
Benglada
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Posted - 2006.04.28 00:31:00 -
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Originally by: Aloysius Knight Hi ladys and germs its me, you favorite "fixed the minmatar carrier" winner
im back to talk about capital ships in fleet combat
namely carriers, but this also covers motherships titans and to some extent dreads
now if i remember correctly, ovuer talked about carriers at the fanfest and some of the things they whould have "XL turrets and some leadership capabilitys"
and so carriers hit sisi, with much drooling done by your's truly but then i saw the minmater carrier and much *****ing was done....anyway's
carriers at this point in time are only good for sitting at a pos or SS assigning your fighters to someone else while you sit there and maybe rep people or help them swap fitings, thats about it
carriers, motherships, and titans ( You miss spelt titans twice wtf?) (lol yes even them) are to weak to be seen at the front line, many of you would go "yeah thats cos there X,Y,Z bah bah"
the main problem is how fleet fights happen, primary is called and is shot at by your fleet until he is either a)deader then disco or B) warps out
now due to the fact ive seen cows turn and move faster then your average cap ship brings most cap ships dying before being able to warp out or jump out
now i can bet theres many out there who will love to jump onto me and beat me over the head going "THIS IS HOW YOU USE A CAP SHIP NOOB, YOUR TOO NOOBIE TO KNOW HOW TO FLY IT! YARRR"
or something along those lines
i feel that cap ships are flawed in there design, mainly that they are too weak, in regards to there total amount of HP and how much they can rep
why can't other cap ships besides dreads use the seige mod? i fail to see why they made it so
using a seige mod in a fleet is puting your balls to the wall, ether your fleet wins and holds the area or you are uterly crush and YAAARRBBQ'ed
Boonaki quote.. "Chimera can get really high resists with officer mods (it's a carrier, we can take officer mods into account) Your looking at 80-90% resists on all resists, add in 1 capital shield booster and one gist x type amp and it can tank just under a 1000 DPS for 6-8 minutes, with lower resists and a 640 DPS tank it can tank forever (not counting getting nosed or using nos)
An 800 tech 2 tempest with 2 siege launcher would do 125-150 DPS to a well setup carrier, a tech 2 raven with rage torps does a 180-200 DPS on it.
8 tempests or so to break the tank of a well fit carrier, or 5 rage torpedo ravens. Takes about 4 minutes to kill the carrier.
50 ships shooting it takes 24 seconds.
1 cap shield xtender reps pretty close to what 1 battleship does in damage, so it would take 10 carriers with 5 remote shield xtenders to keep that one carrier getting killed.
In conclusion, carriers have many roles, however none of these roles involve being in the line of fire in large fleet fights.
(there are some other tactics that might keep carriers alive in large fleet warefare, but most aren't practicle due to the unpredictability of lag) "
while most of his post i agree with, this part i wish was true "involve being in the line of fire in large fleet fights."
im sure many would love to see large fleet fights with dreads and carriers in the mix too
dreads can, but need seige mod to be able to do so (to my knowlage) but the carriers would be almost instapoped
will there ever be a "seige" mod for other cap ships, or will they before ever be doomed to sit at POS and SS?
and will the carriers be only arrays or will they have the option for XL turrets?
and surely the titans miss spelled 3 times wtf? can't stay as they are, 3 dreads in seige mod and well there goes 100bil odd isk
im more then happy for people to post "constructive counterposts" or ideas, trolls are not welcome
Fixed for spelling, Learn to. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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