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Bertrand Butler
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270
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Posted - 2014.03.30 06:09:00 -
[1] - Quote
Paper DPS numbers in large missiles do not give the whole picture. The CNR might have the same paper DPS as the Raven or the SNI, but the explo radius bonus makes it hit much harder. |

Bertrand Butler
Cras es Noster
282
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Posted - 2014.04.02 13:54:00 -
[2] - Quote
Well yes, but after the re balance it looks very promising in a number of roles...C: |

Bertrand Butler
Cras es Noster
282
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Posted - 2014.04.02 20:56:00 -
[3] - Quote
A possible pairing would be caldaris' excellent missile focus with minmatars' specialization in target painting. Drones would definitely be completely secondary to a ship like that.
Breacher-Bellicose-phoon hulls? |

Bertrand Butler
Cras es Noster
285
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Posted - 2014.04.05 07:50:00 -
[4] - Quote
Last Wolf wrote:Slightly back off topic... Why do missiles get hard to hit with when you use the short-ranged, high dps version? Guns you get better tracking when you use blasters vs rails, or AC vs arties. But torps vs cruise or HAM vs HML? Nope, you either get long range low dps that has better "tracking" or short range high dps but the "tracking" sucks.
If this same mechanic was applied to guns people would be rage quitting the game. Why are missiles like this?
HAMs have better explosion radius and explosion velocity stats than HMLs. Torps indeed are worse than Cruises in the "tracking" department, have in mind thought that this is not the only discrepancy in the weapon systems. For example, heavy beam lasers (the long range medium turret version) give more DPS than heavy pulse lasers.
For all its worth, I think CCP has mentioned somewhere that Torps will be reviewed and rebalanced sometime in the future. |

Bertrand Butler
Cras es Noster
285
|
Posted - 2014.04.05 10:28:00 -
[5] - Quote
Me too. To tell you the truth, I think torps, HMLs and capital missile launchers do need a look at, but the amount of player rage currently associated with those is a bit disproportionate with the subjective status the weapons have...
For example, torps could do with a slight buff to range via higher missile velocity, and maybe a small (5% or less) reduction to explo radius (they already have more explo vel than Cruises btw). Most people tend to think that torps are horribly imbalanced though, and that such a change would be entirely inadequate. |
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