|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.21 12:25:00 -
[1] - Quote
I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and feel I earned the 100% refine. Now I have to lose a mission running implant and get a resource processing implant just to fall short of perfect refine. I feel cheated by CCP yet again.
|

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.21 14:06:00 -
[2] - Quote
Like several other hi sec players, I mine during missions then refine. Jump clone cool downs make it not applicable during running missions and I run missions several times a day. I already have a 100% refine at several stations. CCP will force players like me to get an expensive implant for my "JC" or prime and still not get the 100% refine that I already have earned through skill mastering and faction grinding. |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.22 02:40:00 -
[3] - Quote
Susan Black wrote:Simply put, imagine if every time you bought a carton of eggs, you had to throw one out due to it being rotten.
Then, some of the chickens get sick, decreasing the quality of eggs even more.
The BAD news is, every carton of eggs you buy you have to throw out TWO eggs now. The good news is, the egg companies started selling eggs in cartons of 13 instead of cartons of 12 to compensate.
Either way, you're bringing home 11 good eggs, even if you're throwing more away every time you buy a carton.
It's the same with this change. You get more waste, but you have more to waste so it works out the same as before.
Great analogy! but my interpretation since I already have 100% refine is:
Every time I get eggs, the carton always has 12 good eggs. CCP is saying that they are going to purposely put rotten eggs in every carton, that it is impossible to get a carton of eggs without at least one of them being rotten. To keep players buying their plexes/subscriptions errr eggs; they are going to increase the carton of eggs to 13 to make it look like players are getting the same amount of good eggs. But since it is impossible to ever get a dozen good eggs in a carton, the 13th egg will always be rotten.
Sorry it doesn't work out as the same as before. |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
1
|
Posted - 2014.03.26 15:27:00 -
[4] - Quote
If it isn't broke don't fix it...
The way I read the dev statement CCP there are three reasons why they want to change the refining percentages.
1. Low and Null sec need refining advantages over Hi sec. Why? Reprocessing is a click of a button. I dont see the risk versus factor.
2. The Roqual is not competitive. So instead of fixing the Roqual to make it more competitive, CCP has chosen to reduce all the refining in the entire EVE universe to in order to help push the Roqual.
3. Players can get perfect refine without maxing skills/faction. While I agree this needs to be fixed, making it impossible to ever get 100% is ridiculous and the jedi mind trick of increasing the amount of ore refined to make it seem like players are getting 100% isn't working. Besides the reduction of waste factor there isnt any other reason for players to spend the time to get skills to level V.
In fact many skills in the game dont provide anything at level V. In my opinion this is what you should be working on. Give players a reason to max out their skills. |

Kijyat
InterSun Freelance Ishuk-Raata Enforcement Directive
2
|
Posted - 2014.03.28 13:33:00 -
[5] - Quote
In the real world the best industry and manufacturing plants are placed in a secured location close to the best resources and in many cases, a portion of the population (5-8%) will build itself around these plants for various reasons. Most real world city planners plan for that.
In a wartime situation allied forces would attempt to destroy/secure resources in a hostile location for as long as possible to deny the enemy and if possible (risk v reward) small industry (minor supplies/ammo) would be developed. To support the wartime effort, industry in safe locations would crank out massive amounts of war materials (vehicles, ammo, and supplies) to be transported to the front lines. All research and development would be conducted in the safe locations. Do you really think a country would build aircraft carriers, massive manufacturing plants, or conduct chemical weapon research in the middle of a war zone?
Players/corps that choose to move their operations out of hi sec do so at their own risk and shouldn't be rewarded any bonuses to refining since reprocessing is simply a click of a button. Regardless of space or how the items got to the reprocessing station, its a click of a button.
As far as player made items go, please show me where the game has allowed player made ships to be better than ones bought on the npc market. A npc kestral is the same as a player made kestral.
Many players need the 100% refine for income purposes. I refine 99% of module drops to make money and taking over 25% of my income just to balance compression ratios of a ship only few people fly hurts. If the ship means that much to the dev team..do the common sense thing and balance its compression ratio. The devs should have soley addressed the 100% without maxed skills.
With all the hi sec nerfs and the devs continuance of trying to trick players into low/wh/null space with baited carrots of gold, I believe in a few years the only hi sec systems will be the trade hubs. I wouldnt be suprised to see hi sec space shrink in the next expansion. |
|
|
|