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SonOTassadar
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Posted - 2006.04.27 22:28:00 -
[1]
I'm looking to buy a Ferox here soon now that I have the skills for one. My next big problem is being able to outfit it -- after all the ship is only as good as the modules you put on it. I'm going to be using it primarily for level 3 missions. Now, my main question is, since it gives a bonus to Medium Hybrid Turrets, would it be better to put on Dual 150mm turrets or Single 250mm turrets? ___________________________ |

Kaylana Syi
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Posted - 2006.04.27 22:35:00 -
[2]
For lvl 3 missions your best bet is to use Heavy Missiles as your Primary weapon.
My lvl 3 mission setup :
5 Heavy Launchers as good as you can afford, 1 Medium NOS, 1 Tractor Beam
Large Shield Booster II, Shield boost amp, 2 Invuln Fields, 1 Large Shield extender
3 PDUs, 1 Ballistic control
5 light drones
Originally by: "Oveur" I don't react to threats any better than you do
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Zaphroid Eulthran
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Posted - 2006.04.27 23:40:00 -
[3]
Edited by: Zaphroid Eulthran on 27/04/2006 23:41:05 Almost the same as mine, except i have a passive tank to your active;
hi's 5 heavy launchers, 1 med nos, 1 tractor
mid's 3 T2 large extenders(t1 is fine as well), two hardeners
Lo's 2 Power diags, 2 Ballistic controls
5 light drones
Rails are good'n all but a passive (turn it on and forget it) tank and missiles are "easy mode" for lvl3's
Quote: after all the ship is only as good as the modules you put on it
a more acurate version is
Quote: "the ship is only as good as the modules you put on it and the skill of the pilot in control"
you need decent engineering skills to complete all the lvl3's, im afraid "battle cruiser lvl 1" just wont hack it
Warning, sig starts here,
Imperial Visions, Now 544211 seconds since our last fatality |

Cade Morrigan
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Posted - 2006.04.28 01:31:00 -
[4]
Dump the Nos if you're passive tanking, there's 0 reason to mount Nos in that case. I'd also dump the tractor beam and pick up the cans with another ship after the mission. Why? because in those two high slots you can mount some guns and clear the rats faster.
Make sure you take battlecruiser skill to 3 before you start doing the harder L3 missions.
-= Save the Gila! Fix its grid and cpu! =-
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Ricky Baby
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Posted - 2006.04.28 02:40:00 -
[5]
why do people assume ferox = missiles, the Pg/bonuses all fit to rails it is a nice ship with guns - more DPS and just as good range
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Eternal Fury
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Posted - 2006.04.28 03:26:00 -
[6]
I went through ALL my lvl 3 missions with a very simple layout.
Heavy missles in the top, with 2 Tractors(I hate downtime) All large shield extenders in the mids, and I think BCU's in the lows.
This thing sheild tanks EXTREAMLY well. if you can use TII extenders, even better.
the sheild regen on this should take everything a lvl 3 will throw at you. Now you may have to warp out once on some missions, as you DO slowly loose your sheild on a few.. but it was no sweat. And this is a setup almost anyone can use...
Winning is the name of the game. You want Fair? Go play Chess |

Waenn Ironstaff
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Posted - 2006.04.28 03:43:00 -
[7]
Been wondering that as well?
Why do people use missiles over rails on the Ferox? With the bonus geared towards hybrid, why not take advantage of it?
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Dnol Arendale
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Posted - 2006.04.28 03:50:00 -
[8]
Because missiles are fire and forget, no real need to focus. Plus, the Ferox has 5 slots for them, and then you can fill all the other slots with sheild tanks and the like.
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Fyreranger
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Posted - 2006.04.28 03:54:00 -
[9]
Originally by: Waenn Ironstaff Been wondering that as well?
Why do people use missiles over rails on the Ferox? With the bonus geared towards hybrid, why not take advantage of it?
Off all the people that do level 3 missions in a ferox, what percentage of them do you think have the rail skills to to use rails instead of missiles.
I would think a good portion of the people asking questions about using a ferox as a passive tank, are new to the game. The people who have the skills to use rails instead of missiles already have enough experience in this game, that they do not need advice on how to set up a ferox
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Hydrian Alante
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Posted - 2006.04.28 04:38:00 -
[10]
Edited by: Hydrian Alante on 28/04/2006 04:41:07
Originally by: Waenn Ironstaff Been wondering that as well?
Why do people use missiles over rails on the Ferox? With the bonus geared towards hybrid, why not take advantage of it?
Because most people are Caldari. And all these Caldari Players have Millions of Skillpoints in Missiles and almost nothing in Gunnery.
So these people havenŠt even tried a Rail Setup on a Ferox.
I tried both and I prefer and active tanked Rail-Ferox. Does easily every lvl III. And does clearly more Damage than a Missile Ferox.
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Kaylon Syi
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Posted - 2006.04.28 07:47:00 -
[11]
Originally by: Ricky Baby why do people assume ferox = missiles, the Pg/bonuses all fit to rails it is a nice ship with guns - more DPS and just as good range
Because rails on low skills really suck. Missiles on low skills do not suck. No cap weapons on low skills and an active shield tank rocks. Cap using guns on low skills and shield tanking does suck.
And for a passive tank you go for something that will give you basically a free tech 2 Large Shield booster running non stop with overal good resistances at lvl 4 BC... and remember the better mods like Dread Guristas and Tech 2 the better.
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 100 | 38] XR-3200 Heavy Missile Bay > [ 175 | 21] E50 Prototype Energy Vampire > [ ? | ?] Tractor Beam
MED-SLOTS : ~~~~~~~~~~~ > [ 135 | 34] Large F-S9 Regolith Shield Induction > [ 135 | 34] Large F-S9 Regolith Shield Induction > [ 135 | 34] Large F-S9 Regolith Shield Induction > [ 0 | 44] Invulnerability Field II > [ 0 | 32] 'Anointed' I EM Ward Reinforcement
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 0] Type-D Power Core Modification: Shield Power Relay > [ 0 | 0] Type-D Power Core Modification: Shield Power Relay > [ 0 | 17] Power Diagnostic System II > [ 0 | 17] Power Diagnostic System II
----- If I was you... I'd run. |

Cade Morrigan
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Posted - 2006.04.28 14:29:00 -
[12]
Originally by: Hydrian Alante Because most people are Caldari. And all these Caldari Players have Millions of Skillpoints in Missiles and almost nothing in Gunnery.
So these people havenŠt even tried a Rail Setup on a Ferox.
I tried both and I prefer and active tanked Rail-Ferox. Does easily every lvl III. And does clearly more Damage than a Missile Ferox.
My Gunnery = 1.7 mil skill points. My Missiles = 700k skill points.
Railox with 250mm prototype gauss firing Antimatter backed up by a pair of Magnetic Stabilizers gets 142dps according to QuickFit. Many builds use a Nos and Tractor for the other two slots, but even tossing in a pair of assault launchers I get just 164dps.
Missile build with 5x Heavy launchers and a pair of 250mm rails and packing a pair of Ballistc Controls puts out 144 dps for me. The difference in DPS is marginal at best, and I have -more than double- the skill points in gunnery that i have in missiles. Toss in the fact that those missiles are easily killing frigs/intys/drones that are orbiting fast and tight, and I don't think anyone can make a very solid case for rails being better than missiles for running L3 missions in a Ferox.
I have no experience with Tech 2 missile or medium rail ammo so I can't speak for tech 2 weapons on a ferox, but, the people asking these setup questions don't use tech 2 weapons either.
-= Save the Gila! Fix its grid and cpu! =-
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Artemis Dark
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Posted - 2006.04.28 15:32:00 -
[13]
I use Tech 2 launchers, BCS and SHield Extenders, and it rocks hardcore 
With Heavy Launcher IIs, my RoF is under 7.5 seconds and I have over 14500 shields. Portal to war 2 does not even come close to getting my shield down, even with accidentally aggroing a second wave of ships with drones.
Mind you, I have relatively high missile skills now - almost all of the support skills are a 4 and I have Heavy Missile Spec 3 and mount 2 BCS 2s.
Anyway, it has chewed up and spat out everything any level 3 mission has thrown at me, and is the designated tank when we do level 4s as a group - the BS pilots love me because they get to do all the damage while I just sit there and absorb hits (and kill all the frigates of course)
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Dredarr
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Posted - 2006.04.28 15:47:00 -
[14]
I run level 3 missions in my Ferox with the following: 4x Assault Launchers, 3x 250mm Rails.
I use named version of each, but this gives me a good combination of ranges between the two. My missile skills are OK but my rails are low in comparison. I use thorium charges for the combination of damage and range with low cap use.
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Ter'duk Tarr
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Posted - 2006.04.28 15:50:00 -
[15]
^^ nub
Anyway, the bonus to range isn't that big of a deal for the rails. It's not like ur giving up a damage bonus to fit the missles. I prefer missles on the ferox cause they are a sure thing. Rails don't always hit. Just my thoughts.
---------------------------------------------------- I'm uber.......thanks for asking. |

Dredarr
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Posted - 2006.04.28 15:54:00 -
[16]
Yup, I'm a n00b. I do level3 missions OK though.
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Brem Watson
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Posted - 2006.04.28 15:59:00 -
[17]
Originally by: Cade Morrigan Dump the Nos if you're passive tanking, there's 0 reason to mount Nos in that case. I'd also dump the tractor beam and pick up the cans with another ship after the mission. Why? because in those two high slots you can mount some guns and clear the rats faster.
Make sure you take battlecruiser skill to 3 before you start doing the harder L3 missions.
.......I'd like to add to this,
Train up Missle Bombardment and Rapid Launch skills also. You will need it for those ships that like to stay 35km away while you missiles just fall short of hitting them. Very aggrivating......
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