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Thread Statistics | Show CCP posts - 16 post(s) |

Ithildin
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Posted - 2006.05.06 13:45:00 -
[241]
Originally by: Hllaxiu <snip> and the scorpion had the bonuses "5% damage bonus to railguns" and "10% optimal range bonus to railguns". The entire blasters = Gallente and Rails = caldari thing was invented by CCP. It was abandoned somewhere around Castor (just after?) and Caldari have been steadily going towards missiles ever since.<snip>
It might be a bit late/rude to correct this now, particulary how it doesn't serve a point, but it's *interesting* EVE trivia.
Upon release, the Scorpion had: +5% Railgun Optimal Range and +5% Shield Capacity. This was changed mid Gemini: +5% Hybrid Optimal Range and +5% Shield Capacity Which in turn was changed early Castor: +5% Missile Velocity (iirc, might've been RoF) and +5% Shield Capacity (iirc, the shield capacity remained 5%) And then came the EWar overhaul: +10% ECM optimal and +5% ECM strength. New sig coming soonÖ Drone musing (MC-boards) |

Rexy
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Posted - 2006.05.06 16:42:00 -
[242]
Originally by: Tuxford
The changes to these ships won't go through because of technical issues. There will definitly be a change to them later though.
would you consider lowering the mass/sig of a phoon and boosting grid if tweaking the damage bonusses prooves to be impossible? boosting the grid will free up a low on most setups because you could drop an rcu. a speed bonus would go well with a reduction in mass/sig
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Natsuki
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Posted - 2006.05.06 19:37:00 -
[243]
Edited by: Natsuki on 06/05/2006 19:38:11
Quote: and the scorpion had the bonuses "5% damage bonus to railguns" and "10% optimal range bonus to railguns". The entire blasters = Gallente and Rails = caldari thing was invented by CCP. It was abandoned somewhere around Castor (just after?) and Caldari have been steadily going towards missiles ever since.<snip>
Incorrect. if you notice, half of caldari ships get a Hybrid damage/optimal range bonus. Optimal range is useful only on railguns.
Gallente ships get damage/falloff/tracking bonuses to hybrids. Falloff is only useful on blasters. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai RAWRRR!!!11 Sig Hijack - Imaran
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Just Smith
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Posted - 2006.05.07 00:12:00 -
[244]
Bah still no drone control mods in the next patch then as it's in italics
and the blaster changes will not realy do anything major to help the blasters which they need 
Well you've come to the right place, then. There hasn't been a war run this badly since Olaf the hairy, King of all the vikings, ordered 80,000 battle helmets with the horns on the inside." |

Ysolde Xen
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Posted - 2006.05.07 00:31:00 -
[245]
Originally by: Kauschovar
Jaguar: 1. +5% max velocity per level (instead of range bonus as suggested by Tux before) 2. +5% Small Projectile damage per level (unchanged) 3. +10% to Small Projectile Turret falloff per level (instead of tracking speed bonus)
Which would turn it into a lame Wolf-wannabe that is outperformed by the Rifter.
NO!
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Gierling
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Posted - 2006.05.07 01:53:00 -
[246]
What confuses me is that Tuxford is talking like there will be a patch soon.
Tux as far as we can see there are no patches in the foreseeable future except Kali which is 6-8 months away.
Please enlighten us if there is a patch planned soon.
PRoposal to fix blobbing and make Charisma useful.
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Natsuki
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Posted - 2006.05.07 03:13:00 -
[247]
Originally by: Gierling What confuses me is that Tuxford is talking like there will be a patch soon.
Tux as far as we can see there are no patches in the foreseeable future except Kali which is 6-8 months away.
Please enlighten us if there is a patch planned soon.
There is one planned... it is apparently a bug fix patch. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai RAWRRR!!!11 Sig Hijack - Imaran
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Talia Windheart
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Posted - 2006.05.07 03:42:00 -
[248]
Blaster Fix.. barely good.. but its a change.. T2 Rage Rockets need to be fixed.. 125m explosion radius.. is the same as a heavy missile?? and more than a perscision heavy. fix'm already make them worth the BPO and isk.. or remove them
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Gorion Wassenar
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Posted - 2006.05.07 04:57:00 -
[249]
Originally by: Tasty Burger
I've waited over a year for this, you know. Projectiles never should have used cap in the first place, as that is supposedly their main advantage.
Is anything going to be done to make larger autocannons worth using?
Unless you have optical sights and have a bunch of guys handcraking those guns, thats a lie. Gyrostabs, Targeting comps, reloading, turret tracking and tranversing the barrels, thats whats use the cap. To an RP standpoint anyways. I think that all turrets should use cap bacause they trade instant damage for cap while missles trade time for damage. ------------------
CEO of TKI Public Channel: TKI-Net http://s14.invisionfree.com/Tsuroki |

Levin Cavil
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Posted - 2006.05.07 05:07:00 -
[250]
Edited by: Levin Cavil on 07/05/2006 05:08:26
Originally by: Hugh Ruka large blasters are not the main problem, megathron is the problem:
1. too low cpu 2. guns, tank AND propulsion heavily compete for capacitor use 3. low slots divided between tank, damage and fiting
1. decrease blaster cpu as proposed AND increase mega cpu by about 50 2. give mega a amarr like bonus. either +cap per level or -blaster cap use per lever (or repairer cap efficiency) 3. above points solve this one
no non-caldari ship should be ever severely CPU limited ... we are the electronics masters so we have to pay for the choices.
I have never flown a mega nd will never do, so treat this post as you like.
Worst idea ever. If you don't fly the ship don't give tux any ideas, we're in a rough enough spot already. ---------- <Kayosoni> I'm actually normal |

Foulis
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Posted - 2006.05.07 06:03:00 -
[251]
Originally by: LUKEC Oh well, guess gallente is the hard way to play eve.
I was gonna read the whole thread but...
rofl!
How about you get ship, then give it the slot layout of an armor tanker with the stat layout of a shield tanker, a split weapon layout and weapons with low damage and cap usage.
After you have a ship that does that, you can come the **** back and say that gallente is the "hard way" to play eve.
/rant ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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LUKEC
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Posted - 2006.05.07 08:05:00 -
[252]
Originally by: Foulis
Originally by: LUKEC Oh well, guess gallente is the hard way to play eve.
I was gonna read the whole thread but...
rofl!
How about you get ship, then give it the slot layout of an armor tanker with the stat layout of a shield tanker, a split weapon layout and weapons with low damage and cap usage.
After you have a ship that does that, you can come the **** back and say that gallente is the "hard way" to play eve.
/rant
Oh... so you are refering to typhoon? Look, if you forget ECM it is actually better than domi. But you need to play your cards right. And i used it with medium blasters But it is too skill intensive in my eyes.
Die, die, die. |

Amarria Lightwielder
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Posted - 2006.05.07 08:49:00 -
[253]
more power to amarr lasers is always good :) Looking forward to it
NAGA ShopÖ
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smallgreenblur
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Posted - 2006.05.07 10:59:00 -
[254]
Originally by: LUKEC
Originally by: Foulis
Oh... so you are refering to typhoon? Look, if you forget ECM it is actually better than domi. But you need to play your cards right. And i used it with medium blasters But it is too skill intensive in my eyes.
My eyes... I think the domi's drone damage bonus and massive drone bay, plus more mid slots, make up for the highs you lose out on. I fly both, and my domi would take on any phoon, any day of the week. Even without ecm, and with f all specialisation in gallente ships. Who needs to specialise to npc anyway? 
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details.
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Nedia
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Posted - 2006.05.07 13:49:00 -
[255]
Originally by: Drilla Okay so now Minmatar or Caldari dont need any cap to shoot = easier to make a tank. But Amarr and Gallente do, and their offensive mods are the hardest to fit?
Maybe a significant boost to Amarr and Gallente BS ships CPU is what is needed the most?
QFT
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smallgreenblur
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Posted - 2006.05.07 14:27:00 -
[256]
Originally by: Nedia
Originally by: Drilla Okay so now Minmatar or Caldari dont need any cap to shoot = easier to make a tank. But Amarr and Gallente do, and their offensive mods are the hardest to fit?
Maybe a significant boost to Amarr and Gallente BS ships CPU is what is needed the most?
QFT
The no cap to shoot doesn't really affect your tank as long as you have an injector, especially considering the little cap required to fire most minnie guns (mid tier acs are an exception). What it does affect is ability to continue firing whilst nossed.
Not sure what you mean about ammar ships having offensive mods that are the hardest to fit, from what I hear DHP are easy to fit and run a tank with. But apparently i'm not allowed to say that because it spoils the fun of those people who worked that out already 
Lets not also forget that minnie ships have a correspondingly lower total cap to compensate for their lack of cap usage when firing guns. Big picture > small picture.
sgb
C6 is recruiting ... visit www.c6-eve.com or join channel c-6 for details. |

Steppa
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Posted - 2006.05.07 15:48:00 -
[257]
I'm not a coder or programmer, but I had the basics in college :)
How hard can it be to mirror the same type of code logic that requires the covert ops cloaking device be used only on a covert ops frigates/recon cruiser because they get the huge cpu reduction?
A little copying, a little pasting (oversimplifying, I know) and changing the names to the carriers and you're done :)
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Jet Max
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Posted - 2006.05.08 11:39:00 -
[258]
Originally by: Tuxford These changes probably won't fix blasters but it hardly makes the worse.
So if it wont fix blasters and hardly makes them worse why you making any changes at all?
Originally by: Gronsak the cap reduction on large blasters needs to be at least imo 50% reduced [this is on large blasters and medium]
heavy neutron blaster PG decrease by 10% ::what exactly was the plan here? you still cant fit 5x t2 neutrons + mwd let alone anything else! but that is a deimos problem not a med blaster imo
CPU by 10% :: this was mostly a large blaster problem with the deimos being a bit hard to fit but doable so lets concentrate on large blasters for a sec. i been trying to still fit an ion setup on my blasterthron without faction mods or a cpu mod
i got this so far
7x ion t2 1x mwd : 1x heavy cap injecter: 1x 20km : 1x webber 1x large t2 repper: 2x dmg mod : 2x energized adaptive nano t2: 1x named DCU:
now i have left 1 low slot and 1high slot with a good helping of PG: what do i fit in these slots tux i only got 6.65CPU free [using the most cpu efficent mods]
you know what i have to put there tux? yeh a cpu mod that way at lest i can put something usefull in the high slot, guess what my setup atm is tux? your 10% cpu decrease justs means my current setup cpu mod has to stay. you need to make it more than 10% or its just as we started! 80% of blaster complaints where on the b-thron and as u can see these changes do NOTHING, the 10% cpu might aswell not be there, the 15% cap is a joke, and medium neutrons still dont fit on a deimos.
So yeah..... like Gronsak said if after those changes blaster pilot needs to use same modules as before why make any change at all? Why is it taking so long for someone to have a look at blasters and when someone does its still crapy changes, "we will have a look at blasters LATER for more changes" why later? how about now? cant precision missile and assault ship changes wait for a month or two?
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Ithildin
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Posted - 2006.05.08 12:13:00 -
[259]
Jet, read the other blaster thred by Tuxford. New sig coming soonÖ Drone musing (MC-boards) |

Maggot
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Posted - 2006.05.08 13:31:00 -
[260]
Edited by: Maggot on 08/05/2006 13:32:15 edit, just saw blaster post - going for a read.
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Wizie
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Posted - 2006.05.08 15:27:00 -
[261]
Can we please fix the Armor/Shield issue with the Typhoon? It should have more armor than shields. Interchange the 2 stats please.
Can we also TEST some other "fixes" for the Typhoon, since the ones you think should help Don't really help... and can't be implemented yet anyhow.
Maybe a 5% velocity bonus... Or a 5% (maybe too much).. lowering of sig radius.
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Hllaxiu
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Posted - 2006.05.08 17:06:00 -
[262]
Originally by: Ithildin
Originally by: Hllaxiu <snip> and the scorpion had the bonuses "5% damage bonus to railguns" and "10% optimal range bonus to railguns". The entire blasters = Gallente and Rails = caldari thing was invented by CCP. It was abandoned somewhere around Castor (just after?) and Caldari have been steadily going towards missiles ever since.<snip>
It might be a bit late/rude to correct this now, particulary how it doesn't serve a point, but it's *interesting* EVE trivia.
Upon release, the Scorpion had: +5% Railgun Optimal Range and +5% Shield Capacity. This was changed mid Gemini: +5% Hybrid Optimal Range and +5% Shield Capacity Which in turn was changed early Castor: +5% Missile Velocity (iirc, might've been RoF) and +5% Shield Capacity (iirc, the shield capacity remained 5%) And then came the EWar overhaul: +10% ECM optimal and +5% ECM strength.
Thanks for the correction, I was going off memory from playing briefly in beta and then starting this character a few months after Castor and reading about the previous changes. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Cerberal
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Posted - 2006.05.09 11:21:00 -
[263]
On the typhoon...
What about giving it a smaller drone bonus, since it doesnt exactly rely on any singular weapon type (guns or missiles). Its a speedier battleship with a relatively nice amount of lowslots. It already has a goodly sized drone bay (350m3 25m3 less than a dominix). Since minmatar arent exactly specialized in drones, it could be half the bonus of the dominix (5% drone hitpoints and damage) or maybe specialized (5% drone hitpoints and 5% explosive drone damage). This wouldnt make the typhoon a nerfed domi, in fact, id say having 8 highslots gives me an advantage over most domi loadouts (except ECM), you could fit more drone upgrade modules for example, or more nosferatu overall...
so my suggestion is replace the typhoons current bonuses of turret ROF and Damage with something more fitted to its current slots/dronebay/etc.
5% Bonus to Drone Hitpoints and damage per level(or specialised as explosive drones only), 5% bonus to velocity per level.
This would stick true to the way of the minmatar speed ordeal, and give them a nice sturdy droneship, instead of making us quasimodo raven pilots.
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Farjung
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Posted - 2006.05.09 12:33:00 -
[264]
Originally by: Cerberal On the typhoon...
It already has a goodly sized drone bay (350m3 25m3 less than a dominix). Since minmatar arent exactly specialized in drones, it could be half the bonus of the dominix (5% drone hitpoints and damage) or maybe specialized (5% drone hitpoints and 5% explosive drone damage).
It has a 175m3 dronebay ;) (It got halved as all of them did with the drone changes, it used to have 350 while the domi had 750 ;p)
---
Reckless Wave of Mutilation |

LUKEC
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Posted - 2006.05.09 17:41:00 -
[265]
about typhoon...
Giving it half bonuses from gallente ships isn't really good idea unless it is compensated with something else, for instance 7.5% rof(just something bigger & better than domi gets... ) on guns or something.
Smaller drone bay is not really such a penalty. Tbh it is only drone damage that make difference between domi & thon/geddon in most fights. You lose drones, yeah, but losing 5 heavys in domi means i have them for only one more fight and it is usually time to go home.
Die, die, die. |

Arashi Miike
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Posted - 2006.05.10 07:21:00 -
[266]
So few people care about the Vengeance...
Come on, my Khanid boats need love!
/me pets Vengeance
Some day, honey, some day.
But in all seriousness, it would be nice to have an approximate timeframe for the AF boosts, particularly the Jaguar and Vengeance. And is there any any any slight chance at all that they might finally get the missing slot that makes them so "second-fiddle" to the others?
"I should have been a pair of ragged claws/ scuttling across the floors of silent seas." |

Wahbosiao
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Posted - 2006.05.10 09:19:00 -
[267]
Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret cap use, 15% bonus to Shield and Armor Explosive resistance and 10% bonus to Shield and Armor Kinetic resistance per level
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret optimal range and 5% bonus to cap recharge rate per level.
AF need dmg bonus, after all its an AF and AF is made to deal dmg. Take away 5% bonus recharge rate and give it a dmg bonus.
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Ithildin
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Posted - 2006.05.10 09:49:00 -
[268]
No. Please stop making all the Amarrian ships the same. It was bad enough when the Sacrilege was changed to become a Zealot, we don't need the Vengeance to become a Retribution. If the Vengeance recieves a damage bonus, it will obsolete the Retribution because the meagre amount extra damage the Retribution does will not outweigh the lack of mid slots New sig coming soonÖ Drone musing (MC-boards) |

keepiru
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Posted - 2006.05.10 10:28:00 -
[269]
Imo: gave it a 4th low, enough grid/cpu to actually be fit properly, enough cap to tank and shoot & tackle without overly gimping your setup, and change the cap bonus to an armor resist bonus. ----------------
teqNo > I don't read eve-o forums, they bore me |

Jim Raynor
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Posted - 2006.05.10 10:38:00 -
[270]
Originally by: Ithildin No. Please stop making all the Amarrian ships the same. It was bad enough when the Sacrilege was changed to become a Zealot, we don't need the Vengeance to become a Retribution. If the Vengeance recieves a damage bonus, it will obsolete the Retribution because the meagre amount extra damage the Retribution does will not outweigh the lack of mid slots
lol no ****zle.
caldari missiles/hybrids gallente drones/hybrids minmatar proj/missiles/drones amarr LASERS LASERS LASERS LASERS LASER ......... WTFOMFGBBQ A SHIP WITH MISSILE BONUSES WTF CCP CHANGE THIS CRAP!
<CCP> sure why not, you already have a HAC with uber laser bonuses but we'll change the sac to the same role
<Amarr Fan Bois> YAY!!!!!! LASERS LASERS LASERS LASERS LASERS
------ FPDOMS MINER KILLBOARD |
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