
Tivorian
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Posted - 2006.07.03 17:31:00 -
[1]
Hello Everyone, I must be honest before I start I have not had the chance to read all 6-7 pages of replies etc. But I have read the first 3 and skimmed the rest. That being said there are numerous ideas that have been brought to the table. Everything from controlling guns to benefits from holding sovereign power. I do agree with the fact that not one person should be able to take out a fleet of dreads and support fleet just by virtue of that person being there but something has to be done to give POS more defense options. For me i think salek original post comes closest in offering some benefit from being the defender but still is not such a big benefit that it turns the tables. *part of Salek's post Maybe add a new tab to the management interface for "Gun Control"
Under this tab you could have a few options like:
Fire linked - this setting if checked cause all weapons of the same size to fire on the same target. the groups are: larger turret, medium turrets, small turrets, and e-war modules. The missile batteries would be split up so that light and heavy missiles are grouped with small turrets, cruise missile and torpedos are grouped with medium turrets, and citadel torpedos are grouped with large turrets. Actual targeting is still random, but all weapons of the same group will fire at the same target each cycle.
Fire Optimal - a check box that gives turrets and missile batteries parameters on desired targets. in this, small turrets, light missile batteries and heavy missile batteries would desire to attack anything cruiser sized or smaller. Medium turrets, cruise missile batteries, and torpedo batteries would favor battlecruiser and battleship sized targets. Large turrets and citadel torpedo batteries would favor target larger than battleships (ie capital ships). E-war would still be entirely random. If the optimal target is not available it will go after the closest target to that optimal class (ie small guns will go after BC and BS before dreads).
*Special note* - maybe making it so you can only select one of the two options above is desireable. Either the guns go after optimal targets, or all the weapons of a particular size go after the same target (not necessarily optimal target).
Cycle control - a slider bar that allows the owner to control the cycle time of the targets. defualt should be the current 30 seconds and this is the low end of the bar. high end of the bar be something like 60 seconds.
As like any other option these options could be linked to what skills the person has and what lvl of skills. This tied in with the coming POS to POS jump gates should at least make the defense of a POS seem reasonable. I know dreads were made to take down POSes but for you dread pilots out there think about it. If the guns still cycle throught targets and all but the large guns can effect a well piloted dread then you have nothing to worry about if a proper engagement tactic is developed. For eg. 3 dreads jump into system x with m number of support in fleet. it still will take defender steve and his support fleet at least one dread and the POS to take out attacking force. all these suggested options do is give the defender a littl more options on how the tower behaves. no increase firepower. no increase to shields etc just more functionality.
PS Also in the future it would be nice if CCP could look into making som of the trade goods in game to actually be used by players in POS etc. eg. putting marines in POS 'Living area' (another area seperate from resources but treated like a fuel) give some advantage but means you now need to acquire food, drinks, medicince, etc to support the marines.
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