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Thread Statistics | Show CCP posts - 1 post(s) |

Rells
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Posted - 2006.04.30 12:42:00 -
[1]
The interface is great but I use my PDA or mobile phone to set alarms to have me change skills on my three accounts and it would be really great if I could see the time and date that the skill would be done on the interface. Now I have to spend endless time adding so many hours and days to current time to compute the finish time. That would help us out a lot; especially when training long skills.
◄ PvP University: Isnt it time you learned how to fight back? |

Jim McGregor
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Posted - 2006.04.30 12:43:00 -
[2]
There are some character managers out there that let you plan your skill training in a separate program.
--- The Eve Wiki Project |

Rells
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Posted - 2006.04.30 13:00:00 -
[3]
Originally by: Jim McGregor
There are some character managers out there that let you plan your skill training in a separate program.
I am aware of that ... not asking for anything major here.
◄ PvP University: Isnt it time you learned how to fight back? |

Jim McGregor
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Posted - 2006.04.30 13:14:00 -
[4]
Originally by: Rells
Originally by: Jim McGregor
There are some character managers out there that let you plan your skill training in a separate program.
I am aware of that ... not asking for anything major here.
Well, i agree with you that it would be good to have something similar in game.
--- The Eve Wiki Project |

Firebreak
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Posted - 2006.04.30 13:21:00 -
[5]
Personally, I think if they are going to change something, I would like to see them let us queue at least one skill to automatically change to after the current one completes. More than one would be awesome, but one would be good enough in my books.
I know it has been suggested many times before, but still it's worth restating.
Fire --------------------
5, 6, 7, 8! Who do we... uhhh.. I can't think of anything that rhymes with 8! |

ghaka
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Posted - 2006.04.30 13:42:00 -
[6]
It's always eluded me why someone hasn't already created a simple out of game program that can switch/start/queue skills. Is there some known reason why this hasn't happened already that I just don't know? 
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Nee'kita Frist
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Posted - 2006.04.30 13:47:00 -
[7]
Originally by: ghaka It's always eluded me why someone hasn't already created a simple out of game program that can switch/start/queue skills. Is there some known reason why this hasn't happened already that I just don't know? 
Mainly cos its impossible without breaking the EULA/Laws of some sort to preform such an opperation and also goes against the Devs' design wishes for the game. --------------
I'm just bitter |

Telemicus Thrace
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Posted - 2006.04.30 13:49:00 -
[8]
Originally by: ghaka It's always eluded me why someone hasn't already created a simple out of game program that can switch/start/queue skills. Is there some known reason why this hasn't happened already that I just don't know? 
Yeah, the EULA and the minor detail that such an app would be a breaach of it.
CCP have said (long ago in a previous incarnation of this topic) that skill queing won't happen. To prevent character farming and I would assume to keep people logging in which is statistically good.
>> RECRUITING << |

Cocoi
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Posted - 2006.04.30 13:52:00 -
[9]
Let's stay on topic here. The point was not that of a program capable of switching/queing (sp?) skills (e.a. severely influencing game dynamics) but simply adding a graphic in the window that shows at what time you need to set the next skill. I think it's a good idea, but should really be posted in the idea's forum.
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Telemicus Thrace
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Posted - 2006.04.30 13:54:00 -
[10]
Originally by: Cocoi Let's stay on topic here. The point was not that of a program capable of switching/queing (sp?) skills (e.a. severely influencing game dynamics) but simply adding a graphic in the window that shows at what time you need to set the next skill. I think it's a good idea, but should really be posted in the idea's forum.
Granted it's a good idea. To be really good you might want a seperate clock in Eve that uses local time complete with daylight savings mods etc.
>> RECRUITING << |

Rells
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Posted - 2006.04.30 14:39:00 -
[11]
Originally by: Telemicus Thrace
Originally by: Cocoi Let's stay on topic here. The point was not that of a program capable of switching/queing (sp?) skills (e.a. severely influencing game dynamics) but simply adding a graphic in the window that shows at what time you need to set the next skill. I think it's a good idea, but should really be posted in the idea's forum.
Granted it's a good idea. To be really good you might want a seperate clock in Eve that uses local time complete with daylight savings mods etc.
I dont really think that is necessary. Everyone can convert from eve time.
◄ PvP University: Isnt it time you learned how to fight back? |

Girdan Keirge
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Posted - 2006.04.30 15:35:00 -
[12]
Edited by: Girdan Keirge on 30/04/2006 15:35:58
Originally by: Telemicus Thrace
CCP have said (long ago in a previous incarnation of this topic) that skill queing won't happen. To prevent character farming and I would assume to keep people logging in which is statistically good.
I've heard that statement many times, but "The Drawingboard" says:
Quote: Skill Training - Queue or Dual training
Enabling players to either queue so that training takes the next skill level or starts training another skill up another level. Dual training enables you to have a primary long-term skill in training with a secondary short-term skill sharing the training time. After the secondary skill level has trained, the primary skill trains at 100% again.
Doesn't mean it will happen, but it doesn't mean it won't happen either.
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