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Thread Statistics | Show CCP posts - 5 post(s) |

AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
118
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Posted - 2014.03.23 21:36:00 -
[1] - Quote
Yes remove instant sig overlay or delay it or whatever you want.
No do not remove probable changes in sigs.
You broke it CCP (basically blanket application K space rules to W space) so please don't make it sound like it was an iteration that ever considered the chosen few in WH's.
It was working just fine. The lazy got caught and the prudent (No two-step not risk-aversed or chicken ***** or however you want to spin the titles from on high, the PRUDENT!) had a chance of getting away. There was already the risk that the guy with the probes hit cycle just before the new K appeared or went to the bathroom but making it a delayed mechanic is just ....... contrived and that's for K space.
Just my opinion, I could be wrong.
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
121
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Posted - 2014.03.24 06:00:00 -
[2] - Quote
Chitsa Jason wrote:I do agree with the idea as it would mean more htfu in wspace. Wspace people can make a lot of isk and the space does not have local. It should be mysterious and unknown. I do understand people position to farm in peace but i do not understand your spirit of wspace.
So if anyone was wondering why nothing really got done in WH's in the last term of the CSM it was because poor James had to bring his inbred half cousin to the dance and let him speak.
Seriously Chitsa if this was an idea you advocated at CSM summits when it was passed by you then you have not listened to a word of your constituents in the last year.
But then we are talking about a guy who called a mini town hall meeting knowing it was his birthday and he was going to be ****-faced so no real surprises I guess.
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
121
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Posted - 2014.03.24 06:05:00 -
[3] - Quote
To Two Step and others who think anyone farms virtually risk-free you're wrong. People who have 20-30 person ratting fleets plus 60+ available on pings rat virtually risk free ........... oh wait that would be you Two Step and you Chitsa and ........... whoa look at all the names who are for this and fit the criteria.
And get this damn thing off of the stickies. Nature lets cream float to the top and **** sink.
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
126
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Posted - 2014.03.24 19:10:00 -
[4] - Quote
Tyrant Scorn wrote:
I am sorely disappointed by the post you just made...
Drama much?
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
127
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Posted - 2014.03.25 23:05:00 -
[5] - Quote
Todd Jaeger wrote:
If anyone wants to know the second somebody rolls into you, it's not different from people wanting to stay local in k-space, so they can POS up their carrier the second they get a +1 neutral in local..
Or have the opportunity to reship and greet the would-be gankers in a ship and a fleet they can organize a fight against rather than just get ganked.
Let's face it this is nothing more than a "promoting of ganking" proposed mechanic. Plain and simple and if that's how you get your rocks off then go gank in high sec and suffer the sec loss penalty.
Even better, looking at your post again, you remove local from Null, see how that goes and then when they put the fires out in Jita realise that they aren't going to want that anymore than we want this.
TL;DR Wormholes were never broken they got broken by CCP dumbing the game down for empire and forgetting we were still there and the same changes couldn't apply. Now it's a backpedal race to try and fix it but by people who spend all their game time in Null.
Silly sausages all of them.
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
127
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Posted - 2014.03.26 08:18:00 -
[6] - Quote
Todd Jaeger wrote:
Yes it would promote ganking. And that is bad because? ...
Ganking a farming fleet of anyone who has a clue about W-Space is really hard. Most of the time it's just bad people or carebears that get ganked in sleeper sites though.
Those who have a clue about how to farm properly can do it safely with impunity (except prepared log-on traps). Bubbles, pickets, extreme site running speed (10-15 minutes) and the fact that a new inbound signature most likely does not have a full fleet assembled and ready the second it spawns - makes it almost safe. If you just do marauders, MJD out.
For the most part, W-Space PvP is this:
a) Consensual PvP. This is mostly between the larger entities. One comes and says "Wanna play?" and then both brawl and have a good time. b) Log-on traps. Just look at Quantum Explosion's killboard. c) Sieges (basically an extension of Log-On traps). Happen kind of rarely - probably least desirable for all parties involved. d) Ganking farming fleets.
This is a result because nobody "roams" with fleets in W-Space like nullsec people do. FIghts don't escalate at POSes or SOV structures. These instances above summarize W-Space pvp pretty much. The proposed change would make d) more viable against people who are almost immune to it.
For those who are already bad it wouldn't make a difference, since they seem to be bad enough that we can catch them on a regular basis.
No you're wrong sorry. You've listed the above and also listed the counters for it. For every single one there is a recreation and a counter for that recreation if the player/s are committed enough to doing it. So if you want to gank a farming fleet you have already said there IS a way of doing it it's just not YOUR way of doing it because it requires dedication time and planning.
So instead you opt for a mechanic that has absolutely NO counter at all because you're lazy and probably who the instant overlay was designed for anyway.
What I think myself Bane, Proc and a whole slew of people are trying to tell you is this .......... if you move WH's from "safe if vigilant" to "absolutely no chance of seeing potential threats until you are pointed and bubbled" you are not only going to remove people from those WH's in their droves but they also take the ganks you are looking for with them.
Short term thinking man.
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AssassinationsdoneWrong
The Nexus 7's Infinite Anarchy
138
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Posted - 2014.03.26 14:50:00 -
[7] - Quote
Bleedingthrough wrote: Not only can C5 and C6 groups roll their statics to other C5+s more reliably in one go but also with about half the number of accounts involved compared to a typical lower class WH static. While C5+ groups with lower class static GÇ£shouldGÇ¥ have the numbers to abuse the proposed mechanic to their advantage, who chain rolls lower class WH statics for PvP anyways? Way to painful, way too few targets! It is needless to say that most lower class WH groups donGÇÖt have the numbers to roll in one go on a daily basis. Most of their PvP (from my experience) comes from their chain or people trying to crush connection a WH or do something else foolish.
We can roll our C4>C2 up to 20 times in an hour if that is our want for pvp rather than tracking the chain so I think you're a little out of touch because we're not alone. It takes 1 t3 prober/tackle scout and 4 orcas (or 2 orcas and 4 orca pilots) to roll. Having lived in C5 it normally takes Scout + dread + 2 orcas to roll so 1 less pilot + more chance of extra ship need because of larger mass variance so no real difference. Don't count us "low class" people out.
Either way the rest of your post is redundant in my opinion as it still remains a completely non-counterable implementation regardless of equations, class v timer fappings or anything else. If we are now looking at the "what if we have to come up with something as a conciliation" then CCP aren't reading, CSM aren't representing (Chitsa your job is to represent the majority opinions of your constituents regardless of your own opinions so do your job!) and we already gave up holding our own ground. For the record the only think I love more than shooting a ratter in a WH is shooting him slowly and waiting for him or his corp to escalate in rage but I do not support any part of the proposed OP in any way. Sad,
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AssassinationsdoneWrong
The Nexus 7's
145
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Posted - 2014.03.28 20:57:00 -
[8] - Quote
Rroff wrote: Alternatively in C5/6 space make it so the next incoming wormhole spawns on grid with the most recently escalated site (or random selection if theres more than one recently escalated) would make things a bit interesting hehe.
I remember the old drug and alcohol free Rroff - He didn't make much sense either but he was a lot easier to cuddle. Le sigh. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

AssassinationsdoneWrong
The Nexus 7's
146
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Posted - 2014.04.01 05:37:00 -
[9] - Quote
Rain6637 wrote: that's a popular sentiment, that things should have a counter, and it's also a very rock-paper-scissors view of things. Instead of asking "what's the counter?" and expecting that one exists, a more flexible approach would be to ask "what's the most effective response?" ...and in the case of wormholes, considering the ISK bait that is placed in them, and the absence of local intel, I think they have always been a clear, simple case of CCP asking if you would fancy a multi-billion ISK game of Marco Polo.
This is very posh verbalization however it doesn't actually say anything at all.
There is such a thing as using too many methaphors. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |

AssassinationsdoneWrong
The Nexus 7's
148
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Posted - 2014.04.01 15:39:00 -
[10] - Quote
Rain6637 wrote:"those rocks were never meant to fit through the openings of the system,
Also.... science fiction game  The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |
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