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RavenPaine
RaVeN Alliance
745
|
Posted - 2014.03.29 21:23:00 -
[1] - Quote
There is a Navy alternative. Navy Typhoon. It doesn't have 'Pirate' bonuses, but it does have decent utility slots available.
I totally support your idea, just pointing out the Phoon if you weren't aware. |

RavenPaine
RaVeN Alliance
763
|
Posted - 2014.04.05 17:22:00 -
[2] - Quote
baltec1 wrote:Gregor Parud wrote:baltec1 wrote:Bertrand Butler wrote: For all its worth, I think CCP has mentioned somewhere that Torps will be reviewed and rebalanced sometime in the future.
I would both fear and look forwards to such a thing. A gaggle of typhoons? An unkindness of ravens.
Not sure if you knew this:
A flock of crows is also known as a "Murder of crows".
As to missiles. I agree that the Heavy missile nerf seemed like a double tap to my Tengu and Drake hulls. It has affected my game play actually. I have tried to avoid this thread overall, but in fact I'd like to see Heavies restored in full, and a little love to torps. I want to see the META improve for ships bigger than cruisers and frigates.
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RavenPaine
RaVeN Alliance
765
|
Posted - 2014.04.05 19:37:00 -
[3] - Quote
Gregor Parud wrote:RavenPaine wrote:but in fact I'd like to see Heavies restored in full No.
They were never OP. What exactly do you think was OP about them? |

RavenPaine
RaVeN Alliance
765
|
Posted - 2014.04.06 00:02:00 -
[4] - Quote
Currently, close range fits compare like this. These are ships I have sitting in dock.
Hurricane, 6 220 Vulcan II, 2 gyro's, no damage rigs, no implants, Hobgoblin II's. 612 DPS Same Cane, 425 version. 640 DPS Harbinger, 6 Heavy Pulse II, Imp Navy crystals, 2 heat sinks, no damage rigs, No implants, Hammerhead II's. 700 DPS Brutix, (A Brutix ffs) 6 ELECTRON blasters, zero mag stabs, no rigs, no implants, Hammerhead II's. 560 DPS Drake, My current fit; 6 heavy II launchers, Caldari Scourge missiles, 2 BCU, 2 +3 Implants, no rigs. 453 DPS
Launchers are about 75 DPS each, so the old fit would have hit 525. Subtract my 6% worth of implants and that would be right at 500ish Or add 6% to the other fits and you'd put most of them in or over the 675 DPS range
Also, most Drake pilots have less than perfect skills. 75% of those Drake pilots people were complaining about, were doing less than 500 DPS My point is: The Drake NEVER did close range damage from long range.
Drake strong points were tank, cost, noob friendly, and it wouldn't be called primary. Yes, range was a strong point, but range also = no tackle. Arty Canes would kill them, anything fast could outrun them. Those are all attributes of the ship, not the weapon system. Drake DPS was always an LOL.
NOW: Now almost everything can kill them before they kill it. It's DPS was cut by 1 launcher, and the range was cut as well. So if you tackle one, it's dead. Closer range from heavies means Drake is just a bad ship to fly now.
Startin' to feel like a rant or something... and way off topic. Just making a point. |

RavenPaine
RaVeN Alliance
766
|
Posted - 2014.04.06 04:05:00 -
[5] - Quote
baltec1 wrote:RavenPaine wrote:Gregor Parud wrote:RavenPaine wrote:but in fact I'd like to see Heavies restored in full No. They were never OP. What exactly do you think was OP about them? Close range damage at long range. There was a reason why everyone flew drakes and tengu and the missiles were a big part of it.
I compared them because baltec1 wrote this.... |

RavenPaine
RaVeN Alliance
766
|
Posted - 2014.04.06 15:53:00 -
[6] - Quote
Somewhere along the way, A Drake has seriously molested you guys. Sorry that you were permanently scarred from his 450 DPS. It must be awful to have to live in fear of every Drake pilot in eve. There are so many of them. I can't even imagine the horror.
Best of luck in your speedy recovery. |

RavenPaine
RaVeN Alliance
769
|
Posted - 2014.04.09 01:41:00 -
[7] - Quote
Missiles are supposed to fly further than guns. It's a given fact about munitions. Taking range away from any missile is a nerf, plain and simple.
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