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Catherine Laartii
Knights of Xibalba
108
|
Posted - 2014.03.19 07:47:00 -
[1] - Quote
Regarding hacking and archaeology, I would find it interesting from a gameplay perspective if they made each more unique and divergent. Hacking in its current form is fairly decent, and since the loot-spew mechanic is being removed, it is also going to a better place. However, archaeology should have an entirely different minigame, including the need once again for a salvage module.
Instead of having to go through a computer terminal hacking screen as you do currently, you piece together a 'mixed then match' puzzle; basically having a number of pieces on the screen putting them together to form a certain type of completed circuit or mechanism that, once completed, becomes accessable to your salvager.
Yes I know It's somewhat silly to ask for an *actual* jigsaw puzzle in-game, but the idea would be that you'd have a broken circuit with a number of different-colored pathways that you'd have to piece together to activate the site to make it salvageable. it makes sense from a technical perspective, since if you screw a connection up when turning on the power, something tends to go *BOOM!!* with old shoddy wiring... |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2940
|
Posted - 2014.03.19 09:02:00 -
[2] - Quote
No mini games please. Oh god. |

Xe'Cara'eos
A Big Enough Lever
95
|
Posted - 2014.03.19 11:18:00 -
[3] - Quote
I kinda like this for archaeology salvage cans, but not for wrecks. and for analyzer cans - you could have some sort of 'find the object hidden behind a blue veil' where the loot is hidden behind a cover, and you only have x pixels you can remove, if you find a hint of something - you can fully uncover it for free (similar to modern archaeology - if you can't find anything with preliminary digs - you won't get funding to keep digging, if you find something like a bone or wall, they'll support you to excavate that and maybe a little more.....)
EDIT
the hacking minigame seems about right for hacking
and they're getting rid of the loot spew mechanic - HOORAY! For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Joe Boirele
Lords 0f Justice Lords Of Stars
16
|
Posted - 2014.03.19 14:30:00 -
[4] - Quote
I agree that there is a need to make hacking and archeology have more differences in the minigames, and your idea sounds interesting. Enemies are just friends who stab you in the front.
Might makes right! |

Hatsumi Kobayashi
Origin. Black Legion.
468
|
Posted - 2014.03.19 15:37:00 -
[5] - Quote
if you open an archaelogy can you need to win at tetris No sig. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3731
|
Posted - 2014.03.19 15:42:00 -
[6] - Quote
Loot spew is getting removed? source? |

Xe'Cara'eos
A Big Enough Lever
96
|
Posted - 2014.03.19 15:44:00 -
[7] - Quote
Hatsumi Kobayashi wrote:if you open an archaelogy can you need to win at tetris
I thought about this - but decided that 'uncover the bits you get' was: A - more appropriate B - not demanding attention when your overview might be doing the same For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it WILL be. |

Batelle
Tymast Industries 150th
2289
|
Posted - 2014.03.19 15:46:00 -
[8] - Quote
Catherine Laartii wrote:...including the need once again for a salvage module.
Jesus no. Needing a salvage module was crap. Also lol helios.
Quote:Yes I know It's somewhat silly to ask for an *actual* jigsaw puzzle in-game
I hate jigsaw puzzles. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Daichi Yamato
Xero Security and Technologies
1189
|
Posted - 2014.03.19 15:57:00 -
[9] - Quote
was this inspired by 'alien swarm'.
the hacking in that was pretty short and sweet, but entirely skill based.
oh my god that was a good game.
Hacking 1 Hacking 2
second ones a bit long, but u see it pretty early one EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

RoAnnon
Eternity INC. Goonswarm Federation
307
|
Posted - 2014.03.19 16:12:00 -
[10] - Quote
In-game tasks should require in-game skills. The minigame in any form requires more out of game player side skills to get lucky at or win. I said it when it first came out, I'll say it again: the entire mechanic is stupid, we're 25K+ years in the future, why suddenly is a task that was handled by an advanced computerized module turned into something done manually? So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Nariya Kentaya
Phoenix funds
1124
|
Posted - 2014.03.19 17:06:00 -
[11] - Quote
No, no requiring even MORE modules on a ship to run data/relics, needing a salvager would remove the ability to run sites in low/null with an anathema, you know, an EXPLORATION ship, because you cant fit rockets to defend yourself against other covops. data/relics are already dominated enough by people in cloaky T3's fit for combat, we dont need to make covops frigs completely obsolete. |

Nariya Kentaya
Phoenix funds
1124
|
Posted - 2014.03.19 17:07:00 -
[12] - Quote
RoAnnon wrote:In-game tasks should require in-game skills. The minigame in any form requires more out of game player side skills to get lucky at or win. I said it when it first came out, I'll say it again: the entire mechanic is stupid, we're 25K+ years in the future, why suddenly is a task that was handled by an advanced computerized module turned into something done manually? on that note, if we do it manually, why do we still have to carry around the module? and if its to unlock the goddamn doors to spew the loot, why cant i just shoot it with lasers, or an artillery piece firing SUVs? |

Rivr Luzade
Coreli Corporation Ineluctable.
279
|
Posted - 2014.03.19 17:08:00 -
[13] - Quote
RoAnnon wrote:In-game tasks should require in-game skills. The minigame in any form requires more out of game player side skills to get lucky at or win. I said it when it first came out, I'll say it again: the entire mechanic is stupid, we're 25K+ years in the future, why suddenly is a task that was handled by an advanced computerized module turned into something done manually?
More chance for player interaction and more risk involved due to the hacker being distracted? Maybe... I don't see something wrong with that.
Gizznitt Malikite wrote:Loot spew is getting removed? source?
Loot spew removed. Google... 
Nariya Kentaya wrote:No, no requiring even MORE modules on a ship to run data/relics, needing a salvager would remove the ability to run sites in low/null with an anathema, you know, an EXPLORATION ship, because you cant fit rockets to defend yourself against other covops. data/relics are already dominated enough by people in cloaky T3's fit for combat, we dont need to make covops frigs completely obsolete.
You are new to the game, aren't you? Before Odyssey you had to have Data Analyzer for Data Sites and Relic Analyzer & Salvager for Relic Sites on your ship, without a Mobile Depot to refit. Everyone did just fine back then, even in an Anathema. Ah, that was nice times back then ... *nostalgia* (absolutely no sarcasm, I really enjoyed the times back then.)  |

Daichi Yamato
Xero Security and Technologies
1189
|
Posted - 2014.03.19 17:12:00 -
[14] - Quote
RoAnnon wrote:In-game tasks should require in-game skills. The minigame in any form requires more out of game player side skills to get lucky at or win. I said it when it first came out, I'll say it again: the entire mechanic is stupid, we're 25K+ years in the future, why suddenly is a task that was handled by an advanced computerized module turned into something done manually?
less reliance on character skill and more on outside player skill is better. but char skills can still have an affect on how it works.
edit- and less reliance on modules would also be better. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Batelle
Tymast Industries 150th
2290
|
Posted - 2014.03.19 17:12:00 -
[15] - Quote
Rivr Luzade wrote:You are new to the game, aren't you? Before Odyssey you had to have Data Analyzer for Data Sites and Relic Analyzer & Salvager for Relic Sites on your ship, without a Mobile Depot to refit. Everyone did just fine back then, even in an Anathema. 
back then sucked "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Rivr Luzade
Coreli Corporation Ineluctable.
279
|
Posted - 2014.03.19 17:13:00 -
[16] - Quote
Batelle wrote:Rivr Luzade wrote:You are new to the game, aren't you? Before Odyssey you had to have Data Analyzer for Data Sites and Relic Analyzer & Salvager for Relic Sites on your ship, without a Mobile Depot to refit. Everyone did just fine back then, even in an Anathema.  back then sucked
No, it didn't, at least not completely, because after your battle with the rats in those sites you had the chance to actually get a reward, and not the entire world and a dog ran those sites.  |

RoAnnon
Eternity INC. Goonswarm Federation
308
|
Posted - 2014.03.19 17:14:00 -
[17] - Quote
Daichi Yamato wrote:less reliance on character skill and more on outside player skill is better.
An opinion I wholeheartedly disagree with, but then that's why I prefer games on my computer, not a console.
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter. |

Daichi Yamato
Xero Security and Technologies
1189
|
Posted - 2014.03.19 17:19:00 -
[18] - Quote
RoAnnon wrote:Daichi Yamato wrote:less reliance on character skill and more on outside player skill is better. An opinion I wholeheartedly disagree with, but then that's why I prefer games on my computer, not a console.
confirming no PC game requires player skill... EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Rivr Luzade
Coreli Corporation Ineluctable.
279
|
Posted - 2014.03.19 17:30:00 -
[19] - Quote
Daichi Yamato wrote:RoAnnon wrote:Daichi Yamato wrote:less reliance on character skill and more on outside player skill is better. An opinion I wholeheartedly disagree with, but then that's why I prefer games on my computer, not a console. confirming no PC game requires player skill...
Thief or Myst players might disagree...
|

Daichi Yamato
Xero Security and Technologies
1189
|
Posted - 2014.03.19 17:35:00 -
[20] - Quote
sarcasm lel.
especially when its consoles games that are riddled with assists like auto-aim. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Nariya Kentaya
Phoenix funds
1127
|
Posted - 2014.03.19 17:41:00 -
[21] - Quote
Rivr Luzade wrote:RoAnnon wrote:In-game tasks should require in-game skills. The minigame in any form requires more out of game player side skills to get lucky at or win. I said it when it first came out, I'll say it again: the entire mechanic is stupid, we're 25K+ years in the future, why suddenly is a task that was handled by an advanced computerized module turned into something done manually? More chance for player interaction and more risk involved due to the hacker being distracted? Maybe... I don't see something wrong with that. Gizznitt Malikite wrote:Loot spew is getting removed? source? Loot spew removed. Google...  Nariya Kentaya wrote:No, no requiring even MORE modules on a ship to run data/relics, needing a salvager would remove the ability to run sites in low/null with an anathema, you know, an EXPLORATION ship, because you cant fit rockets to defend yourself against other covops. data/relics are already dominated enough by people in cloaky T3's fit for combat, we dont need to make covops frigs completely obsolete. You are new to the game, aren't you? Before Odyssey you had to have Data Analyzer for Data Sites and Relic Analyzer & Salvager for Relic Sites on your ship, without a Mobile Depot to refit. Everyone did just fine back then, even in an Anathema. Ah, that was nice times back then ... *nostalgia* (absolutely no sarcasm, I really enjoyed the times back then.)  no, im not new, and i WILL say back before odyssey, exploration sites sucked only in that you had to have one ship tos can them out, then heaven help you if your ship for RUNNING them was more than 5 jumps away, the site would be ran before you ever got back. And its not that im AGAINST combat in sites, just that the meager amount of combat a covops can do would be taken away if your required to utilize ANOTHER utility high to run them.
like i said, there shouldnt be anything encouraging exploration to be the experiecne solely of those willing to use T3s and larger ships, covops ships were the ones meant to fnd and run the sites, and changes implemented that woudl make it impossible for them are BAD.
put rats back in if you want, ill fit tank on my anathema, but the second high/low sites become impossible with a covops, the covops becomes pointless for anything besides cloaky camping. null can have the T3 level combat stuff. |

Catherine Laartii
Knights of Xibalba
109
|
Posted - 2014.03.20 15:03:00 -
[22] - Quote
Also, to clarify I do my relic hunting in an interceptor; a Stiletto to be exact. Excepting a cloak which in the end isn't exactly necessary considering it can blaze right through a gatecamp and I know how to make safespots, It has everything I need including a cargo scanner. I use the t2 analyzer and have rigging for that and the prober.
I use it exclusively for nullsec, as i can cover quite a lot of ground very quickly with it due to its bubble immunity and short jump times, and hunt just out of sansha space. I would really enjoy having a different and new minigame not simply because it makes sense from a literalist perspective (it's archaeology, not computer hacking) it would offer a new and exciting aspect of the game to enrich it. Plus it might be more interesting to add an element of risk into it since there's a lot of money on the line, so having it blow up in your face by shorting out the wiring or something would be an interesting route to take. |
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