
We have modular ships, why not modular PvE? or better yet modular AI content. More NPC - Randomly Generated Modular Content-áthread https://forums.eveonline.com/default.aspx?g=posts&t=220858 |

Corraidhin Farsaidh
Hello-There
288
|
Posted - 2014.03.14 10:34:00 -
[42] - Quote
Modular would be the way to go with this:
Create table Missions - Contains missions title and description
Create table Rooms: - Templates for rooms including debris, ore, buildings etc
Create table Rats - List of possible factions with recommended mission level, likely chance of appearing etc
any other table I missed as I'm not thinking hard about it
A mission is drawn from the mission table, the level is used to generate the rooms and rats drawn for the mission. The number of rooms and rats is skewed by the mission level, with the lowish chance that a rat from the next mission level up can appear.
Because the generator uses tables to derive the mission it is then simple to add new rows into the tables for new mission content without changing the mission generation code again.
Also I think the rats should occasionally run with PvP AI just to keep it interesting. There should also be harder missions where the rats are all PvP like (very small scale incursion missions effectively). The mission runner would be notified of the dangerous nature of the target so they get the choice whether to run the mission or not.
I probably missed loads of stuff but you get the idea
|

Egravant Alduin
Sebiestor Tribe Minmatar Republic
60
|
Posted - 2014.03.14 10:54:00 -
[43] - Quote
Cardano Firesnake wrote:I spend lot of time to farm. I think it is a priority to change the game mechanics of anomalies farming, missions farming and even mining. We spend lot of time in these activites. They should be more interestening to do. The mini game in relic and data sites was based on this idea. It was a good idea even if I think it is too much based on luck and good skills than cognitive abilities. PVE should be more PVP like fights, less hostiles but with Tackler frigs, DPS BC and BS, control and a Boss that is fleeing if he is not tackled... Some NPCs could run away from planets to planets in the same system and you would have to scan them and tackle them to kill them (really interestening otpion in highsec where the NPC could not be engage without a kill right by others players)
Courrier missions could be more rewarding but with Low Secs waypoints and NPCs that gate camping some gate and yes these NPCs could tackle other players and also killed by them though. (Each time someone take a courrier mission some low bounty rewarding NPC would come on a gate on the way if there is not already NPC ont this gate... Of course you can can imagine players that would take Courrier missions only to make these NPC pop. But as it is not on the same gate each time and the courrier could change the destination each time it is not really a problem. To avoid abuse a character could only have one courrier mission at a time...
In fact the is lot of possibilities to make the farm more interestening.
it is the same for mining where it could be possible to create a mini game that would increase your mining yield if you do it well and reduce it if you don't bother with it and afk mining with 10 accounts...
Agree that pve is boring.I would like to be more challenging and you could fight random bosses that would have PVP fits and you might lose you shiny ship.A lot of times have been suggested PVP missions which would be so cool.Imagine something like this:You register for a level 4 PVP mission and wait for the next respond.You join with a frigate but wait the opponent brought a battlescruiser which he is not afraid to lose!And for this to make it balanced and all systems have population CCP could add some jumps in your mission,tags and point system/or winning table points to be more fair or if this unfair then levels of missions would allow certain ships like now security missions have .Even though tag team fights and missions! |

elitatwo
Congregatio
202
|
Posted - 2014.03.14 12:27:00 -
[44] - Quote
Egravant Alduin wrote: Agree that pve is boring.I would like to be more challenging and you could fight random bosses that would have PVP fits and you might lose you shiny ship.A lot of times have been suggested PVP missions which would be so cool.Imagine something like this:You register for a level 4 PVP mission and wait for the next respond.You join with a frigate but wait the opponent brought a battlescruiser which he is not afraid to lose!And for this to make it balanced and all systems have population CCP could add some jumps in your mission,tags and point system/or winning table points to be more fair or if this unfair then levels of missions would allow certain ships like now security missions have .Even though tag team fights and missions!
Sorry, I only have forum quoting at level 2.
Here is what I don't get, do you want isk or do you want a challenge that gets you paid?
I like the former, though it is repetative.
Think about your answer, since a challenge will cost you more time until you manage it or will be too difficult and you loose a boat while doing so.
Would I be for some challenging missions or complexes?
Oh yes!
The only thing that would keep me from them is my always emtpy wallet that pokes me with phrases like 'please make some missions, I'm so empty...' signature |

Pew Terror
Green Associates
120
|
Posted - 2014.03.14 12:38:00 -
[45] - Quote
Cardano Firesnake wrote:Pew Terror wrote:There are really smart NPC that run from planet to planet that you need to scan down already. They are called players.
Courier contracts in low with gate camps and things sounds great. It exists and are normal lowsec courier contracts.
Conclusion: OP wants to do PvP in EvE, but is afraid of people. Lets help him. As I have said I think that PVP and PVE should be linked yes. It is a shame that you did not read.
I read what you said and what you said makes no sense. You exactly described PvP activities in what you want NPCs to do. The logical conclusion is that you want the same gameplay, but dont want to loose ships. PvE and PvP is already linked everywhere non hisec. This is all fair and valid, but PvE will never be more fun than it is now without people loosing their boats doing it (compare any other game out there ever, you cant loose = its boring). Imagine the outcries if that would be the case. They dont call it carebear for nothing. |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
31
|
Posted - 2014.03.14 13:16:00 -
[46] - Quote
I get why people are desperate for better missions, but I get why CCP deliberately keeps them boring also. I think CCP made the right decision. Mission grinding takes no social interaction in an MMO, which is by nature a socially oriented game.
By grinding missions you not only make the game boring for yourself but for other people as well. If you're always broke in-game, it means you are living beyond your means and need to set a budget or sell off some of that bling.
I won't deny that PvP is an expensive hobby in Eve. I've spent a good chunk of my income on PvP and have yet to really step into that pool, or even lose a significant amount of the money invested. The point is that if you make room for a couple frigates a week in your deadspace hoarding frenzy, you'll have a much more satisfying experience as a whole in Eve. The more you interact with players outside of high sec, the less often those players will come into high sec begging for attention (can flippers, suicide gankers, etc...)
You can have the best of both worlds without committing yourself 100% to either. |

Nikk Narrel
Moonlit Bonsai
4031
|
Posted - 2014.03.14 14:33:00 -
[47] - Quote
Corraidhin Farsaidh wrote:Modular would be the way to go with this:
Create table Missions - Contains missions title and description
Create table Rooms: - Templates for rooms including debris, ore, buildings etc
Create table Rats - List of possible factions with recommended mission level, likely chance of appearing etc
any other table I missed as I'm not thinking hard about it
A mission is drawn from the mission table, the level is used to generate the rooms and rats drawn for the mission. The number of rooms and rats is skewed by the mission level, with the lowish chance that a rat from the next mission level up can appear.
Because the generator uses tables to derive the mission it is then simple to add new rows into the tables for new mission content without changing the mission generation code again.
Also I think the rats should occasionally run with PvP AI just to keep it interesting. There should also be harder missions where the rats are all PvP like (very small scale incursion missions effectively). The mission runner would be notified of the dangerous nature of the target so they get the choice whether to run the mission or not.
I probably missed loads of stuff but you get the idea
This is the key element I also have suggested in other areas.
If you have three sets of ten random elements, you have about 1,000 possible variations. Yes, MANY will resemble each other, on two out of three aspects.
But the total effect created by combining the elements themselves, this can be more than the sum of it's parts, if they are clever enough. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Daichi Yamato
Xero Security and Technologies
1172
|
Posted - 2014.03.14 16:44:00 -
[48] - Quote
epicurus ataraxia wrote: I absolutely agree that the whole of PVE in eve in all areas of space needs a major revamp. I think we all agree that CCP will need to spend considerable effort to do that. I am not suggesting this instead of the work we all know needs to be done, but if nothing at all comes out as fresh content at all while we are waiting, there is a brick wall for new players, once after doing the sisters of eve arc and running through the missions there is nothing until the L4 arcs and cosmos missions. While there are also combat sites, there is not much play value there at the moment, it is either limited or just plain broken.
So even 1 of each level mission a month would be something, makes it a little fresher, and a L2 and L3 arc if time allows would pay back very quickly in new player retention.
While many players love PvP and start within days, many do not for many reasons, not because they are afraid or "needing to be converted" as some believe, it is a playstyle that suits many players, they do not WANT to be converted. And without content, what is there for those players
For those who say let them play WOW or hello kitty online, CCP may disagree, they not only want, but also need their money to allow PVP players to have a game at all.
So It is in everyones interest to have more content in the game, even if it is not of interest to us all. When retention improves, Then CCP can spare the resources to give us better and more interesting content as well.
are u saying CCP should take away efforts from the PvP side of eve and just create more content for WoW players? and that the PvP players should be thankful to WoW players that they have a game at all?
do u also wear ur pants on ur head?
if u hit a 'brick wall' when PvE'ing then try something else. oh i dunno, maybe PvP? after all this is a PvP centric game where the players create their own content and stories. if u dnt like that, what on earth got u into EVE? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
685
|
Posted - 2014.03.14 17:01:00 -
[49] - Quote
Daichi Yamato wrote:epicurus ataraxia wrote: I absolutely agree that the whole of PVE in eve in all areas of space needs a major revamp. I think we all agree that CCP will need to spend considerable effort to do that. I am not suggesting this instead of the work we all know needs to be done, but if nothing at all comes out as fresh content at all while we are waiting, there is a brick wall for new players, once after doing the sisters of eve arc and running through the missions there is nothing until the L4 arcs and cosmos missions. While there are also combat sites, there is not much play value there at the moment, it is either limited or just plain broken.
So even 1 of each level mission a month would be something, makes it a little fresher, and a L2 and L3 arc if time allows would pay back very quickly in new player retention.
While many players love PvP and start within days, many do not for many reasons, not because they are afraid or "needing to be converted" as some believe, it is a playstyle that suits many players, they do not WANT to be converted. And without content, what is there for those players
For those who say let them play WOW or hello kitty online, CCP may disagree, they not only want, but also need their money to allow PVP players to have a game at all.
So It is in everyones interest to have more content in the game, even if it is not of interest to us all. When retention improves, Then CCP can spare the resources to give us better and more interesting content as well.
are u saying CCP should take away efforts from the PvP side of eve and just create more content for WoW players? and that the PvP players should be thankful to WoW players that they have a game at all? do u also wear ur pants on ur head? if u hit a 'brick wall' when PvE'ing then try something else. oh i dunno, maybe PvP? after all this is a PvP centric game where the players create their own content and stories. if u dnt like that, what on earth got u into EVE?
Way to go, I think you managed to quote the post without reading or understaniding one single word. anyway Others do, so that's enough.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1172
|
Posted - 2014.03.14 17:29:00 -
[50] - Quote
epicurus ataraxia wrote: So even 1 of each level mission a month would be something, makes it a little fresher, and a L2 and L3 arc if time allows would pay back very quickly in new player retention.
so u want constant and unlimited updates. where is the time going to come from? or are u saying CCP should hire 3rd party programmers?
epicurus ataraxia wrote: For those who say let them play WOW or hello kitty online, CCP may disagree, they not only want, but also need their money to allow PVP players to have a game at all.
'CCP need WoW players or there is no game'
not that EvE has grown every year since its creation...hence the pants on ur head. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
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El Geo
Pathfinders.
187
|
Posted - 2014.03.14 18:24:00 -
[51] - Quote
I consider myself to have taken part in a variety of PvP in Eve myself, most fighting in my experience seems to be around gates, stations, belts, anoms, signatures with lots of kills in mission sites as well - if you care to notice most of these are basically PvE elements, the content gives players a reason to be there.
My experience with live events and particularly Arek Jaalen made me notice just how many 'roleplayers' are more than willing to take risks as long as the content is interesting, the AJ1 site for instance when first built saw its share of players attacking the site, yet CCP gave no mechanic for Arek Jaalen players to actively defend the site, there were no suspect flags and they gained no aggro from repping the NPC AI in the site, in short they were willing to lose ships and PvP but CCP hadnt put a mechanic in to enable them to, is this the "sandbox PvP" game people speak of?
I personally (rarely) PvE mostly help new players & corp members out and sometimes occasionally becuase I can be bothered to, they are dull and uninteresting types of fare. path-+find-+er (pthfndr, p+ńth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

Corraidhin Farsaidh
Hello-There
289
|
Posted - 2014.03.14 18:37:00 -
[52] - Quote
Daichi Yamato wrote:
are u saying CCP should take away efforts from the PvP side of eve and just create more content for WoW players? and that the PvP players should be thankful to WoW players that they have a game at all?
do u also wear ur pants on ur head?
if u hit a 'brick wall' when PvE'ing then try something else. oh i dunno, maybe PvP? after all this is a PvP centric game where the players create their own content and stories. if u dnt like that, what on earth got u into EVE?
We should definitely have more focus on PvE as that drives PvP...besides we keep being told how much content PvP players generate so they shouldn't need the devs working on anything :D |

Daichi Yamato
Xero Security and Technologies
1172
|
Posted - 2014.03.14 19:41:00 -
[53] - Quote
hey am not saying PvE couldnt do with some love. on several occasions i have said it could get a touch up from time to time.
but in this thread ppl want PvE to be both a constant challenge, but they still want to be able to master it so they can farm it for max isk/hour. how do u propose CCP do that? the idea in itself is contradictory. u will master it at some point, to which u will then say 'redo PvE because ive done it all' again, and again.
At some point, u either make it more interesting for urself and sacrifice that isk/hour, or u ask for something truly unpredictable and challenging and sacrifice ur isk/hour.
and another person saying they want constant mission updating and arcs every release. and the justification of such a mind boggling demand that the game would not survive if there wasnt constant PvE updates to spoon feed WoW players with. because moar PvE is the be all and end all of subscriptions, lets just forget the best received expansion in EvE, Crucible, was almost entirely balances, touch ups and reworks of existing content rather than creation of more content.
TL:DR yeah, im up for PvE getting some love. but how? u want it more interesting how? u want more of a challenge how? and are u sure? because ur wallet may suffer when it come to more challenges
PvE does not define a subscription base, EvE, and especially crucible, pretty much spits in the face of whoever says a community cannot thrive without constant additional PvE content. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Trik Star
Spiral Architect Industries Heimatar Alliance Treaty Organization
5
|
Posted - 2014.03.14 20:05:00 -
[54] - Quote
Asked if ppl wanted rats to be more interesting, and how they would like them to be more interesting.
got told boring and easy rats are good.
Reducing the gap between PvE and PvP: Rats Reducing the gap between PvE and PvP: Rats |

Nikk Narrel
Moonlit Bonsai
4032
|
Posted - 2014.03.14 20:16:00 -
[55] - Quote
Boring is one thing, and they can have it.
But I feel it should never be limited to this, or force players to do things they feel uncomfortable with. We are all ultimately paying to play this game, by either PLEX exchange or direct subscription.
I believe we should have fun, to justify our purchase. And just like we have a variety of different players, I feel we should have a variety of different ways to PvE, and PvP.
EVE is not one size fits all, it is the sandbox. An absence of play options in PvE, does not necessarily define or justify a reason for players to take up PvP. It means a wall exists, made of limited choices in PvE.
Mr Developer, tear down this wall. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |
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