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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Max Teranous
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Posted - 2006.05.02 13:10:00 -
[31]
Edited by: Max Teranous on 02/05/2006 13:12:53 That equation seems pretty nailed on. From experience I know I can just manage a 100Au warp with my claw with full cap, so I banged the numbers in:
Max cap = 202.5 (with skills & MWD) WarpCap Need = 0.00000224 Mass = 1125000 + 137500 = 1262500 (plate) Warp Drive Operation skill = 3
(202.5 x (1-0.1 x 3)) / (126500 x 0.00000224) = 102.2934 Au
A way to test it fully with some small ships is to wait until you have full cap and try to warp across a large system. You'll drop out part way, but will be able to see exactly how far you travelled based on the distance from your original point. The cap used will be your total cap. Trying to measure cap usage exactly in any other way is a pain, not to mention inaccurate.
Max
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Ithildin
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Posted - 2006.05.02 13:15:00 -
[32]
Originally by: Max Teranous Edited by: Max Teranous on 02/05/2006 13:12:53 That equation seems pretty nailed on. From experience I know I can just manage a 100Au warp with my claw with full cap, so I banged the numbers in:
Max cap = 202.5 (with skills & MWD) WarpCap Need = 0.00000224 Mass = 1125000 + 137500 = 1262500 (plate) Warp Drive Operation skill = 3
(202.5 x (1-0.1 x 3)) / (126500 x 0.00000224) = 102.2934 Au
A way to test it fully with some small ships is to wait until you have full cap and try to warp across a large system. You'll drop out part way, but will be able to see exactly how far you travelled based on the distance from your original point. The cap used will be your total cap. Trying to measure cap usage exactly in any other way is a pain, not to mention inaccurate.
There's a good system to try this up north. Can't remember name right now. But for empire dwellers, Teonusude features at least 130 AU warp between the two most separate objects (and don't worry, it's high sec, so I'm not trying to pirate you or anything silly). New sig coming soonÖ Drone musing (MC-boards) |
Farjung
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Posted - 2006.05.02 13:16:00 -
[33]
Edited by: Farjung on 02/05/2006 13:16:39 Northerners are spoiled ;p Oipo, x-70 and 9-2, somewhere in the region of 500 AU between the three of them.
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Reckless Wave of Mutilation |
Max Teranous
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Posted - 2006.05.02 13:22:00 -
[34]
LOL, just realised that we may have found a use for capacitor flux coils. A full rack of them and a MWD will probably lower the total cap of even a battleship down to testable distances in a large system.
Max
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Nyphur
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Posted - 2006.05.02 13:24:00 -
[35]
Edited by: Nyphur on 02/05/2006 13:25:20
Originally by: Max Teranous A way to test it fully with some small ships is to wait until you have full cap and try to warp across a large system. You'll drop out part way, but will be able to see exactly how far you travelled based on the distance from your original point. The cap used will be your total cap. Trying to measure cap usage exactly in any other way is a pain, not to mention inaccurate.
Yeah, that sounds my best bet. That or fit my BS with a bunch of flux coils and try to warp 500AU ^^;. I have a 500AU safespot I can use for testing but really, short warps show less deviance than long ones and ones where I have less cap recharge also show less deviance, so I am almost certain that this is 100% right.
Now the challenge. Who do I give the reward to? I was gonna throw them 20-30mil. Perhaps I could split it 10mil each between Farjung and Elaron and a few million to everyone else who helped? Hammer, of course, can have some warm fuzzies since he doesn't need isk :).
Originally by: Max Teranous LOL, just realised that we may have found a use for capacitor flux coils. A full rack of them and a MWD will probably lower the total cap of even a battleship down to testable distances in a large system.
Hah, I'd already written it before I read that ^^;. Also, Cap flux IIs will be better than cap recharger IIs and you can get cap flux II equivalent cosmos mods :o.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Rina Shanu
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Posted - 2006.05.02 13:25:00 -
[36]
I didn't read all the posts , just the devs one and the ops. It's something like this: ships mass: 500tones. cap needed to warp 500t 1AU = 50 (suppose) ship capacitor 1000.
so the distance is something like this:
dist= 1000/50 = 20AU.
What do we know: ship mass. ship cap. we can find a really huge system. let's say our jump must be 60AU.
allign and warp. cap=0. when the ship drops from warp just to warp again check the remaining AU. let's say it 30AU.
so I use this CAP, for this MASS to move this DIST.
now we put some plates on. mass2=mass+plates.
warp again. make system of equations and find the correlation between cap/mass 1AU.
am I making any sense ? (I'm just brain dead.... uhhhhh... cute coloured bubles floating arround) *** TRats - We ransom!!! *** |
Nyphur
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Posted - 2006.05.02 13:30:00 -
[37]
I sent Elaron and Farjung 10mil each and everyone else that helped before they nailed it got 2mil, even if they didn't really solve anything. Just a little thank you for trying :).
Now, to what I'm going to use this information for. That's a secret! Bwahahaha!
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Max Teranous
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Posted - 2006.05.02 13:31:00 -
[38]
Originally by: Nyphur Hah, I'd already written it before I read that ^^;. Also, Cap flux IIs will be better than cap recharger IIs and you can get cap flux II equivalent cosmos mods :o.
Ahhh yes, but a flux II would take up a slot where a gyro II could go. I am of the "don't need to tank if they're dead" mentality.
Max
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Nyphur
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Posted - 2006.05.02 13:33:00 -
[39]
Originally by: Max Teranous
Originally by: Nyphur Hah, I'd already written it before I read that ^^;. Also, Cap flux IIs will be better than cap recharger IIs and you can get cap flux II equivalent cosmos mods :o.
Ahhh yes, but a flux II would take up a slot where a gyro II could go. I am of the "don't need to tank if they're dead" mentality.
I have a corpmate like you. He says something along the lines of "One way to remove the damage an enemy is doing is to remove the enemy". Tank by gank :D.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Farjung
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Posted - 2006.05.02 13:38:00 -
[40]
Ta ^_^
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Reckless Wave of Mutilation |
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Deathbarrage
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Posted - 2006.05.02 13:41:00 -
[41]
just use the wapcapacitor need, multiply it by mass,=cap per au
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Nyphur
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Posted - 2006.05.02 13:43:00 -
[42]
Originally by: Deathbarrage just use the wapcapacitor need, multiply it by mass,=cap per au
Yeah, we kind of already figured that. No isk for you :p.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Max Teranous
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Posted - 2006.05.02 13:56:00 -
[43]
Ok, so new game. What is the least distance you can get a battleship to warp?
Geddon:
CapToWarp Need: 0.000000138 (all battleships the same, btw) Mass = 110000000
Capacitor with MWD & 8 flux coils, and no cap skill = 868.56
868.56 / (110000000 * 0.000000138) = 57.217 Au
Imagine having one of these in a fleet with you
Max
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Fi T'Zeh
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Posted - 2006.05.02 14:08:00 -
[44]
Originally by: Sarmaul
Originally by: Fi T'Zeh jeez if they released these numbers we'd be inundated with another 600 whine threads with detailed graphs explaining why a particular frigate was imba because it's cap use per au is better than another.
OH GREAT GODS NO THANKS.
get back to editing pc gamer you
If i was editor of PC Gamer you'd be so pwned by now, trust me :P ....
Real men use blasters |
Elaron
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Posted - 2006.05.02 15:21:00 -
[45]
Originally by: Nyphur I sent Elaron and Farjung 10mil each and everyone else that helped before they nailed it got 2mil, even if they didn't really solve anything. Just a little thank you for trying :).
Thank you! Always glad to help on this kind of thing.
Originally by: Nyphur Now, to what I'm going to use this information for. That's a secret! Bwahahaha!
Noone starts a question like this without some sort of idea of getting a tactical advantage.
Hmm, if you can manipulate the amount of cap you have fairly accurately, you should be able to work out how much cap you need to warp a specific distance...
Elaron
It is never too late to correct the mistakes of the past. |
Nyphur
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Posted - 2006.05.02 15:27:00 -
[46]
Originally by: Elaron
Originally by: Nyphur Now, to what I'm going to use this information for. That's a secret! Bwahahaha!
Noone starts a question like this without some sort of idea of getting a tactical advantage.
Not telling, sorry. It's not gonna be a huge advantage, really, just might speed things up for me a little.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Elaron
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Posted - 2006.05.02 15:29:00 -
[47]
I fully appreciate that you're not going to tell, but it's not going to stop us from speculating, now, is it?
Elaron
It is never too late to correct the mistakes of the past. |
Nyphur
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Posted - 2006.05.02 15:31:00 -
[48]
Originally by: Elaron I fully appreciate that you're not going to tell, but it's not going to stop us from speculating, now, is it?
'course not :p. *shrug* Nothing major, I just like new toys to play about with and if it saves me some time, it's all good.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
aeti
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Posted - 2006.05.02 15:48:00 -
[49]
also when testing we found that when activating an ab etc when starting warp, it takes the altered ships mass, and hence you cannot warp as far
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Farjung
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Posted - 2006.05.02 16:01:00 -
[50]
Edited by: Farjung on 02/05/2006 16:01:20 Heh yeah, cruiser with 100MN AB activated + 1600mm plate really doesn't go very far at all ;|.
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Reckless Wave of Mutilation |
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Nyphur
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Posted - 2006.05.02 16:02:00 -
[51]
Originally by: Farjung Edited by: Farjung on 02/05/2006 16:01:20 Heh yeah, cruiser with 100MN AB activated + 1600mm plate really doesn't go very far at all ;|.
Don't forget the flux coils!
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |
Car Wars
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Posted - 2006.05.02 16:03:00 -
[52]
Whats wrong with the occator then? seems to use alot more cap then a iteron 5, to warp to the same place.
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Baun
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Posted - 2006.05.02 16:06:00 -
[53]
Originally by: Ithildin
Originally by: Max Teranous Edited by: Max Teranous on 02/05/2006 13:12:53 That equation seems pretty nailed on. From experience I know I can just manage a 100Au warp with my claw with full cap, so I banged the numbers in:
Max cap = 202.5 (with skills & MWD) WarpCap Need = 0.00000224 Mass = 1125000 + 137500 = 1262500 (plate) Warp Drive Operation skill = 3
(202.5 x (1-0.1 x 3)) / (126500 x 0.00000224) = 102.2934 Au
A way to test it fully with some small ships is to wait until you have full cap and try to warp across a large system. You'll drop out part way, but will be able to see exactly how far you travelled based on the distance from your original point. The cap used will be your total cap. Trying to measure cap usage exactly in any other way is a pain, not to mention inaccurate.
There's a good system to try this up north. Can't remember name right now. But for empire dwellers, Teonusude features at least 130 AU warp between the two most separate objects (and don't worry, it's high sec, so I'm not trying to pirate you or anything silly).
Its the system 1 jump south of H-PA ...... 2-9 or s-9 or something i cant remember.
The Enemy's Gate is Down
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Farjung
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Posted - 2006.05.02 16:09:00 -
[54]
Originally by: Baun Its the system 1 jump south of H-PA ...... 2-9 or s-9 or something i cant remember.
1 jump north, 9-2, already mentioned it ;p.
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Reckless Wave of Mutilation |
babylonstew
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Posted - 2006.05.02 16:15:00 -
[55]
Oipo is 'only' 166 au approx
my cerb is allways 3 au short on the warp
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Bazman
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Posted - 2006.05.02 16:46:00 -
[56]
Is 9-2 the mental 270AU warp? Or is this another system that I encountered somewhere? /me wonders -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |
Farjung
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Posted - 2006.05.02 17:40:00 -
[57]
Yeah, it's something like that. 278 AU or 287 AU stick in my head for some reason, not been there for a while though. Longest that I know of in EVE ^_^.
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Reckless Wave of Mutilation |
Rocco SoNasty
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Posted - 2006.05.15 21:16:00 -
[58]
I read through the post twice but Im still not understanding it. Shouldn't the warp drive operation skill allow you to warp father? Seems like the opposite is going on which makes me wonder why to even bother with the skill.
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Ernest Graefenberg
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Posted - 2006.05.15 21:50:00 -
[59]
Originally by: Farjung Yeah, it's something like that. 278 AU or 287 AU stick in my head for some reason, not been there for a while though. Longest that I know of in EVE ^_^.
Lies, you were there 3 or 4 weeks ago heading into 6NJ.
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xphreakx
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Posted - 2006.05.15 21:50:00 -
[60]
Edited by: xphreakx on 15/05/2006 21:50:37
Originally by: Max Teranous Ok, so new game. What is the least distance you can get a battleship to warp?
Geddon:
CapToWarp Need: 0.000000138 (all battleships the same, btw) Mass = 110000000
Capacitor with MWD & 8 flux coils, and no cap skill = 868.56
868.56 / (110000000 * 0.000000138) = 57.217 Au
Imagine having one of these in a fleet with you
Scorpion:
8x MWD 4x Flux Coil
Leaves me with 266 cap after Energy Management 4. Warps about 24AU with WDO 3. I think its a bit worse than my manticore.
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Freespace2 Source Code Project Solar Storm |
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