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Querns
GBS Logistics and Fives Support Goonswarm Federation
198
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Posted - 2014.03.20 17:57:00 -
[1] - Quote
Regarding the rorqual: I understand that you guys are punting on rorqs for the summer expansion, which is fine. However, perhaps I could convince you to do some quick, easy changes to improve the Quality of Life for the rorqual? I have two proposals in mind, both of which require a single row of database fixtures to be changed in the dogma attributes table. Or in the YML files; whatever you use internally for that stuff.
PROPOSITION ONE: Reduce heavy water usage for Industrial Cores Right now, rorquals use 563 heavy water per siege cycle at all fives (and nearly double that, worst case.) This works out to 64,857.6 m^3 of heavy water per day of operation. This is a nontrivial amount of materiel to have to move around just to provide bonuses. Having a max leadership, max rorqual skilled character amongst my corp, I had recently toyed with the idea of providing "public" bonuses to new members of my alliance, but the amount of hauling and logistics I'd have to do in order to keep myself in heavy water for providing bonuses made the idea infeasible. (The cost wasn't really a factor; it ended up being about 30m/day, a trivial amount.)
PROPOSITION TWO: Eliminate siege requirement for rorquals to provide maximum bonuses. The benefits would be similar to proposition one.
I feel either of these suggestions would provide a minor quality of life boost for rorqual boosters and would ease the transitional period between the summer expansion and when the actual balance pass could occur. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
198
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Posted - 2014.03.20 18:16:00 -
[2] - Quote
This change is highly unlikely to seriously affect the income streams of new players who mine. As written in the devblog, unrefined ore is going to be a LOT more useful to anyone needing minerals than the actual minerals will be, because already-refined minerals will no longer be compressible. New players simply need to sell their ore (or compress it themselves; anchoring 3 is not a particularly long train) to buyers in a trade hub who have the refining skills to get maximum profit from the ore. Heck, I am toying with the idea of bulk purchasing compressed ore in highsec, shipping it to nullsec, refining it at an alliance T3 minmatar outpost, then selling the minerals at a profit. You can be damned sure that I'm going to be willing to purchase the ore from these supposed "new" miners for far more isk than any empire reprocesser is going to be able to stomach. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
198
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Posted - 2014.03.20 18:19:00 -
[3] - Quote
Quintana Roo wrote:Does this mean capital modules will have their volumes adjusted to a more reasonable level now? Unlikely; then you could carry more types of capital modules for combat refitting. The current values are necessary to minimize this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 18:55:00 -
[4] - Quote
You can summarize a lot of the complaints in this thread with the phrase, "this change nerfs playing eve alone." To that, I say good -- eve is a terrible game without other people. Anything that encourages people to band into player groups can only help the game's health overall. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 18:56:00 -
[5] - Quote
Soaran Sikadi wrote:This seems like a huge nerf for alchemy done outside of sov null. While Ytterbium is going to fix the 50% drop in yield in all alchemy, the lack of a strong refining station is going to hit alchemy especially hard. This is in part because the refining array module only gives its balancing high efficiency refines to ore and ice. This seems to cut into the ability to run alchemy reactions of non-sovholders pretty heavy, by giving the max base refine for them as 50%. The sovholders already have a fuel bonus in producing the reacted goo, and are now getting an additional (relative) bonus due to having much higher potential refine.
My understanding is that the primary purpose of this change is to nerf mineral compression and buff local mining/industry, but it seems that alchemy as a whole was not properly considered in this rebalance, especially considering the earlier oversight with ore/ice having yields increased at the same rate as alchemy products.
I feel that the proposed changes should probably gone over with a fresh eye to consider what effect each change will have on it, especially as one of the main purposes of alchemy's introduction was to break up large moon cartels. Giving sov null a heavy bonus to the alchemy means that they can at any time price e.g. npcnull out of running these reactions, making it potentially ineffective.
tl;dr This nerfs alchemy extremely hard for anyone who does not hold sov. I don't think this was intentional. You are interpreting the changes incorrectly. All scrapmetal refines are hard locked at 50-55%. Outpost efficiency boosts do not affect scrap metal reprocessing.
e: ^^^^ :argh: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 18:58:00 -
[6] - Quote
Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. Sounds like you need a better alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 19:00:00 -
[7] - Quote
Smoking Blunts wrote:so this is the industry revamp?
what about the terrible UI?
what about all the pointless clicking?
this is the result of the industry survey? really? Could I interest you in a "Jump To Conclusions" mat? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 19:13:00 -
[8] - Quote
Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 19:15:00 -
[9] - Quote
GeeBee wrote:So,
Overall this makes me extremely unhappy, its tearing the very fabric of T1 production in the game into shreds.
Currently
Mine Minerals
Build whatever you want, when you're bored of it repro it into the 100% base materials and build something else. Module compression for production was a side effect of this. It also meant that a useless unfavored module / hull could be scrapped in favor of something useful, minus rigs(well except this *extra minerals* business)
Get bored of it entirely make something more profitable out of it and market it.
After ReproGeddon.
Mine Minerals - Get more minerals than before When something is built its built that way for good. No more clay molding materials Back and forth into whatever. All hail the miners that supply everything, long live the mining bots.
Other Things So the mineral compression blueprints are being bought back, what about module compression blueprints? Theres going to be alot of useless bastion module, 425 railguns, tachyon and other blueprints.
So this will also affectively nerf the reprocessing of drops that get reprocessed by ~50%? post change will rat / mission drops be adjusted? I mean most of what drops is useless and gets repro'd anyway with a minor amount of things being put onto the market because they sell higher than they repro.
If nullsec mining is to be a *thing* could we get the sov indicies removed from the map? this has always been a terrible thing and never used for its intended purpose of nice built up sov, ill take that. Its only been used for griefing.
Speaking of griefing, since you're cracking into things that have been that way for a long time and really probably should have been changed a long time ago how about a change to AFK CLOAKY CAMPING?
The current fungibility of assembled items and raw minerals is not healthy for the game. This change, frankly, is more elegant than I would have expected. You'll just have to console yourself with the hilarious extra reproc yields from your T3 minmatar outpost. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
201
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Posted - 2014.03.20 19:21:00 -
[10] - Quote
Adellle Nadair wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. The attitude that nullsec is the only way to play the game and that everyone needs to take part is wrong. It is perfectly acceptable to play and do things in highsec. Highsec should always have the ability to do most things as well as null. That gives more things to do and more ways to play. There are a large amount of players that want to be able to play casually, (relatively) safely and without the drama of nullsec life. Null should have methods to make industry more welcoming, and make it not as hard as it is now to manufacture. But giving nullsec game mechanics that make it impossible to compete in highsec is wrong. I would suggest competing on the fact that acquisition of ore in highsec is safer by several orders of magnitude and on the fact that you are not required to sell minerals on the open market; your ore can be sold just as easily and dragged out to one of the conquerable tier 3 minmatar outposts to be melted. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
202
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Posted - 2014.03.20 19:28:00 -
[11] - Quote
ergherhdfgh wrote: After years of reading these blogs and seeing the results I can only conclude one of two things. Either the CCP Devs are totally and completely incompetent or they are lying. Spoken more directly option 2 would be that they are working behind the scenes to reduce the amount of players that can pay for game time with in game money. Since they have allowed PLEXs to be moved and thus lost to the RNG gods and with the aurum scandal a few years back and now ship painting for aurum it seems like option 2 is more likely.
You seem to be under the delusion that a player subscribing his account with PLEX purchased from the market are somehow denying CCP income, when the opposite is actually true -- PLEX are more expensive to purchase than a corresponding month of subscription time paid directly. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
202
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Posted - 2014.03.20 19:33:00 -
[12] - Quote
Mukuro Gravedigger wrote:Just had a thought - since scrap metal reprocessing will have a heavily reduced output, what are the chances of reintroducing drone alloys into the game, perhaps in smaller total amounts? This would be a phenomenally poor idea, given that the express purpose of kicking scrap metal reprocessing in the family jewels was to reduce the amount of minerals available. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
202
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Posted - 2014.03.20 19:39:00 -
[13] - Quote
Dinsdale Pirannha wrote: It will be interesting how much the cartels will be telling people how to play the game when Star Citizen, or some other similar game, hits the market.
Ah yes, Star Citizen, the Eve killer. Let's take a sneak peek into some exciting Star Citizen gameplay footage:
http://i.imgur.com/pHvNNlk.gif This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 19:46:00 -
[14] - Quote
Jeremy Soikutsu wrote:Querns wrote:Jeremy Soikutsu wrote:Emilia Istis wrote:as you know there is a little veldspar in null Have you ever even been in a null belt? Also because of people saying **** like this null ores were jammed full of low-ends, so cram it. The reason asteroids are so large in nullsec belts is because no one mines them. If for some ungodly reason you were daft enough to actually mine a regular asteroid belt over a mining anomaly (or perhaps as a function of bootstrapping an industrial index,) you would quickly exhaust the inflated asteroid, and it would return to regenerating at the normal rate. So what are we talking about here? In the situation that null miners were not feeling that they were too good or too chicken **** to mine a belt, it would be the same as high? God forbid. Well, aside from the exact asteroid types, yeah. Nearly all the ore mining that goes on in nullsec is done in upgraded systems and in mining anomalies spawned as a function of those upgrades. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 19:55:00 -
[15] - Quote
ergherhdfgh wrote: I have to agree with this guy. Past efforts to increase the value of mining has only lead to a devaluing of income from players who actually play the game and an increase in the incentive for large Coalitions to lock down huge sections of null sec and make sure that very little of it is used and then have large scale mining bot operations deep in blue territory. I saw this first hand in scalding pass a few years ago with that Russian prince who got outted with that RMT scandal back then and I doubt a whole bunch has changed since then.
These changes will only further alienate and discourage actual players and further incentivise bots.
So what you're saying is that no professions in the game should ever be made to be more lucrative, because the BOT ARMY will descend upon it? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 20:01:00 -
[16] - Quote
Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
203
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Posted - 2014.03.20 20:12:00 -
[17] - Quote
Rukoro Okagima wrote:Querns wrote:Rukoro Okagima wrote:Quote:WHO ACTUALLY PLAY THE GAME?!? Because mining is not actually needed to build anything, right?
Mining is yes but restricting the profits of it to only those who live in null sov space I feel is a little off You are aware that with compression available in highsec, profits for highsec miners won't change? You do not, and in fact SHOULD NOT refine ore in highsec unless you intend to build things with it immediately. Even then, it may be a better idea to sell the ore and buy the minerals with the proceeds, as the ore will be worth MORE than the minerals available in highsec! Oh so now High/low sec (and btw I no longer mine or produce but I know many who do) miners shouldn't rely on there own stocks they should buy there minerals from there null sec overlords. Bows to the CFC Aha, you are one of those "I mined it, so it's free" types. Carry on, then -- I don't have the patience to try and correct your hilariously awful concepts about how things work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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204
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Posted - 2014.03.20 20:45:00 -
[18] - Quote
Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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204
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Posted - 2014.03.20 20:52:00 -
[19] - Quote
Gizznitt Malikite wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. That is only true for Ores. Modules will not receive this boost, and modules are heavily used in mineral compression to move massive amounts of materials around. Null is actually getting a nerf at the same time it is getting a buff. Did you miss where ore compression is getting a massive boost to compensate for the loss of scrapmetal processing? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 21:27:00 -
[20] - Quote
Jeremy Soikutsu wrote:So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
That is not the case. Lowends continue to be difficult to source in 0.0. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.03.20 21:32:00 -
[21] - Quote
GreasyCarl Semah wrote:baltec1 wrote:Krom Thomson wrote: you do get more reward you guys get the better rocks and bigger rocks
Refining is 100% and most rocks can be found in high sec in large quantities where they can be mined in near perfect safety. Null has nothing to offer in terms of mining or processing those minerals. More lies. Anomalies in high sec are mined out very quickly. There is system after system of belts in null sec with great ore that you guys can't seem to figure out how to take safely. Either that or you are too lazy to take it. The problem is that what you see as "system after system of belts in null sec" is actually a pittance of ore compared to what the fires of industry require. We work on different scales; the miner sees boundless fields of plenty, while the supercap producer sees a bare pipe rising out of the ground in a desert ghost town, dripping a little bit of trit onto the ground once every few minutes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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204
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Posted - 2014.03.20 21:34:00 -
[22] - Quote
Additionally, the size of asteroids in nullsec asteroid belts is misleading; these asteroids are at the size that they because they have spent YEARS being unmined, growing to their current sizes. These asteroids do not balloon to this size overnight; if you were to mine out the entire asteroid belt one day, you'd see a belt that looks eerily similar to highsec belts the next day. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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204
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Posted - 2014.03.20 21:40:00 -
[23] - Quote
TigerXtrm wrote: The bigger problem seems to be though that null sec blocs don't like taking in industrial corporations. I've had my time in null sec and I've always noticed that the industrial corporations that did make it into an alliance were frowned upon by other corps. There are plenty of large industrial corps that could easily take over a large part of the external production and mining locally, if only they were accepted as part of a healthy sov holding entity. I'm not entirely sure what the reasoning behind this is though. Maybe it has something to do with maximum numbers allowed in alliance or something.
You vastly overestimate the ability for nullsec production to fuel the fires of nullsec war. It is vastly more efficient in man-hours for a nullsec coalition to outsource the production of T1 hulls and T2 modules to Empire and move pre-built hulls from Empire to nullsec. A given corporation's membership is much more effective applying force through PvP activity than it is trickling in a pittance of ships and modules through local production.
Perhaps this change will shift the pendulum closer to what you'd like, but it remains to be seen. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 21:42:00 -
[24] - Quote
Scyllyn wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff" I thought CCP was trying to attract more people to this game..... How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations. I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... "Perfect standings" means 6.67 corporation standings, the minimum required to reduce the "WE TAKE" portion of reprocessing to 0.00%. You can knock that out pretty quick with data center turnins and a cosmos blitz. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 21:46:00 -
[25] - Quote
mkint wrote:Weaselior wrote:mkint wrote:There are no changes that can possibly be made to the game to bring industrialists to nullsec, because there will always be an us vs them. A budding industrialist who wants to move to nullsec has no place in an existing alliance there, because what he really wants is power. And power is horded in nullsec. It's what the entire meta game is about. It's what having CSM voting blocs is about. And it's a closed game to anyone who's not already a part of it. i'd just like to laugh again at the idea that if you want power what you should be is a highsec industrialist I'm not talking about myself. I'm talking about people. I'm talking about what it is they want out of the game, what their ambitions are. The odd thing is, you in particular, and your alliance in general, are being the noisiest and least clever supporters of this change. No arguments, just noise. Noise does not make you right. You probably see as clearly as I do how this benefits the nullsec alliances. This change will lead even further to nullsec stagnation. This change is bad for the game. Man, I really should get into the "Jump to Conclusions" mat business. I'd be raking it in here in this thread.
Also, duh, this benefits nullsec. You're not revealing some great hidden truth here. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 21:49:00 -
[26] - Quote
Aleq Alexandrea wrote:This will also kill starters profits.
It was very unprofitable to manifacture stuff as a starter. Now it will be even worse...
All of the minerals will start to dry-up and there will be nothing but ores in high sec. Mineral prices will go up like mad and all of the industrials specially new characters will start to loose money in high sec.
You have to do bunch of stuff to take your old profit again within low&null sec with the propability to loose all of the tings u carry
CCP, i wonder why we pay you money to work like slaves to get some fun from a game?
No.
One refiner is all it takes to convert the entirety of all ore generated ever into minerals. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 21:55:00 -
[27] - Quote
Vanessa Vansen wrote:At least the reprocessing implant (slot 8) does not compete with the already competing ore mining and ice harvesting implants (slot 10).
The numbers ... consider this? Station Equipment 50% Refining 5 Refining Efficiency 5 Ore Processing 4 No implant
Part of the change is to provide a reason to train the individual ore skill to 5. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 22:04:00 -
[28] - Quote
Tippia wrote:Vanessa Vansen wrote:Basically that's 31.69% less than before. With the adjustment (* 1.381) you end up with 94.3%
That is the income of quite decent miners will drop by 5.7% ... So you're saying that the skills and implants are actually meaningful now? Excellent. mkint wrote:You're usually good with the market stuff. Didn't you read the dev blog? It says very very explicitly, that an absolutely maxed out (someone else did the math that it's 200 days worth of skills, i.e., nearly equivalent to a titan parking alt) would STILL have a lower refining yield than now. GǪif you're refining scrap metal, which you shouldn't be doing in highsec anyway. For everything else, you can either outsource it for more cash or just do things better and faster in high now than you could before. Quote:This change is yet another wealth redistribution. It gives (yes, gives, because it's a freebie, result of CSM politics) nullsec alliances a 60% or so economic advantage in anything that's made out of minerals Close. It gives null a handy advantage for anything made out of junk (and is sitll far lower than it used to be). For everything else, highsec will still be the source of the minerals. Scrapmetal refines are identical yield in every outpost and every 50% station in empire and NPC nullsec. Conquerable nullsec does not have an advantage. Outpost refine bonuses from upgrades specifically exclude scrapmetal. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 22:39:00 -
[29] - Quote
Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station?
Nope. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.03.20 22:41:00 -
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Mara Rinn wrote:Tarsas Phage wrote:Yes, that is one discussion we internally had as well. We tried to find a term that would encompess both reprocessing and refining, but with no avail. Smelt. You smelt alumina to make aluminium You also smelt aluminium scrap to make aluminium. The process of rendering "stuff containing the metal I'm after" into "the metal I'm after" is smelting. Unfortunately this might get confused with "fishing for smelt."
http://en.wikipedia.org/wiki/Smelt_(fish)
:V This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.20 22:45:00 -
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Marcia en Welle wrote:Querns wrote:Marcia en Welle wrote:How about giving low sec and npc null sec some much needed love as you suggested in the Blog ytterbium. I assume you are referring the POS changes being the buff to low sec, even though it will still be much easier to use the POS in high sec.
Increase the base reprocessing rate of stations in low sec and npc null sec to 55%. So conquerable nullsec should have to spend 35b per outpost to get the same refines as a lowsec station? Nope. If I read the blog correctly, then 55% would put low sec just above a POS, but still below a null sec outpost which is 60%. Getting the 60% requires you to install 35b of upgrades. An un-upgraded outpost sits at 50%. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:04:00 -
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Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s Well, it's 300m now... This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:19:00 -
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Marcia en Welle wrote:Krom Thomson wrote:Weaselior wrote:I don't really get the rage over the implant, it's only like 300m, if they were asking people for a cosmos implant or something maybe that would be an issue but the 4% is like nothing, not even the cost of a normal set of +5s the inplant is not what pi sses me off its the fact that you need it for perfect or well the new perfect It is not the new perfect, the new perfect can only be achieved if you are an alliance holder in null sec with a minmatar fully upgraded station. To be honest I have no problem with this, but at least extend some of the benefit to low sec and npc null. Anchor an intensive refining array, which can only be done in lowsec or nullsec. Poof, you have an advantage over empire. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:22:00 -
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It looks like one thing that is going to have to stop here is this fascination with "perfect" refines. There is no longer the ability to refine perfectly. What remains is a system where you can train game skills to increase yield, and when that hits its cap, use social skills or PvP skills to get access to facilities to further increase your yield. No longer are capsuleers entitled to 100% refine yield in this brave new era. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:25:00 -
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Marcia en Welle wrote:Weaselior wrote:asking for what we get with stations that can be taken away from us would be unfair as you'd be getting the same reward without any of the risk I'm not asking for what you get, I am simply asking for a modicum of benefit over high sec stations. And conducting industry in the back ends of low sec or npc null is not without risk. An upcoming industrial overlord needs somewhere to start, and we cannot all jump straight into null sec with a fully upgraded minmatar outpost. I'm simply suggesting something along the lines of a 55% station for low sec or npc null. That would make something in low sec which is actually worth fighting for. 55% is too much. It impugns on nullsec upgrades and pos refineries. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:32:00 -
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talonmaster77 wrote:So the idea is to make the economy jump everything in cost by 30% or to make all the indie players quit so nothing get's made at all. great plan. Another sale of a high-quality silicone Jump To Conclusions mat goes to this fine post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.20 23:39:00 -
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Krom Thomson wrote:Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING. minners are also not the once who do the ungodly mark ups its the people who move stuff in via jf or carrier and wh on the off occasions I gotta say, having lived in the land of milk and honey for so long, it's adorable that this sort of thing is even possible in The Year Of Our Lord 2014. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 00:18:00 -
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mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fucked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 00:23:00 -
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Krom Thomson wrote:Querns wrote:mkint wrote:At least then it would take some effort to benefit from the changes instead of just a freebie gift to dev-bros. I mean, nullsec doesn't HAVE to be better at absolutely everything. I never saw that written down anywhere by anyone who matters. But if the devs are gonna give free stuff to their bros, it could at least take a little bit of effort. Man, if this is the usufruct of some sort of relationship with CCP, we've really fu cked up. Instead of the way it's being laid out, where you have to spend 60 billion ISK to get the 60% efficiency station, we could have gotten it for free. I guess we'll have to send our negotiators back to the table, minus a few layers of back skin from the flaying. ok you guys ***** about the upgrade cost but forget who makes the prices on them http://games.chruker.dk/eve_online/item.php?type_id=27660 http://games.chruker.dk/eve_online/item.php?type_id=28039
Looks like it's mostly Planetary Interaction dudes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 00:34:00 -
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Decaneos wrote:I'm not completely sure about this, but does this mean that even if you train scrap metal reprocessing to five, module reprocessing is going to take a massive hit in the nuts?
As this is a big part of my mineral influx ,im not sure i will be very happy about these changes. This is correct; all scrap metal refines will produce 55% of the minerals that they do today at maximum, on both sides of the summer expansion. Additionally, to claw out even that much efficiency, you need Scrapmetal Processing to 5. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 01:24:00 -
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Commander Bjorn Gisch wrote:Anhenka wrote:Krom Thomson wrote: no i keep forgetting only anome runners can make money hell if an indy even though well go's i think i should make some isk from my product well thats just plain and simple unheard of
This may surprise you, but people who only run anoms all day instead of helping their alliance by PvPing are called RENTERS! You can rent and then mine. You can rent and then run anoms. You can rent and then sing Turkish Opera in local. You can join an alliance, PvP, then mine. You can join an alliance, PvP, then run anoms. You can join an alliance, PvP, then sing Turkish Opera in local. Either way, you are paying with your time, in the form of PvP, or in isk, or in minerals. But living in nullsec has a price, and the price is time spent helping you alliance, one way or another. You are entitled to NOTHING. TLDR: You can do whatever you want so long as we aren't telling you what to do at the time. Man, what alliances have you guys been in where you are told what to do all the time? Being in a Goonwaffe altcorp, I am not required to do anything. I haven't been on a strategic op in over three years.
I keep saying this, but it bears repeating -- find a better alliance. A real alliance uses carrots to motivate you, not sticks. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 01:28:00 -
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Rakooner wrote:way too long dev blog...... wtf Don't fret, mon frere, just look to the thought leaders of GBS Logistics and Fives Support [MY 5S] for direction. Our warm glow and beatific interpretation of reality will serve to guide you through this confusing time. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 03:36:00 -
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Melek D'Ivri wrote:Querns wrote:Qalix wrote:baltec1 wrote:In order to make null rewarding the perfect refining of high sec must go. It would be nice to see you answer something without spin once in a while. Clearly, nosec is totally unrewarding and no one wants to go there. Only by stripping hisec of everything will nosec be rewarding. You do realize it's not a zero sum game, right? Adding things to nullsec does not take away from highsec, necessarily. You will continue to enjoy the same reproc rates as you did pre-patch in stations, and will receive a 4% bonus for refining at a pos. This is not even remotely close to the same reproc rate. Not for scrap metal, no.
If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 03:49:00 -
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Dramaticus wrote:Querns wrote: Not for scrap metal, no.
If you were basing your livelihood solely on scooping completed mission sites, well, I'm afraid you will have to play with the big boys now.
An occupation of scooping trash has become trash. Maybe there's a smaller trash heap inside? Most likely, it's in the capsule of the ship doing the trash cleanup. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 03:50:00 -
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Melek D'Ivri wrote:baltec1 wrote:Jeremy Soikutsu wrote: So like I was getting at the problem isn't that there isn't a mountain Veld, or Trit if you prefer, in null. It's just that people don't feel like actually taking it.
Why would we? High sec offers the exact same but with all the benefits of high sec safety. Why would we take the extra risk for no reward? Actually thanks to the new profession/career/PvP we know and love called Miner-Bumping & Ganking nulsec belts are quite severely safer than what we have in high sec. 5 seconds away from our keyboard means we come back wherever we had our clone at. 5 seconds away from your keyboard means the neut is still 7-8 jumps away from you so you can decide if it's time to dock up. Fly a procurer or skiff. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 03:55:00 -
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Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo. I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time. I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space. Let no man touch the sacred cow of whatever profession I've chosen this week! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 03:58:00 -
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e: clipping nested quotes
Melek D'Ivri wrote:[quote=Querns] Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time.
This is a terrible idea. Venture mining pays out at most 5m isk/hr without bonuses, and that is on hedbergite. Nullsec ore is much less valuable than that. It's much more efficient to get them mining ice a week after they start for 30m isk/hr. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 04:04:00 -
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Zetaomega333 wrote:Quote:this added with the removal of PoS fuels from high sec. What world do you live in? I still see ice belts and planets to do pi at in highsec. We have the SAME ice belt mechanics in null as you do in empire. He might be referring to liquid ozone, which is impossible to get in highsec in large quantities. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 04:11:00 -
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Zetaomega333 wrote:Querns wrote: He might be referring to liquid ozone, which is impossible to get in highsec in large quantities.
Hasnt it always been like that? Potentially! I can't actually remember. The only thing I can remember from that time is the Bloodtears whining endlessly about the LIQUIDOZONEPOCALYPSE due to the change. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 04:35:00 -
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GreasyCarl Semah wrote:Melek D'Ivri wrote:Then make your recruiters do their stinking jobs and get 3 day old guys in ventures out there mining that crap. 1,000 guys in Ventures have to be better than your trit-drip you see. With changes to corp members allowed you guys have plenty of free space to get them doing gruntwork and still pay them worth their time. Don't forget that CCP already dropped their shorts to the Goons when they added trit and pyerite to the mid grade ores a while back. Does anyone remember King windbag's pompous diatribe about farms and fields? I guess that didn't work so now we have to try to rig the game some more to enable these people to be even more lazy than they already are. I invite anyone here to stop listening to the Goonswarm windbags who flood these forums with their crybaby antics and pick any path through null sec and visit system after system of belts that are never touched by a mining laser. Billions upon billions in ore and ice that never gets touched by a player. Yet all we see is post after post about how these people can't get enough minerals to make their precious supercaps. It is comical that these supposedly hardcore players who control hundreds of systems and have 20,000 members can't manage to put together a few billion tritanium. And to top it all off, it is the "carebear" that is ruining the game! It's almost like you are dangerously misinformed about how asteroid belt mechanics work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 04:46:00 -
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ergherhdfgh wrote:Malcanis wrote:Seismic Stan wrote:I don't like it - mainly because I don't understand it.
If I did, I'd probably love it.
;) That's a succint summary of 90% of the complaints in this thread. You realize you are ridiculing the people that elected you into your role as CSM right? If you dislike being CSM so much why not just drop your position? Fortunately, any given CSM member does not need to please the entire playerbase to make it on the CSM. It's only necessary to throw in with our voting bloc. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 04:58:00 -
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Newbies in Eve aren't some sort of slave labor, to be put to what ever task is most convenient for older players. They want the same thing you do -- to maximize their isk/hr so they spend less time making money and more time doing the fun stuff in this game; to wit: PvP. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:04:00 -
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Caviar Liberta wrote:Ms Michigan wrote:
Ore amount increases? I am losing this point as well...
Perhaps this is what it means. Dense Veldspar [old] Batch Size=333; produces 1100 Tritanium: Dense Veldspar [new] Batch Size=100 produces 457 Tritanium or 1377 @ 300 an increase of 25.18% in mineral yield. The 457 Tritanium figure is at 100% yield, which is impossible to reach in the new system. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:07:00 -
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Mario Putzo wrote:Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke. I'm sure the original fomenter of this laughably wrong attempt at an attack on nullsec appreciates you latching onto his idea like some kind of uninformed parasite, but it remains that neither you nor he understand how asteroid belt mechanics work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:20:00 -
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Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post?
We don't mine because mining ore is terrible isk/hr. Instead, we rat.
Need proof? http://evemaps.dotlan.net/map/Deklein#npc24
Look at all those people logged in and playing, outside of war time.
The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:25:00 -
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Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that. But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself. Well you can, but trying to play it off is pathetic. But hey parrot away. Why would we need to whine on eve-o when we have multiple CSM members? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:32:00 -
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Mario Putzo wrote:Querns wrote: Why would we need to whine on eve-o when we have multiple CSM members?
Thread-naughts have a way of reaffirming interest in a specific topic. Which is why Mittens doesn't hesitate to call posting CTA's for certain thread topics. I am sure as this change gets closer we will see even more CFC forum warriors arrive to ramp up the page counts with useless drivel about how the pubbies just don't get it. Near as I can tell, it's primarily Weaselior and I dishing out the victory lap posts here. That hardly qualifies as a "posting CTA." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:40:00 -
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Melek D'Ivri wrote:Querns wrote: It's almost like you are dangerously misinformed about how asteroid belt mechanics work.
You are probably correct here. No one could possibly know about respawn rate timers on rocks day to day and the arguments on popping rocks vs leaving traces in them, popping roid sites to respawn new ones, or anything of that nature. Nobody reads or researches in their spare time. If you did know these things, you'd know that nullsec asteroids contain inferior ore for generating lowends compared to lowsec and highsec, and would know that the "HUGE ASTEROIDS OMG" that you see in nullsec belts are the result of years of trickle accumulation and do not represent the state of the asteroid after it's been mined to completion. These asteroids would provide a one-time injection of minerals, and after this would trickle in ore at a snail's pace. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 05:50:00 -
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ergherhdfgh wrote:Anhenka wrote:Dinsdale Pirannha wrote: Of course it is wrong. But the cartels are ramming through this change because they expect it to be a net gain to their serf population in null sec, while at the same time hammering high sec.
The cartels know that this will shrink the overall subscription base as many new high sec players will quit once the full impact of this attack is felt. But their personal income will increase as some will migrate to null sec that would not have done so otherwise, and that is all that matters to them.
Whoop Whoop! Grab da Tinfoil! you are going to pretend like mittens (a.k.a. the mitani) and the Devs don't have circle jerk parties when he goes to Iceland and that his time as a CSM has not gained him a personal realtionship with them? Or are we going to pretend like the Devs haven't been caught more than once helping out their favorite null sec alliance like the Free BPOs they gave to BOB. The guy is not making some conspiracy theory he's pointing out a cozy relationship that does exist between the CCP devs and the big null sec alliance heads and a history of those cozy relationships leading to favoritism and in some cases outright cheating. Gee, this slope looks awfully slippery. I don't know if we should. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 14:34:00 -
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GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 14:51:00 -
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GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 14:52:00 -
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Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 15:37:00 -
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GreasyCarl Semah wrote:Querns wrote:GreasyCarl Semah wrote:Querns wrote:[quote=GreasyCarl Semah]You are adorable. Please keep posting this weird tangent.
Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss. Oh dear, a member of the Turdswarm "economic cabal" can't refute what I have to say so we get a cutesy post. Obviously they set the bar quite low for that particular brain trust. Read back half a dozen pages or so; I've laid out why your posts are terrible and wrong. Oh thanks for the primer on rock size and spawn rates. That completely explains why you can't seem to get in a mining ship and mine. Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 15:47:00 -
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Fredric Wolf wrote: Math is hard after the change if you have max skills you will get the same yield out of a block of veld as you would pre patch. People in null will get slightly more yield out of the same block of veld if they have upgraded their station.
He's referring to the scrap metal refine rate, which is getting kneecapped.
Don't feel bad if you didn't catch it immediately -- the poster you're quoting didn't even mention which type of reprocessing he was talking about. I had to infer it from the general candor of apoplexy he used in his post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 16:10:00 -
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GreasyCarl Semah wrote:Querns wrote:Because even if we did, there would not be enough lowend minerals to make anything of worth. This is by design; highsec is supposed to supply the lowends; nullsec, the highends. The whole "rock size and spawn rates" was supposed to speak to this, but apparently I needed to break it down even more for the eve-o crowd.
Using the whip and enslaving all of our members to mine a pittance of ore at terrible isk/hr would not even begin to provide the minerals we need. Obviously an across the board 14.4% advantage in refining changes this situation of "no low end minerals" dramatically. Of course by "dramatically" I mean not at all and I can't figure out why you are so dense that you just tried to offer that as a point. At some point, you or your members are going to have to get in a ship and mine if you want to build things. You know...."HTFU!" and play the game if you want the shiny toys. Even after this patch goes live you will have to do that. Furthermore, if you would take your own advice and "read back a few pages" you will plainly see that I pointed out that I have lived in null sec and know how the asteroids work just fine. It might just save you some typing next time. Apparently I also did the impossible while I was out there... since I ran a mining and manufacturing operation. All of my trit and pyerite came right off the market at less than Jita prices thanks to those annoying hauler spawns in neighboring NPC null. I'm happy that you were purportedly able to run a pissant manufacturing operation in nullsec. Good for you. Meanwhile, the big boys are talking about manufacturing supercapital ships.
Even if there were enough minerals to make these ships completely in nullsec, and even if we cracked the whip and posted MINING CTAs (and we both know both of these things are not the case today, but we can pretend that they are,) it would STILL be inferior to shipping minerals in from Empire due to the inefficiencies of nullsec stations and the dearth of safe courier services.
It is hilarious that you think that hauler spawns can somehow provide all the lowends that supercapital ships need. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 16:23:00 -
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CCP Ytterbium wrote: Regarding the Minmatar Outpost providing no advantage over the other racial ones when it's not upgraded, that's a good point, will look into that one.
Thanks a lot; attention to this will be appreciated. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 17:28:00 -
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Egravant Alduin wrote:One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it This is already the case. You can anchor intensive refining arrays in lowsec, which give you 8% better refines than highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 17:39:00 -
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Rastlor wrote: JF's should not be able to carry Compressed Ore or have a special bay which can limits the amount they can. In that way conflict is driven by having to move freighters into Low Sec.
Doing this will not make people use freighters in low sec. They'll, in the case of the ore bay, continue to JF smaller loads of compressed minerals, or in the case of removing a JF's ability to carry compressed ore, just move uncompressed ore into lowsec, where it will get compressed at a pos and moved via rorquals into nullsec. You can't use the stick to force people to accept risk; they'll just do it the hard way and burn out on the game extremely fast. You have to use the carrot to force people to accept risk; ESS were great at doing that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 17:43:00 -
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Grarr Dexx wrote:Querns wrote:Egravant Alduin wrote:One question for everybody.
Will you be able to reprocess stuff in low sec at higher ratio?
For example at 0.4 sec you ll get 60% at 0.1 90% and at null 100%?
If not then i suggest it This is already the case. You can anchor intensive refining arrays in lowsec, which give you 8% better refines than highsec. AKA still not competitive with 0.0, unlike what it is right now. This is correct. However, since what he described was a scaling increase in reprocessing yields as the security status of the system goes down, he was also correct in his assessment. Everybody wins! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 17:58:00 -
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Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 18:08:00 -
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Marcia en Welle wrote:Querns wrote:Here's a new topic: Compression. In the currently proposed changeset, you need to use a POS in highsec to compress ore. This is good for people with an established corporation and pos infrastructure, but it's a little restrictive to the solo player or the new player, who lacks the standings and the capital to run a POS.
My suggestion, in this regard, is to keep the existing ore compression blueprints, but allow them to be used in standard industrial lines. Alternatively, allow right-click compression to simply function in stations. In the blueprint option, remove the skills needed to use the blueprints and make their PE research values low-to-nonexistent to allow a new player to quickly bootstrap themselves into compressed ore.
This will let new players and solo players more readily produce compressed ore, which, I believe, will quickly become the preferred method to trade minerals in Eve. The POS module for compressing ore should remain, however, to allow people with the necessary wherewithal to produce mining emplacements in areas of space with no stations, allowing them to bend their superior skills and capital into a market advantage. No thanks, keep compression a proper profession for which you either need a Rorqual or a POS, I would even suggest that the POS module should use the same skills as are necessary for the Rorqual to compress. I love how Nullseccers quickly switch their stance on their opposition to dumbing things down when it is about to affect their production chains. Just suck it up and deal with it like everyone else is going to have to. So, the solo/new miner should not be able to participate in the mining economy at all until they've trained up Capital Industrial Ships and Industrial Reconfiguration? The proposed changeset is going to make compressed ore the sovereign currency by which minerals are traded, due to the need to run them through a Minmatar T3 station. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:10:00 -
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Destitute Tehol Beddict wrote:If there intended goal was to nerf compression why not just change the m3 values of the modules themselves, I mean its not very realistic in the first place.
If they just targeted the current compression modules for a nerf, we'd just run a script and find the new hotness. It'd be an endless cycle of retaliation until everything in eve is significantly larger than its constituent minerals.
Ripping the bandaid off all at once and saying "reprocessing values for all scrap metal is capped at 55% of its constituent minerals" does the deed in a much more elegant fashion. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:15:00 -
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Marcia en Welle wrote:Querns wrote:So, the solo/new miner should not be able to participate in the mining economy at all until they've trained up Capital Industrial Ships and Industrial Reconfiguration? The proposed changeset is going to make compressed ore the sovereign currency by which minerals are traded, due to the need to run them through a Minmatar T3 station. No one said that they cannot participate. But there is a difference between participating and being able to do everything straight of the bat. If compression is made as easy as you suggest, then there will be no point in the Rorqual, and no point in this new POS module. Also you only need the ore processing skills to level IV to use the rorqual compression blueprints currently, the same should be the case for the POS module too. Rorquals still pass the best mining bonuses, and they're still eminently useful as a logistics vessel. I have two rorqual pilots, myself, and I have never used them for compressing. I use them all the time to service POS in remote, stationless systems, and to erect POS because of their ability to cloak.
CCP also said, in the devblog, that they recognize that the rorqual is having its niche intruded upon, and that they are punting on the issue for now. They were up front about it and are willing to endure the pain point to get the much-needed change through. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:17:00 -
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Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:24:00 -
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Daniel Plain wrote:Querns wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... Fly a skiff instead. They can hit 80k EHP, making them impervious to casual ganking. Sure, a concentrated overkill force could still take you down, but that would only happen if you were deliberately being targeted because you were being obnoxious, perhaps in an out of game forum. the new order takes on skiffs and even orcas. i know this first hand because i'm not always on the receiving side. The New Order takes on people who are specifically obnoxious to them; people who talk back. You can avoid this by not being obnoxious. The moldy, moth-bitten argument that highsec is less safe than nullsec is studded with the belief that one should not have to fit their ship against disaster; that one is entitled to the best yields simply by being in highsec. If you dissuade against casual ganking by flying a tankable ship, keep your mouth shut, and keep an ear out for the next Burn Jita and/or Hulkageddon, you'll find that your troubles will dwindle to an infinitesimal level. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:30:00 -
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Rivr Luzade wrote:Querns wrote: keep your mouth shut, By that you mean to pay them the extortion money?  If you're at your keyboard, you don't have to pay. Even if you don't pay, you just get bumped; you do not run the risk of being destroyed. They only engage those who are willful and make a big stink about it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:33:00 -
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Daniel Plain wrote: again, from first hand experience i can assure you that the new order will take on anyone it wants and the amount of tank is much less relevant than you seem to believe. 'tank your ship' is just as much a straw man as nullsec mining 'effort'.
This is true. They take on whoever they want. Fortunately for anyone with a brain, "whoever they want" are the people who are obnoxious and raise a stink about their entitlements. Don't do that, and surprise -- you have no trouble.
Attempting to take a crowbar and open up these improbable series of events into everyday occurrence is a pretty tired tactic. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:41:00 -
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Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:43:00 -
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Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein
If what you're saying is true, these numbers should be "zero", instead of "hundreds." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 18:46:00 -
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Mario Putzo wrote:Querns wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better. Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect. As a self reliant player this is an unacceptable change. "I mined it, so it's free." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 18:49:00 -
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Daniel Plain wrote:Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman... Conversely, all highsec ganks were a result of not taking common, inexpensive precautions and mistakenly assuming that your mouth won't get you into trouble.
We can do this all day, really. However, feel free to shortcut it and accept that neither nullsec nor highsec is perfectly safe. Furthermore, nullsec security is completely manufactured by a playerbase, while highsec security is guaranteed by the server. Have you ever heard of a logoff trap? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:08:00 -
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Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno.
Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:13:00 -
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Mario Putzo wrote:Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. and if your miners got caught, they are ****. or your intel is ****. Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't. But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! And if you got suicide ganked, your tank is shit, and your intel is shit. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:24:00 -
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Mario Putzo wrote:Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
You're the one who brought it up. I don't agree with that assertion, but it's not particularly relevant to the discussion any more.
Quote: All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive.
Strangely enough, they are improving this by giving us more efficient refines. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:25:00 -
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Mylea Chanlin wrote:CCP MAKES BIG ANNOUNCEMENT FOR THE SUMMER, CONTAINING:
- No new ships
- No new play styles
- No new content
- No new reason to play the game
BUT THE INNOVATION DOESN'T STOP THERE! Oh no. We get to take salvaging and reprocessing--a boring and thankless necessity--and make it 40% more thankless. Not your brightest move, CCP! I, too, judge an entire expansion on the first devblog posted about it, months before its release. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:32:00 -
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Mario Putzo wrote:
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff, while HS supplies the baseline stuff.
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS?
The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:43:00 -
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Mylea Chanlin wrote:Querns wrote: The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
Light nerf?! Did you even read the article. In high sec, module reprocessing returns drop 30-40% at any skill level. That's not a light nerf. That's a heavy kick in the groin nerf. I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary. Relatively speaking, sure; 40% is a large amount. But, compared to the small absolute value that it's modifying, it's a rounding error. Space garbage simply isn't valuable enough to warrant being a sacred cow on this matter. Alchemy is being adjusted to be unaffected, and the other use case for scrap metal reprocessing (425mm railguns) is specifically being targeted for the nerf. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:47:00 -
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Mario Putzo wrote:Querns wrote: The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport.
The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
But it is in the nerf (nearly one third of resources procurement), and ultimately it doesn't change the capacity for people to bring ore in the form of modules. All the change does is encourages people to ship to NS compress or make more trips with with modules for the same effect. I am sure you see how this change ultimately accomplishes nothing but reduce further the capacity of LS space to generate meaningful income. You either move to HS and benefit from the changes there, or move to NS and benefit from the changes there. Mining in LS and Mission running in LS both take a hit to the overall comparable capacity, while taking all the risk same risks of NS (and HS) with none of the defensive capability that NS and HS provide. Ultimately the cost increase of LS production is increasing while HS is staying relatively the same, and NS is getting even cheaper. This becomes a big detractor for a region of space that has already been shat on numerous time in the past by CCPs forever war with balancing NS and HS. Man, you sure are bouncing around a lot. Do you have a personal stake in all of these disparate pies you keep bringing up, or are you simply trying to manufacture the one angle that will turn the tables on the conversation forever?
Nevertheless:
Lowsec has a massive, massive money maker in FW. If you want to live in lowsec, you've got the tools to keep yourself funded. Additionally, you can put up a pos anywhere in lowsec and refine better than highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 19:48:00 -
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Mylea Chanlin wrote:Weaselior wrote:Mylea Chanlin wrote: I'm generally ok with reprocessing being better in low/null. But 40% better? That's a bad mechanic. Low and null already have better minerals, better rats, better missions, and PvP T2 salvage. We don't need to make high sec yet another 40% disadvantaged. It's overkill and unnecessary.
It's not 40% better. Tell that to the developers EVERYONE REPROCESSES SCRAP METAL AT THE SAME RATE. HIGHSEC, LOWSEC, NPC NULLSEC, CONQUERABLE NULLSEC. EVERYBODY GETS 55%.
This message brought to you by the GBS Logistics and Fives Support's Reading Comprehension Department. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 20:42:00 -
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Mario Putzo wrote:admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  If you can't secure the space you are in, then you don't deserve the space and should live in HS. You keep drawing parallels to nullsec being this perfectly safe bastion of plenty, a situation that you yourself admit is only possible when all actors are rational and operating with perfect attention and perfect knowledge of all game mechanics, including metagame mechanics such as awoxing, and then, in the VERY SAME BREATH, refuse to apply the same standards to highsec. All the weird, one-off vignettes you keep proposing are equally valid in highsec, yet for some reason they don't apply in your head. Why is that? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 20:46:00 -
[91] - Quote
Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 20:50:00 -
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Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 20:59:00 -
[93] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable. get better friends? Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:04:00 -
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Mario Putzo wrote:Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail. Its not game mechanics that makes you earn less than you should. Its your choice to do that. Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:10:00 -
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Mario Putzo wrote:Querns wrote: Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic. Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off.
Just stop. You are going nowhere. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:11:00 -
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Meanwhile, in this exact same scenario in empire, the ratter merely has to tank the interceptor for seven seconds before CONCORD arrives, instantly points, neuts, jams, and executes the ratter. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:14:00 -
[97] - Quote
There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:18:00 -
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Mario Putzo wrote: Heh an interceptor ganking a plexer/ratter or miner.
Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?
https://zkillboard.com/detail/37582094/ A solo interceptor killing a ratter.
Drones are easily killable by interceptors. Light missiles tear them to shreds, and the speeds at which an interceptor orbits reduces the damage from light drones to well within the abilities of a single ancillary armor rep to overcome.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:19:00 -
[99] - Quote
It took me 20 seconds to locate a single instance of a solo interceptor killing a ratter, by the way. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:23:00 -
[100] - Quote
Mario Putzo wrote:Querns wrote:There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec. Oh interceptor is out but now the T3 is in? hue hue hue. Come on guy, keep grasping.
I specifically mention interceptors in that post.
Quote: You don't mine because you choose not to, not because you can't. You make less money plexing because you choose to not because you can't make more. There is no mechanics that put NS at a disadvantage pound for pound everything in NS is better isk wise, and more profitable market wise.
Like I've said repeatedly in this thread, there are not enough lowends in nullsec to make use of the nullsec highends. We don't mine because the prices of highends are garbage due to this dearth of lowends, and because even if we did, we'd have hangars of highends just sitting there, unable to be used.
Quote: Choosing not to exploit that is based on your own unwillingness not because of lopsided mechanics. Perhaps if 90% of your systems weren't uninhabited you would see different results, but I am sure its hard when the vast majority of your alliance and coalition mates only log in/show up for timers and jabber pings.
http://evemaps.dotlan.net/map/Deklein#npc24
Looks pretty populated to me! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 21:31:00 -
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Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:33:00 -
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Mario Putzo wrote:Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. The funny thing about your posts is that we actually do mine in nullsec. Need proof?
https://zkillboard.com/region/10000035/group/543/ <--- exhumer losses in Deklein. https://zkillboard.com/region/10000035/group/463/ <--- mining barges lost in Dekein.
"Proof" is a thing your posts tend to lack, FYI. Anecdotes are not the same thing.
Even with thousands of exhumer and barge losses, we still apparently need to import minerals from highsec. I wonder why that might be? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:36:00 -
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Mario Putzo wrote:Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? You've confused the vignettes again, please re-read and try again. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:37:00 -
[104] - Quote
Oh, sorry.
Quote: vi-+gnette vin-êyet noun 1. a brief evocative description, account, or episode. 2. a small illustration or portrait photograph that fades into its background without a definite border.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:46:00 -
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Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:48:00 -
[106] - Quote
Dracvlad wrote:Querns wrote:Mario Putzo wrote:Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant! Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? You've confused the vignettes again, please re-read and try again. You are digging yourself even deeper which is why you tried to recover by the post immediately after this, that was funny, and yet you are most likely thinking you won that. Nah. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 21:56:00 -
[107] - Quote
Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself. Unrequired, I can see how much mining goes on in nullsec as I romp around your coalition space plexing in my mach laughing at how pathetic your arguments about HS being superior are. Thanks for the isk brosef. You're a liar.
First you are running missions in highsec, scooping loot to be "self sufficient", then you're trying to make money in lowsec, now you're ninjaratting in our space in a Machariel? You sure do get around.
I'll cut you a deal. Take a screenshot of yourself in each of these activities, with the local eve time and date visible somewhere in the screenshot, and I'll cut you some slack and refrain from posting in this thread for 24 hours. You can even block out the system names; just make sure to include one of the local nebulas in the shot. I'm familiar enough with our space to be able to tell what region you're in just by the nebulae. Old screenshots are fine, just make sure they're within a week of this post.
To wit, I want to see one each of the following: you in a mission-capable ship, with some mission loot in your cargohold. I want to see you mining or refining in lowsec, and I want to see you in a Machariel somewhere in our space running plexes or doing an anomaly, identifiable only by the nebula in the shot.
Only Mario Putzo is eligible for this deal. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:09:00 -
[108] - Quote
Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:14:00 -
[109] - Quote
Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:17:00 -
[110] - Quote
Mario Putzo wrote:Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. It's concrete evidence of activity in Deklein, the only region Goonswarm Federation line members are allowed to use to earn money. Other regions are irrelevant to this discussion; we can't control how others in the coalition use their space and, frankly, don't care as long as they are participating in strategic ops and don't sell supercaps to our enemies. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.21 22:20:00 -
[111] - Quote
Rivr Luzade wrote:Querns wrote:Mario Putzo wrote: Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer.
You can't tax plexing or mining, currently. How do we get SRP from these activities, pray tell? Corp tax to the alliance? This works for anomalies, but falls short for mining and plexing.
For mining, most people, currently, rorq compress and jump their stuff to lowsec for perfect refines. This may change with the changes being outlined here, however!
For plexing, the majority of the value is in the deadspace drops at the end of the complex, which are sold on the market and as such are untaxable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:24:00 -
[112] - Quote
You'd have to have a functioning mind for it to be eligible for trickery, I suppose. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:26:00 -
[113] - Quote
Mario Putzo wrote:Weaselior wrote:Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things You might not be but i have been discussing what merits this change the whole time. Nothing warrants it. CFC and N3/PL don't use the space they have currently. So why should Low Sec and High Sec take a hit because Null Sec alliances refuse to use what they have? It's funny because the change is targeted at curbing module compression, and apparently no one but nullsec people used that. You couldn't use it to, say, compress minerals to ship into lowsec to build capitals, or anything like that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:30:00 -
[114] - Quote
The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:32:00 -
[115] - Quote
Rivr Luzade wrote: Then you need to get a system in place that collects the minerals/ores and tax them according to their value. Shouldn't be too hard for an entity with your capacities. I, however, was more referring to that corps pay taxes (sort of membership fees) to the alliance. It's not unheard of, has been used in the past already and it is up to the corps to organize the taxation of things that you named. For miners the minerals/ores are collected by the corp and taxed as described, for ratters and plexers their bounty tax should be enough to pay their chunk.
We have this system in place; it's called "renting."
As far as manually taxing things, it's untenable in a 12,577 member alliance. We prefer automatable taxing schemes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:48:00 -
[116] - Quote
In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is not negatively impacted; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
In the new situation, we get a world where location and skills actually matter for refining, the end to tying up tens of thousands of empire slothours building railguns just to melt them down, and increased profitability for miners when the very ore they're mining now is worth 20% more due to the increased refinery efficiency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.21 22:55:00 -
[117] - Quote
Additionally, kneecapping scrap metal refines allows CCP the liberty to actually mess with the build cost of items without fearing a REPROCALYPSE from smart minded folks like myself who would otherwise build on either side of the patch line in order to generate minerals or isk from thin air. Having the 50% cut gives them an enormous amount of freedom. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 03:24:00 -
[118] - Quote
The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 03:30:00 -
[119] - Quote
Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal.
It only took 63 pages, too. This is probably a new record. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 03:34:00 -
[120] - Quote
Gospadin wrote:Querns wrote:Gilbaron wrote:Querns wrote:The odds of getting the scrap metal reprocessing nerf reversed are almost infinitesimal. Having that safety net in place allows CCP far too much freedom in adjusting build materials and module sizes to have any chance of being reversed. It's non-negotiable. there is absolutely nothing stopping CCP from simply doubling the minerals in meta 1-4 loot. there is a chance that part get's nerfed/fixed and i really hope they adjust it a bit. i need to know some better numbers before i made a definite statement (how much loot is actually reprocessed and how many minerals come from it) This is probably the first legitimate fix to the problem I've seen, actually. If the space junk collection industry is something CCP wishes to preserve, this would be a great way to go about it, instead of kneejerking and calling for a complete reversal of the entire proposal. It only took 63 pages, too. This is probably a new record. Kind of pissed I didn't think of it 62 pages ago. No kidding -- you and me both. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.22 03:48:00 -
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Loraine Gess wrote:And as an added benefit it becomes very lucrative to ship stuff to null to refine, then ship it right back to jita to sell. Goons for arbitrage, anyone? By stuff, do you mean space junk? Scrap metal refines are the same efficiency everywhere. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 04:48:00 -
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Mal Nina wrote:I own a rorqual and the only reason I had it was to compress the ore that was mined in the WH.
Then came change 1... Seems me ore sites no longer were hidden. Seems someone thought it was too much work to actually get skilled at scanning and to learn to scan. You could mine in a WH and hit Dscan when the probes showed up you ran. At least the null guys have local. Now in WHs there are no warning probes and no warning local. Consequence: Mining in WHs is basically suicide unless you have no WHs open into you. Guess what, mining basically stopped in our WH... well except that new guy that just lost his hulk due to the above.
Now this change... I love the new interface, don't get me wrong. I love the compression changes except for all that training I did so I could compress every ore out there. But... do I need a rorqual? Absolutely not! I have a 1.5 billion dollar paperweight sitting in my POS. If I ever mine again in my home I am setting up my refinery. after all I only compressed the ore so I could haul the ore out and refine it in a HS station that did far better than my refinery at the POS.
Seems with the new compression module to add to your POS the only use the rorqual had is gone. So CCP while you are giving me my money back for all those BPOs how about reimbursing me for the rorqual as well?
On to refining skills.
If the argument is that to be good at something you should have to skill it should apply to every way that you do something regardless of where you live. My skill 4s and 5s should mean something if I am refining ore at my POS. That investment in training should mean something important. It should provide me with an advantage over the guy that has no skill. Regardless of where you are and what you are using, when you use it, whether its an AB, a 150mm gun or mineral refining, your skills should give you an advantage over the guy without skills.
You still need a rorqual to provide mining bonuses. Not doing so is costing you hilarious amounts of isk/hr. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 13:36:00 -
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Those of you bemoaning the effect of the new reprocessing rates on highsec miners, don't despair. If you are mining in highsec, simply compress the ore instead of reprocessing it. All builders, be them in highsec, lowsec, or nullsec, are going to prefer trafficking in compressed ore over the minerals, as they are much more convenient to move around. They're also more convenient to bring to market for the miner!
In order to handle the new way of doing things as a miner, you're going to have to divorce yourself of the concept that you are required to reprocess your ore yourself. I understand that this is going against ten years of habit, but it's okay; we'll get through this together. :) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 14:08:00 -
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Rivr Luzade wrote: And there you are again with your ISK/hour mentality. There doesn't need to be a buff to income, you can get 15M+ ticks in belts as it is, with proper chaining.
Man, you haven't been in nullsec for a long time, if ever. Chaining was killed a long time ago. The rats that spawn in a belt are now fully randomized, even if you leave some alive. Belt ratting is deader than disco. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 15:56:00 -
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The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.22 19:22:00 -
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Gilbaron wrote:Emuar wrote:Scilent Enigma wrote:So basically, all of the people who wants to do something more interesting with the ores they mine will be shafted bigtime by this change.. Mine, sell, mine, sell... Don't think, don't dream, just mine, sell.. don't bother with production, don't bother with refining, just mine, sell, mine, sell... Gee.. way to make S&I more interesting... You go CCP... you get it correct, all miners from high sec, low sec, npc null and wh must mine and sell or mine, compress and sell if they don't have access to outpost. then they will buy minerals from market. i doubt null cartels have ability to buy all produced ore and ore price will fall (to similar level as perfect high sec refine) so even more profit to sov owners. do you seriously believe that people are going to buy raw ore, refine it in null and ship minerals back to highsec ?  I'm planning to do just that, if the prices are right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 03:21:00 -
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Lugues Slive wrote: I could see it being more beneficial either to make the ore compression a station service or a deployable or to make the compression mineral based instead of ore based. Either way, I think that the Rorqual should compress more efficiently that the POS module.
I agree that compressing should be a station service as well. I'm not sure how to balance it against the pos module, though. Maybe the station service costs isk, or takes time to compress? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 03:49:00 -
[128] - Quote
Gilbaron wrote: large scale moon mining operations ? the moon goo is send to jita and sold. in some cases it's sold to the member corps or individual players. those then do reactions. on anonymous alts in lowsec. btw: did you know that reactions are entirely different from other industrial stuff ? mainly because they don't require sov, don't require outposts, don't require slots. all you need is an anonymous pos in lowsec.
Sov confers a fuel bonus to towers, however, so if you have access to sov nullsec, you'd be a fool to run reactions anywhere else. Hell, we have some renters in Greater Western Co-Prosperity Sphere that rent specifically to get access to moons to run towers on at a fuel discount. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 14:26:00 -
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John Ustinov Donne wrote:The subtle corollary of the Refining* amendments ie. to dislodge the parasitic capitalists of Highsec, is laudable; however I cannot support the changes as they stand as I foresee that the greatest burden of the changes will fall on the most disadvantaged of New Eden citizens, namely, Rookies.
At the moment, Rookies, of limited means and in NPC corps may refine to the best of their ability with 5/4/1, losing perhaps 2.5% thru imperfect standings. After the change, each ore commonly found in Highsec shall require further training of approx. 125hrs for V/Sc/Py/Pl and 250 hrs for O. The Highsec anomaly ores K/J/Hem require 250 hrs, and Hed 375. Thus, the average Rookie player with a smattering of +3/+2 implants who has already trained 5/4/1 will require another approx 31 days training in order to refine the belt-sourced ores - yet to an inferior degree to which they can presently. (The 4% implant is out of the reach of most Rookies, even if they know it exists, and so expensive as to require a jump clone which also will be out of the reach of the average NPC member Rookie). In order to have perfect refining for all Highsec ores, the average Rookie will need to spend a total of approx. 80 days training.
Or, the rookie can simply not refine their ore, and ship compressed ore to a market hub to be sold.'
To support this sea change in the miner's routine, I once again must call for station compression. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 14:44:00 -
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Rivr Luzade wrote:Random numbers. I could also have taken 10/1 or 10/7, doesn't change the fact. I turn around words in other's mouths, find loopholes in other's logics or extend their's in ways they don't want to see it extended, I grudge other's theoretical and practical success, and want to see others wriggle like an eel when they justify their logic and their way to play the game. There are more ifs connected to everything in EVE, there is no non-if-able solution in EVE, so I just do what is obvious. Makes me the perfect EVE player in the current state of things, doesn't it?  Because it does solve none of the more fundamental problems in the game and kicks tons of existing problems just further down the road. Moreover, there is already more than enough reward to be had outside of High sec, as stated before (unless the posts were deleted in CCP's "private cleaning party"), but people just cannot be bothered to reap them and put effort into. This change also does not change any of the reasons for many people to not go into 00 sec space, because many of their reasons are not solvable/changeable by changing game mechanics. It only makes their lifes more difficult, nothing else (also as stated before and in other threads). Another example are the immense and exuberant expectations that people have and are driven to have with regards to SRP. What is your SRP again? Pay people double the price of the ships they fly? Something like that at least. That's sick, on the one hand, and it turns people into spoiled crybabies who don't know the effort, investments and time that is needed to create these things and they don't need to invest time and effort to earn these things. On the other hand, the more people demand such SRP, the more easy money the alliance needs to make, which turns into an neat spiral with a very well-known end. In High sec, people at least fly around in their stuff they have earned through mission grinding or mining (or botting, if you wish), but certain 00 focused entities foist the impression on me that they depend entirely on being able to provide people with such extensive SRP to keep them on board. I am convinced that this is not something that should be supported further than it already is. So, you're saying that one should not fly any spaceship unless it's been built by their own hands? What nonsense is this?
Also, you seem unusually concerned about the fomenting of entitlement in an organization or organizations to which you don't belong. I can't really see why this would matter to you. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.23 15:24:00 -
[131] - Quote
Rivr Luzade wrote:Querns wrote: So, you're saying that one should not fly any spaceship unless it's been built by their own hands? What nonsense is this?
Also, you seem unusually concerned about the fomenting of entitlement in an organization or organizations to which you don't belong. I can't really see why this would matter to you.
No, I do not say that you should build your ships on your own, that is nonsense and what industrialists and miners are for. But thanks for trying to turn my words into your favor. What I say is that people should not be entitled to a life with a silver spoon in the mouth, but to earn their living. Because these organizations try to shape the game in way it's favorable to them, not for the game. For instance. So I have every right to be concerned and concern myself with the matters, because I don't pay money to fund your game.  So, players should never strife to build a life for themselves where they don't have to toil in squalor to get what they want? This is ridiculous. All the perceived largesse and silver spoonery was wrought by our hands from nothing. If you want that, put in the work. You know, that "work" stuff you keep insisting is necessary in order to properly play the game.
Quote:baltec1 wrote:If there is more than enough reward outside of high sec why are the vast bulk of miners in high sec? Christ even the bots are almost totaly located in high sec and they are all about getting the most isk for their time. Because not everyone is wiling to invest as much time and money into living in 00 for reasons that better money there cannot compensate (family, job, social life, other hobbies, other games, ...). Not everyone can and wants to dedicate themselves to a live in constant motion, but just wants to enjoy spaceships. That is something you cannot have in 00 all the time; 00 demands your dedication because of wars, CTAs, defense fleets, etc. (I repeat myself here) Because botters in 00 need more maintenance than in High sec and can be easily disrupted. I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 15:36:00 -
[132] - Quote
Rivr Luzade wrote:Querns wrote:I don't know what alliance you're basing that nonsense about CTAs and whatnot on, but it sure as hell ain't my alliance. If that is your perception of 0.0, get a better alliance. You've already forgotten about the lengthy fights in B-R and HED? Your Hell Camp of N3s staging system in Detorid? Your funny token system for fleet participation, and if not done sufficiently you get booted from the alliance? This is the stuff I am talking about and this is "sure as hell" your alliance.  Wrong.
I personally did not participate in B-R and HED, nor any of the hellcamps, or indeed ANY of the south action at all. I'm still in my alliance. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 15:53:00 -
[133] - Quote
I particularly enjoy it when someone on the outside tries to step in and tell us how we run our alliance. It's adorable.
Also, I guess I don't see the problem with taking away the horrible money making parts of the game to encourage people to do the fun parts (PVP). The carrot is always more effective than the stick. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 16:10:00 -
[134] - Quote
I said alliance, not coalition. Now who's twisting the words in their favor?
I didn't even click on those links. Hint: Goonswarm Federation does not use evemail to conduct its business. We have out of game comms for that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 19:15:00 -
[135] - Quote
Malcolm Lionel wrote: If your a serious miner your going to want to be able to refine everything at perfect levels to get the most out of your activity. Hence 20 million skill points now required instead of previous 5.5 million for perfect.
Or compress the ore and move it to market. You don't have to refine it to get paid. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 20:10:00 -
[136] - Quote
I hate to be the wet blanket, here.
Well, that's not true, I enjoy the hell out of it.
Nevertheless, that Fanfest slide you guys are passing around is from 2012. It's a bit dated. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:00:00 -
[137] - Quote
Emuar wrote:baltec1 wrote:Emuar wrote:
real problems why industry is stagnating in null depends a lot from mentality and leadership, roles management mechanics and so on.
Wrong. The only thing that stops us is the fact that it is cheaper to just import everything from jita. so evil high sec traders and industrialists use magic to spown all moon mining materials for t2 production and all high end minerals coming from high sec belts and evil risk free wh dwellers helping evil high sec bears to live in prosperity while poor sov null can only have 200% SRP, pay sov bills for hundreds systems (mostly empty). where have you got money to buy everything from jita? No, he's right. The vast majority of T2 materials pass through Jita, or another highsec market hub.
"Cheaper" is kind of a counterintuitive way to put it, but it's still right. Right now, in 0.0, you can't refine and build in the same station, unlike lowsec and highsec. Thus, JFing or freightering minerals is ALWAYS required. This increases the amount of time building takes, and increases costs in the form of Jump Freighter fuel.
Since this jump freighter work is required in either case, why not just jump in assembled hulls from Empire, where slots are unlimited, refines are equivalent, and the number of people willing to grunt out ships for a pittance of margin far more prevalent? The hulls might cost a little more, but the reduction in effort is immense. We can run our entire Ship Replacement Program with the scant half-dozen number of people in our Finance directorate, rather than requiring an entire industrial wing and the software and logistics needed to manage entire production chains.
Think of highsec as Foxconn, and conquerable nullsec as Apple. It is much more efficient for us to let you guys build everything, and provide the materials you need, rather than try to grunt out our own vertical where costs are higher and labor scarcer.
The proposed changes will help shift that equation back in our favor, by both eliminating time-consuming module compression and by providing a legitimate benefit for production in the far-flung reaches of space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:13:00 -
[138] - Quote
Malcolm Lionel wrote:yeah that last part makes no sense. Why train the skills if a player can use a PoS that "pretends" you have max skills. Don't forget, a POS requires fuel to run. A small caldari pos requires 126.7M isk in fuel to run for a month. That's an awful lot of refining you'd have to do in order to break even on 2% extra efficiency.
Gimme a minute or two to do some math. I can break down just how much. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:17:00 -
[139] - Quote
Rivr Luzade wrote:Quote: Right now, in 0.0, you can't refine and build in the same station, unlike lowsec and highsec. Why is that not changed then? What is the point of this station role splitting anyways? PVP driver, because people need to move stuff around? That's working very well right now, with JF and Rorqus jumping the stuff around. Why not remove this split roles, at least for the industrial stuff. It still makes sense to have an Administrative Outpost because administration always requires extra space, and the Science Outpost (while absolutely with the docking and so on) makes sense because Research and Invention are, at least in theory, dangerous and can lead to undesirable mishaps. But Refining/Reprocessing and Manufacturing should be available in 1 Station.
Ask CCP. They're the ones who put a tiny number of slots in the Minmatar Outpost, not us. It's just the nature of the game.
Quote: So you don't want to be Foxconn but you want to be Foxconn. Do I understand that correctly?
It has nothing to do with what we want; merely how things are. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:29:00 -
[140] - Quote
BREAKING EVEN ON POS REFINERIES: THE MATH
The pos refinery offers a 52% base efficiency, which results in a 4% increase in yield over the 50% stations currently present. We'll assume max skills for the refiner, as to keep things as even as possible.
A caldari pos costs 4,224,000 isk to run for a day. Therefore, we can calculate the break-even point for refining at a pos vs. the cost with the following equation:
4224000 = ore value * 0.04
Solving the equation gives us:
105,600,000 = ore value
So, we have to mine that much ore per day to break even. Let's look at ore prices today. Because I'm lazy, I'll use Eve Isk Per Hour to do this. I got http://i.imgur.com/5lehIBl.gif at all fives.
Dividing 105.6m by 16.337m gives us 6.46 manhours of mining scordite per day, just to break even. That's 193.91 manhours a month to cover the cost of your pos.
A single pos refinery can easily keep up with this amount of ore, however, requiring only 110 seconds of processing, so there's that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.23 21:31:00 -
[141] - Quote
I don't know about you guys, but I routinely fail to do 6.46 manhours of work at my regular job in any given day. I also don't work on the weekends. Massively increasing the number of people using the pos will help, of course, but if you are falling short of that onerous amount of effort, refining at a 50% station will work just fine. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:35:00 -
[142] - Quote
Malcolm Lionel wrote: 126 million in fuel is less than the cost of the 4% refining implant, which is currently going for 250 million.
Not to mention if we count the PLEX worth to train almost a years worth of refining skills to max refining the PoS starts to look like a steal. Infact it would take almost 5 years to break even on that training time to make a the skills for refining better than what you can do by default at a small PoS. Thats just absurd I think.
one year of plex = 7.4 TRILLION isk one month of pos fuel = 1.5 billion
Break even = 4.9 YEARS for skills to be better than simply paying for the PoS fuel.
Uh, one year of plex is not 7.4 trillion isk.
Also, you are comparing a one-time cost of an implant to a recurring tower fuel cost.
Also, in order to mine at all, you have to keep your account subscribed, so the PLEX cost of maintaining an account is not exactly a relevant cost to factor in. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:40:00 -
[143] - Quote
Harah Noud wrote:Querns wrote:I don't know about you guys, but I routinely fail to do 6.46 manhours of work at my regular job in any given day. I also don't work on the weekends. Massively increasing the number of people using the pos will help, of course, but if you are falling short of that onerous amount of effort, refining at a 50% station will work just fine. i dont wanna repeat myself but i answered this point above. just buy the ore and enjoy the +4% spread in refining Yeah, I agree; selling the ore is a much better way to do things. People will access to nullsec refineries and enough wherewithal will put up competitive buys for this ore and use their superior facilities to refine the ore. Both the miner and the refiner win. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:41:00 -
[144] - Quote
Malcolm Lionel wrote:right, but I am saying your better off paying the reoccurring cost for the PoS fuel than bothering to train the skills.
Honestly, if you're going to go to that trouble, you're ACTUALLY better off compressing the ore in your pos and shipping the compressed ore to Jita, where any number of ravenous refiners will gladly gobble it up. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 21:53:00 -
[145] - Quote
Inspiration wrote: A POS doesn't need to be online or even there all of the time. Anchoring and on-lining the POS and/or ORE compressing structure as needed is the way to go for mobile and const conscious mining groups. The online/anchor times are reasonable these days and do not tie you down to one location. You require maybe a few hours of fuel a day and after the mining is done.
Use a dedicated corp with one or two good toons in there that have all around good standing to raise posses in the region your interested in and your golden versus the competition. The 2nd guys is a ORE hauler that can use these structures and is in fleet. Being the hauler just got a tiny bit more interesting :)
I said too much already, before you know it i am optimizing all your EVE endeavors...where is the fun in that? Be creative, be smart about it and adaptive...then you will love this change to get more rich game play!
Offlining a pos is generally not advised. You lose your stront timer doing this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.23 22:03:00 -
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Inspiration wrote:Querns wrote: Offlining a pos is generally not advised. You lose your stront timer doing this.
You can un-anchor them at great speed, it doesn't need to be offline at all, it can....not be there! Then you lose your moon. Depending on where you are, this could be a grave mistake. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.24 02:54:00 -
[147] - Quote
Sgt Ocker wrote: I wonder how many "producers" have spent or will spend, the 100+ days to skill up for just highsec ore compression / refining. To date the only reason those skills were required was to compress in a Rorqual, they will now be required for reprocessing (as it is being called). Skills along with a +4 implant, which is likely to run for between 1 and 4 bil, turns what was easily done by all in a station into a large investment in time training + isk and will be just as easily achieved by a pos module with no skills required.
This is not strictly true. Currently, if you wish to refine in nullsec, you have to have all the requisite ore/ice/scrap skills to four, a +2% implant, and you have to have a Tier 1 minmatar station, upgraded for refineries. In order to get the maximum refines after the proposed change, you still have to train all the skills to 5 and the +4% implant.
This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.24 16:54:00 -
[148] - Quote
Nick Bete wrote:There's no point in arguing back and forth on any of these "improvements"; CCP's going to introduce them to the game with possibly a small tweak here and there but, there will be no major changes. They've invested too much into what they presented in the blog to do otherwise.
There's been no kind of official response to any of the questions or issues raised in over 60 pages and I'm not holding my breath for any.
CCP's happy, the null dominated CSM signed off on this, the null bloc advocates are happy so, that's all that matters. Who cares if it kills off a source of income for high sec missioners and makes things tougher for rookies? Those chumps don't matter anyway, right? This is exactly the position of surrender I like to see.
In all seriousness, though, this thread isn't over. There's still some suggestions I'd personally like to see addressed. Namely:
* Is station compression of ore something that CCP is willing to entertain? It would provide some easement for newer miners and solo miners. How do we balance this against the POS module? * Is increasing the minerals gained from reprocessing "space junk" (read: meta 1-4 modules commonly acquired via missions and scavenging anomaly wrecks) a possibility? It would offset the loss of this money-making scheme, commonly used by new players. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.24 21:08:00 -
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pyronatic wrote:Yay rig prices are gonna go up even more -_- , Seriously just leave it where it is. What? Nevermind that the new hacking sites have sent rig prices crashing to historic lows; this change does not affect salvage at all, only minerals being returned from refining mission/anom loot. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.24 22:37:00 -
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Adunh Slavy wrote:CCP, are you really going to allow minerals to be created, above and beyond what is contained in ore?
Your formulas show rates of above 100%. Is 100% the hard limit, or are you just going to be silly and poof minerals out of thin air and harm the economy? Those are relative percentages. They're relative to today's yields. Their plan is to adjust the amount of minerals inside of ore to be much higher than they are today, but lowering the maximum efficiency of player refines so they only get a percentage of that "ideal" refine. For highsec 50% stations, all this math is a wash; with all fives in the relevant reprocessing skills and the +4% implant, you'll get the same amount of minerals you do today.
This is being done to allow pos refineries and nullsec outposts to enjoy a bonus refine amount, as well as provide room for tweaking ore mineral composition upwards or downwards without having a hard cap on the upper amount. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.24 23:35:00 -
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Weaselior wrote:I think that compression has to be moved into station, and here is why: http://i.imgur.com/OzN40XM.pngWhat you're looking at is a calculation of approximately one jump freighter full of compressed minerals: a decent amount, but not a huge amount of minerals: sufficient to build a good number of battleships or the like or do an initial seed of the market. Nothing crazy though: you certainly couldn't build a titan with that. That one jump freighter of minerals requires forty eight round trips in a freighter (at least, I just eyeballed it) to get the ore to a pos for compression. That's insane: that's an obscene amount of work even if all the ore is already located in the system itself. It's far, far more than you need right now (as the ore is bulkier than the minerals you'd haul before to compress). That's a ludicrous amount of insanely boring grunt work - that you can't even pay someone else to courier because it has to go to a pos. It doesn't add any content for anyone else: a freighter warping to and from a station is invulnerable as long as they can be bothered to dock up if someone tries to agress their freighter. It just adds a lot of unneeded human misery to the game that can't be fun for anyone. I think there's value in maintaining pos as a possibility (or even an improvement): let people compress with the bpos in station, requiring them to waste slots on their alts and in the station, and making it take time. That will encourage people to use a pos (or put one into their routine, unloading into the pos instead of a station) but allows people to work with ore that someone's put on the market in a way that isn't pointlessly cruel to the poor sucker who does forty eight round trips in a charon and pretends he's having fun in a video game.
This vividly illustrates a point I've been bringing up now and again -- compression is so key to the new mining economy that it needs to be available in stations. I agree that there should be some cost or time consideration for using the "station compression service" as well, to keep a POS compression array a competitive option.
edit: I guess I should shotgun out some suggestions to keep this post from being too much of a "me too!" post. I'm not really sure about the viability of any of these; they're unfiltered, straight from my brain into a post.
* Keep compression BPOs, use standard industrial lines (and remove skill requirements for these BPOs, if they even have them (not sure)) * Charge a fee for station compression * Make new "compression" RAM lines that don't require skills * Require a skill for compressing ore in a station, but don't require it for POS This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.25 01:46:00 -
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Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.25 14:28:00 -
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Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.25 15:30:00 -
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Some of the complaints being brought up in this thread arise from a dangerous degree of solipsism that seems to permeate the mind in the context of Eve. Self-sufficiency is a nice thing to strive for, but Eve is a multiplayer game. By breaking through your shell of isolation, you can realize greater profits by participating more closely with society.
If this sounds anathema to you, remember; all the things you are producing by yourself are worthless unless someone else pays for them. Ships, modules, ammo, LP, mission loot: all of it, without merit, until someone else agrees to purchase the yields of your usufruct. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.25 21:04:00 -
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Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.25 21:27:00 -
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Malcolm Lionel wrote:Querns wrote:Malcolm Lionel wrote:In high sec, at a pos, since it just magically assumes max refine, The best refiner ever will be a Trial user. 1. They are not paying for the game yet 2. They get max refine at a PoS since it magically assumes max refine, due to ccp's lack of ability to fix there PoS code. 3. They get to laugh REALLY HARD at the guy with 15 million skill points in reprocessing as there skill set is irreverent at a pos in high sec. 4. They are already in high sec anyway, and are playing for free! (The guy with 15 million sp in reprocessing can't, hes off trial!) 5. Profit just as much as someone who actually pays for the game for years to train all the reprocessing skills to max. Anchoring cannot be trained on a trial account. You can join a player corp though that has one. They also can't train industrial ships or mining barges. So, I guess a trial character that wants to fumble his way into a player corporation with only 3 messages in chat every 21 seconds, then mine in a venture, he will enjoy a moderate boost in his income for the 21 days of his trial. He'll still be making less money than if he sold his ore to buy orders put up by people with the skills trained and access to better refineries.
The point is, this comparison is stupid. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.26 01:57:00 -
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Sgt Ocker wrote:Querns wrote:Sgt Ocker wrote:Querns wrote:Albert Spear wrote: Then there are the ones who will load up a Venture and go mining...but the reduction in yield means they have to sell ore and not minerals
And the problem with selling ore is...? I would imagine the loss in income potential for those mining would be the biggest problem. What income loss? The miner sells their ore for 10-20% more than they'd get refining it with max skills. If they want, they can turn around and buy minerals with that money and do production, if they so desire. You can't be serious? You don't see a problem with that statement, I am so glad you don't do my taxes. Your basing your assumption on ore selling for 10 - 20% more than it does now? So unless miners can sell ore for 20% more than they could get "now", they will be losing income. No. You'd sell it for 10-20% more than you'd get for selling the minerals at today's prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.26 02:44:00 -
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Mara Rinn wrote: Having outposts being more efficient at refining than POSes violates the principles of interaction (you can't negatively interact with an outpost apart from reinforcing it: there's no risk of loss) and entitlement.
You are aware that outposts can be conquered, right? If you don't like that an outpost has better reprocessing rates than your pos, take it for yourself. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.26 03:07:00 -
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tom trade valine wrote:You know I swear I heard the devs tell us awhile back that when they re worked the ice belts it would make things better too, and that it was so null sec corps would want to ice mine more and make it more reasonable for prices cause no they null sec alliance would be able to mine there own ice easier. I really start to wonder if they even play this game cause when they reworked the ice belts all it did was drive the prices of ice and ice products up, for things that need ice even fuel blocks and jump fuel. So now when the rework the refining this will drive the prices off all ores up cause the high sec miners will not get as good refine and in order to get perfect refine we need to buy a implant that means you have planned to break something that is working fine. Well ccp is driving itself to ruin cause instead of fixing things they are damaging them and with no real content for the basic player IE new mission, and storylines the game is losing its luster and they have had less subscriptions then normal and more players seem to be leaving then staying. maybe they need to leave the reprocessing they way it is and work on something that is really broken So, you thought a net REDUCTION in total ice availability would decrease prices somehow? That's a gas.
Like, if a CCP person said that on the forums, please link the post so we can laugh at him/her together. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.26 03:09:00 -
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Kaimar Redcloud wrote:Raquel Smith wrote:Pretty miserable changes to Scrapmetal Processing. ^^^^This^^^^ Why did I waste my time training it? I hate mining so I rat and repro the loot for my mins to build with. Now I have to buy a POS and monthly fuel costs, a refining array and a jump clone with refining implants just to get CLOSE to what I'm getting now. So much for the "New Player Experince". I hope they like their noob ships. They're going to be in them a looooong time now. Ship prices are gonna jump again. I can see 400mil Domis by the end of the second week after the expansion. Great for the indy's,not so great for the new people. The amount of minerals from mission loot is infinitesimal. The adjustment, by itself, will do next-to-nothing to ship prices. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.03.28 14:21:00 -
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Scaugh wrote:Weaselior wrote:Inspiration wrote: 1. NPC compression is bot heaven!
yeah bots will never be able to outcompete human beings in the complex task of warping a freighter to a pos a bazillion times Just buy your ores compressed.. There you go, a bazillion less JF warps required by you. Someone has to do it, and the task is soulless and unrewarding. It would be better for 75% of the use cases for compression for it to be available as a station service. The POS module would still be used by miners on the fringes of the galaxy (and in wormholes.) This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.28 16:25:00 -
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Dinsdale Pirannha wrote: The null sec caretels
"Caretels" is a great word. We collude because we care about you, the Eve: Online player. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.28 17:50:00 -
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Soldarius wrote:Having compression available in stations would completely kill the Compression Array in all of hisec due to the prevalence of stations.
So, should we kill off Corporate Hangar Arrays due to the prevalence of highsec stations with unlimited storage?
This is a completely spurious argument. POS modules exist to support life on the fringes, not replace it. Meanwhile, the sheer importance of the availability of compressed ore demands that the barrier to entry for compression be as low as possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.31 01:50:00 -
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Dinsdale Pirannha wrote: Like building capitals in low sec is risk-free.
Um, please tell me where the risk is in building capitals in lowsec. Hint: there isn't any at the moment. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.31 15:47:00 -
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CCP Ytterbium wrote:Update:
- Unrefined Alchemy materials have been boosted by 81.81% next to TQ values to account for the 45% reprocessing nerf (since it's neither ore and ice, it doesn't benefit from reprocessing skills, only scrapmetal processing)
- Plan for Minmatar outpost to give 52% reprocessing rate by default, and 54% when upgraded to tier 1. Other values are unchanged.
- We're still investigating and pushing for Starbase Reprocessing skills to take player reprocessing skills into account. More on that when we get more info.
- We are improving the way compression is going to work: instead of requiring various volumes of ore to compress into 1 unit of compress ore, we will now have 100 ore -> 1 compressed ore with the same output ratios, with compressed ore volume dictating the compression ratio. This is a lot more intuitive to players to use and simplifying the whole thing further. When this goes live a script will be run on TQ to make sure compressed ore stacks are migrated properly.
Example:
- BEFORE: to compress Veldspar, I need 166,500 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with a 257m3 volume. The compressed Veldspar would yield 690,500 Tritanium for a mineral volume of 6095m3. Compression ratio is around 23.3 (with 86.8% reprocessing rate).
- AFTER: to compress Veldspar, I need 100 units of Veldspar, then right-click the stack to get 1 unit of compressed veldspar with 0.15m3. The compressed Veldspar would yield 415 Tritanium for a mineral volum of 4.15m3. Compression ratio is around 24 (with 86.8% reprocessing rate).
Thanks for the update. It's my sincere hope that a solution can be reached for skills affecting POS reproccessing.
Has there been any thought given to allowing compression at stations? Allowing compression in this manner will lubricate the barrier to entry in the new face of industry. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.31 16:12:00 -
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Harah Noud wrote: originally, "Amarr, Caldari and Gallente outposts can be upgraded to further increase ore and ice reprocessing by 2%, 4% and 7% (for a total of 52%, 54% and 57%) Minmatar outposts can be upgraded to add further 3%, 7% and 10% on ore and ice reprocessing rates (for a total of 53%, 57% and 60%)"
so now Minmatar starts at 52% then 54%, the remaining tiers r 57 and 60 , or we add a further 10% on base to end up with 62% as max?
The former; the new rates are 52, 54, 57, and 60. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.03.31 20:34:00 -
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Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
Conversely, why are you so vehement about achieving 100%? It's just a number.
The reason CCP is doing this is to give themselves some "wiggle room" in case they need to adjust the numbers up. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.01 00:42:00 -
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Nolak Ataru wrote:Querns wrote:Nlex wrote:I absolutely do not understand why CCP is so vehement about not allowing people reach 100% refine rates even with perfect skills/implants.
Conversely, why are you so vehement about achieving 100%? It's just a number. The reason CCP is doing this is to give themselves some "wiggle room" in case they need to adjust the numbers up. Translation: CCP ****** up hardcore with making everything use PLEX so now they're trying to fix the inflation by messing with compression, refining, and reprocessing. What are you talking about? Is this even tangentially related to the topic at hand? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.01 20:52:00 -
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LiBraga wrote:I'm not sure if it's already been asked (I am not going to read 80+pages). But now that all Outposts have the same starting base refinery then doesn't that make the Minmitar station near-useless untill upgraded. It has limited offices and factory slots in comparison to the other stations.
Will it have additional factory slots or offices etc to make up for the boost your giving to the other stations ? They already responded to this by upping the base refine on Minmatar ouptosts to 52%, compared to 50% for A/C/G outposts. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.02 19:49:00 -
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Soldarius wrote: Given the option between unlimited station storage and a very limited capacity POS module, which do you use? Station, of course. Anyone that says otherwise is a bald faced liar. Your example is completely incomparable to the station/POS differences being discussed because of the practically limitless capacity of station hangers.
This is not strictly true. A savvy player can use his ability to set up poses to exploit systems without stations, many of which exist in Empire. Given the sheer obnoxiousness of hauling uncompressed ore, such a setup necessitates the use of a POS module to compress ore.
Quote: Should we now bring up the number of Research Labs currently in use in hisec as a replacement for the total and complete lack of research lines in stations? Those are pretty important. Or perhaps the fact that Drug Labs and Reactors cannot be anchored in .4 or higher sec space? Should we then allow boosters, moon reactions, and hybrid polymers to be made in nul/lowsec stations, too? What do you think would happen to all the moon reaction farms? I'm pretty sure they would disappear overnight.
Gee, this slope sure is slippery.
Quote: Running a Small POS with a Compression Array is about as easy as it gets and it can be done with just a blockade runner, though in hisec it will most likely be done with a T1 industrial. 2km3 for the POS + 6km3 for the array leaves at least 1km3 for fuel, assuming you are max cargo expanded. Literally drop ore in, press butan, get bacon. When the hauler goes out to deliver the ore, it comes back with fuel.
You seem to have forgotten the standings issue. You need increasingly higher standings with a given Empire faction in order to anchor a pos at all. This grind is non-trivial and precludes the use of POS in highsec for new players.
Quote: But I think I can understand why goons seem to want station compression. It has nothing to do with entry barriers for newbros, since a newbro can simply sell the ore on the market for mineral cost, thus getting the full mineral content value of their ore rather than refining it and losing a significant portion of the value to poor skills and taxes.
The problem here is that they have to haul this uncompressed ore to market, leaving them at a severe disadvantage to a poshaver. The disadvantage is so severe that it goes beyond leveraging skills and standings to make a profit to sheer torture.
Quote: It has to do with the fact that station compression will allow a single nulsec market alt to acquire everything he needs for a massive production effort such as supercap/titan production or hundreds of Megathrons without ever having to interact with anyone except their own jf and cyno alts, thus allowing them to cut out the extra costs and losses associated with the current mineral compression scheme.
Large-scale mineral consumers will not want to pay someone else to compress their "minerals" for them. Nor do they wish to run back and forth dozens between station and POS just to get their stuff ready to move. That will cost them even more than what they are paying now as either direct isk costs or opportunity costs. The most logical alternative for them is to advocate for station compression and claim it will be a quality of life improvement for everyone.
Goons' advocacy of station compression will cut out an entirely new subform of industry and take profits away from well-organized mining corps and PI manufacturers, and dump them right into their own pockets. It is in fact a counter to smart industrialists that put forth the effort to do things right and favors those that take the easy way out.
You seem to have this vision of an Eve Online where there exists a cottage industry in buying raw ore and compressing it for market, allowing a middleman to eke out a profit in the process, or, somehow, that every industrialist wishing to use ore would have to buy raw ore exclusively and compress it themselves. To that, I say, try doing it. It's incredibly punishing and would necessitate a massive margin to be even remotely worthwhile over just 0.01 isking a buy order in a market hub.
The math: Let's say I want to fill up a jump freighter full of compressed Veldspar. For the sake of round numbers, let's pretend that my Rhea has 360,000 m^3.
According to this post, a unit of Compressed Veldspar is 0.15 m^3. This means I need 2,400,000 units of Compressed Veldspar.
To make this amount of Compressed Veldspar, I need 100 units of regular-ass Veldspar per unit of Compressed Veldspar I want. So, the ore amount goes up to 240,000,000 units of Veldspar.
A unit of Veldspar is 0.1 m^3. This is 24,000,000 m^3 of hauling that needs to be done to a POS. If I have a Charon with 980,000 m^3 of hauling ability, that's 25 trips to compress a jump-freighters-worth of ore.
Even if we are insanely lucky and manage to get a POS on a moon that's an instaundock to a station on the same planet, with a 0.75 AU/s warp speed freighter, that's 55 seconds to warp to the POS, 60ish seconds to realign back to the station, and another 55 seconds to warp, then an additional 10 seconds for session timer. That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.
God help you if you don't have an instaundock, or if the only free moons in the system are several dozen AU away. What premium would you need to charge to make this worth one's while? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Posted - 2014.04.02 22:36:00 -
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stoicfaux wrote:Querns wrote:The math: That's three minutes per trip, or 75 minutes of grueling freighter work per JF of ore you want to compress, that you can't outsource due to POS mechanics.
Those numbers are insane. As in bad game mechanics. (Unless you're trying to encourage botting.) Anyway, it sounds like an opportunity for an Ore Compression Deployable. Or adding a compression module to an Orca. Or just getting rid of compression by making ore smaller. Or, making compression a station service, making it ubiquitous and easy.
You bring up an interesting artifact of the current proposal, too -- the grueling, unthinking nature of the work practically begs for it to be automated, against the Terms of Service. This would drive the margins for the process down to nothing and ensure that no humans could actually profit from it.
Note that this post in no way condones doing so -- you should play video games, not automate them. That being said, discouraging this practice for less scrupulous individuals is worth spending time on, and adding a compression service to stations makes this possible. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.02 23:01:00 -
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Vhelnik Cojoin wrote: The NullSec alliances will get a 20% benefit to reprocessing of ore. This difference can be used to pay people in HiSec to do the boring grunt work with compressing the ore at a POS. So for up to a 20% markup you could buy compressed ore in Jita instead of a pile of 425mm railguns, and the total mineral cost for your supercap production, once the ore is reprocessed in NullSec, will stay the same.
This is not how markets work. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.03 13:57:00 -
[173] - Quote
Inspiration wrote:Weaselior wrote:Yeah, there's no way that an industry that is literally just flying a freighter in risk-free round trips doesn't get botted to hell and back immediately because the amount of human beings broke inside enough to do that for fun does not come close to meeting the demand. Your drive for station compression has a big fatal flaw IMHO. It assumes there will be enough uncompressed ore on the market to begin with, which is highly disputable. In my view even absurd to expect and use as a basis. There will certainly not be many freighter loads per system per day. The big miners that make up most of the mined ore volume, will simple compress in a POS and where they mine, they do not need stations for that. They do this because stations are too far out if they want to mine where rocks aren't all 70% eaten. They also do this because it simplifies their operating logistics. All your proposal does is make it easier for small time miners is to stay away from corporations that give them more industrial benefits then compression alone. Including miners, the source of the ore, in your picture totally disrupts your argument that all hauling sores will be done by bots and puts players at a disadvantage somehow. Having compression in station actually is easier/safer for bots as it requires no corporation. This means there is nothing to target by players to disrupt the operation. Your previous discussion partner is right that the combination of NPC station compression and high null-sec refine means that all non-compressed low end ore will be bought by null alliances, compressed and shipped out. They can always outbid the other market players every time they try to break in, thanks to the refine ratio advantage they enjoy at home. The end result will not be higher ore prices for the miners, but near exclusive below market value ore for those with refine access. Even if the per-system volume is rather low, it will stack over time and several systems, thus there will be few players/corporations exploiting this. The fact is that station based compression actually helps bottling and drafts new miners as a working class for those with null outpost refine access. If history is anything to go by, those early miners will not get any benefit, they would be helped more by joining a corp and get mining bonus and POS compression early in the game. None of this post is particularly relevant.
Having station compression allows everyone to compress the ore that they mine. That's the whole point. I'm not particularly concerned about people selling uncompressed ore on the market; I am more concerned about individual miners. We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production.
The whole "bot" thing was just to illustrate that there would be no meaningful profession based around acquiring uncompressed ore and compressing it; the nature of the work makes it extremely bot-friendly. It's better to lower the bar to compression completely rather than give that sort of thing a foothold. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 14:30:00 -
[174] - Quote
Soldarius wrote:Querns wrote:We want individual miners, without the support of a POS or a corporation, to be able to actually participate in the compressed ore economy, and to be able to move their ore to market without having to make 25 times as many trips. It benefits both them and us; they don't have to run ore to a POS for hours just to make it movable; we get the compressed ore we want for nullsec production. Do you really want new miners to sit in NPC corps? I cannot think of anything more detrimental to new player retention than sitting in the NPC noob corp doing everything alone. Again, the miners won't be making 25 trips back and forth between POS and station. If they have any sense at all, they will haul the ore directly to the POS from the mining site and compress it there prior to hauling it to a major market hub or local station for courier contracting. Requiring them to join a corp and use a POS will encourage meaningful player-driven sandbox-style interaction within the game universe instead of making them reliant on NPC services. Eve is best played with other people. Not by sitting in station flipping through NPC chat dialog boxes in a themepark-based setting. Nowhere in my posts did I mention an NPC corp.
This is not complicated. Moving uncompressed ore sucks. Let's make it easier for everyone. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 15:52:00 -
[175] - Quote
Sunrise Aigele wrote: The POS array will mean that it is somewhat less painful for me to set up shop in a system with no station, at least if I plan to stay for a little while.
This is exactly the use case for the POS compression array that I am suggesting. With station compression, this use case would still exist. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 16:36:00 -
[176] - Quote
Inspiration wrote:In short you wan't players in NPC corporations to have all the same options as those in corporations. Avoiding the risk of getting to deal with a war declaration. If this underlies your whole reasoning, then I guess have to question if you are playing the same game as everyone else is.
Why does everyone instantly assume I am talking about people in NPC corps? I have never mentioned them. Furthermore, joining a corporation is not a panacea for acquiring compression; a POS does not sprout up the moment you create a new corporation.
Quote:Opting-in on one part of the game (the benefits of compression), but opting-out on the downsides (competing/fighting over resources) is very much not in the spirit of EVE. Do you really expect CCP to push the game in that direction instead of the other?
Please. Wardecs are only one of many ways to die in highsec. If anything, wardecs are the most avoidable danger. You get a polite 24 hour notice to pull up your POSes, herd everyone into a new corporation, and dissolve the old one.
Quote:Individual miners that are not in a corporation are not going to mine anywhere near the volumes that require compression to begin with.
Last I checked, compressed veldspar only requires 100 units to make. I don't think this volume of ore is out of reach of any miner, not even the ones mining in newbie frigates. Even compressing a humble portion of ore such as this provides the miner a much more convenient way to move his wares to the market hub where he can get the best price.
Quote:And is this "we" you speak of?
Do you live in null? Do you think the professional miners in high sec will not be able to deliver a steady supply of compressed veldspar? So much even that you want to buy raw ores and do compression yourself without effort, to close the gap?
There is such a thing called supply and demand, it affects prices. It will work itself out and miners will learn to move to locations and organisations where they can get a good price for their effort.
Mineral compression will no longer be a profession, nor will ore compression become a serious one. Those that try to make the step from one to the other are thinking too linear and too small in scope. I am pretty certain of this as it has to do with the benefits of POS based compression and refining to the miners (the source of the ore).
Compression will most certainly move down in the chain of events to the organised miner side. Refining, will split up a bit, it depends on the ORE and the volume the minerals in it and the availability of outpost refining. Miners who also train these skills for their T2 crystals will sort this out. Um, yes, I live in nullsec. Isn't it obvious by my alliance?
Here's the thing. Currently, any miner with a minimum of reprocessing skills can reduce their ore into a more transportable form by refining it into minerals. After the change, the barrier to refining is not only significantly increased skillwise, it is suboptimal to even refine at all without access to superior reprocessing efficiency facilities. This severely hampers the ability for a miner to move his wares wherever he wishes.
I understand that creating a new profession that rewards skill training, investment, and connections is good. Hell, this is part of why I've been championing these changes; reprocessing is being made into a profession instead of a speed bump. However, compression is different. Since casual refining has been severely discouraged due to the proposed changes, miners lacking the wherewithal or the connections to affect compression via POS or Rorqual are now burdened with the bulk of their uncompressed ore and can do nothing but accept that they will have to haul 66 times more volume of goods, refine their wares at a severe disadvantage, or sell their wares at the station they mine in. This represents a significant quality of life decrease for people who are, frankly, already at the ragged edge of retention. Allowing them the ability to reduce their hauling needs by keeping the barrier to compression low is just good sense. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 17:00:00 -
[177] - Quote
Inspiration wrote:@Querns
You keep going back to situations where a lone wolf miner with large volumes of ore (for him) has fewer options and disadvantaged in other ways compared to people we organize.
Your replies assume, the situation is permanent and that miner has no option but to sit there doing the same thing he did before the changes and be forever disadvantaged.
So in order to encourage unaffiliated players to join a corporation, we should hang a huge, uncompressed-ore-shaped albatross around their necks? This is pretty dumb. Lead with a carrot, not with a stick.
Quote: It seems you replied to statements you did not understand and you even made several false presentations. You dismiss my arguments about being part of a corporation as if that alone would bring magic access to compression without any effort.
* You misrepresent that due to 24h notification, the POS driven PvP risk in high sec is a absurd. I can see this as trolling or plain ignorance, but will reply with a few points:
1. It is not just the POS, which ** underideal circumstances ** you can remove and rebuild later. Your mining fleet is at risk just the same and jumping between corporations has its limits these days.
2. While removing the POS, other corporations can simply take the free spot..no way you get that back without a fight.
3. Corp standing is not static, you might been able to anchor a pos at one time, but a few new member in your corp that draw the average down will undo that.
You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 17:16:00 -
[178] - Quote
Inspiration wrote:Querns wrote:You can work around all of this by making your standings alt be the first one to join the new corporation. When the old pos is being removed, the standings alt hangs out on grid in a blockade runner and instantly anchors a new pos for the new corp. With no more 24 hour timer for roles WRT quitting a corp, this is all incredibly trivial to do. And they can suicide your ass and you cannot go back to said corp for another 7 days. You will be caught up unless you have an unlimited supply of corporations with proper standings ready. Your counter argument is a fairy tale at best, an excuse to get whatever YOU want!
Ah, yes, the vaunted barrier to entry for creating new corporations. Let us list the requirements:
* Corporation Management to 1 * 1,599,800 ISK
Truly, a backbreaking labor. Hercules wept.
Quote:Querns wrote:So in order to encourage unaffiliated players to join a corporation, we should hang a huge, uncompressed-ore-shaped albatross around their necks? This is pretty dumb. Lead with a carrot, not with a stick. CCP add a compression facility that was not there before, and you call it a stick. They added a compression facility with high access requirements (standings, corporation, pos fuel, anchoring) and took away low-effort reprocessing. Yes, I call it a stick. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 17:18:00 -
[179] - Quote
Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 17:28:00 -
[180] - Quote
Inspiration wrote:Querns wrote:Also, hidden agenda? My agenda is quite clear -- I want compression to be as accessible as possible so there is more compressed ore available for me and mine to import to nullsec. My goals happen to dovetail nicely with other concerns as well. These arguments I have already debunked in lengthy posts...go back and read again. Your feature will not do what you claim it does, it only creates loopholes to be exploited and even hurt the players you champion in your posts, the most. It is sickening really, you should go into politics. Loopholes? What possible loopholes would allowing unlimited station compression cause?
If you consider strangling a competitive edge for the poshaver to be a loophole, then I'm afraid we can't come to terms. Compression is too important. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.04.03 17:33:00 -
[181] - Quote
And, even if someone DOES wardec your poshaving corporation, you can just abuse corporation standings and creation mechanics to safeguard your investment. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 19:18:00 -
[182] - Quote
Dersen Lowery wrote:I don't understand what the fascination is with instant compression, or instant refining for that matter. Why remove a variable that could make compression in stations doable, but not preferable to a POS? If I was implying that station compression had to be instant, I didn't mean to. Having a small cost in isk or time (or both) for station compression is perfectly acceptable to me. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 21:00:00 -
[183] - Quote
Inspiration wrote: Why i am even responding to tour continued misrepresentation is beyond even my imagination. You leave out all important details and justify that with a quote taken out of context.
Educate yourself by creating a new corporation using a new character and go straight for anchoring a POS. Anyone that ever anchored a POS can tell you it is NOT easy to get to that point and it involves quite some effort. Yet you say as if its a 30 minute training and 1.6m ISK
You must be the most naive player in EVE and we all would become more intelligent if they just gave you a forum ban...instantly!
The context of this whole thing was an existing, built-up corporation, not a new player. You were insinuating that players that had taken the time to train Anchoring, were willing to pay the POS fuel cost, and have the standings necessary to anchor a POS in highsec were somehow vulnerable to that POS being removed from them via wardec. This is patently false, as long as you retain a standings guy who can create new corporations.
Quote:Querns wrote:They added a compression facility with high access requirements (standings, corporation, pos fuel, anchoring) and took away low-effort reprocessing. Yes, I call it a stick. Oh, now it is suddenly an effort to get into compression. A minute ago it was..essentially instant and virtually cost-less. New players never had anything resembling compression. Then you bring up reprocessing nerf...reprocessing of what? The 5 modules they get from killing a belt rat? What does that have to do with POS based ORE compresson bing a lure or a stick? Exactly nothing! Uh, my whole point, the entire time, was that compression, as proposed in the changes in the OP, was too much effort for how important it is.
Right now, as TQ stands, refining your minerals acts as a reduction in volume over the raw ore. Doing this requires you to take a rank 1 and rank 3 skill to 5.
After the proposed changes take effect, refining your minerals will take three skills to 5 (reprocessing, reprocessing efficiency, cybernetics,) along with every single ore skill for each ore type you wish to refine. You'll also need a one-time cost of an implant. The barrier for entry is going up, AND it's become a losing proposition to even do it in the first place due to facilities out of their reach being able to take the same ore and get more from it.
My proposal is that instead of forcing individualist miners to decide between increasing their workload 66-fold, accepting a tacit 17% markdown on their ores, or forcing them into Eve's disgusting, awful mission running to grind standings for a POS that they don't need for anything else, allow them to render the ore more movable. That's all.
As an aside, I guess I don't get why you're so apoplectic about this point. What do you have to LOSE from compression being universally available? It can't be that you had some designs on being a PROFESSIONAL COMPRESSOR; I've already illustrated how that "industry" will be strangled by macro haulers. I'm at a loss. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.03 21:01:00 -
[184] - Quote
Vhelnik Cojoin wrote: If someone is daft enough to dec us due to the POS, then we will use the 24 hour ramp up to build a Goonswarm Federation approved D!ckstar(TM): Large Caldari POS, 13(?) appropriate hardeners to achieve nearly even 70% shield resists across all damage types, plus even number of racial ECM modules, as many as will fit (4x4 = 16, I believe).
Hey, somebody knows their history. Nicely done. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.07 19:12:00 -
[185] - Quote
Potions Master wrote:As for the ore volumes...
100 Raw Ore = 1 Compressed ore = smaller in most cases.
Mercoxit has always been an overly dense ore and easier to transport as morphite. We used to mine 20k of it with every medium belt and it was pretty much always converted into morphite for transport. If you have the refining array right at your tower, you'll refine it on the spot. If not, you'll compress and take it off to a minmatar station. Compressed ore is just an intermediate state to shrink it from it's raw ore volume to an easier to manage size. Nothing says that the compressed block's m3 has to be less than what it refines into, does it?
Yeah, it's not a super-big deal. There isn't enough volume of mercoxit/morphite to really give it that much thought. I think it's more irritating to people that the values are incongruous on paper rather than it being a significant gameplay detractor. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.08 19:41:00 -
[186] - Quote
It would be nice to get a little bit of acknowledgement on the subject of a station compression service. Is this something CCP is considering? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.14 21:43:00 -
[187] - Quote
Tellana Faa wrote:So for regular veldspar as an example ... batch of 100 = 415 trit according to new chart... if we can only get 72.4% (300 units) out of it... what's the point of showing 415 if we're never gunna get that? Are there going to be additional skills so we can keep the 115 or is it just gunna be lost? It's just going to be lost. Under the new system, the 415 number will NEVER be obtainable. You can get closer to this number by using superior facilities, but it will never hit that number.
If that offends you for some reason, I don't really know what to say. It's just a number. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.14 22:57:00 -
[188] - Quote
Tellana Faa wrote:Just seems stupid that ccp would redo the quantities to numbers we'll never be able to get with max skills & max facilities It's not stupid -- it's actually pretty smart. Doing this buys them the ability to increase the total maximum yield from ore and ice without having to do a bunch of extra crap every time they wanna do it. The only cost is if you are, for some weird, unknown reason, offended because you can't reach 100%. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.17 22:09:00 -
[189] - Quote
Maldiro Selkurk wrote:If the intention is to have 'dedicated' or whatever term you used reprocessing pilots then please refund us all our reprocessing skill points so we can make a dedicated alt to do reprocessing. The skills have other uses; to wit, mining crystals. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.21 18:29:00 -
[190] - Quote
Rashnu Gorbani wrote:I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. But enough about BNI.
*rimshot* This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
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Posted - 2014.04.22 18:25:00 -
[191] - Quote
Soldarius wrote:Querns wrote:Rashnu Gorbani wrote:I'm really curious what will the outcome be, but for the time being the most profitable would probably be unsubbing the extra accounts I used for industry, there's no way the masses could compete with the power blocks. I guess more $$ into the top RMTers pockets... remember null sec is mostly ruled by pyramids with a couple guys on top. But enough about BNI. *rimshot* Oh, lord.... Pot and kettle in a tree; Both including irony. Please tell me more about how Goonswarm Federation conducts business. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.24 16:41:00 -
[192] - Quote
Regarding unification of compressed ore types, you could also do it in the opposite direction.
E.g.: (numbers are not based on reality since I can't remember the actual numbers and am too lazy to look it up) 100 veldspar = 1 compressed veldspar 95 concentrated veldspar = 1 compressed veldspar 90 dense veldspar = 1 compressed veldspar
This is a good idea, and if the math makes it feasible, I'd like to see it happen. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.25 14:13:00 -
[193] - Quote
mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? More like leveling out the part that was blatantly ignoring the spirit of the changes. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.25 14:58:00 -
[194] - Quote
mkint wrote:Soldarius wrote:mkint wrote:CCP Ytterbium wrote:Small update!
After sacrificing many Devs to the dark development gods, we are now able to confirm we will have reprocessing skills affect Starbase Reprocessing Arrays - if not for the Summer release, shortly after. So... an even bigger nerf to those people who hoped to at least break even from this fiasco? How about... not putting in or reinforcing a module that allows a total and complete noob to refine at the same rate as someone with max skills and the 4% implant? It's the same as putting an implant into the game that would allow one to pilot a titan with no skills. I understand that sometimes changes happen and one's skills may or may not be as valuable or in demand as before. But having modules that completely bypass an entire branch of the skill tree is horribly imbalanced. Not the same thing. That was going to be the only pressure relief valve against the "go null or gtfo." Like the over-funded nullbears even need a buff to keep null stagnant. This doesn't even make sense. Having perfect 52% efficiency refines regardless of skills doesn't somehow make you eke out a better margin against a person with max skills refining at a 60% efficiency facility. You were still at a disadvantage. The net of this recent adjustment is to keep the skill grind for this nascent industry from being completely avoidable. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.25 15:11:00 -
[195] - Quote
mkint wrote:And the net of your hundreds of posts in this thread is obvious meta gaming. How much ore did you stockpile before this even was announced? None. Do you have any idea how much of a pain in the ass it is to deal in uncompressed ore? I've penned short novels about this topic in this thread already.
Also, 20% margin for a patch hit is definitely not worth my time. I can do much better than that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.25 17:32:00 -
[196] - Quote
mkint wrote:Given a choice, I'd rather sit-on-ass and train some skills than go through the hassle of setting up a POS. Especially if the highsec POS restrictions weren't going to change. It's not about effort or laziness. That's not even a part of the equation. In this very damned thread, the original dev quote was along the lines of "oh, well, we want some way that other people who put in a ton of work (re setting up and maintaining a highsec POS) can get the same yields." Well, at least until nullbears whined. And they do get the same yields, if they are willing to train the skills.
Your problem is that you viewed the "POS refineries ignore skills" as some sort of conscious design decision, when it wasn't. The only reason it was a thing in the first place was because of the technical debt surrounding POS modules. Before they made this dev blog, they decided that trying to solve the technical debt wasn't as an efficient use of their time. However, after reviewing the feedback from this very thread, they decided that it was enough of an eyesore to commit to solving this technical debt.
The proposed changes reward those who invest their skillpoints in this direction. This is a good thing. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.25 17:35:00 -
[197] - Quote
Furthermore, I guess I don't get the whole "this was some sort of equalizer in the eternal war of highsec vs. nullsec." You do realize that I can erect a POS in nullsec, right? In fact, if I do so, I would have had access to a superior refinery installation in the 54% efficiency pos module, and would have been able to maximize my refines against this number without skills taking it into account. Your apoplexy is just strangely founded and I wonder what led you to these conclusions. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.26 15:36:00 -
[198] - Quote
Maldiro Selkurk wrote:Ive invested over a year making this toon able to both be implanted for mission running and also getting perfect refines, this strategy was supported by game mechanics when i started playing the game (you didnt need the 4% implant to reach the maximum possible refine level).
I believe it is seriously unfair for me to now basically waste all that refining training to make an alt, which by the way i would then have to faction grind again and get the implant if i wanted the new maximized high sec refine level.
Refunding skill points will not solve the problem I would have to spend months and billions of isk to make a refining alt (my current pilot already represents this investment as it does for many others who followed the same planning strategy).
My proposed solution: "Reprocessing" implant RE-90, works exactly like the Genolution "Auroral" AU-79 implant and one would be given to every active account at the time of the new expansions release but it provides the 4% refine implant characteristics and would not stack with the 4% implant that currently exists. Use a jumpclone.
Alternatively, just sell your wares instead of reprocessing them. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Querns
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Posted - 2014.04.26 21:45:00 -
[199] - Quote
Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

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Posted - 2014.04.27 22:05:00 -
[200] - Quote
Maldiro Selkurk wrote:Querns wrote:Maldiro Selkurk wrote:So I spend hundreds of thousands (millions?) of SP and billions of ISK, do to its direct relationship to SP' s to then ignore that investment and turn over my reprocessing to someone else?
Or I give up millions in lost missioning efficiency by using a jump clone?
I am what I call a no-lifer and play 10-13 hours a day. No thanks on both these weak ISK losing options, CCP just needs to make the implant option I asked for and "grandfather" existing players there is too much risk and SP' s at stake. Oh yeah, I forgot to mention -- you don't even need the +4% implant to refine scrap metal. The implant no longer affects your efficiency. Maldiro is also my ore refining pilot. I have a mining alt but he only has the skills to mine Pyro IV and Veld IV. The reason for this is Maldiro was my first pilot and was a miner when he started so since perfect refining was possible, I just keep putting SPs into ore refining to both be able to refine ore and scrap metal. I restate that the only real solution is to grandfather in all existing players with a RE-90 refining plug that functions like the plug that makes your pod golden. It's not going to happen, sorry. The whole point of these changes is to make refining its own profession that you have to train for separately. It is not considered a "right" to have perfect refines, and never was. It was just so easy to train for before that folks like you have come to view it as your entitlement.
You have two options: 1) Train the skills. B) Accept sub-standard refines, and perhaps sell wares on the open market instead of needlessly vertically integrating your business. Really, no one is gonna know if you just sell refinables and buy minerals with them to build stuff. It's okay. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2014.05.14 17:03:00 -
[201] - Quote
Darin Vanar wrote:I subbed back in April this year, my sub runs out at the end of June. I cannot support this design. It is abusive, it is demeaning, it is wrong. It is absolutely, intellectually repulsive to me. It's a different kind of low. Must we use this tired threat every time a change goes in that is disliked?
Ignoring the fact that the follow-through rate is laughably small, it's just simply not a good motivator. Saying this paints you as borderline and that your opinion cannot be trusted, nor are your desires worth being catered to. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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