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Thread Statistics | Show CCP posts - 24 post(s) |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
2
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Posted - 2014.03.20 21:40:00 -
[1] - Quote
Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff.
Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant
So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff"
I thought CCP was trying to attract more people to this game.....
How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations.
I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
3
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Posted - 2014.03.20 22:13:00 -
[2] - Quote
The real reason that people don't mine/produce transportable stuff in Null?
The fact that Nullsec dwellers consider "Indy Jews" to be worse that second class citizens and actively force anyone who does not pewpew 99.9% of the time out of their alliance's by either declaring a "safari" on industrialist (where any player can be attacked by blue "allies" with no warning and no repercussions on the aggressor) or hiring/'playing characters who are not blue to cloaky camp systems or attack allies.
Industry outside Empire is hard enough without being disrespected and attacked by the very people who you are trying to supply ships and modules to.
Want more people to come to Null? Then stop treating people who don't play this game exactly the same way you do like ****, After all, there is not enough rewards in the world let alone this game to compensate the average industrialist for all the hostility, abuse and hassle inflicted on them by elitist PVP a***oles. |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
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Posted - 2014.03.20 22:26:00 -
[3] - Quote
Querns wrote:Scyllyn wrote:Fredric Wolf wrote:Do all the people in empire not realize that 78.2% refine after patch will be the same 100% refine they are currently getting? Empire isn't getting nerfed null is getting a slight buff. Empire is not getting nerfed? True IF You have PERFECT Refining Skills AND PERFECT Standings AND the 4% Refining Implant So an industry player will have to train Reprocessing to 5, Reprocessing Efficiency to 5 and waste a clone to have the 4% implant (which requires Cybernetics 5 to plug-in BTW) ......... OHHH AND grind missions for XYZ months after training Social to 5 and all the skills required to run missions just to get a 1.2% "buff" I thought CCP was trying to attract more people to this game..... How is a maximum refining yield of 72.4% supposed to be attractive to anyone let alone a beginner? Especially when it will now take months if not years of skill training and mission grinding to be able to get "decent" yield in 1 npc corporations stations. I also notice the true minimum yield was never stated as the lowest yield quoted was for a character with Reprocessing 5 Reprocessing Efficiency 1 and PERFECT Standings...... "Perfect standings" means 6.67 corporation standings, the minimum required to reduce the "WE TAKE" portion of reprocessing to 0.00%. You can knock that out pretty quick with data center turnins and a cosmos blitz.
Yeah I know standings can be gained quickly with enough isk and enough points in combat orientated skills and Cybernetics 5 but lets face it we ALL live in a world where in the largest MMO on earth (yes World of Warcraft) a brand new player can be max level and have a full set of "epic" gear if not 2 full sets in less than a week. Ask yourself would you rather play a game where you can be enjoying "end game" content in less than a fortnight or a game where it takes almost 8 months just to be able to melt rocks properly? While your at it ask yourself if you would rather have a character with "perfect" refining or a character that can hold its own in a Capital ship be it a dreadnought or a carrier......... |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
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Posted - 2014.03.21 00:26:00 -
[4] - Quote
Tell me Krom. As a nullsec miner living in the space of an alliance that protects you so that you don't have to protect yourself, which one of these is an appropriate price for Trit?
A: Jita price.
B: Above Jita price
C: Below Jita price
If A: We don't need you because we can do that via compression and JF with minimal costs, in much higher volume, on demand.
If B: **** off, we REALLY don't need you because we can import it at Jita price.
If C: Are you seriously saying there are miners willing to come to nullsec, mine Tritanium, then get paid less for it than highsec miners get paid for less effort? Well come on in. We'd love tons of trit at 75% of Jita price.[/quote]
With your attitude why even have asteroids in nullsec just have random beacons that you can warp to to see if officer rats have appeared to donate you some overpriced modules.
& about A: If you where not an as**ole and you actually let people mine the ore that is in your belts you could save yourself the "minimal cost" & risk associated with transporting whatever from highsec.
Re C: There are plenty of people in highsec corps/alliances who GIVE most of the ore they mine each week to their corp for nothing. Sure we give them the odd free ship or skill book but most of their satisfaction comes from being involved in the production of ships they are not in a position to produce alone. Surely you are not going to try and argue that you would hate getting free stuff for protecting space you are already protecting anyway?
It has always amazed me that somehow you think that having people mining in your systems that you already protect so your PVPers can belt rat, run anoms, run combat sites, collect PI, suck moongoo IN OTHER SYSTEMS is somehow immensely harder than having 4 or 5 extra people providing intel in systems that would probably otherwise be empty unused space. This totally ignores the income your corp would gain from taxes on planetary interaction, NPC bounties & the fact that YOU would no longer have to no longer do the JF runs to highsec for stuff that is already present in your area as often even if all each your indy's did was produce 1/10th of the mineral's needed for 1 battleship a month. Do you really like JF cyno runs that much?
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Scyllyn
Dark Neutron Star Metatron Inc. Alliance
4
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Posted - 2014.03.21 00:29:00 -
[5] - Quote
Another question for a Dev.
Why are you modifying every single asteroid, refining array, Station, skills and every thing else that is involved in this mammoth undertaking INSTEAD or just modifying just modules to produce less minerals when melted?
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Scyllyn
Dark Neutron Star Metatron Inc. Alliance
13
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Posted - 2014.03.23 03:01:00 -
[6] - Quote
Weaselior wrote:Gizznitt Malikite wrote: However, if you increase the base yield of Minmatar stations, you easily run into the situation where lowsec builders cannot compete with nullsec builders. To be frank, lowsec has similar levels of risks as nullsec. The efforts to build ships there is roughly the same. So, with little increased effort, and little increased risk, I don't see the justification in increasing reward.
This is not at all true. A lowsec builder builds in station: he is utterly invulnerable and can never lose his station or have his bpos locked up. He also has a factory/refinery: perfect refines, 50 slots. It's the latter that nullsec has been utterly unable to compete with, as nullsec has no factory/refineries. Even if minmatar refines are boosted, a lowsec station is better than an un-upgraded minmatar station because the minmatar station doesn't have any factory slots (it only has 5, making it impossible to produce caps well there). You'd have to be building at a pos, and placing yourself at greater risk of losing your baby ships (something a lowsec producer can never lose). In addition, in null, you can lose your build station: even if I spend 60 billion making an improved factory/refinery I can build in-station, I can lose that station and have all my caps/cap bpos locked up. No lowsec producer ever faces that risk. The lowsec producer simply moves in and doesn't have to work for his space, pay to upgrade it, defend it, and risk losing it. Nullsec producers must do all four. It's nonsense that they face "little increased effort" and "little increased risk", as a lowsec builder needs to expend no effort and suffer no risk.
You have BPO's in null? why would you have BPO's in null? Don't want your BPO's to be "locked up" ? use bpc's and keep bpo's in highsec where you will never get ganked as all the gankers are your minions anyway.....
Ohh wait you already do this and are trying to make yourself look braver by pretending your are stupid enough to have capital and super capital BPO's in null.... nvm got it now |

Scyllyn
Dark Neutron Star Metatron Inc. Alliance
13
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Posted - 2014.03.23 04:19:00 -
[7] - Quote
Weaselior wrote:
You're asking that your risk-free effort-free station out compete sov 0.0. Thats nuts.
And your asking for a buff to your area for an area of the game that you have no interest in making use of? And no intention of letting anyone else make use of either?
Why should CCP make 0.0 better than highsec for a section of gameplay that you will never ever let anyone be invloved in?
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