
Hellspawn01
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Posted - 2006.05.05 16:18:00 -
[1]
Originally by: Oveur
Originally by: Pepperami Nice blog, buttt Nos need a counter? Cap injectors, ecm and nos back.. For a frig, it's tough, sure, but they don't need to be handed everything on a plate, it's getting harder and harder to counter frigs so nos is fine as it is imo and has suitable counters.
I'd like to see the size of your ball ... uhm, I mean cap injectors to counter a couple of big nos 
Cap relays and rechargers are counter Nos like Mwd/AB is counter webber and so on.
Originally by: Oveur
Originally by: Fedaykin Naib Again, I must ask when the hell are you going to give us Smartbomb specialization? You've given every primary damage dealing mod specialization, and even drones specialization, what misguided logic makes you believe that you should leave out the last one?
The logic that I'd really like to remove the damn things 
For smartbombs to get any evolution, their nature has to be changed. We don't have the programming time to assign to that, so until then, they stay how they are.
Its essential for missions with lots of frigs. I could go more into detail but not here and now.
Originally by: Tuxford Nosferatus/Energy Neutralizers Bigger = better when it comes to nosferatus. That might not necessarily be a bad thing but the only way to counter a nos is by using a nos, so a frigate can't sacrifice some of its slots to defend itself from a battleship's nosferatus. Personally, I'd want to see some counter-nosferatu mods rather than adding "tracking" to it.
Cap relays and rechargers are counter Nos like Mwd/AB is counter webber and so on.
Originally by: Tuxford Defender Missiles I know, not really EWAR, but kind of gives you the same results as a tracking disruptor. These don't really work right now. The only missiles that aren't too fast for them to hit are torpedoes and torps need 3 Defenders to take them out. I've been fiddling with stuff like increasing explosion range and I think I have formulated a cunning plan to fix them.
Give us the defenders that NPCs use and give the skill 10% agility bonus.
Originally by: Tuxford Assault Ships The Jaguar, the Vengeance and the Hawk are getting some love. The Hawk becomes more missile-oriented, but the changes to the Jaguar and Vengeance are bit more fuzzy. I've already posted in this thread, but the changes aren't final so we're probably gonna see another thread about these ships.
Removing the vengeance¦s cap recharge bonus will make it a weaker retribution. Its one of the best tanking frig sized ships. Dont destroy that (again on a khanid ship).
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