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Thread Statistics | Show CCP posts - 1 post(s) |

KilROCK
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Posted - 2006.05.01 10:51:00 -
[1]
Oh boohoo, I look up to train for a 1bil to 25bil ship and suddenly i realise i cannot fit guns on it. Oh geez, where have you been when these things came out to whine 
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KilROCK
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Posted - 2006.05.01 11:10:00 -
[2]
Originally by: Ithildin
Originally by: Gronsak
Originally by: Boonaki Who needs guns when your fighters do 500-1800 DPS?
10 fighters atm on a galante carrier with MAX skills do 1500DPS iirc. each fighter doing 500-1800dps ROFL
Fighters do 200 dps each with max skills. 300 dps on a Thanatos. Before resistances, of course.
I have respect for you Ithildin, but what the hell are you smoking to come up with these numbers?
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KilROCK
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Posted - 2006.05.01 11:16:00 -
[3]
- Fighter skill - Carrier bonus
Are the only thing affecting the DPS, You're smoking good stuff if you think you get 300DPS from each drones at max skills.
Petwraith ♥ me. I make sigs. Evemail me if interested - I think |

KilROCK
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Posted - 2006.05.01 11:20:00 -
[4]
The actual DPS is 149.88244514106583072100313479624  
so that means: 1498.8244514106583072100313479624
For a thanatos with maxed out skills.
or 2997.6489028213166144200626959248 for a Nyx.
And last, Please don't post if you don't know a thing about how to calculate DPS or which skills are taken in for it.
Petwraith ♥ me. I make sigs. Evemail me if interested - I think |

KilROCK
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Posted - 2006.05.01 11:28:00 -
[5]
Originally by: Boonaki
Originally by: KilROCK The actual DPS is 149.88244514106583072100313479624  
so that means: 1498.8244514106583072100313479624
For a thanatos with maxed out skills.
or 2997.6489028213166144200626959248 for a Nyx.
And last, Please don't post if you don't know a thing about how to calculate DPS or which skills are taken in for it.
What resists is that at?
0% 
Petwraith ♥ me. I make sigs. Evemail me if interested - I think |

KilROCK
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Posted - 2006.05.01 11:34:00 -
[6]
Edited by: KilROCK on 01/05/2006 11:35:02
Originally by: Goberth Ludwig
Originally by: Gronsak not to mention fighters chase your prey
is that an advantage? is there a way yet to set them to "not chase" or can you recall them as soon as they enter warp?
You can ask them to return at any time and they just 'disappear' and warp back to you....... As far as i know, they have warp time like any ships.. It actually takes a bit of time for them to travel around (not sure how many AU/s).
Originally by: Boonaki I'm just using quick fit, might be a bug.
Einherji Rate of fire : 3.75 sec Damage modifier : 15.0 Shield One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 375.0 + 750.0 = 1125.0 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 100.0 + 200.0 = 300.0 Armor One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 375.0 + 750.0 = 1125.0 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 100.0 + 200.0 = 300.0 Structure One Shot Damage (EM+TH+KI+EX) : 0.0 + 0.0 + 375.0 + 750.0 = 1125.0 Damage / sec (EM+TH+KI+EX) : 0.0 + 0.0 + 100.0 + 200.0 = 300.0 Global Damage output Damage per second on Shield : 300.0 (300.0 taking accuracy into account) Damage per second on Armor : 300.0 (300.0 taking accuracy into account) Damage per second on Structure : 300.0 (300.0 taking accuracy into account)
Average DPS : 300.0
That's the problem these days, Everyone is quickfitting everything. Quickfit takes all drone skills into account. While the game doesn't. It's only 1 skill and Ship bonus.
Petwraith ♥ me. I make sigs. Evemail me if interested - I think |
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