
FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.01.09 19:16:00 -
[1]
I'm probably going to duplicate what people have said, but here goes... oh, and this might be a necro.
I think any system needs to be both balanced and flexible. As people have pointed out, if you can 'pilot' a large tower and point all 8 Large Arties at a Dread and make them go boom one by one, then that is overpowered; but equally there is a post saying that you can still tank such a setup. Also we still need to think about the little guy, a small corp should have a realistic chance of taking out another small corp's POS. As BoB have pointed out, it wouldn't take long to train up a dedicated POS officer alt to maintain each system held; so I feel that 'piloting' POS' should go out of the window. However, I am all for making weapons more intelligent. I guess CCP will have to let us know how viable it is.
Some cool suggestions I have seen here and in other threads though:
XL Towers. We're getting to the point now where people are sticking billions of ISK worth of BPO's into POS labs; so we need to have the opportunity of sticking billions of ISK worth of defences there too.
Fighter Hangars. Computer controlled fighters would be good, stoping people warping to a safespot. And I can instantly see people abusing this - warp in a ship to aggro the fighters, then have the fighters persue you to a force ready to take them all out. So some sort of configuration would be needed ("do/do not persue"). I also think a Small/Medium Hangar, with 'number of fighters to have launched' acting as a modifier on CPU. So you can configure your medium hangar to only keep 2-3 fighters in the air at any time (of it's stock of 20), and it uses less CPU than if you want 4-6 fighters in the air at once.
CPU/PG Upgrades. Why not?
Fuel Tanks. Again, why not?
POS Shield Extenders, I know we have shield hardeners, but for the ultimate in shielding...
Heat Sinks, etc. Even if they only affect weapons within 250m/500m.
T2 Equipment. I guess it only really applies to EW, shields, and weapons; but still it's a nice concept. As any T2 equipment really, slightly increased PG/CPU usage in return for a greater effect.
Fire Control Groups and customisation. I am aware that guns cycle every 30-45 seconds, but manually being able to modify this would be good. Having the options of [30s], [60s], [90s], [120s], [150s], [180s], [until target is no longer present]; would be fantastic. Especially as it gives the element of tactics; if you configure your gun to focus fire for 180s, then it becomes useless for 170s if it destroys its target in the first volley. Also configuring certain target priorities. Such as [fire on closest target], or [target priority frigates/cruisers/battleships/... (sortable list)], etc. For EW, [until target is no longer present] would be excellent for Warp Srambling arrays. Still a system that won't make a 'human' decision, but one that can be customised in order to keep the POS alive a little longer.
Logistics Fields. Being able to mass shield/armour/cap repair ships in range or inside the bubble. Prone to abuse, so it'd need to be pre-nerfed/balanced. Off the top of my head; the POS could boost the equivalent of 10 Small Shield Boosters, but that would be divisible by the total number of ships within the effect (1 ship = 20x, 10 ships = 1x, 20 ships = 0.5x); or a percentage rather than absolute boost.
Cyno Field Generator. Permanent field generator.
Hmpf, brain empty of ideas now.
What I do the rest of the time - Vote for a Jita bypass! |