Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gruth McGranger
Stay Frosty.
1
|
Posted - 2014.03.21 20:53:00 -
[31] - Quote
Cydelle Abraham wrote:I'm mostly flying around in Logistics ships and I think it's boring when there are blue/green/yellow beams coming out of your ship and not from an actual model that is visible on your hull. I would like CCP to add ingame models for mods like Remote Armor Repair, Remote Shield Transport or Remote Cap Transfer. I'm not sure but I think the Tractor Beam doesn't have a model either. I can't think of any downside to this proposal except for the fact that dhe Art department would have some extra work to do.  What are your opinions? PS: sorry for the crappy english
I would love to see models for utility highs, especially logi/nos/probe stuff.. maybe even a cloaking device. We don't know what the art dept. is up to @ CCP, but lets hope they are working on this stuff. Or at least working on updating some of the old hull models.. The Burst and Bantam and Griffin could use some love lol.
Mazzara wrote:+1 I think all modules, should show on your ship. Armor plating, shield extenders, all could have awesome graphics
This would be cool, but would be a pain to implement. It would be awesome to get models for ewar modules too, unlikely to see anytime soon though, they would have to remodel every ship for midslot hardpoints to show up, on top of creating the models for the modules.
As for the passive defensive modules, Shield extenders would probably be the easiest to visually represent, but I can't think of an easy universal way to make armor plating show up on every ship without looking awkward and making content for each hull individually.
|

Tarn Kugisa
Imperial Guardians Spaceship Samurai
553
|
Posted - 2014.03.22 01:08:00 -
[32] - Quote
I feel this has been suggested many times still, enjoy the free bump and +1 Be polite. Be efficient. Have a plan to troll everyone you meet --áKuroVolt |

Xe'Cara'eos
A Big Enough Lever
106
|
Posted - 2014.03.22 09:51:00 -
[33] - Quote
I'd personally like to see models for all remote effect modules (a module that either has an effect on anything outside the ship fitted or its drones): guns and launchers (done) DD (dunno if they've been done or not....) smart bombs probe launchers, (inc diction probe launcher) diction sphere generator RR, Xfers, Ewar, points/tackle, E-support (rSeBo, rTC, rECCM) salver (done) relic and data analyzers ship, cargo, survey scanners warfare/mining links cyno (and covert) bridge (and covert)
NOT cloak AB/MWD self reps (though I like the looks when these are activated) drone upgrades target spectrum breaker (technically, it's a self-affecting module)
For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
27
|
Posted - 2014.03.24 12:12:00 -
[34] - Quote
Tarn Kugisa wrote:I feel this has been suggested many times still, enjoy the free bump and +1
True, this has been suggested several times but the threads all died out...
I want to try to bring this idea to more people by keeping this thread alive... |

Bagrat Skalski
Poseidaon
1175
|
Posted - 2014.03.24 12:35:00 -
[35] - Quote
Completely doable, but i would like to see even mid slots represented graphically on the ship, especially target painter. Edit signature? What's the point? |

Rick Kuhnert
Breaking.Bad SpaceMonkey's Alliance
0
|
Posted - 2014.03.24 13:42:00 -
[36] - Quote
It would be nice if Cynogernerator get Model  |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
30
|
Posted - 2014.03.25 10:36:00 -
[37] - Quote
btw my thoughts on visible mid- or lowslots: I don't think they should be visible... (unless there is a graphical hardpoint left) It would be a huge task to create a visible recreation of every module and would probably screw up many aesthetics.
Things like ewar modules or remote hull repairer (why are they midslot anyway?) should be visible, i guess, but that is certainly far more in the future... |

Flaming Forum Spammer
Imperial Academy Amarr Empire
5
|
Posted - 2014.03.25 14:27:00 -
[38] - Quote
nos, neut, energy xfer, remote reppers, shield xfer for starters.
launch points for drones... might be too much
|

Justin Cody
AQUILA INC Verge of Collapse
137
|
Posted - 2014.03.25 15:20:00 -
[39] - Quote
Cydelle Abraham wrote:I'm mostly flying around in Logistics ships and I think it's boring when there are blue/green/yellow beams coming out of your ship and not from an actual model that is visible on your hull. I would like CCP to add ingame models for mods like Remote Armor Repair, Remote Shield Transport or Remote Cap Transfer. I'm not sure but I think the Tractor Beam doesn't have a model either. I can't think of any downside to this proposal except for the fact that dhe Art department would have some extra work to do.  What are your opinions? PS: sorry for the crappy english
Agreed... plus neuts and nos should have distinct hard point animated turrets as well as an effects update. |

Vesan Terakol
Sad Face Enterprises
53
|
Posted - 2014.03.25 15:39:00 -
[40] - Quote
I've imagined the warp disruption field of the Heavy Interdict or as a spherical array of hexagonal dishes when unscripted. When the focused disruption script is added, all the dishes align in a phased array. https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
|

Rowells
Unknown Soldiers Fidelas Constans
346
|
Posted - 2014.03.25 16:54:00 -
[41] - Quote
But i thought you guys liked casting space spells from your ship? You guys are no fun |

M'ahal D'ownrinium
Arcanum Industry Disturbed Acquaintance
1
|
Posted - 2014.03.25 20:18:00 -
[42] - Quote
+1 any high slot should have a slot model. i sure would love to see a rack of nos/neuts on my gueddon i cant wait to see all my reps align on that friendly battleship I JUST WANT IT SO BAD :D |

Cathy Mikakka
Schroedingers Fluffy Kitty Asylum Ravens Misfits
4
|
Posted - 2014.03.25 20:47:00 -
[43] - Quote
Seriously CCP why isn't this in?! |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
33
|
Posted - 2014.03.26 09:12:00 -
[44] - Quote
M'ahal D'ownrinium wrote:+1 any high slot should have a slot model. i sure would love to see a rack of nos/neuts on my gueddon i cant wait to see all my reps align on that friendly battleship I JUST WANT IT SO BAD :D
Exactly! I want to see my remote modules rotate while I keep targeting new ships to repair/neut/cap up. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
126
|
Posted - 2014.03.26 12:29:00 -
[45] - Quote
Supported! I always though all active highslots should have their own model.
In fact... I think there are prototype models within the game assets, which can be accessed with TriExporter. Might this mean CCP is already thinking on that line?
(check the archive routes! Sorry about the quality of some of the screenies) Amarr: 1, 2 Caldari: 1, 2 Minmatar: 1, 2 Sorry, no Gallente...
I really hope so :) |

Inspiration
130
|
Posted - 2014.03.26 14:12:00 -
[46] - Quote
+1 I hate arguing with static minds that relate everything relative to the status-quo. By definition these minds oppose logic, reason, posses a narrow view and object against solutions for issues that have half an existing workaround. Left up to them, nothing would ever progress!
|

Antillie Sa'Kan
Forging Industries Silent Infinity
366
|
Posted - 2014.03.26 14:48:00 -
[47] - Quote
+1 |

Xe'Cara'eos
A Big Enough Lever
108
|
Posted - 2014.03.26 21:08:00 -
[48] - Quote
Vesan Terakol wrote:I've imagined the warp disruption field of the Heavy Interdict or as a spherical array of hexagonal dishes when unscripted. When the focused disruption script is added, all the dishes align in a phased array.
oooooh - I like it! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
36
|
Posted - 2014.03.27 15:12:00 -
[49] - Quote
Please keep showing your support guys :) |

Rayzilla Zaraki
Tandokuno
193
|
Posted - 2014.03.27 15:46:00 -
[50] - Quote
I like it.
Very minor change, but I thi k it adds to the game.
+1 Gate campers are just Carebears with anger issues. |
|

Xe'Cara'eos
A Big Enough Lever
109
|
Posted - 2014.03.27 16:25:00 -
[51] - Quote
I think we all acknowledge that it will take time - but even if it's just a couple of modules a release - say all the armour reppers for summer, all the shield reps for christmas, etc, that'd be LOVELY For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
36
|
Posted - 2014.03.28 07:59:00 -
[52] - Quote
Xe'Cara'eos wrote:I think we all acknowledge that it will take time - but even if it's just a couple of modules a release - say all the armour reppers for summer, all the shield reps for christmas, etc, that'd be LOVELY
I don't expect it all to be done in one swoop either, but I want to show CCP that this is something a good part of their playerbase wants to see. |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
36
|
Posted - 2014.03.31 13:52:00 -
[53] - Quote
Back to the first page... |

Cydelle Abraham
Aurora Armaments Gentlemen's Agreement
37
|
Posted - 2014.04.07 09:36:00 -
[54] - Quote
I dont want to see this thread vanish in the forum depths... |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |