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Hagika
Hipsters In Space
210
|
Posted - 2014.03.29 20:08:00 -
[1] - Quote
Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
|

Chris Winter
Zephyr Corp V.A.S.T.
343
|
Posted - 2014.03.29 21:11:00 -
[2] - Quote
This should go in "features and ideas discussion." See also: https://forums.eveonline.com/default.aspx?g=posts&t=303845 in which Fozzie says he "would really like to see a missile focused pirate race at some point."
So, devs are aware of the desire for this to exist and agree it should exist. Only question is when. |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.29 21:18:00 -
[3] - Quote
Chris Winter wrote:This should go in "features and ideas discussion." See also: https://forums.eveonline.com/default.aspx?g=posts&t=303845 in which Fozzie says he "would really like to see a missile focused pirate race at some point." So, devs are aware of the desire for this to exist and agree it should exist. Only question is when.
Thanks for the link. They need to do this soon. They also need to spruce up on the torp system for BS and Capitals.
I think the t2 torps should be usable on ships with a higher damage effect over faction just like t2 ammo for guns.
|

RavenPaine
RaVeN Alliance
745
|
Posted - 2014.03.29 21:23:00 -
[4] - Quote
There is a Navy alternative. Navy Typhoon. It doesn't have 'Pirate' bonuses, but it does have decent utility slots available.
I totally support your idea, just pointing out the Phoon if you weren't aware. |

Arthur Aihaken
Arsenite
3151
|
Posted - 2014.03.29 21:47:00 -
[5] - Quote
Typhoon aside, we still lack a dedicated Pirate missile-based series of ships. I'd like to see something a bit out-of-the-box, like with a 200% missile velocity bonus. I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.29 21:58:00 -
[6] - Quote
RavenPaine wrote:There is a Navy alternative. Navy Typhoon. It doesn't have 'Pirate' bonuses, but it does have decent utility slots available.
I totally support your idea, just pointing out the Phoon if you weren't aware.
I actually dislike the Fleet phoon on the fact that its a higher dps missile ship than the caldari one. Though it lacks the range on missiles, it nearly matches the tank and it also can use heavy drones or sentry which gives a huge dps advantage and utility and realistically no one will use missiles past point range unless shooting a stationary target.
With cruise the phoon still has a huge range and even more dps. CCP should have never made the Phoon a better missile ship over the race that specializes in missiles. |

IIshira
School of Applied Knowledge Caldari State
751
|
Posted - 2014.03.29 23:12:00 -
[7] - Quote
Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.30 00:04:00 -
[8] - Quote
IIshira wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers
946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies.
So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil
If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that. Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven.
Perhaps you did miss something then? |

Gregor Parud
401
|
Posted - 2014.03.30 01:40:00 -
[9] - Quote
[Raven Navy Issue, LVL 4] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Gravimetric Backup Array II
100MN Afterburner II Gist C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Thermic Dissipation Field II Kinetic Deflection Field II Kinetic Deflection Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too. |

IIshira
School of Applied Knowledge Caldari State
752
|
Posted - 2014.03.30 02:00:00 -
[10] - Quote
Hagika wrote:IIshira wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers 946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies. So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that. Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven. Perhaps you did miss something then?
My apologies... Without implants it's 54 DPS short of 1k mark. It takes two +5 implants to bring it over that magic 1k number.
But I'm still confused as to when did the "demise of the DPS of the Navy Raven" happen? I haven't been playing forever so maybe it had more DPS at one time?
|

Hagika
Hipsters In Space
210
|
Posted - 2014.03.30 02:14:00 -
[11] - Quote
Gregor Parud wrote:[Raven Navy Issue, LVL 4] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Gravimetric Backup Array II
100MN Afterburner II Gist C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Thermic Dissipation Field II Kinetic Deflection Field II Kinetic Deflection Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too.
So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants.
I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants.
See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use.
|

Roxy Everdeen
State War Academy Caldari State
0
|
Posted - 2014.03.30 02:44:00 -
[12] - Quote
Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
Wait did the Raven Navy Issue get nerfed?? |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.30 04:06:00 -
[13] - Quote
Roxy Everdeen wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
Wait did the Raven Navy Issue get nerfed??
Yes when they did the changes to the navy ships it took a over all dps nerf. Instead of rate of fire, they gave it 8 launchers but a reduction in dps because ccp had some crazy idea that cruise missiles are going to be used 250km out..
Which we know that is bull... |

Bertrand Butler
Cras es Noster
270
|
Posted - 2014.03.30 06:09:00 -
[14] - Quote
Paper DPS numbers in large missiles do not give the whole picture. The CNR might have the same paper DPS as the Raven or the SNI, but the explo radius bonus makes it hit much harder. |

Gregor Parud
401
|
Posted - 2014.03.30 07:53:00 -
[15] - Quote
Hagika wrote:Gregor Parud wrote:[Raven Navy Issue, LVL 4] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Gravimetric Backup Array II
100MN Afterburner II Gist C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Thermic Dissipation Field II Kinetic Deflection Field II Kinetic Deflection Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too. So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants. I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants. See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use.
Are you a ******?
You want Blaster DPS from a ship with massive range and no tracking issues? |

Chris Winter
Zephyr Corp V.A.S.T.
343
|
Posted - 2014.03.30 09:32:00 -
[16] - Quote
Fleet Typhoon has 8.25 effective launchers vs every other missile BS's 8.
Damage application difference is somewhat irrelevant as after the rigors/flares and TPs you'll already be hitting cruisers for 100% damage anyway, application bonus or no. That just leaves frigates, which the TFI can blap with sentries while they're inbound, so it doesn't need to waste time using missiles on them. That's not even talking about the extra bonused turrets.
It's silly that the Minmatar navy missile boat has 8.25 launchers, two utility highs (with the option of sticking bonused turrets in there), AND 125m2 of drone space. Most of the Caldari boats lose a bonus slot to a mostly-wasted range bonus, given how far cruises go anyway.
But it's not really a major concern for me anymore anyway. I've given up on missiles and switching over to sentry LMJD sniping for missions, which makes things so much easier. No ammo, no volley counting, still selectable damage (at least somewhat)... |

Gregor Parud
401
|
Posted - 2014.03.30 10:33:00 -
[17] - Quote
Chris Winter wrote:Fleet Typhoon has 8.25 effective launchers vs every other missile BS's 8.
Damage application difference is somewhat irrelevant as after the rigors/flares and TPs you'll already be hitting cruisers for 100% damage anyway, application bonus or no. That just leaves frigates, which the TFI can blap with sentries while they're inbound, so it doesn't need to waste time using missiles on them. That's not even talking about the extra bonused turrets.
It's silly that the Minmatar navy missile boat has 8.25 launchers, two utility highs (with the option of sticking bonused turrets in there), AND 125m2 of drone space. Most of the Caldari boats lose a bonus slot to a mostly-wasted range bonus, given how far cruises go anyway.
But it's not really a major concern for me anymore anyway. I've given up on missiles and switching over to sentry LMJD sniping for missions, which makes things so much easier. No ammo, no volley counting, still selectable damage (at least somewhat)...
Fitting painters forces it to armour tank dropping damage mods, also painters don't work reliably outside 43km |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.30 16:24:00 -
[18] - Quote
Gregor Parud wrote:Hagika wrote:Gregor Parud wrote:[Raven Navy Issue, LVL 4] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Ballistic Control System II Gravimetric Backup Array II
100MN Afterburner II Gist C-Type Large Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Thermic Dissipation Field II Kinetic Deflection Field II Kinetic Deflection Field II
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile
Large Warhead Rigor Catalyst II Large Warhead Rigor Catalyst II Large Warhead Flare Catalyst II
Hammerhead II x5 Hobgoblin II x5
Use CM-605 and RL-1005 and you get just over 1k without drones, and with good damage application too. So 2 +5's? With out those implants its still under 1k and the phoon. You are still looking at 300 mil in implants. I can hit 1135 on a phoon fleet, no drones and no implants. Over 100+ more dps than that with those same implants. See what I mean? Back to my original point, We need a pirate missile boat that is high dps. Under vindi dps by a little, but just a little under and with heavy drone use. Fleet Phoon lacks the same sort of tank, doesn't have targeting range to make good use of its cruises and has less sensor strength so it gets jammed more often. Most importantly it gets no damage application bonus so it does terrible DPS with fury and while sentry dps sounds really cool it'll be a ***** to actually apply that without omnidirectionals. Paper dps doesn't tell the whole story, the CNR will do missions a lot better and with less annoyance (working both launchers as sentries isn't fun). And you want Vindi Blaster DPS from a ship with massive range, damage type selection and no tracking issues? Do you realise that for a Vindi to have any sort of comparable range it needs to use Rails, which lowers its dps to below 900 on the turrets while having tracking issues, still having range issues, using cap and be forced into kin/thermal? Trust me, the CNR is better off.
I want near vindi DPS with torps,not cruise. Realistically ccp will never allow that dps at that range, but for a pirate ship using torps, its fair for the cost.
Also where do people get this idea that missiles hit for full damage on everything. A smaller sig already affects damage and speed can reduce damage to 0.
You cant even use t2 torps without automatic reduced damage unless its a cap ship or pos. Yet gun ships use t2 ammo no problem.
How many missile battleships do you see sniping and insta popping frigs and cruisers? None...Yet its easy with guns. |

Lucine Delacourt
The Covenant of Blood
121
|
Posted - 2014.03.30 18:37:00 -
[19] - Quote
Hagika wrote:Yet gun ships use t2 ammo no problem.
This is flat out incorrect. T2 short range ammo for guns is mostly useless. The tracking and range is so bad it is useless on small guns and midly terrible on mediums and larges. |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.30 20:47:00 -
[20] - Quote
Lucine Delacourt wrote:Hagika wrote:Yet gun ships use t2 ammo no problem. This is flat out incorrect. T2 short range ammo for guns is mostly useless. The tracking and range is so bad it is useless on small guns and midly terrible on mediums and larges.
Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. You know what t2 guns do with a BS on a non moving drake? Mauls the crap out of it for full damage.
Must be nice. |

Lucine Delacourt
The Covenant of Blood
121
|
Posted - 2014.03.31 06:19:00 -
[21] - Quote
Hagika wrote:Lucine Delacourt wrote:Hagika wrote:Yet gun ships use t2 ammo no problem. This is flat out incorrect. T2 short range ammo for guns is mostly useless. The tracking and range is so bad it is useless on small guns and midly terrible on mediums and larges. Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship, In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig. Lets not even get into the heavy missile nerf, it was essentially double nerf because CCP buffed the guns after the nerf. You know what t2 guns do with a BS on a non moving drake? Mauls the crap out of it for full damage. You can do it with a cruiser and destroyer as well, frigs are toast with a web and scram. Must be nice. If missiles are so great why is it that they are so little used in pvp? Aside for some in faction frig/destroyer warfare and even gun users are whining about missile success in that area. Rapid missile launchers are garbage on top of that. You must be one of those nerf the drake people when it was the tank that made it effective, not the weapon system.
I wasn't calling for drake nerfs but nice try. I also never said T2 missiles were good. T2 high damage ammo sucks for some guns and missiles. Most people use faction high damage ammo for short range. The reason missiles are strong in Frig/Dessie PvP is LMLs have crazy range and Rockets apply all of their damage 90% of scenarios.
HMLs and Torps(Bombers would need a nerf) do need buffs. The other missiles work just fine in practice. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
878
|
Posted - 2014.03.31 06:53:00 -
[22] - Quote
So I take it Caldari/Minmatar is a missing combo for pirate ship skills.
and
Mordus don't have any spaceships.
Would be fun to add new plexes that could spawn anywhere in k-space, rather than having them tied to regions, so that (a) everyone will eventually find one, and (b) they'll be hard to specialise in farming. If they want they can reduce frequency of drone plex spawn to make space for them.
mostly because Mordus doesn't really hold enough space.
They could even make the encounters revolve around jump drives (ie a black ops oriented escalation that pops the cynos for you). |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1148
|
Posted - 2014.03.31 11:26:00 -
[23] - Quote
Hagika wrote:Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,
In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig.
Anyone using Rage torps (explosion radius 580.5 m) against a battlecruiser deserves everything they get.
Your statements about rocket and HAM damage application are wrong, and obviously so. |

Chris Winter
Zephyr Corp V.A.S.T.
344
|
Posted - 2014.03.31 17:49:00 -
[24] - Quote
Gypsio III wrote:Hagika wrote:Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,
In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig. Anyone using Rage torps (explosion radius 580.5 m) against a battlecruiser deserves everything they get. Your statements about rocket and HAM damage application are wrong, and obviously so. Actually, with no skills HAMs have an explosion radius of 125m, so there aren't many cruisers they'll hit for full damage in that case. Even with perfect skills they still have an explosion radius of 93.75m, which is large enough that quite a few cruisers won't get hit for full damage.
As for rockets, with perfect skills they have an explosion velocity of 225, which is slower than all frigs, and many frigs do indeed need to be double webbed to get that low...and that's without a propmod. |

Hagika
Hipsters In Space
210
|
Posted - 2014.03.31 18:24:00 -
[25] - Quote
Gypsio III wrote:Hagika wrote:Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,
In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig. Anyone using Rage torps (explosion radius 580.5 m) against a battlecruiser deserves everything they get. Your statements about rocket and HAM damage application are wrong, and obviously so.
As stated by the person below your post, he just proved you wrong. As for Rage torps, why must caldari not be able to use t2 torps when its fine for guns?
Still hating missile users i see. Let me guess, the phoenix issues arent really issues and its really the best Dread that no one uses because the claims about a titan and other caps ships speed tanking it are false as well right?
|

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1148
|
Posted - 2014.03.31 19:15:00 -
[26] - Quote
Chris Winter wrote:Gypsio III wrote:Hagika wrote:Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,
In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig. Anyone using Rage torps (explosion radius 580.5 m) against a battlecruiser deserves everything they get. Your statements about rocket and HAM damage application are wrong, and obviously so. Actually, with no skills HAMs have an explosion radius of 125m, so there aren't many cruisers they'll hit for full damage in that case. Even with perfect skills they still have an explosion radius of 93.75m, which is large enough that quite a few cruisers won't get hit for full damage. As for rockets, with perfect skills they have an explosion velocity of 225, which is slower than all frigs, and many frigs do indeed need to be double webbed to get that low...and that's without a propmod.
GMP exists for a reason. Train it.
All combat cruisers have sigs above 93.75 m. Out of all 58 cruisers, only the logis have a smaller sig - and a couple of them have larger sigs once you've actually fit some mods to them.
Rockets have an explosion radius of 15 m. This is half the sig of any frigate. I would say that I trust that I don't have to explain to you what effect this has on the effective explosion velocity, but it appears that I do. In the case of a frigate with sig 30 m, the effective explosion velocity is doubled to 450 m.
Hagika's statement is invalid except in the extremes, which cannot be construed as being representative of typical performance. |

Malcanis
Vanishing Point. The Initiative.
14935
|
Posted - 2014.04.01 12:30:00 -
[27] - Quote
Roxy Everdeen wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
Wait did the Raven Navy Issue get nerfed??
If you want to call it a nerf, it happened last year at the same time as Cruise Missiles got massively buffed. The CNR when from 9.33 effective launchers to 8 launchers with a 25% Precision bonus. Against small and medium targets, the CNR's new precision bonus actually improved a bit (10 effective launchers vs small/fast targets). It also got a sig reduction and a speed boost.
At the same time, cruise launchers got a 25% straight up damage boost and a 5% RoF buff; this change was announced before the Faction BS rework.
Some people convinced themselves that they were seriously going to get a 1300 DPS range-bonused cruise missile platform and then acted like they'd lost something when they didn't.
After the changes were combined, the CNR ended up smaller, faster, got an extra mid, had a bigger alpha, much better damage application, 17.3% more missile DPS (a little more if you take reloading time into account), but with slower volley time.
Call that a nerf if you like.
1 Kings 12:11
|

Hagika
Hipsters In Space
212
|
Posted - 2014.04.01 17:37:00 -
[28] - Quote
Malcanis wrote:Roxy Everdeen wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
Wait did the Raven Navy Issue get nerfed?? If you want to call it a nerf, it happened last year at the same time as Cruise Missiles got massively buffed. The CNR when from 9.33 effective launchers to 8 launchers with a 25% Precision bonus. Against small and medium targets, the CNR's new precision bonus actually improved a bit (10 effective launchers vs small/fast targets). It also got a sig reduction and a speed boost. At the same time, cruise launchers got a 25% straight up damage boost and a 5% RoF buff; this change was announced before the Faction BS rework. CMLs also got a 50% velocity buff. Some people convinced themselves that they were seriously going to get a 1300 DPS range-bonused cruise missile platform and then acted like they'd lost something when they didn't. After the changes were combined, the CNR ended up smaller, faster, got an extra mid, had a bigger alpha, much better damage application, 17.3% more missile DPS (a little more if you take reloading time into account), but with slower volley time. Call that a nerf if you like.
So you buffed a broken weapon system that was so long over due, that it was ridiculous, left the other weapon system to continue to suck and the community has overwhelming stated over and over they needed worked on. Then you reduce the tank, add a tiny bit of speed and basically turned a pve boat to a better pve boat with less over all dps by a bit. All the while making the minmatar counter part a better and higher dps pvp and great pve boat complete with a drone bandwith to fly large drones and have monster damage output. You effectively made the main missile race navy ship a weaker one. The justification was that of being worried people are going to snipe with cruise missiles lol.
Who are you try to fool? Everyone know no one is going to snipe in a missile boat and they dont because of the ridiculous travel time. In pvp, there will almost always be webs so damage is king which is why the Phoon come out better.
All the while you all came up with rapid launchers and not only a nerf but a pure disaster to the missile line, and you all left the phoenix and capital missiles to continue be garbage years and years on going.
So as you quote how cruise missiles were made better, which was long due, you pat yourself on the back for fixing what was broken for years and managed to leave other things broken,nerfed or now broken. Umm congrats?
We can go on about this and stray from the original topic, and i can easily point out how the eve community have little faith in Rise and Fozzie for how they conduct their work in eve. There are pages upon pages everywhere how people disapprove on how they do their nerfs and buffs, oh and lets not forget how they ask for feed back and then go completely opposite from the more knowledgeable player base.
You can keep patting yourself on the back for them fixing a broken weapon system and claim how you did so much. Its like obama claiming how his heath care bill helped 6 million people so far to get coverage while the bill itself has booted 30 million from their better coverage.
Its amazing how the regular people get it, and the government doesnt. Same thing applies here. |

IIshira
School of Applied Knowledge Caldari State
755
|
Posted - 2014.04.01 22:38:00 -
[29] - Quote
My CNR chews through stuff way faster than before it's "demise" ...
If that was a nerf can you pretty please nerf the Nightmare in a similar fashion?? Say cut the 5% per level damage bonus down to 10% per level and just to make sure it's a horrible ship to fly add a 5% per level bonus to optimal and falloff. I promise if you do this I'll make a post complaining about it!
Thanks
IIshira |

Hagika
Hipsters In Space
213
|
Posted - 2014.04.02 05:13:00 -
[30] - Quote
IIshira wrote:My CNR chews through stuff way faster than before it's "demise" ...
If that was a nerf can you pretty please nerf the Nightmare in a similar fashion?? Say cut the 5% per level damage bonus down to 10% per level and just to make sure it's a horrible ship to fly add a 5% per level bonus to optimal and falloff. I promise if you do this I'll make a post complaining about it!
Thanks
IIshira
It was made a better pve boat as stated, and because cruise were fixed, it helped. In terms of PVP, its still never used. Which was the whole problem to begin with.
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