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Humang
Sefem Velox Swift Angels Alliance
46
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Posted - 2014.03.18 12:44:00 -
[31] - Quote
Derath Ellecon wrote:Tell you what. Here's and alternative which can help without taking it too far. For one I highly doubt CCP would ever implement anything that stops concord intervention short of the current mechanics (wardecs, duels etc).
for HS connected wormholes, when you jump through, you land say 30km from the hole. That way at least if you can catch the people jumping in, all you gotta do is be able to web them down before they can burn back 30km and you are good. Wouldn't that make catching anything with a cov-ops cloak all the more difficult? Witty Comment Here |

mechform
Obstergo Red Coat Conspiracy
12
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Posted - 2014.03.18 12:49:00 -
[32] - Quote
For some well thought out reason, hs wh's have to kick you out farther than any other system transition in the game. Black Power - Brotha's in space unite! |

BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
37
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Posted - 2014.03.18 12:56:00 -
[33] - Quote
I think there's too many timers in the top left as is tbh, I don't really want to see another one. If you really want this, throw a limited engagement timer on like shooting someone in LS gives you. Saves extra work and extra UI elements as the system is already there. After all, they can't be seen by Concord for everyone, not just you hunting them from WH space. Let everyone take a shot.
Also isn't this just going to push the session change games off the WH to the station? It's not going to take long for people to learn to run/cloak straight away. Anyone who's been in W-Space a little bit does that now. They're just going to start doing that upon returning to HS.
I do agree that HS WH games are annoying though :/
And while we're on it and the other thread is up, a change to the recalibration timer to be something dynamic based off the ship rather than a constant for all would be nice. Personally I'd like to see it be Sensor Strength, higher the faster you can return. It'd give a reason for ECCM modules to be used outside making falcon pilots cry.
And pro tip from someone who works in the games industry, no one reads things like pop ups, ever. Period. If people did you wouldn't be getting the modern tutorial style, you'd be getting a popup with everything on how to control the game. |

Jessica Duranin
Science and Trade Institute Caldari State
12
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Posted - 2014.03.18 13:21:00 -
[34] - Quote
Yay, more timers! ...  Consider the area around a high sec hole to be part of highsec and just ignore them like you would ignore any other ship in highsec. They only sit there because people are stupid enough to give them fights. |

Jay Joringer
Serene Vendetta
368
|
Posted - 2014.03.18 13:35:00 -
[35] - Quote
Rek Seven wrote:No thanks. Wormhole space doesn't need anymore timers and it's good that the current timers are relatively simple to understand.
If you don't want some to exploit fighting on a highsec wormhole, either don't fight them or bait them off it. There are much interesting things CCP could be spending their time on.
^This.
If you can't work with the current mechanics, adjust yourselves to the system instead of adjusting the system to yourself. Always bet on stupid
http://smug-bastard.blogspot.co.uk
|

mechform
Obstergo Red Coat Conspiracy
13
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Posted - 2014.03.18 13:49:00 -
[36] - Quote
This is true, if its not broken why fix it. am i right?
This is not a big issue, its just really more of a discussion. It seems to me that every action in-game has a consequence.
If I engage someone in Null sec, i can't jump a gate or dock for 60 seconds.
If i engage someone in HS, i get concorded and will loose my ship.
If I engage someone in HS that i am at war with, i can't jump a gate or dock for 60 seconds.
If i engage someone on a wh and jump through I have a chance to get tackled on the other side.
If i engage someone on a wh then jump into hs, there is no consequence.
There are other scenarios we can discuss, but they all wind up with a player either being committed to the fight, or at least a chance to be committed.
If the mechanic of jumping into hs to get away is/was done on purpose, then it should stay and we can continue ignoring it. If its just an oversight by a programmer, developer, game lead. Then it should be changed in order to be aligned with the rest of the mechanics surrounding in-game consequences. Black Power - Brotha's in space unite! |

Krackie
Segmentum Solar
0
|
Posted - 2014.03.18 14:02:00 -
[37] - Quote
I quite like the idea but maybe have it so you have to engage within maybe 30 seconds to activate the extended timer etc. Allowing anyone who gets away from the hole pretty much safety. (at the risk of making things even more complex) |

Rek Seven
Probe Patrol Awakened.
1428
|
Posted - 2014.03.18 14:06:00 -
[38] - Quote
But not having to deal with those aggression mechanics is one of the things i love about wormhole space. Don't you feel the same?
You have plenty of options to fight on HS wormholes including baiting people off the wormhole, using an alpha fleet to kill hostiles before they jump, closing the wormhole on them, bump them or simply ignore them. .
A better request would be a tractor beam that pulls ships towards it. ... But Jack Mitton would have a stroke if he saw such a thing.  +1 |

mechform
Obstergo Red Coat Conspiracy
13
|
Posted - 2014.03.18 14:15:00 -
[39] - Quote
These are all great suggestions, except for the tractor beam. Thats just crae crae.
Please. Black Power - Brotha's in space unite! |

Sephira Galamore
Inner Beard Society Affirmative.
296
|
Posted - 2014.03.18 14:23:00 -
[40] - Quote
I liked it at first but giving it more thought.. what would change if we introduce this mechanic? - HS wormhole games would stop at least in their current form, that's content lost for those that engaged in them and nothing changed for those that didn't care - A new form of HS camping could come up, but that would be very similar to any other WH camping - There's a new timer, yay!
People that want to actually fight can do so now. Trying to get ~elite pvpers~ to go for a more fun fight is a nice idea but it won't work. If you take one avenue from them, they'll just move on to another. |

Mcpate
Sky Fighters Sky Syndicate
19
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Posted - 2014.03.18 14:37:00 -
[41] - Quote
RcTamiya Leontis wrote:Mcpate wrote:Pretty stupid idea overall if you ask me..and you did. I guess it is for those not good enough to get it done while the target is in the hole.
Edit: I think its time for some of these "new Idea" people to move on to WOT, WOW or whatever the FK they want to play while waiting for someone else to 'create their content' or fix the game to work the way they want. Can you explain why you dislike this idea ? I only see arguments for this idea here while contraside only says " cuz its stupid"
Fair question so here is a straight answer. I actually like the mechanic because it gives some people a sense of safety. I have engaged plenty of ships on a hisec wh and killed them. And I have killed just as many off the hole as the conflict over the space around the wh spreads deeper into the wh. I have enraged entire wh corps with as few as one bomber pilot. Fighting outnumbered by 6 to one is a lot of FKN fun...even if its on a hisec. I've killed everything from pods to carriers using the current mechanics. Changing the mechanic because some wormholers are not smart enough or won't take the time to use advanced tactics takes the game in the wrong direction. |

mechform
Obstergo Red Coat Conspiracy
13
|
Posted - 2014.03.18 14:39:00 -
[42] - Quote
This is not for more fun, its more about aligning the consequences of engaging in pvp to be aligned with similar actions across the game.
Every time a mechanic is changed, content for someone will be affected. The job for ccp would be to generate statistics on whose content will reduced and whose will be enhanced. The 100 or so players that jump from hs to camp the hole and escape when the realized they have bitten off more than they could chew or the 1000 players in wh space. (these are numbers generated solely on my experience, and are only used as an example)
Black Power - Brotha's in space unite! |

roxtarr
Xolti Sect
11
|
Posted - 2014.03.18 17:08:00 -
[43] - Quote
There are already mechanics in place for fighting in High Sec. As Jason pointed out, even with a warning window, this will further place wormholes out of the reach of newer players and make industry even more difficult in WH space. I see nothing about this that would increase WH population which should be the ultimate goal of anyone wanting to increase pvp targets.
gudfights should just be expected not to be had on high sec exits. |

mechform
Obstergo Red Coat Conspiracy
16
|
Posted - 2014.03.18 17:19:00 -
[44] - Quote
Industry can continue as usual, just don't afk sit on a wh, this applies whether this mechanic is in place or not. The only consequence would be for one that engages in pvp.
Once they jump into hs, they have an x timer where they can be engaged by the offended party. If your are indy, don't derp and just jump through the wh before you are locked and you can bear along your beary way. Black Power - Brotha's in space unite! |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1258
|
Posted - 2014.03.18 17:22:00 -
[45] - Quote
roxtarr wrote:There are already mechanics in place for fighting in High Sec. As Jason pointed out, even with a warning window, this will further place wormholes out of the reach of newer players and make industry even more difficult in WH space. I see nothing about this that would increase WH population which should be the ultimate goal of anyone wanting to increase pvp targets.
gudfights should just be expected not to be had on high sec exits.
To be fair, I can't think of anytime I saw someone hanging out on a highsec hole that was looking for a "gudfight"  CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889
Wormhole Discussion: http://forums.eveonline.com/default.aspx?g=posts&t=326273 |

Bob Artis
Sky Fighters Sky Syndicate
20
|
Posted - 2014.03.18 18:35:00 -
[46] - Quote
Wow lots of good discussion back and forth here. I see great arguments for it and against it.
I just want to point out that while I am in favor of it I didn't come up with this idea. I wish I could point out who suggested it first, but I can't remember.
I know this idea will most likely never even be considered to be implemented, but I do wish CCP could somehow clean up this little over site in PvP. No Weapons or other timer means no risk. |

RcTamiya Leontis
Satan's Unicorns
2
|
Posted - 2014.03.18 18:55:00 -
[47] - Quote
Mcpate wrote:RcTamiya Leontis wrote:Mcpate wrote:Pretty stupid idea overall if you ask me..and you did. I guess it is for those not good enough to get it done while the target is in the hole.
Edit: I think its time for some of these "new Idea" people to move on to WOT, WOW or whatever the FK they want to play while waiting for someone else to 'create their content' or fix the game to work the way they want. Can you explain why you dislike this idea ? I only see arguments for this idea here while contraside only says " cuz its stupid" Fair question so here is a straight answer. I actually like the mechanic because it gives some people a sense of safety. I have engaged plenty of ships on a hisec wh and killed them. And I have killed just as many off the hole as the conflict over the space around the wh spreads deeper into the wh. I have enraged entire wh corps with as few as one bomber pilot.   Fighting outnumbered by 6 to one is a lot of FKN fun...even if its on a hisec. I've killed everything from pods to carriers using the current mechanics. Changing the mechanic because some wormholers are not smart enough or won't take the time to use advanced tactics takes the game in the wrong direction.
Well done :D of course this is a tactic which might work, but how would you engage smart people camping the high sec? they'll just ignore you or jump into HS beeing safe, giggle and look for a new hole to camp :/ |

Mcpate
Sky Fighters Sky Syndicate
19
|
Posted - 2014.03.18 20:08:00 -
[48] - Quote
RcTamiya Leontis wrote:
Well done :D of course this is a tactic which might work, but how would you engage smart people camping the high sec? they'll just ignore you or jump into HS beeing safe, giggle and look for a new hole to camp :/
I'm not going to give all my secrets away here but for starters, a collapsed hole is hard to jump out through |

Angsty Teenager
Broski North Black Legion.
252
|
Posted - 2014.03.18 20:51:00 -
[49] - Quote
Not what the OP is about, but in terms of timers it's always bothered me that the description of WH's lifetime always says it will decay in a couple days, but it's always around 24 hours.
Pls more variability in WH lifetime. I'd like to see WH's exist in lifetimes of between 1 hour - 1 week. |

unimatrix0030
Viperfleet Inc. Disavowed.
94
|
Posted - 2014.03.18 21:21:00 -
[50] - Quote
I don't like the idea, to complicated for new players. Breaks the "safety" of high sec. Even if you just add a weapons timer that removes you from being able to jump it would not pass in lore. If you add a weaponstimer wich converts into a state wich you can be attack or attack anyone it could work and woudn't change much. It would mean that you can continue to fight for 15 minutes but would also mean that no one can dock in hs or can be attacked by anyone in hs. Wich would mean you could have an army of neutrals on the high sec side read to pounch. Smeel to much like hs wars to me. To much work for to little gain. |

RcTamiya Leontis
Satan's Unicorns
2
|
Posted - 2014.03.18 21:23:00 -
[51] - Quote
Mcpate wrote:RcTamiya Leontis wrote:
Well done :D of course this is a tactic which might work, but how would you engage smart people camping the high sec? they'll just ignore you or jump into HS beeing safe, giggle and look for a new hole to camp :/
I'm not going to give all my secrets away here but for starters, a collapsed hole is hard to jump out through 
I know about that, but i was talking about smart hostiles, not about those who dont run when an orca is going to collapse their hole due to lack of scouts .... |

Aedh Phelan
Krannon of Sherwood Carthage Empires
40
|
Posted - 2014.03.18 21:25:00 -
[52] - Quote
On the surface, it sounds like a good idea to deal with those people who will camp a hisec exit but will never ever under any circumstance range more than 5000 from the hole.
The part I don't like, if I understand everything correctly, is that a bomber pilot could just spend his career cloaked in jump range of a hisec exit waiting for unarmed haulers heading out. If he can just jump out at the same time as the hauler and have a free kill in hisec it seems wrong.
If I misunderstood part of the mechanic description and Paragraph 2 does not apply, I apologize, ignore it and reference paragraph 1.
|

Bane Nucleus
Sky Fighters Sky Syndicate
1220
|
Posted - 2014.03.18 21:35:00 -
[53] - Quote
Jay Joringer wrote:
If you can't work with the current mechanics, adjust yourselves to the system instead of adjusting the system to yourself.
I wish you could tell this to the people who refuse to fight in a pulsar. No trolling please |

Lenroc Elisav
Future Corps Sleeper Social Club
8
|
Posted - 2014.03.19 09:41:00 -
[54] - Quote
-1 Bad, self centered idea. As it is now everybody has a free pass when jumping in HS, wholers or kspacers alike. Plus highsec folk will camp our supply routes and pick only the transport ship to engage even if it has an escort. How will you handle aggression timers, limited engagement timers and so on? As I said bad idea spawned out of blood lust but not thought through. |

Kalel Nimrott
Sky Fighters
947
|
Posted - 2014.03.19 10:30:00 -
[55] - Quote
I would invert the load on this one. Why not making the ships that just got out of a wh with a time that lets them be killed? It has a double edge in it, since, IE: you could be the one that could be ganked if you leave, but also you can kill those pesky ppl that play hs games. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Axloth Okiah
Future Corps Sleeper Social Club
329
|
Posted - 2014.03.19 10:41:00 -
[56] - Quote
Kalel Nimrott wrote:I would invert the load on this one. Why not making the ships that just got out of a wh with a time that lets them be killed? It has a double edge in it, since, IE: you could be the one that could be ganked if you leave, but also you can kill those pesky ppl that play hs games. Do you mean giving them suspect timer? That might be a considerably simpler solution than what was originally proposed.
W-Space Realtor |

Kalel Nimrott
Sky Fighters
947
|
Posted - 2014.03.19 10:44:00 -
[57] - Quote
Could be. But suspect sounds harsh and against the ops thought. I tryed to offer an alternative. And with a little lore. You are gankable couse you are not protected by CONCORD up to 2 or minutes, that is more than enough to kill someone playing hisec games. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |

Axloth Okiah
Future Corps Sleeper Social Club
329
|
Posted - 2014.03.19 10:48:00 -
[58] - Quote
So why not give everyone leaving a wormhole to hisec a 2 (or even just 1) minute suspect timer? That means anyone can engage you on the hole, but if you warp out the timer will be gone by the time you arrive to any gate or station. W-Space Realtor |

mechform
Obstergo Red Coat Conspiracy
20
|
Posted - 2014.03.19 10:59:00 -
[59] - Quote
lol, lore.
I think only toons exiting that have an aggression timer should be engaged in hs, this way you can camp the hs hole like you would camp any other hole in the game. But only the toons that have the timer would be able to engage in hs. if you jump before you get locked, the you are not subject to anything, and can warp away at your leisure.
Sure a bomber can launch a bomb and give another player a timer, but I doubt the bomber will be able to jump out and tackle if he's 30 km away, even if his buddies are right on the wh, they will not have any timer so to speak so they will not be able to engage.
Just because something is complicated does not mean we should just dismiss it, this is EVE after all. WH are complicated enough for a newb, I don't think adding one more mechanic will dissuade any new player in either direction.
I am seeing how this may push into the idea that hs is supposed to be 'safe' space. But as of right now this escape is a no consequence PvP zone and is not in line with the rest of in game PvP. Black Power - Brotha's in space unite! |

Mcpate
Sky Fighters Sky Syndicate
19
|
Posted - 2014.03.19 11:01:00 -
[60] - Quote
Axloth Okiah wrote:So why not give everyone leaving a wormhole to hisec a 2 (or even just 1) minute suspect timer? That means anyone can engage you on the hole, but if you warp out the timer will be gone by the time you arrive to any gate or station.
while your doing that, apply the same treatment to anyone jumping from null or low sec into hisec....see how stupid the whole idea is? |
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