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Author |
Thread Statistics | Show CCP posts - 184 post(s) |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 17:33:00 -
[1] - Quote
One question for the PI API:
It returns only the changes that have been applied to a planet. right? Or do we have access to the changes in progress? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
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Posted - 2014.05.15 17:50:00 -
[2] - Quote
CCP FoxFour wrote:Ideki wrote:One question for the PI API:
It returns only the changes that have been applied to a planet. right? Or do we have access to the changes in progress? The API will only show what you last saw in the client as the DB is only updated when you look at it in the client. I hope that answers your question, I am not sure I understand it 100%.
Ok, let me try to clarify myself.
If I open the PI ingame, then make some changes (ex: change an Extractor program) but I do not validate it yet, then I do a request on the API.
What will I see in the API?
- The extractor as is was before the change ?
- The extractor as it is on my screen ?
From your answer I am guessing answer #1.
But still, the PI API is extremely useful for me. And I added some neat tricks to my tool for #2. So all in all I cover both sides Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 18:12:00 -
[3] - Quote
CCP FoxFour wrote:Ideki wrote:Ok, let me try to clarify myself. If I open the PI ingame, then make some changes (ex: change an Extractor program) but I do not validate it yet, then I do a request on the API. What will I see in the API?
- The extractor as is was before the change ?
- The extractor as it is on my screen ?
From your answer I am guessing answer #1. But still, the PI API is extremely useful for me. And I added some neat tricks to my tool for #2. So all in all I cover both sides If by validate you mean submit... then yes #1. :)
fair enough
As I said, I have contingency plans for that. I wrote a small algorithm that can get the extractor info from a screenshot of it. It is integrated to the new version of my tool. Now I just need to integrate you API to make it complete.
Thank you again. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 18:14:00 -
[4] - Quote
unrelated:
Could we have any API (or is there one already) that tells us when posts we follow received new messages? Same for posts we created, can we know when we get new 'likes' ?
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
201
|
Posted - 2014.05.15 20:52:00 -
[5] - Quote
I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
202
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Posted - 2014.05.15 23:25:00 -
[6] - Quote
CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful?
Computation of CPU/powergrid for the planet. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 01:12:00 -
[7] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Ideki wrote:I do not see the head count in the /char/PlanetaryPins
This is a really useful data that is missing. In what way is it useful? Computation of CPU/powergrid for the planet. Ah, didn't realize they play a part in that. OK, I will add it to the list of things to do.
Thank you Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 01:24:00 -
[8] - Quote
Another one:
I did not see anything related to items stored in Launchpad, Command Center or Storage.
This is useful to be able to track the current state of production. Notably when the planet is setup to feed from the Launchpad instead of extractors for example.
IDs and quantity should be enough. Anyone can use the DB Dump to extract the name of the product associated to the ID, so things like name and volume do not need to be included.
Sorry to be picky and asking a lot. But I have been waiting for this API for a long long time. I had plenty of time to think about what I would need from it. And my tool would really use that API to it full potential. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
203
|
Posted - 2014.05.16 03:12:00 -
[9] - Quote
Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data.
You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such.
If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 03:21:00 -
[10] - Quote
Winthorp wrote:Ideki wrote:Winthorp wrote:I feel that having extra API information available to outside programs for PU would be unbalanced to the game.
Please remove all API data. You will need to clarify your point, because I do not see why PI should not get more info when you can already get max info on kill mails, wallet, skills and such. If you do not work with PI, refrain from such comments. If you work on PI, then you need such info to be able to optimize your production. Just like the goons did with our API request i don't need a reason to get my point to drown out others, i merely keep posting that it is unfair you have it and then i get it taken away. ISN'T THAT RIGHT CCP FOXFOUR?
So you are just shooting down other people ideas because your own idea was shot down by someone else? If that's not it, then I really do not understand your point. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
203
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Posted - 2014.05.16 03:36:00 -
[11] - Quote
found more issues:
* extractors do not list their product This is from the API for one of my extractors
Quote:row latitude="-0.0452920337238" longitude="-0.0452920337238" contentQuantity="0" contentTypeName="" contentTypeID="0" expiryTime="2012-06-09 11:29:37" installTime="2012-06-06 01:29:37" quantityPerCycle="4214" cycleTime="60" lastLaunchTime="2012-06-06 01:29:37" schematicID="0" typeName="Lava Extractor Control Unit" typeID="3062" pinID="1006690492578" On that planet I have 2 types of extractors: Base Metal and Heavy Metal. The API does not show what this extractor is doing.
* Storage structures (Command center, launchpad, storage) do not show their content this is from the API for one of my launchpad
Quote:row latitude="-6.26493794253" longitude="-6.26493794253" contentQuantity="0" contentTypeName="" contentTypeID="0" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="0001-01-01 00:00:00" schematicID="0" typeName="Lava Launchpad" typeID="2555" pinID="1006690492579" That Launchpad currently store 535 Construction Blocks.
* Factories content listing does not match what is shown ingame This is from the API for one of my factories
Quote:row pinID="1006690551722" typeID="2469" typeName="Lava Basic Industry Facility" schematicID="126" lastLaunchTime="2012-06-06 00:58:12" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="2267" contentTypeName="Base Metals" contentQuantity="183" longitude="-6.27486605901" latitude="-6.27486605901" For this facility, it list 183 units of Base Metal. I have 6 factories on that planet: only 2 process Base Metal, and none of them have that quantity in stock. 1 of them as 0 in stock, the other one 2799 units.
* Advanced factories have more than 1 input, and the current API structure does not seem to support that.
This is useful to be able to track the current state of production. Notably when the planet is setup to feed from the Launchpad instead of extractors for example.
IDs and quantity should be enough. Anyone can use the DB Dump to extract the name of the product associated to the ID, so things like name and volume do not need to be included.
Sorry to be picky and asking a lot. But I have been waiting for this API for a long long time. I had plenty of time to think about what I would need from it. And my tool would really use that API to it full potential. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 12:26:00 -
[12] - Quote
Max Kolonko wrote:Ideki wrote:stuff about quanities missmatch
Are you taking api results than look at the planet and compare? If so you will not get right results, as this api have information on what happened on planets and corect quantities untill you open planet view in game (game computes it then, so that information is not available anywhere until you open planet and trigger the recalculation in game)
I understand that. Expect that I am looking at a planet that is 'sleeping'. No extractor or factories are doing any work.
So even if there is computation when opening the planet view, I think that what is stored in the database should reflect the current state until we open it.
Everything else I can compute on my own (my tool does it actually). I just need current stock for each facility/storage.
Anyway, in the worst case I can do without. Having the planet setup is already more than I could hope for.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 12:30:00 -
[13] - Quote
Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 12:56:00 -
[14] - Quote
Another problem.
On one of my gas planets, it looks like I have 2 facilities with the same pinID. I thought that the pinID was a unique identifier for each structure. Am I wrong ?
This is the data:
Quote:row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="40" contentTypeName="Electrolytes" contentTypeID="2390" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864"
row latitude="-3.72316839216" longitude="-3.72316839216" contentQuantity="20" contentTypeName="Oxygen" contentTypeID="3683" expiryTime="0001-01-01 00:00:00" installTime="0001-01-01 00:00:00" quantityPerCycle="0" cycleTime="0" lastLaunchTime="2012-06-06 00:45:53" schematicID="68" typeName="Gas Advanced Industry Facility" typeID="2494" pinID="1006678347864"
What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName.
Unless that is the way you use to specify different input components for the same facility? Could it be that this is how you show the content of the storage ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.16 13:27:00 -
[15] - Quote
Ok. But in that case it is not consistent. Because I have more than 1 facility with stored products waiting for more before starting their work. Yet I found a case of duplicated id only once across all my planets.
It's like it does it once, and then forget to check about the rest of the facility for their stores.
I see that the API itself as a version
Why don't you introduce a versioning at the result level? Each result could have its own version, then you would save yourself some troubles.
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 14:20:00 -
[16] - Quote
Or why not creating a new API just to query the status of a structure?
It would take the planet and structure ID as parameters.
Then it would return what the structure as in store (ID + quantity) and what the structure is producing (ID + quantity) (if possible because the Launchpad does not produce anything for example)
That way you skip the whole version issue.
No ?
Also, it could potentially reduce the amount of data transiting from the API. Because once you have the setup of the planet, you can just query for the structures you need/want an update from (ex: extractors and factory). Instead of having to request the whole planet data each time. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 15:06:00 -
[17] - Quote
Suki Kyoshi wrote:Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5). Ideki wrote:What is interesting here is that they have the same latitude and longitude (but you cannot do that ingame), but different contentTypeName. @CCP FoxFour could you please revisit that values. Idea: add the length of a link in the PlanetaryLinks endpoint Description: It would be the easiest way to calculate the cpu/PG need of a link, so you don't need to calculate it from the longitute/latitute values.
Hum, I will have to check with my command centers, because I did not see a correlation there.
Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 15:34:00 -
[18] - Quote
Suki Kyoshi wrote:Ideki wrote:...
Also, what is the CPU/Powergrid cost per unit of length of the link ? My tool could use that info too, because at the moment I have to let the user put a percentage of the planet CPU/Grid. Base per link: CPU=15tf and PG=10MW CPU: 1tf per 5km PG: 1MW per 7km all values on linkLevel 0 means no upgrade on link
Oh nice. Very usefull info. Thanks a lot Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 20:45:00 -
[19] - Quote
Suki Kyoshi wrote:Ideki wrote:Also, I believe that the command center data does not show the level of the command center. I will have to check next time I am ingame to make sure. This information is in the PlanetaryColonies endpoint (upgradeLevel) where Level 0 means basic, after setting up the commandcenter and Level 5 with a full upgrade (skill level 5).
I confirm this. But I would have expected it at the command center level instead of the planet level. Does not change much, just not too logic in my opinion. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.16 22:57:00 -
[20] - Quote
CCP FoxFour wrote:Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs
K, any chance you can fix the stored products per structure ?
Also, is there any api to get a planet tax rate ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
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Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.20 01:00:00 -
[21] - Quote
CCP FoxFour wrote:Ideki wrote:CCP FoxFour wrote:Yea, doesn't make much sense but it's how the data is stored in the DB. /me shrugs K, any chance you can fix the stored products per structure ? Also, is there any api to get a planet tax rate ? To be honest I will be lucky if I can look at the PI stuff again until August. Have stuff for the Kronos release to do, then stuff for the July industry release, and then I am on vacation for a month. :( I will try however. Also, no on the tax rate. I would basically mean we would have to give out who owns every POCO in the game, where they are, what the tax rates are, and other information. At this time thats just not happening.
I understand priorities. Do your best, and when you have time, just remember us PI players Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.20 12:32:00 -
[22] - Quote
CCP FoxFour wrote:CCP FoxFour wrote:Will let you guys know for sure when it is deployed, probably during Tuesday the 20th of May downtime but no promises, but the following change is about to go out:
- Cache time on char/CharacterSheet reduced from 6 hours to 1
- Fix for char/PlanetaryPins having incorrect columns listed
Again, hope for tomorrow but will let you know for sure when out. This has now been deployed. If you have any problems please let me know. :)
Hum... What did you fix exactly for the PI ? Because I do not see anything different in the data. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.21 12:18:00 -
[23] - Quote
FoxFour, can you tell me what you fixed in the PI API? Because I do not see anything different at the moment. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
|
Posted - 2014.05.21 13:09:00 -
[24] - Quote
k.
But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :)
Actually is it even possible to fix the API to get the correct list of installed/stored products ? Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
204
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Posted - 2014.05.21 19:05:00 -
[25] - Quote
CCP FoxFour wrote:Ideki wrote:k.
But no fix to the stored products ? Because I think that it actually more important that lat and lon. Just my opinion of course :)
Actually is it even possible to fix the API to get the correct list of installed/stored products ? This however took like 10 seconds to do and the products problem is an unkown thing right now... so yea. :P As the PI stuff is a defect though it is at the top of my list to look at.
I like top of the list :) Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
205
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Posted - 2014.05.23 12:45:00 -
[26] - Quote
Would love to help you, but I am not director/CEO of my corp, and anyway my corp is basically dead at the moment. I am the only one that login. Sorry. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
207
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Posted - 2014.05.29 18:41:00 -
[27] - Quote
Hey FoxFour, love the Dev Spolight. always nice to be able to put a real face on a name Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance Omega Vector
207
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Posted - 2014.06.10 12:25:00 -
[28] - Quote
well I find that's it a lot of webcalls too. But at least now we have a PI API. That's better than nothing. So I am not complaining too much.
So I am grateful to CCP FoxFour for his work. Creator of The EVE Planetary Planner and The EVE Ships Skills Planner Author of Immortal Warriors |
Ideki
E.A.D Alliance
207
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Posted - 2016.05.19 16:05:37 -
[29] - Quote
I am trying to use the PI API and got some weird things back.
I am pretty sure I have a plan running at the moment on my Lava planet. Yet the API returns with all my extractors having no products on them.
Quote:row pinID="1021146489586" typeID="3062" typeName="Lava Extractor Control Unit" schematicID="0" lastLaunchTime="2016-05-15 23:50:49" cycleTime="120" quantityPerCycle="1440" installTime="2016-05-15 17:50:49" expiryTime="2016-05-21 21:50:49" contentTypeID="0" contentTypeName="" contentQuantity="0" longitude="-5.69035378774" latitude="2.77678791679"
Also, for some reason I see 4 launchpads with the same pinID but different names.
Quote:row pinID="1006690492579" typeID="2555" typeName="Lava Launchpad" schematicID="0" lastLaunchTime="0001-01-01 00:00:00" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="2306" contentTypeName="Non-CS Crystals" contentQuantity="64446" longitude="-6.26493794253" latitude="2.61624173798"
Quote:row pinID="1006690492579" typeID="2555" typeName="Lava Launchpad" schematicID="0" lastLaunchTime="0001-01-01 00:00:00" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="2308" contentTypeName="Suspended Plasma" contentQuantity="10020" longitude="-6.26493794253" latitude="2.61624173798"
Quote:row pinID="1006690492579" typeID="2555" typeName="Lava Launchpad" schematicID="0" lastLaunchTime="0001-01-01 00:00:00" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="2389" contentTypeName="Plasmoids" contentQuantity="180" longitude="-6.26493794253" latitude="2.61624173798"
Quote:row pinID="1006690492579" typeID="2555" typeName="Lava Launchpad" schematicID="0" lastLaunchTime="0001-01-01 00:00:00" cycleTime="0" quantityPerCycle="0" installTime="0001-01-01 00:00:00" expiryTime="0001-01-01 00:00:00" contentTypeID="3828" contentTypeName="Construction Blocks" contentQuantity="535" longitude="-6.26493794253" latitude="2.61624173798"
Is this normal, or am I doing something wrong ? I haven't touch the PI API in a long time now, could it be that it changed drastically ?
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner
Author of Immortal Warriors
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Ideki
E.A.D Alliance
207
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Posted - 2016.05.23 20:54:41 -
[30] - Quote
Steve Ronuken wrote:Ideki wrote:I am trying to use the PI API and got some weird things back. I am pretty sure I have a plan running at the moment on my Lava planet. Yet the API returns with all my extractors having no products on them. Quote:row pinID="1021146489586" typeID="3062" typeName="Lava Extractor Control Unit" schematicID="0" lastLaunchTime="2016-05-15 23:50:49" cycleTime="120" quantityPerCycle="1440" installTime="2016-05-15 17:50:49" expiryTime="2016-05-21 21:50:49" contentTypeID="0" contentTypeName="" contentQuantity="0" longitude="-5.69035378774" latitude="2.77678791679" Is this normal, or am I doing something wrong ? I haven't touch the PI API in a long time now, could it be that it changed drastically ? If you don't look at it in game, it doesn't update. (it's a performance thing. Only doing the updates when someone actually looks, massively reduces the time taken to do things.)
I looked at it ingame, still same thing. :/ Beside you look at it when you start the program, so at least the starting values should be there
Creator of The EVE Planetary Planner and The EVE Ships Skills Planner
Author of Immortal Warriors
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Ideki
E.A.D Alliance
207
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Posted - 2016.06.07 12:43:11 -
[31] - Quote
Rumat wrote:Hi there,
concerning Planetary Interaction I wonder how one can determine the storage status. PlanetaryPins.xml.aspx for launchpads includes the attributes:
contentTypeName="Industrial Explosives" contentQuantity="459"
so that would solve the question if only one type is stored in the launchpad. Many setups store different kinds of materials in storages/launchpads though. So ...
1) what material is displayed if there are several? 2) is where a way to determine the overall status, i.e. counting in all materials?
Am I missing something? Otherwise it might be an idea to only return the overall status with the pin (in m-¦) and to have an extra set for storages/launchpads listing all materials and their quantities or something.
The relevance is that full storages can bring production to a halt (by simply destroying produced products in the overflow). So having timers for the extractors is not the only relevant information to determine if a colony needs maintenance.
And another note: Only getting the storage status from the last time the planet was looked at is kind of poor information in this regard. To determine a possible overflow one would need to calculate inputs and outputs of the meantime. That again could be hard to impossible to do exactly, as it might depend on the what happens first. And we only got timers to a second. Or am I missing something else here? Any advise/solution appreciated. Otherwise getting this data as of current on a different endpoint might be a solution?
You #1 question:
1 Entry per item stored.
IE: you have 1 spaceport A with 2 products A1/A2 in it. What you will get from the API is:
- A - A1 - qty
- A - A2 - qty
A - A
Your #2 question: I do agree that the way PI is handled is not the best, but it is by design to not have to update all players/planets/structures continuously. That being said, computing the current values is not that hard. I did it with my EVE Planetary Planner I am currently working on an updated version to preload the data from the API. It's coming along pretty well.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
225
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Posted - 2016.09.07 01:21:31 -
[32] - Quote
[url]https://forums.eveonline.com/default.aspx?g=posts&t=83805[/url]Dragonaire wrote:Natalia Starr - Main problem in the XML API at least is that everything doing with planetary is only updated after you update/look at it in game so even with the additional end point it might be not as useful as you would think. Not sure how the app you are talking about is getting it's info might have to talk to it's developer to find that out.
The problem is not that the xml api data only refreshes when we look at planets.
The problem is that it does not refresh all the info properly. The extractor are missing their timer and quantities.
That makes the API barely usable at all.
I am in the process of rewriting my own tool to use the few info returned by the API. But for data such as number of heads, quantities, program duration and such, I had to make my own devices to extract them semi-automatically.
I actually started a thread long time ago about requesting some updates on the status of the PI API. When CCP FoxFour was here, he would come from time to time to keep us up to date on his work for the PI API. But since he is gone, it looks like the API team does not care about PI at all....
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
227
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Posted - 2016.10.11 19:46:14 -
[33] - Quote
So, it's been at least a couple of months now since we had any input on CREST from the dev... Is it dead ? Are you working on it in the shadow? Could we get a status update ? CCP Fox Four would at least tell us when he did not have time to work on it.
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
228
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Posted - 2016.11.02 17:24:31 -
[34] - Quote
*cough cough* so much dust accumulated here....
I am guessing the EVE API is dead since no dev bothers to read/reply to the post anymore. That's a shame considering all the hard work FoxFour did to help the community develop wonderfully useful tools.
Maybe someone from the CSM can pick this up and bring it to the table next time ? Any taker?
Creator of The EVE Planetary Planner
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Ideki
E.A.D Alliance
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Posted - 2016.11.03 15:49:19 -
[35] - Quote
Steve Ronuken wrote:I can't talk about what is being worked on. (Pesky NDA)
But there is active development happening. And some of it is _very_ interesting.
Thanks, Is there any chance you could get a word with the devs and have them talking more to us on the forums like it used to be? It's just annoying to learn that things are being worked on by someone from the CSM (and I greatly appreciate that you took the time to update us) instead of a dev. They used to reply to questions and fix bugs about the API at a fast rate.
Creator of The EVE Planetary Planner
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