| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

unimatrix0030
Viperfleet Inc. Disavowed.
96
|
Posted - 2014.03.24 06:54:00 -
[1] - Quote
It was balanced before the oddesy changes. The sig didn't jump into you overview automaticly you needed to scan or wait untill it appeared. That made it possible to miss it, wich made it possible to catch someone off guard. Now the first thing people do when seeing a new sig is instantly warp to safety. Wich means less encounters between players. Intel shouldn't come free instantly, you should have to work for it. So show up the new sig after a few minutes. If people have probes out , then the probes should get it with the scans. That way people need to do a effort. Scanning defensivly should be as rewarding as scanning offensivly. But both should take some effort. Now it is to safe. If people are doing sites without capitals there are out of the site instantly when a sig spawns. With capitals it takes 5 minutes max . So safe site running for everybody .
|

unimatrix0030
Viperfleet Inc. Disavowed.
99
|
Posted - 2014.03.24 19:42:00 -
[2] - Quote
On of the first things i did when joining a pvp wormhole alliance was to sign up the the probers class. First we learned how to use d-scan to find someone of the alliance at a planet. Then we learned how to find a pos. At that time we were in a c5 with static c3.(no mapping tools existed yet, no corp bookmarks, and no not this alliance i am in now) After that the alliance rolled the static hole and told me and an other newbie to go and scan the static. After a few hole we finaly got a hit on sleepers wrecks. Trying to find the combat site with d-scan was no easy for someone who just found it. My class mate found them, while i found one of the residents pos. While we both just used d-scan. This took at least 5-10 minutes . After this the alliance dictor was warped to the site after the other classmates slowboted to them in his covert ops frig. We caught some of them, while i was seeing them reship at a pos to counter attack, i relayed the info. Thanks to the info we brought in some form of support to break their reinforcement fleet. The prober class was a succes never seen before in the alliance!
Today this story is not possible. The new sig spawns instantly, the hostiles instantly warp out and nothing happens. Even with capitals still in siege/triage you have an average of 2.5 minutes to find a site, warp to it, get into position to bring in a dictor/hic and pray that the warps are short or the targets get away. A interceptor can't handle sleepers so we can't use that. A cloaky T3 is the only option, but they lock so slow... . Even the best scanners have trouble getting into position in that small timeframe. Today is a farmers paradise. I remember the last time we went on an expedition we didn't even saw an enemy fleet because there was nothing there for them to kill.... . So the only places to get people now is an eviction, on a wormhole or a pi-ship, less targets for everyone. While i would love something like an ess to be able to get fights, they should first fix the ess. Because thanks to some clever use of site and npc spawn mechanics the ess is very broken now. It does not generate fights because of that. So all carot and no stick.
Besides gankes can go wrong check these out : http://disavowed.eve-kill.net/?a=kill_related&kll_id=22564540 https://zkillboard.com/related/31001971/201403231700/
So what would be the solution ? I see 2 options:
1) in w-space sigs don't appear on the overview+overlay unless you scanned them(d-scan and/or probes).
2) if you still want a delay, make it so that scanning with probes also show the delayed ones. The principle should be that offensive and defensive scanning should be rewarded. The offensive ones get a delay for the ones not paying attention. The defensive ones see it before the delay is over. all is in balance that way
Also i wouldn't mind if ore sites become a scannable again. Maybe they should be so strong that you can see it is a ore site but just can't warp to it unless scanned. That way new players still see o, there are ore sites, but they need to get probes. Wich is always a good idea in w-space... . |

unimatrix0030
Viperfleet Inc. Disavowed.
99
|
Posted - 2014.03.24 20:27:00 -
[3] - Quote
Derath Ellecon wrote: Hate to break it to you, but this wasn't possible before the overlay scanner either unless the farmers were being lazy/stupid.
I know, but the point was the with the current instant spawn of the sigs in overview and probe scanner view without probing you don't have any people in eve so lazy/stupid any more. They are gone extinct and so is a lot of player interaction. |

unimatrix0030
Viperfleet Inc. Disavowed.
99
|
Posted - 2014.03.24 20:29:00 -
[4] - Quote
Einar Matveinen wrote:Zukan wrote: Surely the same should apply to nullsec too? Delayed entry in the local chat channel. Botters and Ratters hiding is even more annoying and more frequently an issue than missing a wh fight.
+1 to this post, you're right, delayed beacons in w-space, delayed local in null-space, why null sec ratters may rat in a relatively safe environment and w-space players not. Exactly a good example why local should be removed from null sec! |

unimatrix0030
Viperfleet Inc. Disavowed.
101
|
Posted - 2014.03.24 22:03:00 -
[5] - Quote
Tyrant Scorn wrote: I agree with you that the instant discovery of signatures was not the thing we wanted, but it's a small change and we, as hunters, still have the upper hand because we can scan down and locate targets in 10 seconds flat. I solo a lot, and I have no problems ganking people, even with the instant discovery of signatures and I understand that it might be harder for larger groups.
But introducing a delay is just stupid, remove the overlay, maybe... limiting our probes is a BIG NO !
The oddesey changes wasn't a small change it was a big swing into careless pve. And that is what needs to be fixed. Probing needs to have an advantage. If you probe you should see all in proberange. If you don't probe there should be a delay. |

unimatrix0030
Viperfleet Inc. Disavowed.
102
|
Posted - 2014.03.26 23:02:00 -
[6] - Quote
Why do you guys always say that this would only benefit dudes who don't scan their chain? This carefree PVE wich drives down prices and make c1-c4 residents complain that their risk/reward ratio is so low is a real problem and effect everyone! If down the chain you are scanning a wormhole with no active residents then by scanning you spawn the static of this hole. But guess what before you even land at that hole the residents in there have already fled to their pos. So scanning the static also delivers less targets then before. Kills are down for all pvp alliances, by a big factor. PVE prices are going down by the minute because of overproduction and no demand because of an upcoming t3 nerf. The price of each T3 hull has droped at least 50 mil since last year. The only influx of people we have is because of the null sec situation.
I DO want more people in w-space. But the carefree pve'ing must stop so that the rest of us can make more isk. T3's shouldn't be nerfed but buffed so more loot is sold. And buffed in the way that they are usefull in more then just wormholes.
So the carefree oddesy immediate pop up of sigs need to stop.
Either bring back the pre oddesy system, where sigs don't get autorefilled in the probe scanner.
Or bring in a delay to fill in the probe scanner , unless you are activly probing with probes. We need the probing for the new players. Probing in w-space is life, you provide yourself and yours with info, security, isk and targets by probing. Not to probe in w-space is certain death. That way the defenders are rewarded by scanning and the attackers at least have a chance to get a target. Scanning is searching for the will of BOB.
Don't talk about giving us an ess in w-space if the one in null sec doesn't work to give fights.
Ore sites will be repopulated after the reprocessing changes since it would actualy be worth it to mine in w-space after those.
Give us more unique things to make, find, shoot, ... .
We Don't NEED or WANT a local in w-space, it has been fine before , now it is causing the problems we have in w-space. |

unimatrix0030
Viperfleet Inc. Disavowed.
103
|
Posted - 2014.03.27 06:12:00 -
[7] - Quote
Anhenka wrote: What is this I don't even know.....
We need more people in WH's! And the best way to that is to heavily nerf the ability to rat without sudden death!
Too much oversupply! Not enough people! Too easy to rat! Kill ratting so that more people come! (huh?)
Too much oversupply means that I don't make enough money in my c6! Nerf everyone else ability to rat so mine goes up (seriously man?)! But not without driving them away from WHs mind you. Cause we need more population, but only if they don't actually PvE and contribute to the oversupply!
*clutches head and goes to get an asprin.
I don'r need to rat, but the c1-c4 people seem to complain about not enough income... . Wich only is a problem since the new scanning system. So ore sites not needed to scan might also be one of the problem.
Besides, everyone seems to have forgoten what it was before the overview scanner changes where you did need to scan. Now you can just just pos up immediatly. People still ratted before so HTFU.
|

unimatrix0030
Viperfleet Inc. Disavowed.
103
|
Posted - 2014.03.27 06:18:00 -
[8] - Quote
GizzyBoy wrote:mashing refresh on both dscan and cosmic sigs dosn't sound like great game play tbh
maybe make the cosmic scanner auto update timer 1-2 mins or so. and from there the overlay will update. this should be easy uncomplicated and not introduce bugs..
As it is you should never stop checking dscan.
As a side issue can you give us some data on how often d-scan is pushed in wh space and what the size of the server replies is? just wondering how much server resources & bandwidth dscanning currently takes up. and if theres some kind of optimization that can take place.
in Nova if you where stupid and dscaned with no filters your dscan window would have a fit.
I am not fond of timers also but activly scanning should and used to have its rewards. Doing that before oddesy rewarded you with escaping pvp'ers. Today there is no need for it while doing pve. |

unimatrix0030
Viperfleet Inc. Disavowed.
103
|
Posted - 2014.03.27 06:37:00 -
[9] - Quote
Strom Crendraven wrote: Oh I see, we should cripple the carebears because they might run? How about a system wide warp scram effect every time a K162 is opened into a WH, but only for the inhabitants? For the record I agree with doing away with the discovery scanner because it is crap, but delaying sig appearance to both the scanner and probes is just a plain stupid way to give free ganks to lazy WH'ers who feel entitled to a killmail because they rolled into another WH. Honestly this whole idea reeks of fools like Two-Step and Chitsa with their "lets make changes to WH's that benifit me and my alliance" mentality. "Wormholes are supposed to be dangerous" is a lame ass excuse to make a change that would drive alot of small time people out of wormholes because they got tired of getting ganked every damn day and no matter what they couldn't do anything about it. And no i'm not a carebear but i believe their existence is crucial in WH space because the more people the more targets and being a non-lazy hunter I think there should be effort involved in getting kills that involves a little more that rage rolling a hole all day.
Wormholes used to be dangerous now they aren't any more. You seem to have forgotten how it was before the easy way of living in w-space. And back then there were still pve'ers in w-space. |
| |
|