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Flyyn
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Posted - 2006.05.05 10:56:00 -
[1]
Edited by: Flyyn on 05/05/2006 11:01:23 Damn....
Close In Weapon System: CIWS for short...Yeah todays ciwz in space, and yeah I know its been brought up before...
Small gattling gun: BUT increase PG and CPU usage by factor of 5. Requires a CIWS sensor in mid slot. Requires a CIWS reactor in low slot. Rate of fire increase 10 fold....
Counter/balance: This is a defensive weapon...cannot target hostile ships with it, and will reduce amount of targets by 2/3 IE 7 to 2.
Also has to activated like standard defender missles, when no incomming missles are detected will shut down.
Plus side. A better anti missle system. Down side. Ammo needs.....lots of bullets are needed for this babby.....
Dont mind me I am just trying to catch up to DS and HK on the boards.... |

Blood Gutter
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Posted - 2006.05.05 10:59:00 -
[2]
good post
/signed
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James Duar
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Posted - 2006.05.05 12:28:00 -
[3]
I was cynical, but an improved missile defense system would be excellent.
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Maya Rkell
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Posted - 2006.05.05 12:46:00 -
[4]
No, the down side is that firstly it can't work. RoF's under 1 second get hits "lost" by the engine. Secondly, once you have a massively effecting anti-missile system you have to raise missile damage (since it's not unbalanced) and then that shafts every ship which can't fit it, and...
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Viktor Fyretracker
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Posted - 2006.05.05 14:02:00 -
[5]
just make it a destroyer only weapons system then you dont need the CIWS reactor thingy, and let it engauge small ships.
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James Duar
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Posted - 2006.05.05 15:50:00 -
[6]
As a destroyer weapon it would be pretty good, but that's because destroyer's desperately need some sort of advantage over their suckitude (or alternatively: they need to be NOT a deathtrap).
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Mihail d'Amour
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Posted - 2006.05.05 19:13:00 -
[7]
As an alternative, what about a defender-only launcher system for a T2 destroyer? It can work as an umbrella inside of a fleet and have an improved RoF. The destroyers mounting it could have all launcher hardpoints.
Downside - what do we do for that silly race that uses almost exclusively missles, especially for POS defense?
---------------------------------------------- In nomine Domine, quod erat malum |

Kittamaru
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Posted - 2006.05.05 19:20:00 -
[8]
Originally by: Mihail d'Amour As an alternative, what about a defender-only launcher system for a T2 destroyer? It can work as an umbrella inside of a fleet and have an improved RoF. The destroyers mounting it could have all launcher hardpoints.
Downside - what do we do for that silly race that uses almost exclusively missles, especially for POS defense?
T3 Missiles- the MIRV missile system
MIRV- Multiple Independent Reentry Vehicles
Basicly, 1 slow missile that, when it gets about halfway to it's target, breaks into 5-8 smaller missiles. (Eg, a Heavy missile that breaks into 8 Light Missiles)
5 launchers = 25 missiles at once with reduced damage. Not all of them get thru, but enough get thru to cause a hurting!
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Maya Rkell
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Posted - 2006.05.05 19:56:00 -
[9]
Originally by: Viktor Fyretracker just make it a destroyer only weapons system then you dont need the CIWS reactor thingy, and let it engauge small ships.
Because AF's need to be even more obselete, right. And cheap destroyers near to rip through far more expensive and higher skill T2 frigates like tissue paper.
Oh wait, maybe not.
Mihail d'Amour, actually I don't see a major problem. The Gallente one uses uberdefenders, sure. The Amarr one uses micro lasers to hit projectiles in flight. The Minmatar one fires small projectiles which burst into laser-absorbing cloudscreens. The Caldari one uses small missiles which detonate in a EM field which disrupts the containment of hybrid rounds.
Just a VERY quick concept.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Viktor Fyretracker
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Posted - 2006.05.05 20:12:00 -
[10]
price and skill for the ship should never matter when balancing them, just ship class.
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Mihail d'Amour
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Posted - 2006.05.05 20:23:00 -
[11]
Actually, my concern was that a missle defense system will greatly weaken Caldari control towers. I like the idea of a missle-umbrella for fleet engagements, but it would require some kind of rebalancing act for missles, especially POS-based missle systems.
---------------------------------------------- In nomine Domine, quod erat malum |

Maya Rkell
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Posted - 2006.05.05 20:42:00 -
[12]
Well, POS-based launchers are the equivalent of ground batteries in other systems. They have power to throw...perhaps POS missiles are simply big, tough and need multiple defender hits?
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Audri Fisher
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Posted - 2006.05.05 23:21:00 -
[13]
Originally by: Maya Rkell Well, POS-based launchers are the equivalent of ground batteries in other systems. They have power to throw...perhaps POS missiles are simply big, tough and need multiple defender hits?
erm, they already need multiple defender hits. 3 to take out reg torp in fact. light missles cannot be intercepted unless you have a massive sp advantage over the person firing, rockets are impossible to intercept. Heavies and cruises are the only missles that can realisticaly be shot down, and with heavies you basicaly need to give them a straight stern chase, so uselessunless you are trying to open range on someone, but if you need to maintain range, or reduce it, you are fubar.
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ragewind
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Posted - 2006.05.06 11:17:00 -
[14]
god will everone stop with the anti missile systems!
carry on if you all want hybrid 100KM+ snipe wars as pepeol will just which to the caldari rail BS and we will have instant dmage for everone geting realy boring making space less intesting as you will only ever see a rail or laser strike past you, it will be the siperthon ------------------------------------ fix eves industrial sector!
advanced industrial ship |

Drizit
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Posted - 2006.05.06 19:14:00 -
[15]
If that's the case, I want an anti-railgun gun. It fires small charges that take out railgun rounds fired from long range. 
You need 6 months worth of skills to make missiles even useful in combat. Why not just take them out altogether and have the snowball launcher instead? That doesn't do any damage and maybe it would make the anti-missile campaigners happy. But to balance this, hybrid weapons would have to fire peanuts and projectile weapons need to have frozen pea ammo.
Alternatively, if you think missiles are the uber-weapon, maybe you should train up for them and see how pitiful they really are. A good analogy is trying to take out a tank with a bow and arrows.
--
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Audri Fisher
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Posted - 2006.05.09 06:22:00 -
[16]
Originally by: Drizit 1. If that's the case, I want an anti-railgun gun. It fires small charges that take out railgun rounds fired from long range. 
2. You need 6 months worth of skills to make missiles even useful in combat. Why not just take them out altogether and have the snowball launcher instead? That doesn't do any damage and maybe it would make the anti-missile campaigners happy. But to balance this, hybrid weapons would have to fire peanuts and projectile weapons need to have frozen pea ammo.
3. Alternatively, if you think missiles are the uber-weapon, maybe you should train up for them and see how pitiful they really are. A good analogy is trying to take out a tank with a bow and arrows.
1. It is called a tracking disruper 2. Guns have much longer training times to be effective esp when tech II stuff is factored in. 3. funny how I was having a hard time doing level 2's with 1 mil in gunnery sp, but was raping them with missles when I had only 40k.
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