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Thread Statistics | Show CCP posts - 24 post(s) |

Malcanis
Vanishing Point. The Initiative.
14176
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Posted - 2014.03.20 18:03:00 -
[1] - Quote
Paul Otichoda wrote:Gilbaron wrote:Paul Otichoda wrote:
We all know that a lot of them make money from mining, processing and then selling the minerals or making stuff. If we undermine their ability to do this how many of them are going to stay around and get more into the game?
which really is by far the most boring activity in eve. i guess more people quit because mining is boring than anything else. (sadly) there are plenty people around that will buy ore or support newbie miners in mining corps. Yes but it is probably the most profitable thing a new player can do when they just start out, they're introduced very early on in the tutorials and they give them a good stable income (about 2 million an hour) while their training up for other stuff like combat ships. If they aren't making much money then their going to give up.
Did you miss the part where base ore values are being increased to compensate? The blog makes it very clear that reducing mining income is not an intended result.
Alhough obviously not quite clear enough. 
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14176
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Posted - 2014.03.20 18:08:00 -
[2] - Quote
Dinsdale Pirannha wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  You do that anyway. And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies.
Well actually a lot of hi-sec mission runners blitz and don't bother looting. However I did strongly represent that this change disproportionately affects new low-skill players who derive a larger percentage of their mission income from the loot value.
You'll have to wait for a later blog to see what will be done about this.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14177
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Posted - 2014.03.20 18:24:00 -
[3] - Quote
Weaselior wrote:Alp Khan wrote:Weaselior wrote:a mere 200 days to max out refining skills :suicide: Which is why that particular change is ridiculous in that aspect. And even with those perfect skills, you will stil need perfect standings on top of the necessity to use a reprocessing implant to net the same yield you can in empire space right now. This is not an example of good design, as it places another tremendous barrier of entry to a young player who would like to get involved with mining and industry in the empire space. a newbie mining in empire space doesn't need arknor V or any of the other highends that don't spawn in highsec, which are most of the 200 days for me veld V is 3d
Oh you with your "facts" 
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14177
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Posted - 2014.03.20 18:29:00 -
[4] - Quote
Aeril Malkyre wrote:Malcanis wrote:Dinsdale Pirannha wrote:mynnna wrote:Any highsec miner whines that CCP is nerfing you, I'm siccing Miniluv on you.  You do that anyway. And I called this huge attack on high sec for the last patch. Guess I was just off by 6 months. Every high sec mission runner just got totally screwed by you and the rest of your cartel buddies. Well actually a lot of hi-sec mission runners blitz and don't bother looting. However I did strongly represent that this change disproportionately affects new low-skill players who derive a larger percentage of their mission income from the loot value. You'll have to wait for a later blog to see what will be done about this. Speaking as a missioner that doesn't blitz, I get probably a third of my income from good meta1-4 drops. I keep meta 4's to outfit kitchen sink ships. I reprocess anything worth <30k isk per unit, and use it to make manufacture ammo. Everything else sells. I even trained up my industry alt to be a solid refiner. This change is going to hurt both sides of that equation.
Well it's worth remembering that you're not losing all of that loot income. And your bounty, mission reward, LP, special drops, etc will remain.
Further, if this change is significant enough to reduce that income, it's significant enough to reduce the mineral supply, so price changes will partly compensate.
Additionally fewer people will loot, reducing the loot supply.
Essentially, there will be some compensating effects.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14177
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Posted - 2014.03.20 18:42:00 -
[5] - Quote
Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;)
That's a succint summary of 90% of the complaints in this thread.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14177
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Posted - 2014.03.20 19:04:00 -
[6] - Quote
Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base.
No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths.
OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14179
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Posted - 2014.03.20 19:25:00 -
[7] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
Hi-sec will still be a massively better place to do production than 0.0 after this change.
You can complain after CCP - Remove CONCORD - Remove all the NPC stations - Remove the faction police - Allow cynos, bombs and bubbles to work in hi-sec - Move datacore production out of hi-sec - Move BPO sell orders out of hi-sec
While hi-sec still has those monumental advantages, this is basically complaining that the poor kid is getting a cherry while you're eating your way through a giant triple-scoop sundae.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14179
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Posted - 2014.03.20 19:29:00 -
[8] - Quote
ergherhdfgh wrote:I remember how the huge loot nerf they did a couple years ago was supposed to "fix" mining and still you need to run 3 accounts to make the same isk / hour mining as you do ratting.
It wasn't supposed to "fix" mining, it was supposed to make mining more viable.
Would you like to argue that it didn't?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14179
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Posted - 2014.03.20 19:32:00 -
[9] - Quote
KIller Wabbit wrote:CCP - congrats, you continue to find ways to screw me over.
Yeah there's not many left now, but rest assured - they'll get you every last way we can think of!
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14182
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Posted - 2014.03.20 19:46:00 -
[10] - Quote
mkint wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. Numbers come into play, yes. But you're forgetting one important thing... Nullsec would be great if it weren't for the people who live there. The people who like industry type stuff, don't like the kind of people who like to live in nullsec. The people who like to live in nullsec are joiners, followers, anti-entrepreneurs. People who want to do industry have a vision of themselves as forging their own path, creating something, finding the secret levers to make themselves powerful. What the budding industrialists don't realize right away is that even if all the mechanics were in place for them to be able to do unimpeded industry in nullsec is that it's trivially easy for any of the nullbear follower joiners to just roll and indy alt to fill their own needs. There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it.
Holy made up bullshit massive sweeping generalisations, Batman!
Do you think no "nullsec" players engage in industry? I can 100% assure you that we do.
And we do it in hi-sec, with alts.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14182
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Posted - 2014.03.20 20:07:00 -
[11] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong.
But it's acceptable that hi-sec is the only place that is viable for production, right?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14182
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Posted - 2014.03.20 20:47:00 -
[12] - Quote
Rukoro Okagima wrote:Malcanis wrote: But it's acceptable that hi-sec is the only place that is viable for production, right?
So to fix that you make null the only place viable to do production? Can't there be an equal divide.....
Even after this change, hi-sec will still have numerous compelling advantages for industry.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14182
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Posted - 2014.03.20 20:49:00 -
[13] - Quote
Alp Khan wrote:Malcanis wrote:Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. But it's acceptable that hi-sec is the only place that is viable for production, right? I don't think that fixing null industry and not nerfing empire industry are really mutually exclusive. Null industry can be fixed without driving the empire industry to the ground.
Using maths, can you explain how to make refining in nullsec better than trivially available 100% refines in free, invulnerable NPC station in hi-sec?
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14195
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Posted - 2014.03.21 07:57:00 -
[14] - Quote
ergherhdfgh wrote:Dinsdale Pirannha wrote:ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced. Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust.
I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14195
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Posted - 2014.03.21 08:55:00 -
[15] - Quote
ergherhdfgh wrote:Malcanis wrote:ergherhdfgh wrote:Dinsdale Pirannha wrote:
He is not running again, and is liberated from any kind self-muzzling he did before. The sad thing is he was telling me in a thread just a few days ago that he and the rest of the CSM were not out to screw high sec. I said I trusted him....and a few days later this is announced.
Some lessons I've learned in life: If someone says trust me, they are lying. If someone says I'm not trying to **** you, they are trying to **** me If someone says I don't want to intrude, they are about to intrude. If someone were truly acting in your best interests typically they will not tell so but rather give you the ability to check it out for yourself. Trust is only ever asked for or even needed when someone is attempting to abuse that trust. I have never made any secret of my opinion that hi sec industry is significantly overpowered. Never. The people who are lying to you are the ones who are trying to protect their privilege. I never said you were lying. Of the 3 examples I gave the only one that relates directly to what you said is "he and the rest of the CSM were not out to screw high sec". The others were just examples of other ways people usually say the opposite of the truth. In this case you said you were not out to screw high sec when you just in this post now indicated that you always have been. So thank you reinforcing my point.
So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14196
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Posted - 2014.03.21 12:15:00 -
[16] - Quote
ergherhdfgh wrote:Malcanis wrote: So you're going on record as saying that this change will leave 99% of industry in 0.0 and 1% of industry in hi-sec?
Interesting.
huh? I think you replied to the wrong post. what you said here doesn't make any sense in relation to anything I've said much less anything linked here. I never stated anything even remotely close to that. Please tell me that was a posting error on your part.
Currently, that's about the ratio of non-supercap industry, except that it's 99% in hisec, 1% in 0.0
Simply because it's the status quo, you implicitly assume that this situation is "balanced". Of course it's easy to see that it's not by imagining that the ratio is reversed, only this time not in your favour.
Even after the changes Ytterbium has outlined, the very large majority of production will still take place in hi-sec. If you think differently, then by all means show us your analysis. But leave the tinfoil, name-calling and big-lie bullshit out of it please. Just numbers will persuade far more effectively than whining ever will.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14199
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Posted - 2014.03.21 13:57:00 -
[17] - Quote
Omnathious Deninard wrote:CCP Ytterbium, if the Minmatar Outpost once fully upgraded is the new "100%" could the numbers not be adjusted to reflect this? Some players may (and probably will) get extremely cranky to invest so much time and isk into getting there refining to perfect skills and implants only to see they refine at 86.8%
he explained at some length why perfect reprocessing is undesirable.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14205
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Posted - 2014.03.21 19:48:00 -
[18] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: lvl3 blitzing is irrelevant for lvl4 blitzing. 100m/hr is still well under what you can get from burning and salvaging the blockade or gone berserk. which was my point from the beginning.
It is the exact same process. You will not be earning 100 mil/hr from the blocade because there is not 100 mil in there. fortunately, you can finish it up to three times per hour. edit: my personal best time for the blockade is 18:54 undock to dock. i dimly remember hearing of sub 18m times. if you need an hour to complete it, you are doing it terribly wrong. You do not get back to back blocades, missions are randomised so no, what you are suggesting cannot happen.
Amusingly, the 0.0 version of blockade is much more lucrative if you don't blitz because CONCORD cloaks sell for 3/4 of a bill
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14221
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Posted - 2014.03.22 17:06:00 -
[19] - Quote
Emuar wrote:Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later

1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
15257
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Posted - 2014.04.27 12:47:00 -
[20] - Quote
MailDeadDrop wrote:Nullsec facilities will be able to yield roughly 20% more minerals relative to highsec facilities. This seems like a rather significant buff. Eve being all about risk/reward balancing, with this large increased reward for nullsec, where is the corresponding increased risk?
(And please don't say "hauling it to nullsec is the risk", as highsec ore haulers are just as possible to blow up, something demonstrated daily in Niarja.)
MDD
The "corresponding increased risk" comes from operating in 0.0, where there is no CONCORD protection, ever-present risk of hot-drops and where stations can be lost to hostiles leaving you locked out of them.
These pre-existing risk factors are what the buffs are intended to help compensate for.
Indeed, many of those risk will increase if industrial activity becomes viable (as opposed to an RP activity), since an increase in the number of vulnerable, valuable hauling vessels will tend to attract an increase in attention from hostiles. So there's your increased risk, if you like. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |
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