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Emuar
Vak'Atioth War Veterans
3
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Posted - 2014.03.21 17:36:00 -
[1] - Quote
The majority of people just do not see the larger picture. Absolutely no reason to quarrel and to increase hostility between different groups of players. These changes are just an improvement of the game called GÇ£Lords and peasantsGÇ¥. These peasants are found not only in highsec but in null as well. Though some of them think that they are the lords.
Only real GÇ£mastersGÇ¥ will benefit after these changes, those who can set tax on ore refining in null outposts. Just set tax at level that peasant could get a bit higher refine rate than is posible in highsec or inside pos and he will use your outpost service instead compresing valuable ore and shiping to highsec to refine. Everyone will be happy, peasant will get the same amount of minerals as now (because of ore adjustment) with 70+% refining and his master will get few percents too.
Will we see more miners in null??? Dont think so, all low end ore will be imported from highsec just in other form and these low end minerals will be cheaper for outposts owners, because only they can get max output from refining. Sure nullsec cartels wont control all items manufacturing but they can pick some GÇ£keyGÇ¥ ships, modules and noone from low, wh or highsec can compete with them at profitability to do it. Why player outposts get higher refine rates than pos? I saw some comments about (obviously) risk vs reward, but in reality owning outpost is safer than pos, because you can get outpost back after losing it, while pos is destructable. Yes outpost and upgrades are expensive, why to not make them cheaper?
Changes to modules, ships reprocesing - thats a bit complicated. It is good if you think that GÇ£gun miningGÇ¥ was bad design and maybe thats true, but on other hand it gives versatility in game, other option to get some minerals (even null minerals in highsec) for small scale manufacturing. So these people who bother to loot and salvage npc wreck will be nerfed. Last GÇ£Great loot nerfGÇ¥ as some people call it was not so great if you compare with what will come. Maybe removing all but meta4 mods from drop tables would be best option with upcoming changes.
Sorry for my bad english
welcome to "Lords and peasants" online?[/left] The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
4
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Posted - 2014.03.22 09:45:00 -
[2] - Quote
baltec1 wrote:Vingoruud Arthie wrote:i think the changes are crap as i have trained to level 5 on all and then worked my ass off to get standings. this is going to screw a lot of us, don't over think it
You will see no difference in your mining and refining, all this change will do is give up to 20% more reward for miners who take greater risks.
Potential 20% more reward for miners but in reality more reward for outpost owners who will set taxes on refining. That is direct income buff for "masters" not to "peasants". Only those who already rich could use that "potential" (upgrades for outposts are not cheap). So it increase gap between rich and poor alliances. That is not buff for miners or miners in null particularly, mining in null was always better than in lowsec or highsec (some of us remember when people used cruisers to fly to null and mine there). Nothing wrong to let refine ore in null outpost as efficient as in npc station, but why it must be better? Outpost is empire technology. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
4
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Posted - 2014.03.22 11:54:00 -
[3] - Quote
baltec1 wrote:
We arnt going to tax away that 20% because nobody would bother mining if we do. Our tax system is more advanced than that and we value getting cheaper ships to pvp with over taxing a miner.
as for why reward the risk takers, why wouldnt you? With no reward for taking on the higher risk why would you leave high sec?
There is nothing to gain from refining in null that high sec doesnt offer right now.
of course you are not going tax away 20%, but these changes let you get your tax (one more "alliance lvl income" as your grunts used to believe) and grunts will get the same or a bit more than in pos or highsec station.
and with better refine rates you automatically will get more profit from manufacturing ships for your grunts because you can more efficiently refine imported low grade ores from highsec and noone (refering to your renters and grunts) will try export high end ore to highsec and refine there.
Even wh residents will get more benefit just selling compresed ore to null outpost owner because you can offer better price than they can get reprocesing them by self at pos. Only limiting factor - jump freighter fuel costs but i bet some people already calculated possible profit from it (before official dev blog) and these percents was approved (noone from CSM complain about removing high rate mineral compresion with some modules).
where did i complain about rewarding greater risk taker? though risk / reward arguments may work on some folk who never lived outside highsec, but we both know that there is options to reduce risk to minimum value and if you got ganked - thats your own mistake.
then answer - who takes bigger risk:
a) pilot fly from lowsec (highsec) to null to mine some ore and take that ore back to lowsec (highsec) to refine b) pilot lives in nullsec, has docking rights at outpost, intel channel, alliance/corporation members in surrounding and same systems
how about risk / reward?
do wh miners take less risk than null miners? why they cant get the same refine rates? maybe wh logistic a lot easier than in k-space?
why you and your alliance live in null if there is no reason (no reward) to live there?
why we have null sec renters if there is no reward?
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
4
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Posted - 2014.03.22 13:00:00 -
[4] - Quote
baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want.
Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer?
"we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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4
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Posted - 2014.03.22 14:12:00 -
[5] - Quote
baltec1 wrote:
Most of us run level 4s in high sec. Belt ratting is terrible isk, your better off mining ice.
Here people we have real response why there are so many "nerf high buff null" talks. There are a lot mission agents in low, even lvl5, and pirate agents in npc null, but they do lvl4 in high sec (i mean grunts do this). You know that's embarrassing to realise that you prefer to play EVE as safe as possible for those who officially are proud pvpers.
These "high risk takers" thinks that if high sec income would be nerfed to ground, they would find courage to start using sov space not only for moon mining and leadership hopes that they will get high influx of players from high sec. More active players, more taxes, safer poses, less chance to loose timer. One not blue person in local shut down almost all pve activities in null - that's reality. That's why grunts do lvl4 missions in high sec (lower rewards but steady income). of course one null sec system can't support infinity ratters as high sec agent and they need to spread across "owned" systems but there is some risk, so they stick in system with outpost and if neutral or red comes to system they just go to do lvl4 in high.
Belt ratting in null better than most high sec lvl4 missions (do you chaining belts these days?) and with chance to get faction/officer spown if you not chaining. and there are anomalies. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
4
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Posted - 2014.03.22 14:31:00 -
[6] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec.
and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need be best at refining. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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4
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Posted - 2014.03.22 14:44:00 -
[7] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:Emuar wrote:baltec1 wrote:
We are already earning enough to pay our sov bills and offer 200% SRP on peacetime pvp ships. Do you honestly think we need to tax miners?
So you admit that those who live in null already have very rewarding system because don't mind of taking risk and can be very rich if they want. Then why does nullsec (particularly player owned) need new buff? Will risk in null increase after summer? "we are rich bla bla" response just show that you don't have any real arguments and everyone with brains clearly see this. Just because we are rich does not mean we should ignore very real issues. Mining and refining are not in a good way, hence this fix. Equally our alliance level income is not only based in nullsec. and how the refining buffing in player null sec helps to mining? i agree that change to mods reprocess will reduce minerals influx to market and miners will have less competition but doubt it significantly increase they income. though it reduce income for people who bother to loot and i nowhere saw in dev blog how this will be compensated. i agree that "gun mining" must be not best option to obtain minerals but i am not convinced that null need buff in refining. It finally gives miners are reason to want to leave high sec and it gives alliances in null a reason to want to have them. They are an asset now.
they always were valuable asset and mining in null was always better than high sec, main problem is with some groups mentality. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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4
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Posted - 2014.03.22 15:06:00 -
[8] - Quote
baltec1 wrote:Quote:
This will not happen, because its just to easy to kill mining fleets, one of my friends in the CFC said that they do not mine in 0.0 as they lose too many ships, he feels that CCP need to have hidden belts like before, the interceptor buff has made it even worse. The changes detailed here do make 0.0 more attractive, but this issue is not going away, I am surprised you don't see it.
I agree with him, the belts should be hidden or at the ery least harder to find with the d-scan. That still does not change the fact that this change has made miners an asset we now want.
oh so CFC decided that they now want miners, i am sure that all who got ganked in result of interdictions would gladly join your ranks.
btw almost all mining bots is in highsec, because those who has access to null running ratting bots ;) The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
4
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Posted - 2014.03.22 15:19:00 -
[9] - Quote
though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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4
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Posted - 2014.03.22 16:07:00 -
[10] - Quote
baltec1 wrote:Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost.
nice logic.. where arguments? why won't your grunts use their stations if they get the same refine rate as they would get in low sec (highsec)? outpost gives a lot more comfort than pos and they usefull not only for refining so effort and cost to build outpost can't be the main reason here. they won't use null station only in one situation - if they won't like refine tax.
with these changes sov owning alliances (not only CFC) will get upper hand in capital production driving out others from that market, hell they get upper hand in every item production what they will choose. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.22 16:21:00 -
[11] - Quote
Querns wrote:The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec.
in other words - those who own outpost in null close to jita will get the highest profit, guess who? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
5
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Posted - 2014.03.22 16:31:00 -
[12] - Quote
Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery
since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
5
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Posted - 2014.03.22 17:40:00 -
[13] - Quote
baltec1 wrote:Mario Putzo wrote:
Again so what, don't let people take it, and if N3 didn't put all their eggs in one basket it wouldn't have hurt so much when that basket got knocked over.
Poor decisions by leadership and players is no basis for balancing changes. Its not the mechanics of the game that do either of those things you listed. That is player choices. Huge difference friend.
Its shows the risk we all take when we set up in 0.0. This is why these stations are going to be the best for refining, they face the most risk, they cost the most and they take the most effort to defend.
how many timers there are if you want take over station and how many timers to take down the pos? can you get that destructed pos back after few days? one guy undocked 40b raven some time ago in high sec. it ended really well - do we need reward him? you know, risk/reward  The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
5
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Posted - 2014.03.22 18:14:00 -
[14] - Quote
Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP...
you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners.
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.22 20:09:00 -
[15] - Quote
Gilbaron wrote:did you know there is a reason people currently use modules to compress minerals ? it has to do something with m-¦
first CCP planing to add new pos mod for ore compression and that new ore compression seems - that will be (quote from dev blog):
" With the max reprocessing rate for any item that is not ore or ice dropping to 55%(with Scrapmetal Processing trained at 5), we needed to find other ways to favor compression or else null-security industry would simply stop functioning.
The solution is to improve compression ratios from Rorqual ore blueprints by increasing their outputs by 38.1% (due to the reprocessing changes above) while tweaking the compressed ore volumes to make it competitive with current modules like the 425mm Railgun I for instance. Exact figures on compression changes available below:"
i highlighted it for you. you must know that high end ore can come not only from sov space. Npc null, wh will sell their compressed ore if price will be higher than they will get from refined minerals (they can't get perfect possible refine) do you get point? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.22 22:01:00 -
[16] - Quote
Born2beSlut wrote:Having better refining yields in null sec than high sec destroys competition and forces serious industrialists to join null sec alliances in order to maintain their profit margin . Also worst refining yields will hurt mission running income , will hurt salvaging corporations and will generate less tritanium etc tritanium --->ships will become more expensive . I dont really know whats the ratio mining asteroids for tritanium vs refining loot for tritanium so i dont really know where the market will balance .
a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations). "gun mining" nerf possibly is good decision - miners will benefit from it. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 03:00:00 -
[17] - Quote
Gilbaron wrote:
simply not true. mods come from jita. ever ship that is not a battlecruiser or bigger comes from jita. battleships and battlecruisers sometimes are made locally. with minerals from jita.
lots of traders ? yes. lots of industrialists ? nope. in the few cases where it actually happens it's for jita. exceptions are caps, supercaps and a few battlecruisers and battleships. maybe some production from T2 BPOs. but that's rare
i was talking about real people (players) who have chars in null and chars in other part of space. people who can make few spreadsheets, can calculate profit and have patience to use industry tab. eve players are intelligent enough to be hardcore pvpers in null and to run some industry jobs with their alts. some players coordinating large scale moon mining operations, caps, supercaps production.
lets go back to topic - how these changes to refining will magically summon industrialist characters to sov null?
do sov holding alliances feel shortage on some items or ships?
do pvp alliances who live from renting and moon mining really need miners and industrialists at large quantities?
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 03:45:00 -
[18] - Quote
remember that a lot people don't have perfect refine skills so they sell ore to anyone who will set ore buy orders higher than they can get from imperfect refining. these traders will compress ore or resell to someone who can compress it. very possible that ore prices will jump up but that means minerals will cost more too - so sov null still will get their profit. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 04:36:00 -
[19] - Quote
Gilbaron wrote:
you forgot the part where the alts are doing industry in Highsec.
large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
caps and supercaps are the exceptions i acknowledge, just like some other edge cases. but the overwhelming majority of all building is happening in highsec. i have interviewed maybe 30 or 40 recruits for my corp. not a single one of these guys has ever even asked about doing industry in nullsec. many of them have done industry. in anonymous highsec corps.
i haven't forgot it, that's why i said that null already have a lot indi capable players (not indi chars).
that's up to alliance to sell that moon goo as rough source or do some reaction. that's alliance choice. you can get nice profit from doing it, sov space poses use less fuel so it more profitable to do reactions in sov space. i am not pretending that i know everything, but i am not one month old grunt who know eve from trailers, some nice youtube videos and "friends".
so you complaining that recruits (who trying to join one of the top pvp alliances) want to be pvpers? they have enough isk and they wana use their new shiny toys, that's is normal.
so how new refining in sov null will change people attitude if they want pvp not industry? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 04:41:00 -
[20] - Quote
Querns wrote:Gilbaron wrote: large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
Sov confers a fuel bonus to towers, however, so if you have access to sov nullsec, you'd be a fool to run reactions anywhere else. Hell, we have some renters in Greater Western Co-Prosperity Sphere that rent specifically to get access to moons to run towers on at a fuel discount.
oh you was faster than me now i understand why CFC so good at everything - they have some people with brains The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 05:00:00 -
[21] - Quote
Gilbaron wrote:dude, you are confusing as hell: Quote:a lot serious industrialists already in null and you can sell mods, ships for local residents with very nice profit (if you have access to stations).
my whole argument is based on that statement of yours about serious industry happening in nullsec
serious industry indeed happening. Do you want to convince us that supers,caps, reactions - that's joke, the same like to produce some ammo?
btw in your linked sentence there is nothing about serious industry happening, i said "serious industrialists already in null" The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 15:21:00 -
[22] - Quote
Salvos Rhoska wrote:baltec1 wrote:A 20% bonus to your income right on your doorstep is worth the risk. Yes, but null gets that 20% bonus regardless of where the ore/ice originates from. Though there is an increased incentive to mine in null, that same time spent mining can also be spent instead in hauling compressed high-sec ore/ice for the same 20% bonus in null refineries. So the status quo and incentive on actually utilising null resources, is still mitigated by that same time instead being spent in hauling from high-sec, as was the case before the change. Whereas before that activity involved hauling compressed guns for reprocessing into minerals in null, the same activity now continues instead as hauling compressed ice/ore with an additional profit due to the refining rates that exceeds that which was possible with gun compression hauling. Subsequently it also becomes possible for null to manufacture that direct increased refining yield of compressed ice/ore from high-sec into products, which can then be compressed and re-shipped back to high-sec markets for sale at a margin that high-sec manufacturing cannot feasibly match due to high-sec not being able to compete with the ice/ore refine yield in minerals garnered by null from the compressed ice/ore they imported from high in the first place. What actual mining activity this might incentivise in null, would be for the ore types that are not available in high, which again, due to the refining change, can be added to the base minerals garnered efficiently from refining of imported high-sec compressed ice/ore, manufactured, compressed, and re-shipped to high-sec again for a margin that cannot be met by high-sec not only due to their local reduced refinery rates, but also due to their inability to access "cheap" rarer ores in high-sec, and even if they could, they could only refine them at a lower efficiency. Furthermore, due to the reprocessing nerf, null actually becomes even more dependant on minerals acquired through other means. Though this to a small degree incentivises mining in null for those minerals instead, as I demonstrated above, they can and will still be aquired from high-sec instead. Am I correct in any of this? So though it incentives null mining (of rare ores) to a small degree, the real profit and efficiency is still in importing compressed high-sec ice/ore (whereas before it was compressed guns) refining that at an increased efficiency, manufacturing it, and then re-selling product in high-sec at a margin that high-sec manufacturers cannot match due to their own native lower refinement rates. I don't think this is necessarily "bad" for high-sec, but I think the incentive for null actually finally utilising its own domestic resources to the full is a bit overstated in many interpretations of this change. The best efficiency and profit, to my understanding, is still in importing high-sec ice/ore, which infact is now more efficient in mineral yield than gun compression ever was, not in mining domestically in null. I don't think we will really see a substantial degree of null utilising its own ore resources as a result. If compressing high-sec ice/ore was restricted, yes, that would certainly massively incentivise domestic mining in null, but that is not the proposed change. Alts of null-dwellers can continue to mine in the safety of high-sec, compress and haul their ice/ore to null, get an increased efficiency yield in minerals, manufacture, and sell back to high-sec. At every stage of this process the profits accumulate above and beyond what was the case today, and it doesn't even require you to mine in null instead.
that's very good read and nice argumentation.
i would like invite everyone to look at it from other angle:
that refining change (particularly outpost buff - they would be best) looks very good addition if sov space holder is interested to get as many as possible renters renters.
renters actually pay isk to use null space already.
confusing part is that sov holding alliances refuse to use that space because it is too bad and need buff, but renters like it enough to pay for possibility to use (not the best) sov space.
who are renters you may ask? why they want that space if even holding alliances members better running lvl4 missions in high sec? so after summer there will be one more reason to join null as renter
remember CSM and words from one of them some time ago - if you going to remove moon goo then we need "farm & fields". there is one step to that direction and a lot of eve players very vocal about bottom - up income - so be careful what do you wish.
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 15:57:00 -
[23] - Quote
that thread already was locked and cleaned so lets keep on topic and without any personal attacks.
do sov holding alliances need more industry oriented players as members?
do sov alliances feel shortage on modules/ships?
do sov space is more dangerous than npc null, wh, low sec from pve perspective?
do sov holding alliances need more pve oriented players? The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 19:28:00 -
[24] - Quote
yeah we see that high sec has more bots, but still Deklein for example have the same number bots as Kador or some other high sec regions. where bots more profitable? can you tell me from that graph who really owns these bots?
just use logic and answer who needs more isk ?:
1) that cowards high sec bear who affraid leave highsec
2) pvper who lose ships or wana get shiny super
3) and person who trying get real money out of game
seems some people just trying to close that thread... if you have what to say then use your arguments and logic
we have here discussion about summer changes some like it, some don't The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 19:55:00 -
[25] - Quote
Amely Miles wrote:after reading 40 pages i got tired and skipped ahead to page 70
i would like to point out that this might affect the current market Hubs
if people are buying compressed ore locally and most of industry has moved to null then will it not stand to reason that people will stop going to jita amarr dodixie rens and save on JF fuel and just buy from the nearest low sec or null sec market hub instead?
that won't happen after summer
those who manufacturing supers, caps will benefit from that, they will get upper hand in items manufacturing and maybe will get some more renters. at this point it is cheaper research t2 in sov null because of less fuel for pos. it is cheaper to do reactions in sov null. though they want to be best at everything.
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 20:37:00 -
[26] - Quote
baltec1 wrote:Emuar wrote:
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on.
Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita.
so evil high sec traders and industrialists use magic to spown all moon mining materials for t2 production and all high end minerals coming from high sec belts and evil risk free wh dwellers helping evil high sec bears to live in prosperity while poor sov null can only have 200% SRP, pay sov bills for hundreds systems (mostly empty). where have you got money to buy everything from jita?
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
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Posted - 2014.03.23 20:53:00 -
[27] - Quote
if we believe what Baltec1 say:
"Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita."
all sov null problems will be fixed if jita traders increase resell margins.
Tell us, Baltec1, how much do we need to rise price on everything? 20% would be enough?
CCP easily can increase station trading tax to any lvl, so price will go up. Tell that to your GSF member at CSM. The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.23 22:15:00 -
[28] - Quote
Inspiration wrote:Emuar wrote:and noone pointed that you need standing with faction (happy grinding)for pos in high sec or standing with npc corporation everywhere because of tax How is that different with stations of specific corporations? At least now is becomes practical to mine in systems where before logistics would not allow for it. Get rid of that boilerplate in your head and look at the bugger picture instead of i loose this or that. You get many opportunities too, that can more then offset any loss you mention. Said that, I do agree that the current system of confiscating part of the refined ore as payment is a bad one. Better would be simply to may a small ISK fee like you do for other services.
that's not about specific corporations that's about standing with npc corporation everywhere (low, high. npc null)
i know about opportunities but i am indeed looking to larger picture, not only about what is good for me or my playstyle.
think about:
people in npc corporations, new players or those who refuse leave it (that's their choice)
someone already pointed that with pos you will get better refine than with perfect skills - that's is not normal The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.23 22:42:00 -
[29] - Quote
Inspiration wrote:Malcolm Lionel wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! A new player can get into a mining barge in 8 days though, join a player corp, and refine at the same rate as the vet without depending on anyone else in the corp to do it for them. Instead it should be a new player gets into a mining barge in 8 days, joins a player corp, and learns to count on other players to help him out along the way. The new way it works is broken, it works this way now even with older players refining for newer players. The new PoS mod will break that. Do you know what you are emotionally asking for? Suppose your wish comes true. Then you are suddenly required to train all to level 5 to get the max. Where you now likely have nothing trained past level 4. Do not shoot yourself in the foot, just because you feel sorry for your existing now seemingly 'unused' SP. Put away the emotion of loss and start being rational. And again, only one character in a corporation needs really those skills, do you think new players refine their own ore? You just make thinks more complicated then they need to be and force everyone that want to use that POS structure to train even more then they have now. It is not helping the new guy and not helping the old guy...it is not helping anyone!
i agree with you that this revamp is not helping new guy, but it really simplifies thing to old one.
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.23 23:13:00 -
[30] - Quote
Inspiration wrote:Emuar wrote:Inspiration wrote:Malcolm Lionel wrote:I think the point is being missed here. A brand new player fresh off trial can refine at a PoS at the same rate as a character with 15 million skill points in reporsesing skills doing the same thing.
This is not the precedent for the game I wish to see it take.
There are also no skill reqs to compress individual ore, meaning anyone can do it! Currenlty you need atleast 5.5 million skill points in refining to compress ore. No specialization or industry focus needed. This is not how Eve has worked in the past, and it should never work this way in the future. * A new player cannot online POS due to required faction standings * A new player cannot afford his own corp * Mining is definitely not a single character endeavor Do not reason from the comparison of a single character to another single character. That just doesn't make sense on this subject. The game isn't played that way. And the extra SP still gives an advantage in that you can refine in a station. The now 'unused' SP is no more 'unused' then a weapon system you trained for, but has become no longer your favorite or the best. Get over it, its nothing special, really! he said obvious thing and still you refusing accept it - i create corporation, online pos, accept alt and i don't need train any skills with that alt, ill get better results than player with skills without pos. I got the point, but you both missed it. Your reasoning is pilot vs pilot as if corporation doesn't even matter! How obvious it might seem to you, it is still wrong to look at it that way.Look at it on the corp level. Requiring max skills to get max result from a POS (corporation) structure means the transition to this new system will be all the harder as few can get the yields they are used to. You also forget that POS structures are vulnerable to PVP, require faction standing, and fuel. Just like now a well trained toon will do the refining for his corp buddies, so will the POS do it for them after the change. The difference is you do not have to wait for the other guy to be around.
so we had system where our refining skills where useful (so those who had skills was needed, only thing that it was not needed to train all skills to lvl5 and implant was useful only to low skill players), but we need redo that system because we trying to make skills "matter" so we making new system where we nerfing npc station refining we buffing sov outpost refining and adding better pos refining which eliminates everything about "skills must be useful"
and only sov outpost will be the best place where your skills still "matter"
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.23 23:36:00 -
[31] - Quote
as i understand CCP has problem with pos code but still pushing these changes, that's really nice for wh dwellers though.
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.24 12:00:00 -
[32] - Quote
i have just played a bit with spreadsheet and there are results thats just teoretical experiment and if price is right it could work The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
16
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Posted - 2014.03.24 12:59:00 -
[33] - Quote
Darkblad wrote:There's currently a mismatch bewteen mineral quantities of a block compared to those of the ore used to create them. This is due to the new quantities being calculated from current mineral qties of the block, then rounding up that number (once). Refining the base ore, however, will result in higher mineral quantities, as each single batch gets rounded up. I stated that earlier in this thread. So the numbers possibly will vary a bit (if ccp decides to adjust block mineral qties) Using quantities of ore batches will add for each single block of basic Pyroxeres: Tritanium: 489.5 Pyerite: 265.5 Mexallon: 117 Nocxium: 218.5 (pyroxeres units of a block are not a full multiple of 100, which would be a batch) With the prices in the post you made a block's value changes 50 % base yield station: 2,830,756.16 to 3,001,786.96 V0DF-2: 3,385,959.72 to 3,590,535.23 (given the extra yield of 19.61 %) Jumping 4.394 blocks will add nearly 150 million more ISK, still before travel cost.
thank you for correcting my mistake
do you believe that my proposed activity is possible in real game after summer?
The mind is a constant. Unfortunately the number of people increases every year.... |

Emuar
Vak'Atioth War Veterans
17
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Posted - 2014.03.25 15:35:00 -
[34] - Quote
Destination SkillQueue wrote:Sgt Ocker wrote:
Not to mention the income loss for many mission runners, I have a toon who runs lvl 4 missions for LP (implants) but have always looted and salvaged those missions for the additional income. The changes to refining and scrap reprocessing have essentially nerfed my mission income. Take away the income I use to buy ships for pvp, you are essentially taking away my reason for playing eve.
They're not taking away your income earning potential though. Looting your missions instead of blitzing through them earns you less money even today. So if after the change you go do another mission, instead of wasting time looting and salvaging, your income level will increase. The only way for it to decrease with this change is for you to intentionally choose to continue run your missions inefficiently. You can do that if that's the way you like to play the game, but then you're doing it for enjoyment and not mainly as an income to fund other activities, so it shouldn't matter much anyway. I'm not telling you to like the change, but in the overall scheme of gameplay effects created by this change your complaint carries little to no weight. No activity is taken away from you and just a slight alteration in the way you do the same activity will only increase your income.
if everyone mission runner would be blitzing missions, that means lp price will go even more down. if you have a lot lp - that not the same as you have a lot of isk. you need convert lp to isk and compete with others who doing it. strange that some people don't understand simple things. The mind is a constant. Unfortunately the number of people increases every year.... |
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