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Cyberus
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Posted - 2006.04.26 17:12:00 -
[1]
I think it not realy bad idea to have those. Many ppl did spoke about it. i want to introduse my idea about those ships. ------ Mining director ship or mining carier (whatever). This ship is can be simple based at FRIGTHER HULL ( 4 difret races). not be ment to haul ore out belt but will have special function to make work easyer and more fun. The speciality of this ship will be in 3 needet things while doing mining operations in any place of eve universe. 1st speciality: --------------------- ship maintance bay for storage mining barges ( lets say max space to dock 10 large barges) -------------------- 2nd spiciality: --------------------- Fitting mining gang modules in 2 given high slots ( mining foreman link for drones and lasers/ice harvesters) -------------------- 3th speciality: -------------------- completely new module for single medium slot. Lets call this module LARGE ORE PRESS.
Think not need to explaine much what this last module ment for. Simple way to press mined ore before it can be hauled by industreal ships to station/pos. With introduction new skill for ( -15% capacity per skill lvl or meaby -10% or 12%) this module we get posebility to press ore is smaler pakeges. (example : lvl 1 -100 000m¦ -> 85000m¦ lvl 2 -100 000m¦ -> 70000m¦ lvl 3 -100 000m¦ -> 65000m¦ lvl 4 -100 000m¦ -> 40000m¦ lvl 5 -100 000m¦ -> 25000m¦ ) with -10% per lvl it will be 50 000m¦ max. with 12% -> it will be 40000m3 by lvl 5. After pressing ore can be simple picked up by hauler from cargo space in the CARIER. --------------------------------------------------------------------------------------------------------------------- P.S. The amounts of ore pressing and workspace (cargo hold ) to execute this operation i will leave to DEVS. Now bring yours idea's or vote about this ship. Meaby drones bay??? or something else?
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Cyberus
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Posted - 2006.04.26 20:00:00 -
[2]
yeah thats my point m8. This ship will only do give bonus with command modules, store ships (meaby) and very interesting specialization to PRESS ore to make a work of hauler a bit easyer!!
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Cyberus
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Posted - 2006.04.27 21:15:00 -
[3]
Originally by: Maya Rkell
Originally by: Mihail d'Amour Instead of a press, use a very inefficient on-board refinery.
3-4 bil ORE Mothership. Onboard refinary equal to a normal (not intensive) POS one, uses a jump drive, leadership bonus to mining, very few other capacities.
Devs will never add refinery to those ships ( if those evercomes) because the pos refinery just will be unusefull then. The ore press give more interesting function because it will spare hauling time and number of haulers but still will work at same way how it is now. Only in place of 50 runs in indu you will be do only about 20 ??? 25???
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Cyberus
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Posted - 2006.04.28 09:07:00 -
[4]
Originally by: Maya Rkell Not so. A POS with a normal refining array is cheaper. A POS with a intensive refining array is more efficient. What the ORE Mothership is...is mobile.
Tradeoffs. That sort of strategic tradeoff is GOOD :)
I think we can better leave that to devs.... refinery or ore press
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Cyberus
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Posted - 2006.04.28 14:53:00 -
[5]
Originally by: Ellaine TashMurkon Mining mothership uses fuel when jumping. Its pilot can dock in outpost or just logoff to ensure safety.
POS: -needs fuel all the time -has very low mobility -can be destroyed
Theese diffrences make refining POS useless after introducing mobile refinery ship. And for some corporations, refinery is the main reason to maintain a POS.
Making ship-built refinery module use lots of POS fuel when refining wuld partially balance this economically, but still not strategically.
By the way;
Can't You do mining ops with current carrier? 1.load a fleet of barges and BS escort. 2.jump, deploy mining op. 3.jump back to outpost/NPC station, load fleet of industrials with maximum extenders 4.jump to mining op, fill them with ore 5.jump to otpost/NPC station, unload, refine repeat 4-5 untill bored 6.load fleet of barges and escort. 7.jump to outpost/NPC station, put fleet to sleep.
Not agree with idea of jumpdrive modules at those ships. 1) Like i ssaid it will be based at frigther hull (they dont have jumpdrives) so it can easely use gates 2) This ship not must be limited to 0.4 systems and below, because many corporation and alainces still mine low garde minerals in Empire and that ship will be very good help to get mostly reqwared minerals like tritanium and pierite. 3) How many ppl do mine veldspar in 0.0???? Thas why those ships must be able to mine in high securety systems too.
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Cyberus
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Posted - 2006.05.09 17:33:00 -
[6]
Well there is only couple of things what i want to say. 1) Like i sayd this ship must be based at frigthers hull, so no jumpdrives 2) This command ship must be defenetly nota capital ship, there is simple no sence to make capital from it. 3) Meaby idea about cargo hold for store barges is not so good one. 4) There is something must be add to this ship to make those more interesting Thats why was idea abour ore press. If those only can fit gang modules and nothing more then you just simple can use BC for it. 5) Meaby some speciality to have big drone bay to fit mining drones in it. So now lets look again what kind of ship it must be. --NO capital --2 high slot to use 2 mining modules --1 med slot to get ore press to discrase hauling work --10-15 drones capability to launch meaby?? Many ppl already says we dont need better mining ships, because we already have.What we need is mining command ship what helps a) miners, b) haulers. Thats what we need.
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Cyberus
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Posted - 2006.05.09 23:11:00 -
[7]
Originally by: Maya Rkell Cyberus,
The only use for a ship without a jump drive is to the ISK farmers. Making it a jump drive ship drastically reduces its vulrability and makes it useless to the farmers.
It makes every sense to have a mining capital. Jump drive, toughness, cost, onboard refinery...
A capital. NO onboard mining, because of the blatent abuseability of this.
This ship would be of great help to all the serious mining corps without helping the farmers. Which are the two important points.
Maya go do some research about macro's. Read some forums and other things , what for bot;s they use and all. Macro mining is not so simple how you think about and here is some exemple's why they will dont use that ship. 1st To creete a bot for gang mining with more task's then simple mining or jet can mining what usely macro's use will be not so easy. 2nd thing is that mining gang modules is only intersting stuff when you have around 10 pilots in gang ( haulers not count). My question is did you ever seen 10 marcro's in belt? 3) Operating mining command ship will be completely something difrent then mining in barges thats what will make difficult to creete bot to function with other ships in belt, + there is much more things. Exemple: a)How those bot's will seperate normal ore from already pressed ore if both in same cargo bay of ship. b)The activation of press module will be manual by dragging unpressed ore in the module and activation, so next problem for those bot's. c) Barges will be linked to the cargo bay of command ship so they can drop ore from they bays in the cargo bay of command ship and the pilot of the commad ship will the stack ore manualy in his cargo. With other words there is to much things what can have a role to make those ships not interesting for macro's at all.
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