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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:10:00 -
[1] - Quote
Hi all,
I've been running a ship customisation survey once a year for a while now, and it was made public again shortly after hearing my 68 year old mother talking about being able to paint ships in a game called Eve Online. :3
I left the majority of the questions the same as the original version released back in 2010 so that the previous results could be comparable, but some minor changes were made after feedback that some of the questions were too vague. If you were one of the first 500 or so participants, some of your answers were reset (sorry!) but you can now retake the survey and re-answer those questions.
The original purpose of the survey was to stimulate discussion and debate rather than to garner solid statistics, so I must apologise to the lefties in advance.
You can take part in the survey here: www.tinyurl.com/cppcsurvey The results will be posted below, and updated each weekend if there are still active participants.
'T
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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:10:00 -
[2] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:11:00 -
[3] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:12:00 -
[4] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:14:00 -
[5] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 11:25:00 -
[6] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:01:00 -
[7] - Quote
Custom Ship Creation 0398(30.3%) - a) You should only be able to design a custom ship from within a specially designed menu 0258(19.6%) - I don't know how the mechanics of this feature would work, I trust CCP to figure it out 0224(17.0%) - Ship customisation should be possible using a combination of [ answers (a) , (b) and (c) ] 0187(14.2%) - b) Ship customisation should be possible from the ship fitting window using new items and fitting slots 0090(06.8%) - I don't care how it is done as long as I can customise my ship 0070(05.3%) - c) Ship customisation should be possible using normal manufacturing methods and new components 0044(03.3%) - None of the Above, I do not want Ship Customisation to be a feature in Eve 0043(03.3%) - Other:
- obtain a blue print from AUR store, construct blue print to create a rig type item, small/medium/large/capital. this then gets fitted to a new slot added to all ships for custom paint jobs. and acts the same way as a rig does i.e gets destroyed with ship, destroyed if removed.
- https://forums.eveonline.com/default.aspx.g=posts&find=unread&t=316183
- Possible during manufacturing. Uses normal items, but has one slot for optional customization.
I think a system similar to the rigs would be ideal: - various sizes (and prices) or specific to each ship - destroyed if changed - would require a possibility of preview - maybe various slots for various elements . lights, corporation/ally sign, 2 colors, etc - a manufacturer/researcher with specific skills can create a Skin BP, which can then be used to custom the ship (maybe via a ship BPC . would affect the prices)
- I heard about ccp thinking to make blueprints for this. This is the worst way they can possibly choose. set players free, give them opportunity to paint what color they want to, dont limit them with your templetes, dont makr blueprints for this, just put that option in the fitting panel and players buy paints and painter items from the market and they be able to paint their ships whatever they want. And make an graphic choice somerhing like that: "show only my ship's painting" bingo! U solve the server load problem.
- A new window in stations.. "ship customisation". which when clicked, would bring up a window (much like the fitting window), that will allow you to customise the ship that is currently active
- Ship customizations should be contractable and reproducible. There should be an in-game editor, possibly not capable of the full range of options to avoid copyright issues. If the customization system is very sophisticated, it should be generate-able with open source out of game tools and CCP would run it through the same approval process as logos. Look at how Second Life manages asset management and importing.
- make a seperate cosmetic slot that functions like a rig, once applied paint can be removed but is destroyed, or painted over but is destroyed, and never drops when the ship is destroyed
- Ship customisation should be possible via a special menu that shoul look similar to fitting menu, and the items used to customise it should be obtained via manufacture way. Also you should grant players the ability to save their custom job as a new blueprint and the items resulted from this blueprint should give exactly that custom job . This way you can enable custom alliance/corp collors. Eg: "goonswarm federation uniform colors blueprint". In time players will be able to reconise a ship by its collors:)
- should be like the character resculpto but with isk not aur, and total price of costumization should be added to value of the ship's kill mail
- Buy paintwork on the market or NPC like BPC's which can be applied with paint which can also be bought, and then applied in the ship fitting windows. You can manufactor your own paint BPs to design a new one from scratch, but perhaps costly. This could give rise to a unique but custom paint job for corporations, alliances, fleets etc.
- Have a window that creates a "module" that would be your created and saved design. Then have that module be placed onto a ship which will have a seperate slot for it on the fitting window. I guess that's what the top three questions are.
- I'd like to use external graphics tools
- Those character creator-esque interfaces would be ideal, but I'd settle for whatever is the least obtuse and doesn't break all of EVE
- A new window inside the captain's quarters if you want to make them more useful, otherwise, in a specially designed menu it should fit like a rig slot, once applied it can be removed but is destroyed if removed or replaced (like literally painting the ship)
- if the ship is destroyed the paint would be too damaged (and attached to a scattering debris field) to be recoverable
- This question seems to be about customizing ships beyond cosmetic changes. This is a bad idea, and would to an unreasonably large number of balancing issues. Allowing players to customize ships by changing bonuses, hardpoints, and fitting slots is a very, very bad idea for ever having any hope of balancing the game.
cont below... |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:04:00 -
[8] - Quote
continued....
- Ship Customization should be an entirely cosmetic enterprise, and should not ever get into making mechanical changes.
- There should be a specially designed menu that can be used before even applying them to a ship. It should be able to create and save designs much like how fittings can be saved. There should also be personal, corp, and alliance designs that can be saved. these saved designs show up in as select-able options when assembling ships
- How would you balance this seeing the headaches CCP Fozzie (and players) are already having at the current state of affairs.
- Visual customization of paint jobs should be available for any ship, customizing the actual construction of a ship should be something more special, like constructing tech III cruisers from subsystems is.
- As previously stated, customisation should be limited to set designs that fit with the aesthetic of eve and its empires and corporations.
- It should be done in a menu, similar to the current character creation screen.
- I don't know exactly how it should work but it could be cool if they just added a new slot similar to rigs where it was like "Ammatar Design chip" or "Khanid design chip" and you'd plug it into the ship like a rig and then it's change the design into that designs color. That way it limits the total number of combinations and ccp can still limit which ships can fit which paint jobs.
- The CEO of a Corp should determine the livery and insignia for all members of the Corp.
- Ship customization should be possible only at specific npc stations, with its own menu, similar to the clothing options
- You should be able to design a custom ship from a paint shop tool, similar to the character creation tool.
- A special out-of-game customizing screen, much like the character-customization screen.
- have a specially designed window, and also maybe incorporate .bmp's we could import of textures/colors.
- You should be able to select from provided predesigned options in a window with a list and a preview image. You apply it to your ship by paying ISK and it gets removed when your ship is destroyed or repackaged.
- I like what I see with this ship fitting window. Pre-load boosters for an "IV" infusion, could open up a whole new line of drugs. Also, a crew compliment customization to allow for even more granular ship stat customizing. Please CCP!!
- Should be done within a specially designed menu during the manyfacturing process.
- Custom ship creation is currently available with Tech 3 hulls.
- paint should be something that can be manufactured using certain basic planetairy resources and should be sold on the market. Players then design their paint jobs and can use them on ships of that type and it will cost a certain amount of isk + paint to do so.
- There should be a simple like the one on top and an advanced way, like it is in APB
- Should be free and automatic upon joining a Corp.
- I think a new interface should be enabled in the "Spray Nay" station, also you should be able to dedicated a fitting slot to accessories like lights or holo projectors
- New Station Service -> Ship Customization.
- No player customization.
- Possible using the top three, where it's cheaper to create from the start than it is to modify a basic scheme, which is cheaper still than a more complex design.
- There should be one item: A paint bucket. By applying to a ship I can customize how to paint it, or select a corp/alliance paintjob (which has been saved to corp fittings).
- There should be a specially designed interface, like the character creator, but it should be able to be accessed anywhere in station, and pop out a skin that fits into a slot on the ship, so it can also drop after
- Ship customisation should be possible from the ship fitting window using new items and fitting slots working as rigs once applied can't be removed, lost on repackage
- Only non-assembled ships should be possible to have customized available to them.
cont... |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:05:00 -
[9] - Quote
reserved for rodongles... |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:25:00 -
[10] - Quote
continued
-Everyone should have the right to ALL options, EXCEPT alliance/corp logos. Alliances/corps should have the rights to their respective logos
-Everyone should have the rights to any colours. Logo designs should be left to corps and alliances.
-Everyone with a subscription and the right skills.
-I don't care
-I feel that only alliances and faction warfare pilots should be reserved specific designs or colors
-I would love to see manufactures be able to have a "branded" paint job to designate who built what and be able to establish a "brand" for which they are know.
-If corps buy the right to a design, then getting the same design should be more expensive or include a small penalty somehow. Lowered standing with that corp possibly. (Intersteller copyright infringement haha) Individuals shouldn't be able to buy an entire design.
-If custom designs exist, they should be tradable on the market
-Like the second one, but can it be an auction type of thing where people bid for specific designs, and if someone offers to pay more, they get the design. I don't want certain alliances to buy all the designs.
-NPC corp designs should be available to all, alliance and corp specific designs should have access controlled by the alliance that submitted them.
-Only corps and alliances should have the ability. And all pilots in Corp will automatically conform upon joining. Revert upon leaving, and change automatically as they join a new Corp.
-Only designs and colours made by CCP for now. We all know it would end with dicks drawn on ship hulls if players would get a shot at this :p
-Only NPC corps ships skins made by CCP
-option 1... just without the rights to design. Id let ccp to release different designs or create competitions among artist, so ppl can compete for them design being implemented ingame. For alliance designs id let them pay heavy bilions... like 100-500bil so the designers will add theyr logo on ships
-Option 2 (Pilots, Corporations and ... ) + Having the Ability to design and sell a specific Design ingame for ISK would open a new career path for the creative talent in EVE and would manufacturers give the possibility to develop brands
-Patterns released by ccp, colors for those patterns chosen by player. That way corps/alliances could submit custom patterns/color schemes out of game (like alliance logos) and have them put into the client at next downtime. Also makes room for PLEX/AUR for custom patterns to be submitted, with the ccp released patterns costing ISK/LP.
-Pilots, Corporations and Alliances should be able to buy the rights to specific designs. With the exception that they can still trade them and people can keep a customized ship if they leave a corp or alliance.
- The abillity to apply a certain color scheme should be buyable or rentable, not the abillity to own one.
-Pilots, Corporations and Alliances should be able to save color swatches to hand out for consistency, and let the community handle who uses what color. I think allowing people to step on eachother's toes with such things could create pew pew.
-Pilots, Corporations, and Alliances only have rights to logos/decals.
-Pilots/corps/alliances should be able to buy the rights to specific designs BUT only limited to one reservation per entity.
-Rather than colours, make there be logos that can only be applied by alliance/corps etc. Much like alliance logos, but people can register their own that may be used to connotate fleet types or somesuch.
-Specific designs should be able to be created and bought by corporations and alliances, but not individuals.
-There should be an option to add the alliance logo to the paint job on specific locations locations
-this is a slippery slope, i think each faction should have its own design. but corp/alliance logos are their own. with that said coloring designs and option available to all. but if i show info or view a ship the logo itself should tell me ok thats goons stay away ;P that way I can turn off my hud if i wanted to!
-Tricky, one. Uploading jpgs. won't work for sure since then ccp will get copyright problems for mickey mouses in space, etc. Other than than. General colours for everybody. corp/alliance logos only for the corp/alliance member
-you should be able to buy copyrights on the skin that you made, for maybe a year or two, or if its an alliance skin do so only members can use it.
-You should get killrights on someone that turns up to the party in the same dress as you. |
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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:30:00 -
[11] - Quote
reserved for rodongles
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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:36:00 -
[12] - Quote
sds |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:46:00 -
[13] - Quote
Saving and Sharing your Designs 0520(40.30%)-You should be able to save and share designs for personal, corporation and alliance use 0408(31.60%)-There should be multiple ways of saving and sharing designs 0126(09.80%)-You should be able to create a limited run blueprint copy from your design 0100(07.80%)-You should be able to import and export ship designs 0047(03.60%)-You should be able to create a blueprint original from a design 0044(03.40%)-None of the Above, I do not want Ship Customisation to be a feature in Eve 0045(03.50%)-Other (Please Specify):
-Skin design should remain solely in control of the CCP art team, who can maintain the quality and integrity standards of EvE while providing the players with a wide variety of already existing ship customization palettes and expanding on that library.
--You should be able to save and share designs for personal, corporation and alliance use
-You should be able to import and export ship designs
-A design should be stored in a template, which can be combined with a specific hull and whatever materials are needed for the paint job(functionally similar to a bpc).
You can also create a master template, at great cost, which won't expire on use and can be copied. -all designs should be pre-done by eve online, or with a community design process similar to planetside 2's where it is reviewed by an art team and polished before being added to the game
-As previously stated, customisation should be limited to set designs that fit with the aesthetic of eve and its empires and corporations.
-Both of the top two options, i.e. the same as current ship fits.
-CCP Designs ONLY.
-CCP made/aprooved only so we dont to look at hello kitty drakes. ty
-CCP should make and/or review submissions from players for official paint jobs, that would be specific to ships of different races.
-Corp/Alliance designs are restricted and can only be shared within that alliance.
- Designs should be limited to manufacturer designs
-Designs should be a limited destroyable resource like everything else in eve. They should fit to a ship like rigs do currently and be a rare drop.
-Designs should be CCP created items that modify the ship cosmetics, therefore there is no 'design' to save.
-Designs should be created by CPP, similar to the pilot
-Designs should be limited to corp or alliance logos
-Designs should be preset
-forza horizon (forza paint shop is amazing...also play forza horizon it's an amazing game..)
-how about all of the above
-i do not want to see players having the ability to design their own paint job. i love the idea of ships having a certain amount of skins to choose from. however i don't want to see a hello kitty ship, i feel it would destroy some of the immersion of eve
-I like saving designs as well as the blueprint idea.
-I really worry about player-created designs. I'd rather there be options provided by CCP, in which case sharing is unnecessary.
-I think ship design should be on an alliance/corp level with some designs provided by CCP.
-I would only like designs supplied by CCP
-I would prefer CCPs art department design multiple skins for existing ships, not users.
-I would prefer preset designs, rather than player made designs.
-It should still be an alliance thing.
-It should work like saved fittings. With personal and corp fittings
-it would be nice to save them but it shouldn't be a priority
-No custom designs; just a selection of designs created by CCP, and potentially an option to show the corp/alliance logo of the pilot flying the ship.
-No player customization.
-no player made designs
-Only NPC corps skins made by CCP should be possible NO PLYER CUSTOM SKINS
-Only predefined options from ccp.
-Overall I feel coloration should be limited to corporation and alliance approved designs
-Players should be able to sell designs. Players could make a career from being ship manufacturers
-Preset designs, no customization
-see how it is done in planetside 2, do that.
-ship design fix and controlled by ccp
-Ships designs in my use case will be a series of items plugged in to module slots similar to guns or hardeners or rigs. Any combination of colors/patterns could just be part of the "fitting" which already has a saving mechanism.
-Since I'd like to see this feature introduced in some form of module (e.g. a new special rig slot for paints), sharing paintjobs wouldn't matter.
-Specific Designs should be available, but custom designs would need CCP approval.
-Stick to cannon paint jobs and have them be an item in the fitting screen.
-There should be no need - I think CCP should be the ones creating and sharing designs. -There should be no way to save or share designs
-This is complicated because you can just remake the design when it comes to BPO's and BPC's. Instead there should be set paint jobs which CCP produces and then different meta sized paint jobs which are blank but allow you to incorporate different coloring. Higher meta gives you more control of how much you get to customize.
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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:53:00 -
[14] - Quote
If more alternate painted hulls created by CCP were to be released (outside of a user controlled Ship Customisation feature ) how should they be released? (You can choose more than one answer) 0532(07.2%) - Loyalty Point Store 0391(05.3%) - New Navy Ships 0361(04.9%) - New Tech 2 Ships 0257(03.5%) - From the NEX Store 0256(03.5%) - Exploration 0232(03.2%) - Faction Warfare Reward 0230(03.1%) - CCP Event Rewards other than Alliance Tourney 0229(03.1%) - 0.0 Sec NPC Loot Drop 0215(02.9%) - Highsec Market (NPC Sale Orders) 0209(02.8%) - Concord 0209(02.8%) - Alliance Tournament Prize 0207(02.8%) - Nullsec Market (NPC Sale Orders) 0204(02.8%) - Hacking 0199(02.7%) - Lowsec Market (NPC Sale Orders) 0195(02.7%) - Low Sec NPC Loot Drop 0182(02.5%) - Invention 0177(02.4%) - Level 4 Epic Arc Mission Reward 0171(02.3%) - Level 5 Mission Reward 0169(02.3%) - Player Event Prize 0160(02.2%) - Level 4 Mission Reward 0155(02.1%) - Class 6 Wormhole 0154(02.1%) - Level 3 Pirate Epic Arc Mission Reward 0149(02.0%) - Class 5 Wormhole 0148(02.0%) - High Sec NPC Loot Drop 0147(02.0%) - NPC Agents 0138(01.9%) - Class 4 Wormhole 0133(01.8%) - Buddy Invite Reward 0130(01.8%) - Wormhole Discovery 0125(01.7%) - Level 1 Epic Arc Mission Reward 0122(01.7%) - Class 3 Wormhole 0115(01.6%) - Class 2 Wormhole 0114(01.6%) - Level 3 Mission Reward 0109(01.5%) - Class 1 Wormhole 0103(01.4%) - New Player Tutorial Completion 0099(01.3%) - Level 2 Mission Reward 0094(01.3%) - Level 1 Mission Reward 0093(01.3%) - Bounty Hunting Reward 0089(01.2%) - New Player Tutorial Mission Reward 0087(01.2%) - Skill Point Reward 0082(01.1%) - Specific Player Reward 0079(01.1%) - Sovereignty reward 0059(00.8%) - Create a New Account 0036(00.5%) - Other
-all
-all drops should be limited run BPC
-all of the above
-All of the choices sound good!
-All of these are possible. Spread it as much across all playstyles as possible.
-all the new paint jobs on regular ships should just be rolled out as regular ships would.
-All.
-anyway as long as it doesn't cost irl money
-Anywhere is fine.
-CCP needs to stop releasing painted hulls that do not differ from their standard hull attribute-wise. It's a waste of development time. Putting in player customization tools that allow players to do this is more efficient.
-Corporation standing Reward
-Doesn't really bother me.
-don-Št care
-easter eggs
-Free, simple customization menu, like the one shown in the "body shop" image.
-How is this different than the last question?
-How is this different to the last question?
-I don't know, I trust CCP to best balance how to obtain such things. :)
- I would want them to be common enough, but not too common.
-I think you should still be able to tell t1 vs t2 hulls, and if its not with color now, it should be with hull design.
-I want to coustomize, not buy pre customized hulls.
-If coloration is in game we dont need CCP to make colorations of new ships. But making navy/t2/t3 ships is fine.
-isk
-It should be as difficult,as rare, and as expensive as possible to receive these.
-It would be unfair if you could just buy the customization with real money rather than spending time and earning it.
-Loyalty Points/paying isk to a faction/CONCORD make the most sense.
-Most all of the above. Diversity is a good thing, and multiple avenues of procurement can give life to otherwise 'ignored' areas of EVE.
-New Tech 3 Ships
-No opinion
-Not sure
-Really unsure of this one; I'll leave it to others.
-They should not, all painted hulls should be created by players (the designs should be made by CCP, the hulls by players)
-Through all options
-too many questions. I wanna be able to COLOR ALL THE THINGS
-wh sleper drop or something sim, maybe a dead space site inside the wh's
-What?
-wtf
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T'amber Demaleon
Center for Advanced Studies Gallente Federation
6
|
Posted - 2014.03.12 12:53:00 -
[15] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.03.12 13:01:00 -
[16] - Quote
reserved for rodongles |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.03.12 13:03:00 -
[17] - Quote
reserved for more rodongles |

Asayanami Dei
Adhocracy Incorporated Adhocracy
582
|
Posted - 2014.03.12 13:15:00 -
[18] - Quote
Quote: T1 hulls should allow full customization, T2 hulls should be partially customizable but have some/most of their hull standardized
This is interesting because T2 ships with their designated bloodline colours is what makes them unique (apart from the stats) and easily recognizable. Preventing custom paint jobs on those hulls seems the right choice for that reason, on the other hand players being able to re-pain them would create some interesting gameplay - being able to disguise them as another hulltype to trick the enemies! Hah. CSM9 Candidate: https://forums.eveonline.com/default.aspx?g=posts&t=326853
Youtube: http://www.youtube.com/user/asayanami
Twitter: https://twitter.com/Asayanami
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Dredastttarm
Rhalden
17
|
Posted - 2014.03.12 19:01:00 -
[19] - Quote
That is one helluva post... Errr, posts. I make YouTube videos and so on... Watch me do silly things here:
http://www.youtube.com/user/Internetzspacezshipz? |

marVLs
576
|
Posted - 2014.03.12 19:33:00 -
[20] - Quote
Asayanami Dei wrote: This is interesting because T2 ships with their designated bloodline colours is what makes them unique (apart from the stats) and easily recognizable. Preventing custom paint jobs on those hulls seems the right choice for that reason, on the other hand players being able to re-pain them would create some interesting gameplay - being able to disguise them as another hulltype to trick the enemies! Hah.
Not really, from what i remember CCP is planning to give every T2 ship a unique hull (more or less changed T1 hull, example -> Golem)
BTW great survey  |
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Daichi Yamato
Xero Security and Technologies
1166
|
Posted - 2014.03.12 20:09:00 -
[21] - Quote
Asayanami Dei wrote:Quote: T1 hulls should allow full customization, T2 hulls should be partially customizable but have some/most of their hull standardized This is interesting because T2 ships with their designated bloodline colours is what makes them unique (apart from the stats) and easily recognizable. Preventing custom paint jobs on those hulls seems the right choice for that reason, on the other hand players being able to re-pain them would create some interesting gameplay - being able to disguise them as another hulltype to trick the enemies! Hah.
do u fly with ur overview minimized? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Shitty Shitty Pants
Pator Tech School Minmatar Republic
0
|
Posted - 2014.03.12 20:26:00 -
[22] - Quote
Nice work here. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1037
|
Posted - 2014.03.12 21:31:00 -
[23] - Quote
I might burn in hell for this, but here's what I came away from this thread with:
If components were required to customise or to build a customised ship, where should you be able to get them from? (You may choose multiple options or none) 0338 (02.8%) - Level 4 Mission Reward
What is your sex? 009(02.8%) - Female[/quote]
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Arthur Aihaken
Arsenite
3054
|
Posted - 2014.03.12 21:46:00 -
[24] - Quote
Asayanami Dei wrote:This is interesting because T2 ships with their designated bloodline colours is what makes them unique (apart from the stats) and easily recognizable. Preventing custom paint jobs on those hulls seems the right choice for that reason, on the other hand players being able to re-pain them would create some interesting gameplay - being able to disguise them as another hulltype to trick the enemies! Hah. Unique, perhaps. Some are just awful from an aesthetic standpoint, though. I am currently away, traveling through time and will be returning last week. |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
58
|
Posted - 2014.03.13 06:05:00 -
[25] - Quote
Reaver Glitterstim wrote:I might burn in hell for this, but here's what I came away from this thread with:
If components were required to customise or to build a customised ship, where should you be able to get them from? (You may choose multiple options or none) 0338 (02.8%) - Level 4 Mission Reward
What is your sex? 009(02.8%) - Female
Heh, nice catch :3 |

Aikar Nahrnid
Hedion University Amarr Empire
7
|
Posted - 2014.03.13 15:09:00 -
[26] - Quote
Nice work here. You have my feedback too. I hope CCP will not miss this survey results. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1039
|
Posted - 2014.03.13 17:55:00 -
[27] - Quote
Do want that pink Scorpion Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Xiaochuan Zhou
SKT Space Exploration Company Imperium Eden
5
|
Posted - 2014.03.14 15:19:00 -
[28] - Quote
Offer my version of Ship Customisation. Not very good in English. So not going to search for other threads started by devs on this theme.
Hull colos scheme, corp and alli logo should be installed in special slots (similar to rig slot). One for color scheme and 2 - for logos. In back story - this script may configured adaptive nano-paintwork. 
Corporate logo. Pilot can take a copy of the script to install the logo on the ship in a special tab in the corporation window. Payment in isk. So the same as it is now copied corporate bookmarks. If a special logo module is not installed, displays NPC manufacturer corporation logo. As is now. Or may be PC manufacturer if CCP like this.
Alliance logo. Pilot can take a copy of the script to install the logo on the ship in a special tab in the corporation window. Payment in isk. So the same as it is now copied corporate bookmarks. This feature may be restricted by alliance leadership in accordance with corporate roles.
Special color schemes and logos modules can not be sold on the market or transferred via contract. However, they can be sold via contract with the ship which installed and transfered by direct trade. When packing the ship - the module is lost (similar rig). Blueprint original and copies may be sold usual way.
Now go to hulls design.
The most profitable part of the project - a pseudo-unique designs created in a special editor. Payment in AUR. The cost is different, depending on the selected design elements and number of producing run in the resulting blueprint copy. Chance to loot instaled module in destroying ship - low.
The most popular method changing ship design - LP Store. Effective for isk withdraw from the economy. Low LP price, high isk price. BPC sold in most NPC corporations LP store. Assortment - 7 types of BPC for 7 ships size classes (from frigates to super capitals). One module for all ships within size class. Chance to loot = 0.
Unique alliance color schemes. Application is filed similar to the current alliance logo submission. Separately for each hull type. Paid a few PLEX. After passing moderation and add to the game, it becomes available to the same tab in the corporation window as the corporation and alliance logos. Alliance color schemes should be added to Alliance Logo Usage License. Pilot buys a blueprint copy by isk to the same tab of the corporation window as logos. Part of the value withdraw from the economy. Part of the value set and get the alliance. This feature may be restricted by alliance leadership in accordance with corporate roles. Greatest chance to loot instaled module in destroying ship. However, lower than normal modules chance of loot.
Really unique personal color scheme. Application is filed similar to the current alliance logo submission. Paid a lot of PLEX. After passing mild moderation and add to the game, pilot receives blueprint original. Chance to loot extra low. |

Aikar Nahrnid
Hedion University Amarr Empire
9
|
Posted - 2014.03.14 16:18:00 -
[29] - Quote
Xiaochuan Zhou wrote:Offer my version of Ship Customisation. Perfect version of customisation, I guess. But I think modules should be completely lost after ship destroying. No drop chance at all. |

T'amber Demaleon
Center for Advanced Studies Gallente Federation
67
|
Posted - 2014.03.14 23:08:00 -
[30] - Quote
Xiaochuan Zhou wrote:Offer my version of Ship Customisation.Not very good in English. So not going to search for other threads started by devs on this theme.
Ah yeah, not sure who told you that you were bad at english, but you speak/ write better than some native speakers I know.
:) Thanks for your input! |
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