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Thread Statistics | Show CCP posts - 24 post(s) |
Darkblad
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Posted - 2014.03.20 14:58:00 -
[1] - Quote
With my updated complete(ly German language) mining guide my first reaction after taking a peek @ the blog was just like this I'm curious about the impact this will have on the community, even after one or more baguettes. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.23 01:00:00 -
[2] - Quote
I got notified about some inconsistencies with the quantities of Minerals contained in compressed Ores. The approximate 38.1 % Bonus appears to be applied to the current mineral quantities of a block. Doing so creates different numbers compared to the ore compressed. For example, take take a block of Veldspar:
166,500 units of Veldspar build a block, which currently contains 500,000 units of Tritanium. Batch size will remain 1.
( 500,000 x 1 / 1 ) x 1,381 = 690,500 This is the quantity given in the blog.
But now consider you reprocess those 166.500 units of Veldspar instead of compressing: ( 1,000 x 100 / 333 ) x 1,381 = 415 (rounded up from 414,714) for the new batch as shown in the blog. 166,500 / 100 = 1,665 batches
415 x 1,665 = 690,975 Tritanium That's 475 units more in each block, compared to the devblog
The quantity of 415 units stays the same when I add more digits of the 1/0.724 value which is approximated as 38.1 % However, if I follow the approach of applying the 1/0.724 bonus to a block's minerals:
500,000 / 0.724 = 690,608 (rounded up from 690,607.73) This way, it's 108 more Tritanium in each block, compared to the devblog.
The compression table doesn't show the required quantities of uncompressed ore, therefore we had to assume that they don't change. For a quick verification if they might have changed to match the new quantities of minerals:
690,500 / 415 = 1663.8554... 1663.8554... x 100 = 166,385.5421... doesn't look like this is the case.
I created some tables using several approaches to calculate mineral quantities within the new range of blocks and subtracted the quantities of the devblog to show the difference. The tables in the "Comparison" sheet are
1. Bonus of 1.381 to raw ore minerals, then rounded up first and multiplied to block quantities 2. Bonus of 1/0.724 to block minerals, then rounded up 3. Bonus of 1/0.724 to ore minerals, then rounded up first and multiplied to block quantities
You'll find them in the google doc https://docs.google.com/spreadsheet/ccc?key=0AgZ5pxoOlog1dE5CdURmcFJxUERhczE3bjM5bU5halE
Another issue are the ore quantities for several blocks:
Pyroxeres = 49,950 Units Spodumain = 1250 Units Crokite = 1250 Units
The new uniform batch size will be 100 units for all ores ... EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.23 09:55:00 -
[3] - Quote
Marcus Aurelijus wrote:2) It goes against anything even remote logical universe/lore wise. Consider the future vision of capsuleers gaining more control over the EVE universe. Consider the grumpy CONCORD guy looking even more grumpy in the next trailer.
CCP Falcon wrote:"Damn capsuleers, they're at it again..." From here
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Darkblad
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Posted - 2014.03.23 17:42:00 -
[4] - Quote
Dalketh wrote:Apologies in advance if I missed the answer to this, but if someone already owns a Medium Intense Refinery, will it automatically be converted to the new Compression Array? The devblog suggests that by stating "That is why we are turning the previous Medium Intensive Refinery into a Compression Array". Other than that, there was no further confirmation regarding that by CCP in this thread.
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Darkblad
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Posted - 2014.03.23 18:22:00 -
[5] - Quote
you missed the 1/0.724 buff part
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Darkblad
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Posted - 2014.03.23 19:20:00 -
[6] - Quote
Inspiration wrote:Seriously, what makes a serious miner? Lots of mining or mining each and every ore in existence? Most miners will only deal with low end ores that the level 5s refining are easy to train for. A high sec miner doesn't need ABC processing at all! Also, isn't EVE all about specializing? Why not finally restrict "perfect results" to those who follow the path of all related skills at maximum?
It's true that until now we didn't have to. At least not for reprocessing. But nearly any other task provided an increase in performance when all skills are maxed out and improved further with implants.
Why not expand this to reprocessing? Because it wasn't so before? Because it's inconvenient for those affected? Nothing unusual, right?
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Darkblad
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Posted - 2014.03.24 12:38:00 -
[7] - Quote
Emuar wrote:i have just played a bit with spreadsheet and there are results thats just teoretical experiment and if price is right it could work There's currently a mismatch bewteen mineral quantities of a block compared to those of the ore used to create them. This is due to the new quantities being calculated from current mineral qties of the block, then rounding up that number (once). Refining the base ore, however, will result in higher mineral quantities, as each single batch gets rounded up. I stated that earlier in this thread. So the numbers possibly will vary a bit (if ccp decides to adjust block mineral qties) Using quantities of ore batches will add for each single block of basic Pyroxeres:
Tritanium: 489.5 Pyerite: 265.5 Mexallon: 117 Nocxium: 218.5
(pyroxeres units of a block are not a full multiple of 100, which would be a batch) With the prices in the post you made a block's value changes
50 % base yield station: 2,830,756.16 to 3,001,786.96
V0DF-2: 3,385,959.72 to 3,590,535.23 (given the extra yield of 19.61 %)
Jumping 4.394 blocks will add nearly 150 million more ISK, still before travel cost. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.24 13:43:00 -
[8] - Quote
Emuar wrote:thank you for correcting my mistake
do you believe that my proposed activity is possible in real game after summer?
Oh, the error wasn't on your side. The table in the devblog, showing minerals within each block, is calculated as I described above. The error is either on CCPs side or it's intended to be that way (and not explicitly stated in the blog).
And as long as the fuel cost and time consumption will still be less costly than the approximated plus using this strategy, it should work. But I sure won't risk to assume how the markets develop until the changes are deployed EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.24 21:56:00 -
[9] - Quote
Brent zhal wrote:So if I understand correctly and my math is right:
After summer patch 1 compressed arkonor yields
69050 Tritanium 1147 Zydrine 2300 Megacyte
So when I refine that single compressed block of arkonor at a POS i should get:
69050*0.781 = 53928~ Tritanium 1147*0.781= 896~ Zydrine 2300*0.781= 1796~ Megacyte
Is this correct? Correct for an Intensive Refining Array. Though the minerals before reprocessing in the devblog are calculated in a way that doesn't take into consideration that one would get more minerals when reprocessing the raw ore, like stated above. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.25 22:33:00 -
[10] - Quote
Mpat120 M256 wrote:So are these caps changing or did I miss something. As I read it you are CAPPED at these figures in a POS, NOT base refines but capped as a max yeld with perfect skills, implants ect>
Name Max refining % Intensive Refining Array 75% Medium Intensive Refining Array 75% Refining Array 35%
CCP Ytterbium wrote:But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate. from here EVE Infolinks -+-áOld and new-áPortraits |
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Darkblad
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Posted - 2014.03.25 23:01:00 -
[11] - Quote
correct. Refining Arrays and Intensive Refining Arrays are POS (Player owned Starbase) Modules. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.28 09:57:00 -
[12] - Quote
CRNA wrote:Assuming max skills and implants (which I have) - can someone break down how many minerals you'll get in comparison to now? Before you jump and say it was already done, what I'm confused about is the fully upgraded Minmatar outpost, as it sounds like you'll get extra minerals/topes refining in one of those vs other tiers of Minmatar upgrades, and compared to other 0.0 stations with no upgrades/maxed upgrades Copy or download this Google Sheet and set station base, skill levels and implants. The numbers are the percentages compared to those we currently gain @ 100 % yield. A fully Mimitar Outpost will yield roughly 20 % more than we currently get. Refinining Array yields are the percentages that CCP Ytterbium noted in this thread. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.29 08:58:00 -
[13] - Quote
Maru Sha wrote:Maybe at the same time you could fix the "bug" I reported here.? Some further details on that: There are Stations with both services, that have a base yield of 50 %, like Vylade VII - Moon 3 - Astral Mining Inc. Refinery. 109 Stations in total have both services and 50% base yield. Ironically, their operationName (added to the end of the Station's name) is "Refinery" - with one exception where the operationName is "Factory", Kinakka III - Lai Dai Corporation Factory. Let's hope that this
CCP Ytterbium wrote:We will rename all instances of GÇ£refiningGÇ¥ into GÇ£reprocessingGÇ¥. That includes changing skill names to Reprocessing, Reprocessing Efficiency, renaming the station service as a whole and all its references in the game. will resolve this.
Edit: You can research further when you get yourself a copy of this quick hack Google Sheet. It contains all NPC Stations with their operationName and base yield. Refinery and Reprocessing Plant services are an individual entry. If a station has both services, column "Both?" says so. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.30 00:08:00 -
[14] - Quote
I'd really appreciate some form of "hey there! rest assured that we still actively monitor this thread" response in here - after a bit more than 40 pages and eight days of blue tagged silence. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.30 09:31:00 -
[15] - Quote
Mike Azariah wrote:Would it help to know some CSM are still following along?
m Myself, i'm pretty sure that CCP is also aware of what's discussed here. But there are several points in the past 40 pages where it'd be nice if CCP would address them. My own assumption is, that there'll be a compilation of all things CCP picked up here and how they got applied to the plan of changes. Soon (no Gäó). Thanks for your reply, though
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Darkblad
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Posted - 2014.03.31 14:59:00 -
[16] - Quote
CCP Ytterbium wrote: We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly. Good idea! Watch out for Pyroxeres (49.950 units of ore inside) and Crokite (1250 units of ore inside) block conversion, though. Those blocks are tricky EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.31 16:55:00 -
[17] - Quote
seth Hendar wrote:i foresee a real mess when the update comes regarding the compressed ore..... like: wtf i had 100 compressed veldspar and i now have 100 compressed veldspar, but it only yields 41500 trit instead of 69050... As I understand it, the conversion is to be done this way: You had one block of compressed veldspar before the change, 166.500 units of Veldspar were required for it Reprocessing them yielded 500,000 units of Tritanium
After the change you'll have 1,665 blocks of compressed Veldspar. Each one contains 415 units of Tritanium
415 x 1,665 = 69,0975 Units of Tritanium.
At a 50 % base yield station you'll get 72,358%, with perfect skills and 4% implant:
69,0975 x 0.72358 = 499975 units
99,995% compared to the current 100 % and exactly what you'd expect for basic Veldspar. That's why I pointed to Pyroxeres and Crokite above, as blocks from them currntly contain ores that are no multiple of 100. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.03.31 20:25:00 -
[18] - Quote
Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants. "We may have future plans. Maybe some that even we are not aware of, yet". EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.01 06:43:00 -
[19] - Quote
Gilbaron wrote:can we please get those ore and compression values in spreadsheet form ? <3
a google doc is fine I created one, assuming a compression rate of 24 - 27,65 on mineral volume before recompression - for all ores. Not sure wether this is how it'll be done, though. Provided as Google sheet . Formula to get the block's volumes:
MineralVolume x 0.868296 / 24 | cells set to two decimals
Still waiting for Ytterbium to confirm that 24 is the factor to be used for all ores, though. Mercoxit is within the sheet, but that might be special. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.03 12:10:00 -
[20] - Quote
Freeism Saurfang wrote:Well, Dev, you should change the name of "Compressed Veldspar" to "Expanded Veldspar" Looks like you missed the update by CCP Yterbium where he stated that ore compression will be done to a summer expansion's batch (100 units, uniformly). In his example he used Veldspar which results in compression factor of 24 towards the Minerals (26,74 before reprocessing them). Applying this compression factor to all ores results in values like this
There's still a mismatch between the 38,1 % approximation and exact values after calculating x 1 / 0.724 which is shown here
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Darkblad
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Posted - 2014.04.07 07:31:00 -
[21] - Quote
Runing in circles again ...
So if you were really forced out of highsec, e.g. by constant war declarations against you by other player corporations, then you'd happily agree that this is ok? Or would you try to force CCP to do something about it?
This change pushes the quantities of minerals gained upwards, but only in Nullsec (and Reprocessing Arrays) and raise the incentive to leave Highsec. What forces you to Nullsec here, is the feeling that you make less ISK as you could achieve in Nullsec. And this is already the case, just gets raised again. As you state in your Bio, Highsec is your play style. What would change for you? ISK/hour? Not really, as they won't change compared to now (assuming that mineral/compressed ore prices don't change). And what exactly are your losses? EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.07 10:05:00 -
[22] - Quote
Again, scrap that table. Compression with ore quantities like they a currently is no longer planned. A Batch (100 units) of an ore will be used to compress. You also should consider that there's options to reprocess with more than 72.358% yield, even in highsec. In his example, CCP Ytterbium stated a compression ratio of 24 AFTER reprocessing with the maximum achievable yield after the change. Assuming that factor of 24 for all ores (I'm still waiting for CCP Ytterbium to confirm this) will result in volumes and quantities shown in this table.
Edit: And don't forget that compression will happen with the (right) click of a mouse. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.11 19:25:00 -
[23] - Quote
Mac Hawkins wrote:I have one concern that has not been brought up yet. unless i missed it in 94 pages.. 1. The new compression array states instant for reprocessing time. Does this mean CCP will be removing the time it takes to compress ore/ice in the Rorqual? If this is true fine. If this is not true then it's one more reason that the Rorqual once again will not be viable, as players will just use the array for instant compression without the cost of heavy water and the time spent compressing the ore/ice. I read nothing about assembly lines on the compression array or the removal of assembly lines from the Rorqual. At current the Rorqual is supposed to be a fleet tool for mining, but can not keep up with an actual mining fleet do to the limitations of the assembly line. Maybe CCP should address this as a fix for the Rorqual or the fact that the assembly line is so bugged half the time it doesn't even show up. yes there will be the cost of the pos/pos fuel for the array but most will already have a pos.. so don't state the obvious. Compression Array CCP Ytterbium's Devblog wrote:From now on, when working with the Rorqual or the Compression Array, players will be able to right-click the ores or ices they wish to compress to immediately get the output. Also, we do know the Rorqual needs more love to be a more viable ship, and that is being looked into, but chances are this wonGÇÖt make it in EVEGÇÖs summer expansion. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.14 07:13:00 -
[24] - Quote
Hachi Ironfist wrote:That's great to be honest. For a moment there I thought that the yield will be ~30% less but there would be no mineral increase to compensate for the loss. This means new modules/skills might be coming as stated by ccp which is also awesome. Then I am up for the change.
Also, if what you stated is true then in an outpost you would refine more minerals than you would refine in a high-sec today with 100%, right ? Correct. There's an overview of Reprocessing Yield after the change compared to what's currently 100% in this Google Sheet (copy/download to adjust the values) EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.14 18:57:00 -
[25] - Quote
Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not.
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Darkblad
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Posted - 2014.04.14 20:57:00 -
[26] - Quote
Tellana Faa wrote:So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? Read again and please check out the pictures:
Darkblad wrote:Tellana Faa wrote:So nomore perfect refine on ore, the best we can get now even with max skills is going to be 72.4% WTF am I reading that chart right? partially yes, but mostly not. Clarification:Create a copy or download it as xlsx/ods and play with the options, like The percentages state mineral quantity yield post change compared to those pre change (when refining @ 100% yield). At the very bottom of the table is the overall comparison (pretty useless, just for reference).
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Darkblad
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Posted - 2014.04.14 21:53:00 -
[27] - Quote
that's the point of this change. CCP found that it was sort of stupid to achieve 100 %. We got comfortable with this but it has changed. Now the number is just the quantity that's used to calculated what you actually receive. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.17 10:03:00 -
[28] - Quote
Somewhere up this thread there's a graph that shows the values of Minerals by source. It's from 2008, though. A more current breakdown to show how many of the minerals in game came from:
- ore refining
- non-ore reprocessing
- hauler spawn loot
Would help in finding how much impact the module reprocessing nerf will actually have. Players certainly can't calculate those numbers. But I'm fairly certain that CCP can. Does CCP want to show those numbers? EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.17 11:42:00 -
[29] - Quote
Steve Ronuken wrote:
The biggest problem I can see with that is:
How many of the modules were produced purely for compression.
I guess you could restrict it to meta items (as no T1 item drops now, except ammo)
Good point, Meta =/= 1-4 should be left out (or separated). EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.04.18 15:18:00 -
[30] - Quote
Goggles Deudigren wrote:This may have been said elsewhere in this huge thread, but please make ore/ice compression in the rorq easier to do. right now it's just a chore. What would be nice is to change it from a batch process to a continuous process, set a max number of BPs in the Rorq hold and when the core is running it automatically takes the matching ore/ice from the ore hold in a minimum qty ( still kinda batchy, I admit) and just processes it and places the compressed ore/ice back in the ore hold. Summer: right click a batch (100 units of an ore), compress, done. EVE Infolinks -+-áOld and new-áPortraits |
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Darkblad
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Posted - 2014.04.23 08:54:00 -
[31] - Quote
Aineko Macx wrote:@CCP: I strongly suggest you make there only exist one type of compressed ore. Having compressed sub-variants adds a lot of complexity for no added value at all. To still differentiate ore subtypes, simply make them result in different numbers of compressed ore.
i.e. instead of having Veldspar -> Compressed Veldspar Dense Veldspar -> Compressed Dense Veldspar Concentraded Veldspar -> Compressed Concentrated Veldspar
make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Losing the slight compression ratio benefit of the denser ores is more than worth it IMO. To achieve this, each single block of compressed [variant] ore would require a unique ID, in addition to the typeID. This then would remove the possibility to stack them, trade them in the market, and reprocess them. As only packed items allow that. It's far less complex to keep blocks for each variant. Also, what about the complexity of "damn, I thought that block was made out of dense veldspar. Now I jumped down here, only to find that I lack Tritanium!"
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Posted - 2014.04.24 09:29:00 -
[32] - Quote
Kusum Fawn wrote:Aineko Macx wrote:make all Veldspar variants compress to Compressed Veldspar and just scale the output numbers to differentiate. Thats not what he wrote, He is saying 10000xVeldspar -> 100xCompressed Veldspar 10000x Concentraded Veldspar ->105 Compressed Veldspar 10000x Dense Veldspar -> 110 Compressed Veldspar or whatever the actual density analogue is. Its not that you get compressed veld that is going to refine to 10% less, its that you get more blocks out of the compression. The problem with this is when you compress only 100 dense veld , the batch size is simply too small to take the 10 % into account in the output, so you'd have to increase the batch of them all or lower the batch size for the 5 and 10's which would be just as weird as it is now, I understood it that way that "scale the output numbers" points to the mineral output once a block gets reprocessed.
Anyway, as you already stated, this approach would require adjustment of ore quantities for each block (above that due to the new mineral quantities being forcibly rounded up to the next full number). For example, take a look at the impact of the 5%/10% Mineral bonus on Zydrine in Jaspet or Hemorphite. EVE Infolinks -+-áOld and new-áPortraits |
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Posted - 2014.04.27 07:17:00 -
[33] - Quote
Grarr Dexx wrote:Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills? It'll go past that. For the 54% Intensive refining arrays's base yield you'll achieve a maximum yield of 78,147%, with all related skills @ 5 and the 4% implant. EVE Infolinks -+-áOld and new-áPortraits |
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Posted - 2014.05.15 12:26:00 -
[34] - Quote
Steve Ronuken wrote:Hi! Thanks for referencing my sheet. Unfortunately, you're missing a variable. Each unit of ore isn't equal. Veldspar is 0.1m3. Arkonor is 16m3, or 160 times larger. Mining lasers mine on an m3 basis. So it doesn't matter what you're mining, you're going to get the same number of m3 back (ignoring little caveats like losing yield on larger ores, when it's not dividable. example: you mine 40m3 per cycle. on Veld, you'll get 40 m3. On Ark, you'd get 32m3.) Isk/unit isn't important. isk/m3 is meaningful. https://www.fuzzwork.co.uk/ore/ references that. (And Merc is a special case, because it needs deep core lasers, iirc, leading to a lower yield. Never mined it, so I'm going from memory) Here's an overview of future ore quanties (pre reprocessing) calculated to current prices (Jita, sell/min) set to ISK/m3. Scordite is referenced as 100 % for comparison. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.05.25 05:40:00 -
[35] - Quote
hana morar wrote:Ok I am new to some of these things and have a question what standing do you need to refine at your own pos?? It says to refine at fully upgraded tower perfect skills and STANDING you get this % Reprocessing yield gets better with skills and implants. Standing applies to NPC station reprocessing only (the 6.67 Standing at the station owning NPC corporation) and lowsers the reprocessing tax ("we take"). Nullsec outposts' repcoressing tax also can be set by the station owner (player corporation in this case) - but you can't raise that standing by running missions.
POS reprocessing: no reprocessing tax. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
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Posted - 2014.05.25 13:23:00 -
[36] - Quote
olan2005 wrote:so when are these changes happening ? as there not listed in the Kronos release ? http://community.eveonline.com/news/news-channels/eve-online-news/industry-features-coming-in-the-crius-release/ EVE Infolinks -+-áOld and new-áPortraits |
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Posted - 2014.05.27 17:21:00 -
[37] - Quote
Sentenced 1989 wrote:I'm missing one part here
If pos will no longer require standings, does that mean reprocess won't need standings either since formula we can see has no standings in it? The formula is for reprocessing yield, before calculation of owner tax. EVE Infolinks -+-áOld and new-áPortraits |
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Posted - 2014.06.20 07:17:00 -
[38] - Quote
JP Boirelle wrote:So I've been mining and compressing a lot recently and was wondering whether I will get more minerals if I refine now or after Cirus goes live...
Anyone know the answer? Assuming perfect reprocessing (skills @ 5, 4 % reprocessing implant): Crius values are around the same as they are now at stations with a base yield of 50%. Anything above that, starting from a Reprocessing array, will yield more with Crius. Compressed Crokite/Pyroxeres might be an exception. EVE Infolinks -+-áOld and new-áPortraits |
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Posted - 2014.06.20 08:50:00 -
[39] - Quote
The Rorqual requires the industrial core to be active to compress. Once active you can compress ore within cargo hold, fleet and ore hangar EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like Free Entertainment
277
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Posted - 2014.06.26 19:27:00 -
[40] - Quote
Lorna Sicling wrote:OK, so when I reprocessed some stuff on Sisi today, I got the following figures:
Reprocessing Array: 100 units of Veldspar = 215 Tritanium, i.e. 716 Trit per 333 units refined Intensive Reprocessing Array: 100 units of Veldspar = 224 Tritanium, i.e. 746 Trit per 333 units refined Level 1 upgraded Minmatar Outpost: 100 units of Veldspar = 313 Tritanium, i.e. 1042 Trit per 333 units refined
My skills are Refining 5, Refining Efficiency 5 and Veldspar Processing 4, and I had the 4% implant plugged in.
My question is, why are the reprocessing arrays so far away from the outpost? Is this what we can expect on TQ when it goes live, or is it just a Sisi bug that will be fixed before release date? Trit in Veldspar before Reprocessing (i.e. new 100%); 415
Your yield:
Standard Array: 51,8% - around 52% Intensive Array: 53,9% - around 54% Tier 1 Minmatar Outpost: 75,4% - around 75,3%
It appears like skills (and implant) bonus doesn't get applied for Reprocessing arrays, as your yield is what their base yield is. The yield at the Tier 1 Minmatar Outpost is like expected
0,53 x 1,15 x 1,1 x 1,08 x 1,04 = 75,3%
CCP Ytterbium posted just today that Minmatar Outpost Base yield increase per tier just got changed again - makin 53% the base yield for Tier 1:
CCP Ytterbium wrote:Latest plan is:
- Default outpost gives 50%, Minmatar gives 52% reprocessing rates on everything.
- Upgrades on non-Minmatar outposts give extra ore and ice reprocessing yield, up to 52%, 54% and 57%
- Upgrades on Minmatar outposts give extra ore and ice reprocessing yield, up to 53%, 56% and 60%
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Darkblad
Hilfe is like free Entertainment
302
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Posted - 2014.06.30 17:46:00 -
[41] - Quote
Omega Tron wrote:Yesterday I was finally able to get the client update from SINGULARITY. From what I could determine my ore refining will be dropped from 100% in most of the 10.0 standing NPC stations Tash-Murkon to 70% or less. This seems to me to be a pretty big nerf hammer. My ore refining is all up to level 5 and refining upgrades are 5's also. So what's left that will make up for this 30% drop? Do you refer to the 70%ish value stated in the reprocessing window? If so, please read the reprocessing devblog again. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
302
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Posted - 2014.07.01 12:53:00 -
[42] - Quote
Omega Tron wrote:Well it seems that I have been properly chastised for not understanding the meaning of the DEV BLOG that describes this reduction. Thank you for pointing me back to it. You can see the percentages of reprocessing yield compared to Kronos in this sheet. create a google drive copy for yourself to change base yield, skills and implants.
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Darkblad
Hilfe is like Free Entertainment
342
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Posted - 2014.07.12 18:52:00 -
[43] - Quote
Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks. EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like Free Entertainment
342
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Posted - 2014.07.13 08:27:00 -
[44] - Quote
Gulmuk wrote:Darkblad wrote:Your temper is doing you no good. And being no alt of a nullsec block/whatever member I join in to tell you:
come to realize that highsec is not to be intended to be a source of great wealth and prosperity for those who don't want to face no real risks. Apparently you don't realize there is risk EVERYWHERE in EVE. The miners face risk of ganking everyday. Granted the risk is low if proper precautions are taken, but it's there. Freighters get ganked everyday as well. So a miner might spend 2-3 days mining enough ore to fill a freighter only to have a group of guys looking for a bit of fun come along and pop it for sh*ts. No there is real risk in high sec. Besides, who said I was trying to get rich? I just want to survive and not take a loss every day. Whether or not you are part of a corp, mining works in regards to risk/reward ratio. That's the way it should be. The lower the risk the lower the reward. No need to reduce it any further. I guess you don't have to worry about any new miners starting out in EVE. They won't last past a couple weeks. Adapt or die EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
480
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Posted - 2014.09.18 15:37:00 -
[45] - Quote
t'raq mardon wrote:If a dev decides to stop reading user feedback because of the way I'm saying things, they probably haven't read much feedback from EVE players and may want to GTFO now while their eyes haven't been offended too badly. see almost any discussion on recent wormhole changes. That's not really an excuse for such choice of words.
On the topic: As the pre Crius 100 % were achievable pretty easily (on e.g. 50 % base yield stations), there had to happen something to lay the groundworks for future increase beyond the maximum (which currently is 60% base, around 86% maximum). And striving for perfection from a character standpoint has always been was something achieved from skills (and implants) - just not for refining pre Crius. That flaw just got corrected, angering those that were too comfortable with it.
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