
Perle13
The 20th Legion Mildly Sober
0
|
Posted - 2014.03.22 20:34:00 -
[1] - Quote
-to focus very narrowly on the subject -
The Clone vat bay does need a rework, not being able to store implanted clones is a hindrance. Speed, movement, cycle times all work into this .. simply put, it should be easier to use with less penalties. I like the idea of clone jumping from a station into the "Rorq Clone" .... going on a mining op .... dock the clone in the Rorq and clone jump back to the original station with no JC timer penalty . The caveat would be that a "Rorq Clone" can only fly exumers and indy ships / can not pass through jump gates, self destruct = 24 hr JC timer ....Just an idea, certainly flawed....to OP ?
The passive/active mining boosts are balanced-ish. An undeployed Rorq should not out boost an Orca.
The latest Devblog addresses many of issues with the UI, prints and compression, and mining / refine yeilds. ( i would like to be able to compress PI materials as well )
The ORE bays on the Rorq and Orca need to be "fleeted" like the Fleet Hangar / Ship Maintenance bay ... PLEASE ! The Rorq needs the Fleet hangar expanded to at least 50,000 m3 , a larger Ore bay on both ships would be useful. The Ore bay should allow refined ice / ore / gas products, any PI product, moon products, ...etc.
We know that currently there are many ways the Rorq and Orca are used other than for mining etc.
To quote Tarsas Phage ' Now, I too want to see the Rorq's role be less-confined to that of a POS queen. Today's reprocessing change devblog gives it a good shot in the arm, but still doesn't entice its exiting from a POS forcefield as a normal course of operation. Without tangible combat support, perhaps it shouldn't. "
I agree..... get the Rorq out of the POS and into space.
Maybe the indy core and mining links need to be unusable inside the POS ( like all the others are) Perhaps a game mechanic that would allow the use of a deployed Rorq in the ore site, but with an ability for an attentive mining director to warp away . Maybe a 1 min cycle timer on the IndyCore and a short ship animation would make scouts and defense fleets more useful. As it is now....the Rorq is safe in the POS, and I only have worry about warping out the Hulks.
IMHO...I think the Orca could use one more of each slot, The Rorq's slot layout is fine, maybe trade a low for mid. But the Rorq should not have the combat strength / force projection that Carriers have, but to bolster its defensive capabilities would be appreciated .
The use of the Triage module by the Rorq to allow for repping stations or Sov structures, or POS's. But the use of remote rep combat Rorq's is not my intent .
Looking forward the upcoming Industrial changes and the summer expansion. |