
Shoogie
Serious Pixels
71
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Posted - 2014.03.15 20:52:00 -
[1] - Quote
Pages later, I cannot believe nobody answered this from post #25:
Scipio Artelius wrote:Pain Killer13 wrote: That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach. You can give me all the sad faces you like. That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do. I am even willing to put my money where my fingers type on this. I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week. So if you are happy to accept that, we can work on the details and run the test.
7 Days = 168 hours = 10080 minutes.
Imagine two brand new characters without remaps, so 20s in all attributes.
Character A follows ScipioGÇÖs advice and trains GÇ£relevant ship skillsGÇ¥ for 1 week at (20 + 20/2) = 30 SPs per minute At the end of the week he has 257040 SPs.
Character B follows Pain Killer13GÇÖs advice. He first trains Cybernetics 1. That is 750 SPs at 30 SPs per minute = 25 minutes. Then he plugs in a set of +3s and trains ship skills for the rest of the week. Now he trains at (23 + 23/2) = 34.5 SPs per minute for the remaining 10055 minutes in the week. At the end he has 750 cybernetics SPs and 346897 SPs in GÇ£relevant ship skillsGÇ¥.
So yes, everyone benefits from implants. Even newbies who are only training level 1, 2 and 3 skills.
HOWEVER, consider the opportunity cost of plugging in those implants.
A new pilot needs four implants to cover the 4 attributes you will be training. (That is, all except charisma.) Say a set of four +3 implants costs 30 million isk. (I am sorry. I have not looked at the market for +3 implants for a long time. I may be off.) Isk is difficult to come by for brand new characters. So, both of these characters must work for a couple days to gather 30 million isk.
Player A can spend his 30M isk fitting out 15 frigates, which he gets blown up in PVP. Flying around, shooting things, and explosions are fun. Additionally, Player A has gotten some valuable behind-the-keyboard skills flying ships, and may have made some friends among the people he was fighting.
Player B just spent his entire net worth on some implants which he stuck in his head. He has no more money with which to have fun. Additionally, he will be afraid that if he does get into PVP, he can lose his pod with his implants. Then he will be stuck training at the previous slow speed again until he can gather another 30 million isk!
SPs in EVE are not equivalent to XPs in other games you may have played. If you are obsessed with maximizing your SP gain, then you are likely to become a risk-averse carebear, who stays in high sec your entire life running missions and never getting into PVP. There is no maximum level you can reach and be at the end game. You will never catch up to the number of SPs of pilots who started years before you. People who are obsessed with the number of SPs their character has are very likely to burn out and quit the game before the people who are here for fun.
So what is the answer?
One of the cardinal rules of EVE is to never fly what you cannot afford to lose. That includes your implants.
Have fun in the game. When you can afford to lose implants in PVP, then you can buy them. If losing them would be too much of a financial burden to you, then you shouldnGÇÖt be using them yet.
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