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Oresome
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Posted - 2006.05.02 07:49:00 -
[1]
What do you choose?
Extra wcs or nano's in the los?
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Testy Mctest
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Posted - 2006.05.02 08:04:00 -
[2]
Extra WCS and a shield tank for general use. Which is why the Min/Caldari blockade runners are better, due to shield tanking bonuses. Any situation in which a nanofiber would be better (ie, bubbles, or excessive gatecamp) would 99% likely end in your death anyway.
Though if you're in low danger space, such as empire, use nanos for faster travel.
Testy's Eve Blog!
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Myrk Reinhart
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Posted - 2006.05.02 08:12:00 -
[3]
If you go with Sigil, use nanos  you warp in double quicktime 
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TuRtLe HeAd
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Posted - 2006.05.02 11:53:00 -
[4]
Both.
Even with all out Nanos a Hauler can easily be caught. |

Shin Ra
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Posted - 2006.05.02 11:55:00 -
[5]
If you have instas, use inertia stabilizers instead of nanofibers. They get you into warp faster.
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Nyphur
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Posted - 2006.05.02 11:58:00 -
[6]
Originally by: Shin Ra If you have instas, use inertia stabilizers instead of nanofibers. They get you into warp faster.
I tested this thoroughly. I found that there was not a single case where inertia stabalisers beat nanofibres.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Shadowsword
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Posted - 2006.05.02 12:18:00 -
[7]
I suggest one or two wcs, and nanos for the rest. Stuffing your lows full of wcs won't let you escape an interdictor bubble anyway (-7 strenght, if I remember correctly), and if you're caught in one the nanos can be usefull to let you reach the gate before you explode.
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FFGR
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Posted - 2006.05.02 12:27:00 -
[8]
A bubble is a bubble. It has an effect of not allowing anything in it to warp, and pulling ships out of warp if their destination is in line with the bubble _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |

Testy Mctest
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Posted - 2006.05.02 12:29:00 -
[9]
Originally by: Shadowsword (-7 strenght, if I remember correctly)
I wish. If so, my Domis could escape :P
You cannot warp in a bubble at all, regardless of stabs. However, if a camp is sufficiently large to have set a bubble up, nothing will help you short of a friendly fleet.
Stabs, on the other hand, will get you past many bubble-less gatecamps, even large ones. Sure, nanos will warp faster, but a hauler will never warp faster than a good tackler can scramble you. Hence, there's really no reason to ever fit nanos, unless you're in empire.
Testy's Eve Blog!
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CrushProject
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Posted - 2006.05.02 12:48:00 -
[10]
or not in a transport?
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Laythun
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Posted - 2006.05.02 12:51:00 -
[11]
Originally by: FFGR A bubble is a bubble. It has an effect of not allowing anything in it to warp, and pulling ships out of warp if their destination is in line with the bubble
Well done captain obvious --------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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Sarmaul
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Posted - 2006.05.02 14:09:00 -
[12]
Originally by: Laythun
Originally by: FFGR A bubble is a bubble. It has an effect of not allowing anything in it to warp, and pulling ships out of warp if their destination is in line with the bubble
Well done captain obvious
he was correcting Shadowsword, captain oblivious
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DeathWarrior
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Posted - 2006.05.02 14:13:00 -
[13]
nanos..
that way if ur in a bubble mwd back to gate 
Originally by: Tuxford I once tried to kick my brother when I had my pants around my ankle. Probably not my brightest moments.
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Kamikaaazi
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Posted - 2006.05.02 14:15:00 -
[14]
Edited by: Kamikaaazi on 02/05/2006 14:15:28 double
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Kamikaaazi
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Posted - 2006.05.02 14:15:00 -
[15]
Edited by: Kamikaaazi on 02/05/2006 14:15:44 WCS is for teh weaklings. No skills needed just stick in some WCS and all problems solved. But im willing to let you go this time since you are talking about non-combat ship. Tho id still use nanofibers before wcs.
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Kion
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Posted - 2006.05.02 14:44:00 -
[16]
Just use a VIATOR it has
Gallente Industrial Skill Bonus: +5% cargo +5% velocity, 10% shield and armor kinetic, 5% shield and armor thermal
Transport Ships Skill Bonus: -5% armor repairer duration, -5% armor repairer cap need
Special Bonus: +2 Warp Strength
Then fit Nanos in low slots and Bingo you got the best of both worlds.

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Nathan Grey
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Posted - 2006.05.02 16:32:00 -
[17]
In Empire, 0.1 and up, or in deep 0.0 where there's no risk ('cus it's a short hop and there are eyes in between), I pack nanos on my Prowler.
In 0.0 travel modes, I pack stabs. Nothing like slipping out from four interceptors 'cus they couldn't get points four and five on you in time.
I have nothing against WCS on cargo, non-combat ships. Just remember to gank the haulers. 200mm railguns 4tw.
(no further WCS whines, hey?) ----------------------------------
Industrialist. I build it. You buy it. You break it and buy another one. Market domination through ingue ferrogue. (I did this and could have stopped it.) |

Sarai Atvar
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Posted - 2006.05.02 16:45:00 -
[18]
Training evasive manuvering also helps align to warp time. ----------------- [ The Coreli Corporation Mainframe ]
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Kelgen Thann
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Posted - 2006.05.03 05:47:00 -
[19]
Never use nanos unless you want speed. Speed makes your entry to warp take longer, use interial stablizers,
I'd use 1 WCS 1 Inertial stablizer.
and Shield tank with a crane.
Mainly because your low slots are taken up and only your mids are free, and the crane has the most mids, largest shields, and highest natural cargo bay.
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Necromancer D
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Posted - 2006.05.03 06:21:00 -
[20]
Originally by: Shin Ra If you have instas, use inertia stabilizers instead of nanofibers. They get you into warp faster.
I thought intertia stabs help you slow down quicker? perhaps they help so you don't overshoot your insta?
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Lunarmyth
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Posted - 2006.05.03 06:55:00 -
[21]
Use what gate campers hate the most! What is that? Well, that would be WCS. Not many of them hate nanofiber you know. hehe When in doubt, use WCS. A good shield tanking module or two would be helpful. Nothing beats full lowslots of wcs. Please don't talk about bravery here. Trying to be brave in a hauler is stupid and need to get head checked.
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HippoKing
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Posted - 2006.05.03 07:06:00 -
[22]
Originally by: Sarmaul
Originally by: Laythun
Originally by: FFGR A bubble is a bubble. It has an effect of not allowing anything in it to warp, and pulling ships out of warp if their destination is in line with the bubble
Well done captain obvious
he was correcting Shadowsword, captain oblivious
quote of the day 
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cheese390
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Posted - 2006.05.03 07:19:00 -
[23]
Originally by: Kelgen Thann Never use nanos unless you want speed. Speed makes your entry to warp take longer, use interial stablizers,
I have never found a case when putting nanos on my hauler that has made its warp take longer. It, in fact, aligns and gets into warp just as fast as a cruiser. ----------------------------------------------------------------------------------------------
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Mudkest
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Posted - 2006.05.03 08:30:00 -
[24]
Originally by: Shin Ra If you have instas, use inertia stabilizers instead of nanofibers. They get you into warp faster.
inertia stabilizers give 5-10% agility bonus(
- It is much more efficient to talk to yourself in person than via the chat system. |

James Lyrus
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Posted - 2006.05.03 09:44:00 -
[25]
Originally by: Mudkest
Originally by: Shin Ra If you have instas, use inertia stabilizers instead of nanofibers. They get you into warp faster.
inertia stabilizers give 5-10% agility bonus(
Nanos give agility and speed, but cost structure. The agility boost is better than the agility boost you get from inertial stabilisers. To the best of my knowledge, acceleration to 'max speed' is unrelated to what your max speed actually is. (which is why you accelerate to max speed under MWD relatively quickly, although active MWDs do add mass)
(In much the same way as cap recharge time is independant of max cap). The factors affecting acceleration are mass and inertia modifier. (The latter is reduced by stuff like stabs, nanos, evasive manuevering and spaceship command).
I've not seen any solid evidence that inertial stabilisers improve time to warp, vs. nanos. From experience, there's little enough in it, that I'd rather have more max speed as well. -- We are recruiting
We sell Chimeras. |

Roger Albany
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Posted - 2006.05.03 12:48:00 -
[26]
Basically my view is that if you need more than 2 WCS to escpare (which the blocade runner has inherently) then your scout should have spotted the camp before you warped in. The 2 WCS of a blocade runner means that you are most immune to small gatecamps or the accidental meeting with an interceptor, but trying to bust through large camps will always be a gamble no matter if you use nanos or extra WCS.
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Namarus
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Posted - 2006.05.03 14:37:00 -
[27]
I use nanos.
Anything that you can't outrun, an improved cloaking device will help you avoid.
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mugaTUS
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Posted - 2006.05.03 16:27:00 -
[28]
Edited by: mugaTUS on 03/05/2006 16:28:34 re: the nano's/inertial stabs
I've tested with inertial stabs, but I used local hull's at 14% agility all ships warped quicker with 3 stabs than with 3 nano's fitted.
The difference is pretty noticeable.
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