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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
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Posted - 2014.03.27 16:30:00 -
[1] - Quote
Any way to tell which version we are looking at?
And where can we find these changes. Are the versions linked/ isolated to a solar system or in game function. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.27 16:35:00 -
[2] - Quote
CCP karkur wrote:Salpun wrote:Any way to tell which version we are looking at? log in... if your tooltips (for example on the neocom) are different from the ones you have on TQ, you have the new ones we are testing Updated my post lol. The bad thing is I cant log in to a client for the next 24 hours or so. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.27 22:08:00 -
[3] - Quote
For those needing to create new characters/ or use and alt for testing to make sure we are able to test both or all versions could you tell us how you split the characters so we can create testing characters in the opposite group.
Is it random or split alphabetically this time? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.28 00:50:00 -
[4] - Quote
CCP Habakuk wrote:@Merida DunBrogh: Thank you for your report about UI Scaling at 90%. I was able to reproduce it and wrote an internal defect about it. Salpun wrote:For those needing to create new characters/ or use an alt for testing to make sure we are able to test both or all versions could you tell us how you split the characters so we can create testing characters in the opposite group.
Is it random or split alphabetically this time? It is quite random as far as I know, but it is per account (as already stated by CCP Rise). Just creating new characters will not help in this case. Thanks. I'll take a look when i get home to see if my second account got lucky and is in the other group. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.28 09:16:00 -
[5] - Quote
Merida DunBrogh wrote:A few tooltips are a bit weird looking(text going out of it or out of place(?), pics on imgur album(easier to upload) : http://imgur.com/a/MU77Tit is at 90% UI, so that may be the issue there. If needed I could add arrows to the points of interest, but I hope you can find them yourself? #And I did notice both my chars having different showings, which was fun! I like the look I had there if those textbox issues are resolved since capacitor/health are far easier to see when hovering over it!# I must be blind and will play around with them my self but i cant find your mouse placement and the tool tips in most of those pics. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.28 19:05:00 -
[6] - Quote
Merida DunBrogh wrote:Salpun wrote:Merida DunBrogh wrote:A few tooltips are a bit weird looking(text going out of it or out of place(?), pics on imgur album(easier to upload) : http://imgur.com/a/MU77Tit is at 90% UI, so that may be the issue there. If needed I could add arrows to the points of interest, but I hope you can find them yourself? #And I did notice both my chars having different showings, which was fun! I like the look I had there if those textbox issues are resolved since capacitor/health are far easier to see when hovering over it!# I must be blind and will play around with them my self but i cant find your mouse placement and the tool tips in most of those pics. Edited for clarity! Hope this is better? Thanks.
Now that i know what to look for and have logged in and my alt is in a effected account
good improvement for new players and old.
Think some of the neocom ones are not linked to context text yet or have a size larger then the rest of the client, They don't shrink like the module one does if you drop the text size. Using a 90% client.
You are going to send it live to TQ in this state?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.03.31 22:23:00 -
[7] - Quote
CCP Explorer wrote:To explain a bit more how this all works:
Right now we are testing three things on SiSi: We are testing the new tooltips, we are testing the A/B-testing framework, and we are making sure the old tooltips haven't regressed given the above development/changes. For this testing the users on SiSi were split 50/50 into the new tooltips and the old tooltips.
On TQ we will deploy this in at least three phases: First phase will be a "dark" deployment in which everyone but selected CCP devs will have the old tooltips. Second phase will be the experiment where a certain ratio of new players will get the new tooltips. Third phase will be a general rollout to all players (based on positive results from the experiment). It's during the third phase we will do the normal round of devblogs, etc. Any idea how long this might take? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
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Posted - 2014.04.01 09:57:00 -
[8] - Quote
CCP Explorer wrote:Salpun wrote:CCP Explorer wrote:To explain a bit more how this all works:
Right now we are testing three things on SiSi: We are testing the new tooltips, we are testing the A/B-testing framework, and we are making sure the old tooltips haven't regressed given the above development/changes. For this testing the users on SiSi were split 50/50 into the new tooltips and the old tooltips.
On TQ we will deploy this in at least three phases: First phase will be a "dark" deployment in which everyone but selected CCP devs will have the old tooltips. Second phase will be the experiment where a certain ratio of new players will get the new tooltips. Third phase will be a general rollout to all players (based on positive results from the experiment). It's during the third phase we will do the normal round of devblogs, etc. Any idea how long this might take? Not at this time, no. Guessing this might roll out to everyone in the next 1-2 months, but not going to make any promises. While i can see the need for a slow role out and that the sample size needs to be large for the new player retention data point. Seems like a waste of a good tool to test stuff on Sisi at a larger scale while still able to use TQ candidate builds. How many A/B cases can the new system support? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
699
|
Posted - 2014.04.01 13:07:00 -
[9] - Quote
CCP Explorer wrote:mkint wrote:Um... If I remember my history correctly, this was done once before several years ago with the neocom, except the users had control of if they wanted to take part or not. And if I recall, 80% of the feedback was ignored anyway.
This version sounds like an excuse to force unwilling players to beta test for you. I wonder if this is necessary because of how sisilauncher.exe was killed in order to add the launcher.exe in spite of universal negative feedback about ever part of the process.
edit: ah, I get it... it's to reduce the amount of feedback on a feature, so you can blame us for not giving you feedback when said feature is awful. Kethry Avenger wrote:So your going to change if for some people without them knowing there was a change first? Please read http://en.wikipedia.org/wiki/A/B_testing Great link.
This topic is another reason why devs need photo privileges on the forums so you can show us the changes for such a small thing like this while still doing your new player testing. Dust forums have it If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
709
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Posted - 2014.04.19 17:48:00 -
[10] - Quote
elitatwo wrote:Is it possible that I was 'chosen' and looking at the new UI stuff? If you see the new stuff you where chosen If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
709
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Posted - 2014.04.19 17:56:00 -
[11] - Quote
elitatwo wrote:Salpun wrote:elitatwo wrote:Is it possible that I was 'chosen' and looking at the new UI stuff? If you see the new stuff you where chosen Hey thanks! It appears to be so and I like them. If I had a say in this, ship it It got shiped to TQ a couple weeks ago but only some new players can use them. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
709
|
Posted - 2014.04.19 18:03:00 -
[12] - Quote
elitatwo wrote:Oh, my bad!
I have to confess that I haven't been on TQ since my last skillchange. Nevertheless they should make it official and give the changes to everyone. They will but they want to see if it helps retain new players better then the old ones. That takes a longer time to get a good sampling. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
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