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Thread Statistics | Show CCP posts - 3 post(s) |

voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.09 10:48:00 -
[1]
Originally by: Drazhar Kain Anyway, POS's are not made to kill dreads, dreads are made to kill POS's. Think about it: why should a 500 mil setup that can be used to refine, produce, moon mine, re-equip ships etc. be able to take down a 2 bil ship designed specifically to kill the said 500 mil setup?
I think one of the problems is that you can't send 2 billon (if you want to )or more on your pos defence.
Originally by: Drazhar Kain This is like complaining that your covetor can't kill inties very well.
True but one can buy a ship thats wipes the flour with inties it would be nice to do the same with pos.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.11 23:49:00 -
[2]
Originally by: Yoran Gerel
Why not have the shield HP's removed untill a tower is online - this way people putting up a POS would need to actually BE THERE. And not just send in a few haulers who sits safespotted untill the tower is online, while a few 100 guys on the other team cant do anyting about it.
The problem is this would F**k over small to medium corps setup up pos all over low sec empire.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.12 00:13:00 -
[3]
Their need to be alliance pos's and corp pos's and they need differnt rules. A lot of the problems come from the fact ccp wants pos to ward of small threads and not be to much of a pain for the average corp to use. But when it come to sovereignty for alliances their a differnt dynamic and alot of the problems that people have talk about on this thread and other come from this.
eve news A new sovereignty structure that works differntly to a pos . NO mining NO refining No building ect. Does have ship fiting and storage does have a huge arsnal and is used for sovereignty of systems and thus gives the fuel bonus to pos.
just an idea.
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.13 11:11:00 -
[4]
Originally by: Lor LokStar
Perhaps to make some of you happy the guns could get a 1.25 rof increase when the module is present, although its not truly necessary as lag+pos+defending TII BS fleet will always get a few dread kills(and losses).
Lor LokStar Daikoku Trade Syndicate
Their needs to be a way to break the battle in small ingagments
say you have a structure call a starfort (that controls soverenty ) it has 3 to 4 smaller structure that have to be attack at the same time thus spliting the attacking and defending force in to 3 or 4 groups each of the small structures are in a differnt grid so as to lessen lag.
just a idea
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voidvim
Minmatar Genco Interstellar Alcohol Conglomerate
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Posted - 2006.08.13 11:11:00 -
[5]
Originally by: Lor LokStar
Perhaps to make some of you happy the guns could get a 1.25 rof increase when the module is present, although its not truly necessary as lag+pos+defending TII BS fleet will always get a few dread kills(and losses).
Lor LokStar Daikoku Trade Syndicate
Their needs to be a way to break the battle in small ingagments
say you have a structure call a starfort (that controls soverenty ) it has 3 to 4 smaller structure that have to be attack at the same time thus spliting the attacking and defending force in to 3 or 4 groups each of the small structures are in a differnt grid so as to lessen lag.
just a idea
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