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Chris Winter
Zephyr Corp V.A.S.T.
343
|
Posted - 2014.03.29 21:11:00 -
[1] - Quote
This should go in "features and ideas discussion." See also: https://forums.eveonline.com/default.aspx?g=posts&t=303845 in which Fozzie says he "would really like to see a missile focused pirate race at some point."
So, devs are aware of the desire for this to exist and agree it should exist. Only question is when. |

Chris Winter
Zephyr Corp V.A.S.T.
343
|
Posted - 2014.03.30 09:32:00 -
[2] - Quote
Fleet Typhoon has 8.25 effective launchers vs every other missile BS's 8.
Damage application difference is somewhat irrelevant as after the rigors/flares and TPs you'll already be hitting cruisers for 100% damage anyway, application bonus or no. That just leaves frigates, which the TFI can blap with sentries while they're inbound, so it doesn't need to waste time using missiles on them. That's not even talking about the extra bonused turrets.
It's silly that the Minmatar navy missile boat has 8.25 launchers, two utility highs (with the option of sticking bonused turrets in there), AND 125m2 of drone space. Most of the Caldari boats lose a bonus slot to a mostly-wasted range bonus, given how far cruises go anyway.
But it's not really a major concern for me anymore anyway. I've given up on missiles and switching over to sentry LMJD sniping for missions, which makes things so much easier. No ammo, no volley counting, still selectable damage (at least somewhat)... |

Chris Winter
Zephyr Corp V.A.S.T.
344
|
Posted - 2014.03.31 17:49:00 -
[3] - Quote
Gypsio III wrote:Hagika wrote:Its not as bad as you claim, I assure you. Also ever use rage torps on a non moving drake? Its hundreds of damage less per shot even with the use of a stealth bomber as compare to faction. Dont even try it with a torp Battleship,
In fact HAM's you cant even hit another cruiser standing still without reduced damage and its a cruiser weapon. Rockets require dual webs to be fully effective on another frig. Anyone using Rage torps (explosion radius 580.5 m) against a battlecruiser deserves everything they get. Your statements about rocket and HAM damage application are wrong, and obviously so. Actually, with no skills HAMs have an explosion radius of 125m, so there aren't many cruisers they'll hit for full damage in that case. Even with perfect skills they still have an explosion radius of 93.75m, which is large enough that quite a few cruisers won't get hit for full damage.
As for rockets, with perfect skills they have an explosion velocity of 225, which is slower than all frigs, and many frigs do indeed need to be double webbed to get that low...and that's without a propmod. |

Chris Winter
Zephyr Corp V.A.S.T.
351
|
Posted - 2014.04.02 20:35:00 -
[4] - Quote
Hagika wrote:Berendas wrote:We are still missing a Caldari/Minmatar pirate faction. The addition of one is the perfect opportunity for a line of missile focused combat ships. Exactly what I was hoping for. High damage, either a web or TP bonus. Dont mind only having enough bandwith for a flight of smalls as long as the DPS is worth it. Something that is pretty equivalent to the Vindi. Basically a Missile boat alternative. Vindi has enough bandwidth for a flight of heavies in addition to 11 effective turrets.
Given that minmatar has drones as a bit of flavor, I don't see why 11 effective launchers + 125 bandwidth would be a problem. |

Chris Winter
Zephyr Corp V.A.S.T.
356
|
Posted - 2014.04.04 16:31:00 -
[5] - Quote
Luwc wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
Rattlesnake ?! Rattlesnake is a drone boat that happens to have missile slots, not a missile boat. |

Chris Winter
Zephyr Corp V.A.S.T.
359
|
Posted - 2014.04.06 06:43:00 -
[6] - Quote
WaterMarks wrote: Well as soon as rails and beams get selectable. Damage you argument will be valid.
Drakes don't have selectable damage. They can only do kinetic.
That is, unless you want to be doing even less damage than you already are. At least rails and beams each do two types of damage, so if rats are strong against one you'll still have another. Drakes are basically stuck with kinetic, so if the rats you're shooting are strong against kinetic you're basically SOL. |

Chris Winter
Zephyr Corp V.A.S.T.
361
|
Posted - 2014.04.06 22:31:00 -
[7] - Quote
Ireland VonVicious wrote:My RS gets 1241 DPS.
490 is from misslies. 576 when over heated.
Good as we got for pirate missile boat for now. Yeah, that doesn't really count. |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 22:03:00 -
[8] - Quote
Ione Hunt wrote:Hagika wrote:IIshira wrote:Hagika wrote:Ever since the demise of the DPS of the Navy Raven under a crazy idea that somehow missiles are viable at super long range, when it take missiles forever and a day to travel.
It would be nice to have a high dps Pirate Faction Missile boat. Something that missile users can be proud of.
Did I miss something a few patches back? My cruise missile CNR puts out over 1k DPS from the launchers 946 dps with t2 cruise with cal navy bcs while the navy phoon 975 dps with a larger alpha and the joys of a set of heavies. So you are not making 1000 dps without a 6% implant which costs another 250 mil and 250k concord LP or Almost another 500 mil If you are adding in drone damage, then after 40km, your drones are useless and a Phoon's dps added in with heavies puts it alot more ahead and it can drop a set of sentry and hit out double that range. If you add in 2 turrets in the last high slots, you will be over 1100 dps with no implants, and with arties over 2000 alpha on top of that. Which it still maintains a very similar tank and a 100mm smaller sig radius and a faster base speed than the raven. Perhaps you did miss something then? That sounds pretty fair to me already. A Navy Thron or Vindicator doesn't get much more damage and is hugely penalised in range versus the Raven already. If you're not getting much more than 1k DPS out of a Vindicator, you're doing something very, very wrong. |
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