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Rhavas
Future Corps Sleeper Social Club
243
|
Posted - 2014.03.31 21:32:00 -
[1] - Quote
This feature request grew out of a Twitter discussion started by Cherenadine Harper and driven in collaborations with several current and potential CSMs (Ali Aras, Mike Azariah, Sugar Kyle) as well as feedback from several regular EVE blogosphere and Twitter participants. Now IGÇÖd like to open up discussion to the whole EVE community.
In short, I believe (as I think many do) that POS towers left to rot, unfueled around a moon, are a blight on New Eden and should be ripe for salvaging since their owners have not seen fit to defend them. I use the term salvage very intentionally. I believe that these items are space junk and thus the original owner has more or less given up title to them.
In writing my post and through comments and conversation on Twitter, I have moderated my original approach (which was: GÇ£Have Hacking V? POS offline? ItGÇÖs yours!GÇ¥) in the interest of moving the conversation forward productively and addressing the concerns of those who live in different sorts of space and may have differing opinions.
The primary realistic argument to my original premise was that RL sometimes bites and you canGÇÖt get to your POS to refuel it, despite your best intentions. The other argument (especially in highsec), which to me holds little water, is GÇ£I stuck a bunch of unfueled POS up for contingenciesGÇ¥. While smart, this is lame and IMO you should lose your unfueled POS for being lazy and cheap. A few other objections revolved around GÇ£just take itGÇ¥ being weak game play.
So with that said, here is my proposal. I understand that CCP will likely shriek and run yelling obscenities about POS code, but no ask, no get. Also at worst it may inform the discussion around the future of structures designed to replace POS.
- A new status be created for POS: Standby.
- Online, Anchoring and Reinforced modes remain unchanged from current.
- If POS fuel runs out (including charters in highsec), the POS switches from Online to Standby, rather than from Online to Anchored/Offline as today. The POS must be at full shields in order to enter Standby mode. Otherwise it drops into Reinforced instead.
- In most ways, Standby is very much like Reinforced. Like Reinforced, Standby mode is fueled by Strontium Clathrates. The shields will slowly drop to 25% over the course of 48 hours. The major difference is that the stront will be consumed at a far slower rate, leading to Standby lasting 28 days (assuming a full stront bay), and consuming stront at an even rate that entire time. Like Reinforced, Standby is shown with an in-space timer and status. [Side note: To me 28 days is ridiculously long GÇô I think a week is far more reasonable. But IGÇÖm trying to be accommodating here.]
- If the POS is refueled while in Standby, the POS returns to Online mode over the course of 24 hours.
- If the POS is shot while in Standby, it obeys current rules for going into Reinforced. This means that within the first 48 hours (as the shield winds down to 25%) it must be shot several times, thereafter one shell should do the trick. Obviously this also means that the stront consumption accelerates to rules dictated by Reinforced status.
- Once Standby mode ends, the tower goes offline to Anchored status. At this point the tower officially changes status from property to salvage, in game terms. ItGÇÖs basically a white wreck. Anyone can take a shot at stealing it.
- Once in Anchored but unpowered status, the structure may be hacked. Hacking should use the standard hacking modules and skills. Difficulty of hacking rises with size and faction, with a small basic tower being relatively easy, and a large pirate faction tower being very tough.
- Once hacked, the tower must be removed by someone with appropriate Anchoring skills (Anchoring 3 (small), 4 (medium) or 5 (large)).
I believe that this approach solves several ends in a fair and balanced way. It gives an incentive to remove proven dead towers GÇô and defines that as more than 4 weeks unfueled. It gives work to a new class of potentially low-skilled character GÇô POS salvager, creating new game play. It doesnGÇÖt waste the time of potential salvagers because the POS has an in-space timer showing when it will be salvageable. It cleans up space, leading to better performance. It potentially reduces POS cost by putting more on the market. And it does this while giving lazy POS owners a full month to refuel their station, and in fact provides them another tool against attack, since any tower in Standby obviously is stronted, so no reason to bother with a stront check.
BONUS SUGGESTION: I think there is an opportunity for a new ship here GÇô or better yet (thanks to Coffee Rocks for the suggestion), a repurposing of the currently-useless Primae. Specifically, the ship should be designed to hold a POS tower and potentially a bit more loot, plus have bonuses to space and hacking in order to take down and grab POS towers efficiently. This would be (and the Primae is) an ORE ship leveraging the same skill tree.
Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
243
|
Posted - 2014.03.31 21:32:00 -
[2] - Quote
Reserved. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

ChYph3r
Amok. Goonswarm Federation
128
|
Posted - 2014.03.31 21:42:00 -
[3] - Quote
I have agreed with Sugar and Rhavas on this. It seems I maybe the only one that does. On the blog posts it seems everyone is against this. I do not understand why.
Want to find all the podcasts around EVE Online visit http://evepodcasts.com @chyph3r-á on Twitter
|

Bane Nucleus
Sky Fighters Sky Syndicate
1344
|
Posted - 2014.03.31 21:59:00 -
[4] - Quote
Admittedly, i haven't read all those articles yet, but I do have one quick concern. What about placeholder POS's? They are offline but on standby in case someone wants to invade and has to make room for their pos. This may apply mainly to wormhole space, but I figured I would raise this.
Other than that possible issue, I like the idea behind it. No trolling please |

Tarsas Phage
Freight Club
273
|
Posted - 2014.03.31 22:01:00 -
[5] - Quote
So in highsec, I presume your "standby" mode would require a wardec in order to shoot it? |

Rhavas
Future Corps Sleeper Social Club
245
|
Posted - 2014.03.31 22:05:00 -
[6] - Quote
Bane Nucleus wrote:Admittedly, i haven't read all those articles yet, but I do have one quick concern. What about placeholder POS's? They are offline but on standby in case someone wants to invade and has to make room for their pos. This may apply mainly to wormhole space, but I figured I would raise this.
Other than that possible issue, I like the idea behind it.
Hi Bane - SSC, you will be unsurprised to learn, has full moon coverage in our home system. That means a bunch of placeholder POS. I do not speak for SSC management when I say this, but IMO, we should have to fuel those things at least once a month. and keep them stronted. I think most WH alliances can afford it if they can afford to POS every moon.
But in return for that concession to cost, I want us to be able to steal every POS that's not nailed down in the chain every night.
I think it's a fair trade. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
245
|
Posted - 2014.03.31 22:06:00 -
[7] - Quote
Tarsas Phage wrote:So in highsec, I presume your "standby" mode would require a wardec in order to shoot it?
Yep, in Standby, all normal rules would apply. You'd still need a wardec.
However, the minute it drops out of Standby and into Anchored, it is "white" salvage. No wardec, no flashy, first person to hack and grab it gets it. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Daoden
The Scope Gallente Federation
22
|
Posted - 2014.03.31 22:07:00 -
[8] - Quote
So how will this effect people anchoring a POS to avoid another person taking the spot on the moon but leaving it offline? As for the hacking part, would this be legal to any one or would it require a war dec? How long would the hacking take? Would you hack just the tower or would you have to hack each individual module to take it? Would you become suspect while doing this in high sec? What happens if someone puts fuel in and tries to online while you are trying to hack?
I demand answers. Also I can agree with the idea to some degree as long as every aspect is looked at +1 |

Tarsas Phage
Freight Club
273
|
Posted - 2014.03.31 22:15:00 -
[9] - Quote
Rhavas wrote:Tarsas Phage wrote:So in highsec, I presume your "standby" mode would require a wardec in order to shoot it? Yep, in Standby, all normal rules would apply. You'd still need a wardec. However, the minute it drops out of Standby and into Anchored, it is "white" salvage. No wardec, no flashy, first person to hack and grab it gets it.
Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
Regarding your proposal, it just seems too tedious overall. If I find a derelict tower on a moon I want, owned by a obviously dead/inactive corp, I'd rather just issue a dec and get me and some friends to shoot it in Oracles for a few hours and be done with it rather than play a 28 day game of status transitions.
I'd also rather see the tower have to be destroyed, in order to maintain the destruction/production cycle of Eve.
As an alternative, maybe a tower that goes offline could lose 1/2 or 2/3 of its HP? It seems that most people don't want to deal with the time sink of shooting a tower (for example, even I would rather find something else to do than solo a large caldari) |

Nathalie LaPorte
Republic University Minmatar Republic
241
|
Posted - 2014.03.31 22:16:00 -
[10] - Quote
Rhavas wrote:Bane Nucleus wrote:Admittedly, i haven't read all those articles yet, but I do have one quick concern. What about placeholder POS's? They are offline but on standby in case someone wants to invade and has to make room for their pos. This may apply mainly to wormhole space, but I figured I would raise this.
Other than that possible issue, I like the idea behind it. Hi Bane - SSC, you will be unsurprised to learn, has full moon coverage in our home system. That means a bunch of placeholder POS. I do not speak for SSC management when I say this, but IMO, we should have to fuel those things at least once a month. and keep them stronted. I think most WH alliances can afford it if they can afford to POS every moon. But in return for that concession to cost, I want us to be able to steal every POS that's not nailed down in the chain every night. I think it's a fair trade.
I think overall this is a great idea..I'm wondering if the stront consumed by this would be enough to dramatically change the cost of stront on the markets?
|

Sugar Kyle
Calamitous-Intent Feign Disorder
521
|
Posted - 2014.03.31 22:29:00 -
[11] - Quote
A lot of the conversation covers what are good ways to cover this. I do not think that we have to settle with one way. I'd love multiple approaches to the situation considering the existence of POS in each space is a bit different.
However, placeholder POS iritate me. Turn it on. If you want the spot, fuel it. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |

Rendiff
Funk Soul Brothers Bloodline.
65
|
Posted - 2014.03.31 22:31:00 -
[12] - Quote
My god, it's beautiful. This is the single best suggestion for dealing with offline POS I've ever heard, |

Daichi Yamato
Xero Security and Technologies
1239
|
Posted - 2014.03.31 22:31:00 -
[13] - Quote
Tarsas Phage wrote:
Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Stavblest
Stay Frosty. A Band Apart.
0
|
Posted - 2014.03.31 22:34:00 -
[14] - Quote
I think that this idea has promise. I hope that this thread is brought to the attention of the wormhole community and game designers. |

Nathalie LaPorte
Republic University Minmatar Republic
241
|
Posted - 2014.03.31 22:35:00 -
[15] - Quote
Daichi Yamato wrote:Tarsas Phage wrote:
Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something.
I think it would be more interesting to let multiple people try to hack it at once; may not be easy to code however?
|

Daichi Yamato
Xero Security and Technologies
1239
|
Posted - 2014.03.31 22:36:00 -
[16] - Quote
and way more interesting than that for ppl to fight over it EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Arsenite
3165
|
Posted - 2014.03.31 22:39:00 -
[17] - Quote
I'm going to offer a simple counter-proposal:
1. When a POS runs out of either fuel blocks or charters, it goes into reinforced mode if there are Strontium Clathrates available. 2. Otherwise, the POS and any modules immediately go offline, are unanchored and become available for salvaging. This incurs a suspect (but not criminal) flag and does not require a WarDec.
I appreciate that the OP wants to include a 28-day respite, but there is already so much abuse that abandoned POS have become a blight in EVE (regardless of the type of space) - and seriously hinder new player and corporation development.
The above mechanic ensures an automatic and expedient removal of these floating junkyards and instead turns them into profitable salvage for the keen observer. It also eliminates the ability to abuse the "placeholder" mechanic, one that affords corporations the ability to run boosting links from within a non-fueled POS as well as provide safe haven for ships. This also introduces a new warfare mechanic in the form of being able to implement a blockade to "starve out" a POS by preventing refueling. I am currently away, traveling through time and will be returning last week. |

Sugar Kyle
Calamitous-Intent Feign Disorder
521
|
Posted - 2014.03.31 22:58:00 -
[18] - Quote
Arthur Aihaken wrote:I'm going to offer a simple counter-proposal:
1. When a POS runs out of either fuel blocks or charters, it goes into reinforced mode if there are Strontium Clathrates available. 2. Otherwise, the POS and any modules immediately go offline, are unanchored and become available for salvaging. This incurs a suspect (but not criminal) flag and does not require a WarDec.
I appreciate that the OP wants to include a 28-day respite, but there is already so much abuse that abandoned POS have become a blight in EVE (regardless of the type of space) - and seriously hinder new player and corporation development.
The above mechanic ensures an automatic and expedient removal of these floating junkyards and instead turns them into profitable salvage for the keen observer. It also eliminates the ability to abuse the "placeholder" mechanic, one that affords corporations the ability to run boosting links from within a non-fueled POS as well as provide safe haven for ships. This also introduces a new warfare mechanic in the form of being able to implement a blockade to "starve out" a POS by preventing refueling.
In the blog comments and twitter we have been playing with a lot of back and forth when it comes to when the POS can be hacked with these proposals. There is a wide range of reasons that POS go offline. While take it because it is there is appealing is it going to be productive? Or are people going to be frustrated because they got the flu, went to a wedding, or had a week long power outage because of flooding? A POS is a large investment and a large project for many. That is one of the many things we are trying to consider in this crowd sourced proposal.
Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |

Ali Aras
Noir. Noir. Mercenary Group
664
|
Posted - 2014.03.31 23:01:00 -
[19] - Quote
I love most of this, but one nit to pick:
Rhavas wrote:
If the POS is refueled while in Standby, the POS returns to Online mode over the course of 24 hours.
This is IMO a catastrophic regression from the present day. Right now, if you mess up and forget to fuel your POS, you have to pray that nobody finds it before you get back to it, because an offline POS has exposed incredibly valuable loot pi+¦atas (that is, your CHA/SMA or silos). Come to think of it, this applies to almost any tower but a bare staging stick: you're probably maintaining a POS as space-infrastructure, and that's probably got some valuable stuff on it.
Unless, of course, you're envisioning Standby mode including the POS shield, which IMO would *also* be a bad idea-- after all, then one could "fuel" a POS with Strontium Clathrates as a cheapskate mode, and one's valuable assets would be more protected than they are now against fuel mishaps.
I'd rather see fueling a Standby POS act the same as onlining it-- for whatever the online time is, the shield isn't up, then it springs to life at the end. http://warp-to-sun.tumblr.com -- my blog |

kermity
Unholy Knights of Cthulhu Test Alliance Please Ignore
46
|
Posted - 2014.03.31 23:01:00 -
[20] - Quote
Sugar Kyle wrote:Arthur Aihaken wrote:I'm going to offer a simple counter-proposal:
1. When a POS runs out of either fuel blocks or charters, it goes into reinforced mode if there are Strontium Clathrates available. 2. Otherwise, the POS and any modules immediately go offline, are unanchored and become available for salvaging. This incurs a suspect (but not criminal) flag and does not require a WarDec.
I appreciate that the OP wants to include a 28-day respite, but there is already so much abuse that abandoned POS have become a blight in EVE (regardless of the type of space) - and seriously hinder new player and corporation development.
The above mechanic ensures an automatic and expedient removal of these floating junkyards and instead turns them into profitable salvage for the keen observer. It also eliminates the ability to abuse the "placeholder" mechanic, one that affords corporations the ability to run boosting links from within a non-fueled POS as well as provide safe haven for ships. This also introduces a new warfare mechanic in the form of being able to implement a blockade to "starve out" a POS by preventing refueling. In the blog comments and twitter we have been playing with a lot of back and forth when it comes to when the POS can be hacked with these proposals. There is a wide range of reasons that POS go offline. While take it because it is there is appealing is it going to be productive? Or are people going to be frustrated because they got the flu, went to a wedding, or had a week long power outage because of flooding? A POS is a large investment and a large project for many. That is one of the many things we are trying to consider in this crowd sourced proposal.
That is what his stront mechanic was for, if you are gone from eve for a month or more and no one else you know can fuel the POS it serves to real purpose. |

Daoden
The Scope Gallente Federation
22
|
Posted - 2014.03.31 23:34:00 -
[21] - Quote
kermity wrote:That is what his stront mechanic was for, if you are gone from eve for a month or more and no one else you know can fuel the POS it serves to real purpose. Or you could tear to POS down for a month. It shouldn't be hard to fuel a POS. If your "going away" for a month make sure you have a friend's alt with rights to fuel it, put extra fuel in corp hanger array and all hell have to do is click and drag to fuel your POS. |

Rhavas
Future Corps Sleeper Social Club
250
|
Posted - 2014.03.31 23:39:00 -
[22] - Quote
Daoden wrote:So how will this effect people anchoring a POS to avoid another person taking the spot on the moon but leaving it offline? If it never comes online, it can be hacked/stolen as soon as current anchoring timers allow. If it is fueled but unused, it stays like today.
Daoden wrote:As for the hacking part, would this be legal to any one or would it require a war dec? No war dec to hack. By that time it has waited a month!
Daoden wrote:How long would the hacking take? Would you hack just the tower or would you have to hack each individual module to take it? Both of these are largely up to the game designers. In my mind this is no different than can hacking - a matter of minutes. You get the tower, you get everything would be my preference. Based on some anecdotal research (see Cherenadine's post link in the OP) I don't think there will often be much to take.
Daoden wrote:Would you become suspect while doing this in high sec? My original thought? No. But I could live with a standard 15-minute suspect timer.
Daoden wrote:What happens if someone puts fuel in and tries to online while you are trying to hack? Highly improbable (given the short timer I stipulate above) but possible. My gut check says that when the hacking starts it locks the tower so it can't be fueled, then unlocks if the hack fails.
Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
250
|
Posted - 2014.03.31 23:44:00 -
[23] - Quote
Tarsas Phage wrote:Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
Regarding your proposal, it just seems too tedious overall. If I find a derelict tower on a moon I want, owned by a obviously dead/inactive corp, I'd rather just issue a dec and get me and some friends to shoot it in Oracles for a few hours and be done with it rather than play a 28 day game of status transitions.
I'd also rather see the tower have to be destroyed, in order to maintain the destruction/production cycle of Eve.
As an alternative, maybe a tower that goes offline could lose 1/2 or 2/3 of its HP? It seems that most people don't want to deal with the time sink of shooting a tower (for example, even I would rather find something else to do than solo a large caldari) Point by point:
- "Just shoot it" works most of the time in highsec and theoretically in sov null. It works much less in low, NPC null, and especially wormhole space where you get locked out of your exits before the stupid thing comes out of all its timers and HP. See my post in the OP for more detail.
- I think we the players could benefit from more theft rather than destruction.
- I would be totally fine with an HP reduction as well - thus the auto-drain to 25% shield. But I'd be willing to take it further if the designers thought it made sense.
Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
250
|
Posted - 2014.03.31 23:47:00 -
[24] - Quote
Nathalie LaPorte wrote:Daichi Yamato wrote:Tarsas Phage wrote:
Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something. I think it would be more interesting to let multiple people try to hack it at once; may not be easy to code however? As mentioned above, I could live with a 15-minute suspect timer like stealing from a can. It could add entertainment value to highsec attempts and would be mostly irrelevant everywhere else. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
250
|
Posted - 2014.03.31 23:56:00 -
[25] - Quote
Arthur Aihaken wrote:I'm going to offer a simple counter-proposal:
1. When a POS runs out of either fuel blocks or charters, it goes into reinforced mode if there are Strontium Clathrates available. 2. Otherwise, the POS and any modules immediately go offline, are unanchored and become available for salvaging. This incurs a suspect (but not criminal) flag and does not require a WarDec.
I appreciate that the OP wants to include a 28-day respite, but there is already so much abuse that abandoned POS have become a blight in EVE (regardless of the type of space) - and seriously hinder new player and corporation development.
The above mechanic ensures an automatic and expedient removal of these floating junkyards and instead turns them into profitable salvage for the keen observer. It also eliminates the ability to abuse the "placeholder" mechanic, one that affords corporations the ability to run boosting links from within a non-fueled POS as well as provide safe haven for ships. This also introduces a new warfare mechanic in the form of being able to implement a blockade to "starve out" a POS by preventing refueling.
I actually don't want the respite, but even in my posts on my blog it became rapidly clear that it would not have a majority of support (which CCP will be looking for) without it. So, as long as the timer starts with the fuel ending instead of with the hack, fine, I can deal with it.
Also I LOVE the blockade idea. What an awesome tactic. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Arthur Aihaken
Arsenite
3167
|
Posted - 2014.04.01 00:11:00 -
[26] - Quote
Sugar Kyle wrote:There is a wide range of reasons that POS go offline. While take it because it is there is appealing is it going to be productive? Or are people going to be frustrated because they got the flu, went to a wedding, or had a week long power outage because of flooding? A POS is a large investment and a large project for many. That is one of the many things we are trying to consider in this crowd sourced proposal. If as you say it's a large investment for a group, then an unforeseen even that effects one or more of the members shouldn't preclude the others from being able to refuel the POSGǪ I am currently away, traveling through time and will be returning last week. |

Nathalie LaPorte
Republic University Minmatar Republic
241
|
Posted - 2014.04.01 01:17:00 -
[27] - Quote
Daichi Yamato wrote:and way more interesting than that for ppl to fight over it
Yes, another timer at the end of which there's a fight, that's definitely interesting and new. ~_~
Quote:edit- plus, when i leave my wrecks unabandoned in a belt or site, if anyone tries to take from them they go suspect whether i care about the wrecks or not.
A month later? Nope. That said, this is a minor point, the main thing is that the proposal happens in some form. |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1375
|
Posted - 2014.04.01 02:56:00 -
[28] - Quote
Hey Rhavas,
Other than what Ali pointed out about the 24 hour Standby to Online mode, I think this idea has a ton of merit and would definitely help to solve the issue of POS litter all over New Eden. I'll take some time to read the blogs and other discussions, but this is a good idea overall.
+1 CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |

Rhavas
Future Corps Sleeper Social Club
253
|
Posted - 2014.04.01 02:57:00 -
[29] - Quote
Ali Aras wrote:I love most of this, but one nit to pick: Rhavas wrote:
If the POS is refueled while in Standby, the POS returns to Online mode over the course of 24 hours.
This is IMO a catastrophic regression from the present day. Right now, if you mess up and forget to fuel your POS, you have to pray that nobody finds it before you get back to it, because an offline POS has exposed incredibly valuable loot pi+¦atas (that is, your CHA/SMA or silos). Come to think of it, this applies to almost any tower but a bare staging stick: you're probably maintaining a POS as space-infrastructure, and that's probably got some valuable stuff on it. Unless, of course, you're envisioning Standby mode including the POS shield, which IMO would *also* be a bad idea-- after all, then one could "fuel" a POS with Strontium Clathrates as a cheapskate mode, and one's valuable assets would be more protected than they are now against fuel mishaps. I'd rather see fueling a Standby POS act the same as onlining it-- for whatever the online time is, the shield isn't up, then it springs to life at the end.
I actually agree with you here, now that you've explained it. My personal experience is almost entirely with dead sticks, that's the norm for abandoned in w-space. But I get where you're coming from.
I've updated Post #2 to ask this question in more detail. Thanks Ali!
Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Hesod Adee
Kiwis In Space
303
|
Posted - 2014.04.01 03:02:00 -
[30] - Quote
If a player doesn't care enough to fuel their POS, it should be removed. Making it profitable for other players scoop and sell it is one option. So I support this suggestion.
Bane Nucleus wrote:Admittedly, i haven't read all those articles yet, but I do have one quick concern. What about placeholder POS's? They are offline but on standby in case someone wants to invade and has to make room for their pos. This may apply mainly to wormhole space, but I figured I would raise this.
Other than that possible issue, I like the idea behind it. High sec offline placeholder POS's are the biggest problem caused by an inactive POS. They take up the limited number of moons, even when the POS owner does not have a current subscription*. Forcing anyone who wants a high sec POS to wardec them and then spend hours shooting the POS. Often being AFK except, if they aren't using lasers, to press the button to resume shooting after a reload.
*I've got a corpmate who removed a POS owned by a corp with 1 member. That member did not have a portrait, meaning he has not logged onto that character since Incarna was released.
If players want to run a placeholder POS, they should online it. |

Arthur Aihaken
Arsenite
3167
|
Posted - 2014.04.01 03:33:00 -
[31] - Quote
Hesod Adee wrote:*I've got a corpmate who removed a POS owned by a corp with 1 member. That member did not have a portrait, meaning he has not logged onto that character since Incarna was released. I suspect the vast majority of POS in high-sec (and probably a good portion in low-sec) fall into the neglected/inactive range. We should really start calling them what they are: slumlords. I am currently away, traveling through time and will be returning last week. |

Karen Galeo
Sin Factory Infinite Anarchy
26
|
Posted - 2014.04.01 05:40:00 -
[32] - Quote
Timers are no fun, especially a 28-day timer when they've already let their POS run down to empty.
I would be fine with the POS kicking over to Reinforced mode, then going into a salvageable state after if it is still at 0 fuel/0 stront - or even dropping its resistances and having lower HP.
But giving people an extra month for an emergency fuel run seems excessive - unless it's a month without the force field up. In that case, sure. :) Author of the Karen 162 blog. Karen Galeo is running for CSM9! |

Tarsas Phage
Freight Club
273
|
Posted - 2014.04.01 06:12:00 -
[33] - Quote
Daichi Yamato wrote:Tarsas Phage wrote:
Well, that's reassuring at least. Too many of the "offline POS" related ideas want "push button, receive moon slot" simplicity...
if left to wind down in standby mode on its own it does not require a war dec and anyone can hack and scoop. hacking should at least make u go suspect or something.
There should always be some shooting involved at some stage. If we can just risk-free scoop a player asset (vs an NPC asset) then that would run counter to the destruction/production theme of Eve.
edit: I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while, lowering the value for producers of such items - because hey, if the market if full of scooped towers rather than freshly-manufactured ones, where's the incentive? |

Proclus Diadochu
Obstergo Red Coat Conspiracy
1376
|
Posted - 2014.04.01 06:33:00 -
[34] - Quote
Karen Galeo wrote:Timers are no fun, especially a 28-day timer when they've already let their POS run down to empty.
I would be fine with the POS kicking over to Reinforced mode, then going into a salvageable state after if it is still at 0 fuel/0 stront - or even dropping its resistances and having lower HP.
But giving people an extra month for an emergency fuel run seems excessive - unless it's a month without the force field up. In that case, sure. :)
Think about giving someone the length of a reinforce timer before they lose everything simply because X, Y, or Z happens. I get that if my guys evict someone, that the cards fall that way and they lose their stuff. Imagine that I'm not on anyone's hit list, which would be miraculous, but just imagine. Now the way you are describing is going to allow for a ton more accidents of people forgetting to refuel, people having real life take them away and not preparing, and so on. Now, some may argue "oh well, they should harden up or should have prepared", but I think quite a few players would think a reasonable buffer should be inplace for a standby timer.
I like the idea of the standby timer being a week. The Stront for the Standby timer lasts a week, then you can have your way with the POS. Hack the thing, shoot it, whatever.
Now my opinion of highsec and how that should work... Some context: Obstergo did a stint where we found offline POS's in highsec that players would let go offline with all their stuff on them, then when we wardec'd them, nearly every time, they received their notification and turned it back on. Now that is a poor way to manage your POS, and I'd hope that we can ensure that the wardec notification doesn't simply allow players to bypass this idea. CSM9 Candidate | Twitter: @autoritare | Gmail: [email protected] Campaign Thread: http://forums.eveonline.com/default.aspx?g=posts&t=325889 My Blog: http://casualcapsuleer.wordpress.com | No-Local News Writer/Editor |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
84
|
Posted - 2014.04.01 07:15:00 -
[35] - Quote
That would work. Simpler would be for them to require High Sec towers to maintain star base charters that are used if the tower is online or offline. After all, that is revenue for the Empires that is going to waste when the tower is offline and someone else could occupy the spot. If after 30 days the tower has no charters it unanchors and is free for the taking by anybody.
Also, POS owners would have to "back-pay" charters if they forget a few weeks worth to avoid an obvious exploit.
Basically, if the owner has not abandoned it, the POS still costs them ISK, time, and effort to maintain. If it was abandoned... well, after 30 days, there is a new spot and possibly a free tower for the taking. |

Cheradenine Harper
Brave Newbies Inc. Brave Collective
12
|
Posted - 2014.04.01 07:58:00 -
[36] - Quote
Well. Now I feel slightly guilty.
It's an interesting discussion and I've been won over to the side advocating protection for players who just miss the refuel timer window. There might be a lot of dead sticks around the summer holidays...
I'm interested in the comment about the economy
Quote:I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while
I hadn't thought of that, but then again the market isn't that big, it's the size of the available moons, demand might take care of it. Also hopefully we'll be getting new space soon and there might be a sudden demand for POS (though I'm also thinking they might not be usable in the new space)
My main concern is selling any solution to CCP that involves touching the POS code. Any solution that remotely touches an existing mechanic is going to stop the idea dead in the water. So we may be in the situation of "interesting mechanic" vs "simplicity". At it's most simple
1. Fuel/charters runs out. invisible 7 day timer starts. Tower is unanchored normally after this (15 minute timer) 2. Fuel goes in at any point, Timer vanishes and POS is normal
Not as fun but gets the job done with less scary implications for the code. One new timer called from the fuel exhaustion point (for which the hook already exists). Timer does one thing.
Here's some other things to think about:
Taking towers down is annoying. It leaves you vulnerable for 15 minutes while the tower unanchors. I presume the unachoring timer is visible across the system? Not sure about that but I guess that timer should be preserved somehow lest it be gamed for "stealth" unanchoring.
There isn't a way to warp to a tower you own in a system. Ok. There may be but I couldn't find it. You can find the system of the tower in Corp assets but you can't warp to it from there. If you lose, or don't have, a bookmark there is the potentially large job of flying to half the moons in the system before you find yours. You are disincentivised from cleaning up those old small towers. Hey, its only 60 million.
Nice thread. Thanks Rhavas. http://diaries-of-a-space-noob.blogspot.co.uk |

Plug in Baby
Crouching Woman Hidden Cucumber
185
|
Posted - 2014.04.01 08:10:00 -
[37] - Quote
Don't like this at all.
Firstly we are in a game that requires more assets destroyed rather than fewer, even if POS are a minor fraction it would still be a step in the wrong direction.
Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy).
I just really don't see the point, its hardly as if there are no moons around to use. This is not a forum alt, this is a forum main. |

arabella blood
Revenant Tactical
255
|
Posted - 2014.04.01 09:03:00 -
[38] - Quote
Aprils fools?
Nice idea tho, i support. Troll for hire. Cheap prices. |

Hesod Adee
Kiwis In Space
304
|
Posted - 2014.04.01 09:12:00 -
[39] - Quote
Tarsas Phage wrote:There should always be some shooting involved at some stage. If we can just risk-free scoop a player asset (vs an NPC asset) then that would run counter to the destruction/production theme of Eve. Towers just need a good kick down in HP once they go offline. I think that alone would make shooting them to get the moon a more palatable thing to do.
At the same time, if an offline, highsec tower is operated by someone who hasn't paid his subscription in years, why should other players have to put up the wardec fee to remove it ?
Plus I want players to have an incentive to clear up towers even if they don't want the moon. Which means some reward for it.
Would the hacking having a chance of making the tower explode be an acceptable compromise ?
Quote:edit: I'd be willing to bet that the number of offline and (under the proposed schemes) hackable/scoopable towers in eve would rather satisfy the tower market for a while, lowering the value for producers of such items - because hey, if the market if full of scooped towers rather than freshly-manufactured ones, where's the incentive? I've heard that some T1 ships aren't worth producing at all since CCP adjusted their material cost. That didn't stop CCP then, I don't see why it should stop this change. The economy will adapt, produces will switch to other things until the stockpiles are depleted.
Plug in Baby wrote:Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy).
Unless you are in high sec or low class W-space. In W-Space, the only dreads you'll be getting are those you build inside the wormhole. Dreads that can never leave that system.
In highsec you don't get dreads at all and you have to warn the owner with a wardec. Allowing them time to fuel it up and stick defences on it.
Guess where most of the offline POSs I've seen are. |

Prince Kobol
1619
|
Posted - 2014.04.01 09:39:00 -
[40] - Quote
As a few people have said, as soon as you talk about changing the core mechanics of PoS Code CCP will just run away with their fingers in their ears going la la la.
Any fundamental change to the pos is simply not going to happen otherwise it would of been done years ago.
I would love to see something as simple as once a pos goes offline you do not need a war dec to shoot, you will simply get GC
|

Arthur Aihaken
Arsenite
3172
|
Posted - 2014.04.01 11:45:00 -
[41] - Quote
Am I alone in wanting to simply see all these abandoned POS burn?  I am currently away, traveling through time and will be returning last week. |

Phoenix Jones
Dropbears Anonymous Brave Collective
456
|
Posted - 2014.04.01 12:11:00 -
[42] - Quote
ChYph3r wrote:I have agreed with Sugar and Rhavas on this. It seems I maybe the only one that does. On the blog posts it seems everyone is against this. I do not understand why.
I would not put much faith in the random forum troll ChYph3r. People hate any type of change, good or bad. This is a good one though. Stabbers are totally broken
http://eve-kill.net/?a=kill_detail&kll_id=15116553
|

Alxephon
Deadly Gumdrop Death Squad
0
|
Posted - 2014.04.01 12:11:00 -
[43] - Quote
Quote:The primary realistic argument to my original premise was that RL sometimes bites and you canGÇÖt get to your POS to refuel it, despite your best intentions. Plain and simple, if you don't pay the bills someone else should be able to take advantage. If the original iteration of your proposal (which to be honest is probably a lot more straightforward and balanced) would ever be implemented, I think it would be great for pretty much everyone except unorganized and lazy POS owners, and I sincerely believe that is a 100% fair trade off.
If you wanted to propose an idea in-line with what's being released extremely recently, perhaps an idea would be an anchorable module that would allow you to unanchor an offline POS after a certain amount of time. Anchorable with no wardec necessary, killable by anyone. No re-fueler would be necessary - your corp mates would be able to do what they should already be able to do if they have assets in space - protect it by forming a fleet and destroying the hostile threat. |

Corraidhin Farsaidh
Hello-There
327
|
Posted - 2014.04.01 12:42:00 -
[44] - Quote
There was a thread a while back that suggested abandoned POS get taken over and corrupted by rogue drones subsequently showing up as anomalies for cleansing. I thought that was actually a really good approach as it turns them into actual gameplay automagically over time. The owner of course had the option to cleanse the infestation and refuel but this at least meant they had to keep the tower active. |

Jinrai Tremaine
Cheese It Inc
52
|
Posted - 2014.04.01 12:46:00 -
[45] - Quote
Rhavas wrote:
- In most ways, Standby is very much like Reinforced. Like Reinforced, Standby mode is fueled by Strontium Clathrates. The shields will slowly drop to 25% over the course of 48 hours. The major difference is that the stront will be consumed at a far slower rate, leading to Standby lasting 28 days (assuming a full stront bay), and consuming stront at an even rate that entire time. Like Reinforced, Standby is shown with an in-space timer and status. [Side note: To me 28 days is ridiculously long GÇô I think a week is far more reasonable. But IGÇÖm trying to be accommodating here.]
- If the POS is shot while in Standby, it obeys current rules for going into Reinforced. This means that within the first 48 hours (as the shield winds down to 25%) it must be shot several times, thereafter one shell should do the trick. Obviously this also means that the stront consumption accelerates to rules dictated by Reinforced status.
- Once Standby mode ends, the tower goes offline to Anchored status. At this point the tower officially changes status from property to salvage, in game terms. ItGÇÖs basically a white wreck. Anyone can take a shot at stealing it.
- Once in Anchored but unpowered status, the structure may be hacked. Hacking should use the standard hacking modules and skills. Difficulty of hacking rises with size and faction, with a small basic tower being relatively easy, and a large pirate faction tower being very tough.
- Once hacked, the tower must be removed by someone with appropriate Anchoring skills (Anchoring 3 (small), 4 (medium) or 5 (large)).
One minor exploit I can see with that is that if a hisec tower has been in standby mode for 48 hours or more, rather than having to wardec the owners to reinforce the POS I could just put an alt in an Arty Thrasher (or even, theoretically, a basic noobship) and fire a single volley at the tower. I'd lose the ship to CONCORD and (I think?) take a minor sec status hit on the alt, but that would kick the tower straight into Reinforced, meaning rather than having another 26 days of slowly draining Stront in Standby mode it'd burn through it in about 1d14h of reinforced, then drop down to anchored (and therefore hackable) at the end of it. The same trick would work outside of hisec without the requirement of sacrificing a ship to CONCORD, though I assume in those areas it's more intentional. |

Grayland Aubaris
Aliastra Gallente Federation
39
|
Posted - 2014.04.01 12:49:00 -
[46] - Quote
Regarding the hacking part - I suggested this in a previous thread:
https://forums.eveonline.com/default.aspx?g=posts&m=4419268#post4419268
New deployable structure: 'Mobile Hacking platform' Cost: circa 25m Single use, cannot be scooped and used again. medium amount of shield / armor
How it works:
- Needs to be deployed within 10km of a OFFLINED POS tower. - Once in place it will spend 24 hours hacking into the mainframe of the tower. - During this time the corp owning the tower will be notified - you could even broadcast something in local every so often. - After 24 hours the tower becomes 'Vulnerable' and will RANDOMLY become unanchored at some point in time during the next 4 hours - when it is unanchoured ANYONE can scoop it. - The mobile hacking platform self destructs.
The point being that you don't know exactly when it will become available to steal, and there could be pew pew between people trying to snag it. Sounds fun to me!
And it gives CCP a way to have a new deployable structure, a way for people to steal the structure for profit - (if you want to just make the space available you can war dec them instead), and also gives the defending corp chance to respond. Also it provides the unknown quantity of never knowing WHEN exactly the tower will be steal-able.
This would work in conjunction with your idea - just amend the idea to be effective against towers in standby rather than offline. |

Tarsas Phage
Freight Club
273
|
Posted - 2014.04.01 13:12:00 -
[47] - Quote
Hesod Adee wrote:Tarsas Phage wrote:There should always be some shooting involved at some stage. If we can just risk-free scoop a player asset (vs an NPC asset) then that would run counter to the destruction/production theme of Eve. Towers just need a good kick down in HP once they go offline. I think that alone would make shooting them to get the moon a more palatable thing to do. At the same time, if an offline, highsec tower is operated by someone who hasn't paid his subscription in years, why should other players have to put up the wardec fee to remove it ?
If you (or a client, hint hint) wants the moon for whatever reason, that is incentive enough to pay for a war. If you find an offline tower festooned with external modules, killing the tower in order to unanchor and scoop the modules could also be a profit motive (frankly, batteries, ewar modules are too cheap - something CCP should look at)
Hesod Adee wrote: Plus I want players to have an incentive to clear up towers even if they don't want the moon. Which means some reward for it.
Would the hacking having a chance of making the tower explode be an acceptable compromise ?
No, because you're trying to avoid even the possibility of PVP with this scheme. You can't make a blanket statement saying that every offline tower there is owned by an inactive corp. There are plenty of quite active corps with plenty of offline towers. If you don't like them having an offline tower in a particular place and really, really want it gone, then you just might have to have deal with them defending it.
Hesod Adee wrote: In highsec you don't get dreads at all and you have to warn the owner with a wardec. Allowing them time to fuel it up and stick defences on it.
Guess where most of the offline POSs I've seen are.
Yeah yeah, wormholes and lowsec and whatnot. This is why I suggested a precipitous, rather than a token, drop in HP (shield, armor and hull) once a tower goes offline. People don't shoot towers because of the extreme effort and time required, and active corps don't fuel a unused, offline tower they own for a variety of reasons, "no one will bother to take down this large tower" being one of them. . I see no problem in changing things to speed up and entice killing them. But I do see problems with just making it a risk-free hack+scoop.
And, no, suspect flags don't make it risk-free. Sit 5km from tower, hack it in a covops until someone comes on grid, then just cloak up and warp off. If you do manage to hack it, you get an alt in a cloaky hauler to immediately scoop it. If you think suspect flags introduce some sort of risk, you're fooling yourself. Any competent pilot can easily maneuver around this.
|

Sugar Kyle
Calamitous-Intent Feign Disorder
522
|
Posted - 2014.04.01 13:36:00 -
[48] - Quote
Plug in Baby wrote:Don't like this at all.
Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy).
This is not an option for high sec nor do I believe it is often one for wormholes. Low Sec Lifestyle : An Eve Online Blog Candidate for CSM9 |

Rhavas
Future Corps Sleeper Social Club
260
|
Posted - 2014.04.01 14:10:00 -
[49] - Quote
Cheradenine Harper wrote:My main concern is selling any solution to CCP that involves touching the POS code. Any solution that remotely touches an existing mechanic is going to stop the idea dead in the water.
-snip-
Nice thread. Thanks Rhavas. Thanks for being the initiator of the idea. 
I'm of course very skeptical that CCP will actually do this, but I'd love some of the devs to weigh in, as well as CSM members past and present and future candidates. And as I said in the OP, at worst maybe it provides some thought guidance for future design. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
260
|
Posted - 2014.04.01 14:14:00 -
[50] - Quote
Plug in Baby wrote:Don't like this at all. Firstly we are in a game that requires more assets destroyed rather than fewer, even if POS are a minor fraction it would still be a step in the wrong direction. Offline POS don't have much HP, if the moon is at all worth having you can just 1-cycle it with a few dreads and no one will react in time (unless its somewhere busy). I just really don't see the point, its hardly as if there are no moons around to use. Edit: Ooops I just noticed the date and that OP may not live in the same timezone as me  April Fools!
No April Fool's joke. It was the afternoon of the 31st my time. 
I'm betting you live in Sov Null, where there is a sizable navy to hand with dreads whenever something gets in the way and you just pop a casual titan bridge over to pop it.
This just doesn't happen in the places where this is really an issue - namely wormholes (especially Class 1-4 where dreads are effectively nonexistent) and from what I can tell from feedback, high sec (where people tend to hoard moons due to the wardec and standings barriers). Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
261
|
Posted - 2014.04.01 14:19:00 -
[51] - Quote
Jinrai Tremaine wrote:One minor exploit I can see with that is that if a hisec tower has been in standby mode for 48 hours or more, rather than having to wardec the owners to reinforce the POS I could just put an alt in an Arty Thrasher (or even, theoretically, a basic noobship) and fire a single volley at the tower. I'd lose the ship to CONCORD and (I think?) take a minor sec status hit on the alt, but that would kick the tower straight into Reinforced, meaning rather than having another 26 days of slowly draining Stront in Standby mode it'd burn through it in about 1d14h of reinforced, then drop down to anchored (and therefore hackable) at the end of it. The same trick would work outside of hisec without the requirement of sacrificing a ship to CONCORD, though I assume in those areas it's more intentional.
Yes, that's exactly how I intended it to work when I wrote it up.
That said, my primary experience with POS has been in wormholes and to a lesser extent lowsec and NPC null. So that's how my brain frames things. There may be an argument for doing it a bit differently in highsec or preventing that specific mechanic from working in highsec.
Everywhere else, as intended.  Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
261
|
Posted - 2014.04.01 14:24:00 -
[52] - Quote
Grayland Aubaris wrote:Hacking deployable stuff.
Certainly I'm far from the first to suggest the hacking piece (even in the Twitter thread that initiated this!), and I kind of like your mechanic for how you suggested it. If it "auto hacks" and thus comes out at a random time, I can see that as potentially interesting. I actually don't mind that as a deployable in and of itself but I would suggest that they be parallel capabilities (think tractor module vs tractor deployable) rather than either/or.
In this particular case, I see deployables as needless complexity and more stuff to remember/buy/bring when you go out through a wormhole chain or are out on some kind of travel, not necessarily a planned op. I want a way that you can get it, and get it now, with the right skills. For this scenario, I prefer the direct hack like an exploration can. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Rhavas
Future Corps Sleeper Social Club
261
|
Posted - 2014.04.01 14:32:00 -
[53] - Quote
Tarsas Phage wrote:No, because you're trying to avoid even the possibility of PVP with this scheme.
Actually I'm not (maybe Hesod is, I can't speak for him). In the case of wormholes (where I come from), you can shoot it whenever you like. As you put it "no one will bother with this large tower" is the case in my world.
Tarsas Phage wrote: Yeah yeah, wormholes and lowsec and whatnot. This is why I suggested a precipitous, rather than a token, drop in HP (shield, armor and hull) once a tower goes offline. People don't shoot towers because of the extreme effort and time required, and active corps don't fuel a unused, offline tower they own for a variety of reasons, "no one will bother to take down this large tower" being one of them. . I see no problem in changing things to speed up and entice killing them. But I do see problems with just making it a risk-free hack+scoop.
And, no, suspect flags don't make it risk-free. Sit 5km from tower, hack it in a covops until someone comes on grid, then just cloak up and warp off. If you do manage to hack it, you get an alt in a cloaky hauler to immediately scoop it. If you think suspect flags introduce some sort of risk, you're fooling yourself. Any competent pilot can easily maneuver around this.
I could get behind an HP drop as a mechanic as well, but ironically I think other folks in the "don't take my POS" camp outside of highsec would have the opposite reaction to you.
I also agree that a suspect flag would not be a deterrent - fights where that would matter happen on gates and stations, not POS.
But the bottom line IMO: If you want your POS, keep it fueled. If you didn't bother to fuel it for an entire month (again, I'd prefer a week!), I should be able to steal it. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

KiithSoban
Big Johnson's Red Coat Conspiracy
38
|
Posted - 2014.04.01 14:34:00 -
[54] - Quote
In general, +1 .
However I too believe that ~a month is way too long for this pos to sit in "standby". Also, I do not like the idea that a POS lacking fuel would display a timer to the whole system. That would not only be annoying for those of us that do not care, but would make finding a shut down POS too easy. I want to see logi appear on killmails! (by just repping)-á See CSM "reasonable things" |

Rhavas
Future Corps Sleeper Social Club
264
|
Posted - 2014.04.01 16:23:00 -
[55] - Quote
KiithSoban wrote:In general, +1 .
However I too believe that ~a month is way too long for this pos to sit in "standby". Also, I do not like the idea that a POS lacking fuel would display a timer to the whole system. That would not only be annoying for those of us that do not care, but would make finding a shut down POS too easy.
A month honestly seems too long to me too but I can live with it so long as it inexorably starts when fuel runs out and not when I as the salvager first interact with it.
I actually probably need to clarify the "visible" thing - my intent was not system-wide, but on-grid. I will update the OP. Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Cheradenine Harper
Brave Newbies Inc. Brave Collective
12
|
Posted - 2014.04.01 17:50:00 -
[56] - Quote
Two last thoughts.
1. OMG. Rhavas spelt my name wrong in the original post. As befits a egotistical, avaricious vagabond I have now dedicated my life to trawling wormholes looking for the blighter in order to send him on his merry way to Bob. Actually I will be doing this after I stop being scared of wormholes.
2. If you really want to understand how I felt when I found all those dead sticks then watch the scene at the end of The Good The Bad and The Ugly where Eli Wallach runs around the graveyard to the tune of Ennio Morricones "The Ecstasy of Gold". The dead sticks are the graves. If someone had named their stick "Arch Stanton" I'd of been CONCORDed just after flying to the next moon. Yes I am ugly and yes, I lust for ISK.
Now go and read my blog or play some EVE.
;)
http://diaries-of-a-space-noob.blogspot.co.uk |

Marsan
Old Farts
217
|
Posted - 2014.04.01 18:55:00 -
[57] - Quote
As much as I like the thought of being able to hack all those abandoned POSes. It would cause POS prices to take a huge dive for sometime. With most things I claim this is a good thing as it would allow a lot more players to play with POSes, but think of all those poor players who will finally decide they can afford a POS, and their suffering with the POS interface;-)
Seriously there should be some way to get rid of a POS that has been hanging around for months without fuel. Nothing sucks more about moving into a new hole or area and having to spend hours bashing a POS owned by a defunct corp. Worse yet having to war dec a you are only 95% is defunct and impact the entire alliance with unneeded paranoia. Maybe this should happen in several passes. The 1st pass being POSes belonging to defunct corps, then POSes belonging to inactive corps, and then any offline POS. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Hesod Adee
Kiwis In Space
305
|
Posted - 2014.04.01 20:10:00 -
[58] - Quote
Tarsas Phage wrote:No, because you're trying to avoid even the possibility of PVP with this scheme. You can't make a blanket statement saying that every offline tower there is owned by an inactive corp. There are plenty of quite active corps with plenty of offline towers. If you don't like them having an offline tower in a particular place and really, really want it gone, then you just might have to have deal with them defending it.
If they want to keep a moon to themselves, they should put in the effort. Either keep it fuelled, or find some other way to drive off anyone who tries hacking it.
Quote:Hesod Adee wrote: In highsec you don't get dreads at all and you have to warn the owner with a wardec. Allowing them time to fuel it up and stick defences on it.
Guess where most of the offline POSs I've seen are.
Yeah yeah, wormholes and lowsec and whatnot. This is why I suggested a precipitous, rather than a token, drop in HP (shield, armor and hull) once a tower goes offline. People don't shoot towers because of the extreme effort and time required, and active corps don't fuel a unused, offline tower they own for a variety of reasons, "no one will bother to take down this large tower" being one of them. . I see no problem in changing things to speed up and entice killing them. But I do see problems with just making it a risk-free hack+scoop.
Lets take the example of a 1 man corp who wants a high-sec POS to do blueprint stuff. He has, maybe, a single battleship. How long do you think he should spend shooting at the tower after the HP reduction ?
As for risk free, what do you think of the high sec slumlords and their risk-free placeholder towers ? They see unoccupied moons and stick a towers on all of them. Then ask for ISK to remove it. This is risk free because, if they do get wardecced they can unanchor the tower and get the ISK back from selling it. Or they could stick so much EWAR on it that you'll need a fleet of maraduers with their EWAR immunity to even shoot it.
Quote:And, no, suspect flags don't make it risk-free. This I agree with.
Prince Kobol wrote:I would love to see something as simple as once a pos goes offline you do not need a war dec to shoot, you will simply get GC
So players should sit around in high sec for hours while being able to be shot by everyone ?
That's not going to solve anything. |

Bane Nucleus
Sky Fighters Sky Syndicate
1346
|
Posted - 2014.04.01 21:32:00 -
[59] - Quote
Rhavas wrote:
Hi Bane - SSC, you will be unsurprised to learn, has full moon coverage in our home system. That means a bunch of placeholder POS. I do not speak for SSC management when I say this, but IMO, we should have to fuel those things at least once a month. and keep them stronted. I think most WH alliances can afford it if they can afford to POS every moon.
But in return for that concession to cost, I want us to be able to steal every POS that's not nailed down in the chain every night.
I think it's a fair trade.
I am SHOCKED that you have full moon coverage 
Thank you for answering my question. The only concern I have is that massive timer. I think for an offline tower it should be at the most 12 hours. At no point should an offline tower's timer be longer than a reinforce timer. If we want the change, lets make it interesting  No trolling please |

Grand Formage
Kinzland
17
|
Posted - 2014.04.01 23:54:00 -
[60] - Quote
Re: High Sec space It seems to me that people just want to find a "work around" that will allow them the ability to bypass the established system. In high sec, if corp abc123 drops a tower and corp/alliance xyz789 wants it removed, they must wardec the owners to prevent the involvement of concord and the adjustment of security standings. To do this, three things must happen, 1) a wardec is declared and a fee is paid, 2) a timer begins, 3) timer expires and the aggression against the towers begins with or without defenders. A non-shielded large or small tower will fall in a relatively short time.
Now, just because the tower has not been online for X amount of time, does not necessarily mean that it belongs to no one currently active and that it is not of interest to anyone. to disallow steps 1 and 2 does nothing for anyone except for the aggressor by allowing them to avoid a rather small amount of isk and eliminate a minimal amount of time for the owners to make ready a defence. In the larger scheme of the eternal life of a pod pilot, making them wait for a measly 24 hours for the wardec is nothing more than a big boohoo, and for the pilot or pilots bold enough for such an endeavor, the fee for the wardec is most likely of no consequence.
Re: Low Sec Space I cannot speak to lowsec as i have spent almost no time in it to know the mechanics.
Null and W-spaces are dangerous places. To kill a dead stick in these areas is like swimming in the ocean...you do it at your own risk as there are no lifeguards other than those you bring. if you can kill it fast enough and get away, you score.
However...
Re: Null Space I do not feel those of null space need changed as the powers that control those areas have most likely done what they needed to remove unwanted structures. If an aggressor takes a shot at a placeholder stick, notices are delivered, forces are rallied, conflict (most likely) ensues. what needs changed. There are almost always sharks in the waters looking for foolish swimmers.
Re: W-Space Like null, if there are dead sticks along with active towers present, they are not dead, they are strategically placed or allowed to remain. for an aggressor, the only reason they would want to get rid of a dead stick is to take over a wh that has no active towers. while there is no mechanic to punish the aggression other than a system owner or stray griefer, what would be the benefit of modifying the system other than to give the aggressor an easy button. NO. All gains should have cost. An objective must be worked for. even if it means taking down a presumably unattended control tower.
TL;DR
Aggressors just want an easy button. Screw you. if you want what is not yours, to take or to kill, you should have to work for it. |

Grand Formage
Kinzland
17
|
Posted - 2014.04.02 00:21:00 -
[61] - Quote
A potential Highsec solution.
CCP develops a method of determining if a tower's owners are in-fact long term (say 6 months) absentees and then allow a dust connection, contracting a team to fight for the aggressor and in-game mechanic builds a team for defence.
The activity would be multi-staged progressing from a siege point (access point of the tower) requiring combat and REAL puzzle hacking for stage completion. the hack for the aggressor would take down barriers and for the defenders to raise barriers.
For the love of money...
Hiring a dust team will have cost relevant to the tower size. Winning the contest will flip the ownership of the captured tower to the aggressor.
Defenders will be paid an amount relevant to the tower size plus a bonus relevant to the tower size. Awards will be given to the defenders.
If there are periods when no such towers exist moc stations can be developed with payouts of bonus amounts only. This will be like npc ratting but with live players.
For CCP, this development for Dust will assist in the advancement for the in station activities for EVE Online.
|

Hesod Adee
Kiwis In Space
305
|
Posted - 2014.04.02 00:51:00 -
[62] - Quote
Grand Formage wrote:Re: High Sec space It seems to me that people just want to find a "work around" that will allow them the ability to bypass the established system. In high sec, if corp abc123 drops a tower and corp/alliance xyz789 wants it removed, they must wardec the owners to prevent the involvement of concord and the adjustment of security standings. To do this, three things must happen, 1) a wardec is declared and a fee is paid, 2) a timer begins, 3) timer expires and the aggression against the towers begins with or without defenders. A non-shielded large or small tower will fall in a relatively short time. Interesting how you mention security standings. The small hit they give when you start shooting does nothing to protect an offline tower. Why do you think it matters ?
How many hours of sitting around doing nothing, except watching for the defender to do login, does it take before it becomes more than a short time to you ?
Lets take an Oracle fit I built to remove POCOs as an example. All gank, no tank. 783 DPS with multifreqency crystals (if you have a better DPS, tell us. But be sure to calculate the cost of any consumables used). Lets take a Gallente small tower, as the silo capacity bonus seems the most useful: 8.75 million shield HP. I'm ignoring the 25% thermal resistance. 2 million armor 2.5 million structure. 13.25 million total HP. That will take me 4.7 hours to destroy. Ignoring shield regen.
Or lets look at the large: 35 million shield 8 million armor 10 million structure 53 million total. 18.8 hours to destroy, ignoring shield regen. Though if this page is accurate then peak regen will be 420 DPS. So I'm underestimating it by quite a lot.
Quote:Aggressors just want an easy button. Screw you. if you want what is not yours, to take or to kill, you should have to work for it.
Why should any in-game system favor the person who isn't paying for his subscription over the person who is ?
The current system favors the unsubscribed guy in high sec. He doesn't need to do anything to keep his tower up. It's the attacker that needs to spend hours being bored and shooting the tower to destroy it. Assuming the attacker has even trained BCs with large weapons, which might not be the case for an industrial corp. |

Hesod Adee
Kiwis In Space
305
|
Posted - 2014.04.02 00:54:00 -
[63] - Quote
Grand Formage wrote:A potential Highsec solution.
CCP develops a method of determining if a tower's owners are in-fact long term (say 6 months) absentees and then allow a dust connection, contracting a team to fight for the aggressor and in-game mechanic builds a team for defence.
The activity would be multi-staged progressing from a siege point (access point of the tower) requiring combat and REAL puzzle hacking for stage completion. the hack for the aggressor would take down barriers and for the defenders to raise barriers.
For the love of money...
Hiring a dust team will have cost relevant to the tower size. Winning the contest will flip the ownership of the captured tower to the aggressor.
Defenders will be paid an amount relevant to the tower size plus a bonus relevant to the tower size. Awards will be given to the defenders.
If there are periods when no such towers exist moc stations can be developed with payouts of bonus amounts only. This will be like npc ratting but with live players.
For CCP, this development for Dust will assist in the advancement for the in station activities for EVE Online.
That could work.
Determining long-term absentees wouldn't be too hard. Just keep track of how long it's been since the tower ran out of fuel. Character activity or account status can't be relied upon because of W-Space where there will be offline towers that went offline because their owners couldn't find their way back to them. |

Grand Formage
Kinzland
17
|
Posted - 2014.04.02 02:16:00 -
[64] - Quote
Hesod Adee wrote:Grand Formage wrote: Interesting how you mention security standings. The small hit they give when you start shooting does nothing to protect an offline tower. Why do you think it matters ?
I was merely mentioning it as an element, not so much that it did or did not have a degree of importance.
Hesod Adee wrote:Grand Formage wrote:A potential Highsec solution.
CCP develops a method of determining if a tower's owners are in-fact long term (say 6 months) absentees and then allow a dust connection, contracting a team to fight for the aggressor and in-game mechanic builds a team for defence.
The activity would be multi-staged progressing from a siege point (access point of the tower) requiring combat and REAL puzzle hacking for stage completion. the hack for the aggressor would take down barriers and for the defenders to raise barriers.
For the love of money...
Hiring a dust team will have cost relevant to the tower size. Winning the contest will flip the ownership of the captured tower to the aggressor.
Defenders will be paid an amount relevant to the tower size plus a bonus relevant to the tower size. Awards will be given to the defenders.
If there are periods when no such towers exist moc stations can be developed with payouts of bonus amounts only. This will be like npc ratting but with live players.
For CCP, this development for Dust will assist in the advancement for the in station activities for EVE Online.
That could work. Determining long-term absentees wouldn't be too hard. Just keep track of how long it's been since the tower ran out of fuel. Character activity or account status can't be relied upon because of W-Space where there will be offline towers that went offline because their owners couldn't find their way back to them.
In wh space, if it has an active population (active tower) the residents will either remove them for their own reasons, or leave them as a placeholder they do not pay for. still apart of their strategic & tactical positioning. The difficulty is that if an aggressor takes on one that they did not drop, then they will not get the aggression notification. They will not really lose anything unless they feel the need to replace it if the aggressor decides to blow it up. Also, as the aggressor, killing a tower that does not "belong" to the residents gain the aggressor nothing but the killmail, and the knowledge that the residents might be inclined to drop another placeholder at sometime in the future. Unless the aggressor is going to clear the entire system for the sake of killing everything for the tears, and killmail, and maybe possession of the system, i doubt they will kill a random unassociated tower in a populated wh just to kill that tower. Most people don't want to invest that much effort for so little return.
I would say that if it is an unpopulated system, it could fall within the aforementioned Dust suggestion and such rules apply. if it is in a populated system, then, no modification from current system. |

Justin Cody
AQUILA INC Verge of Collapse
167
|
Posted - 2014.04.02 17:19:00 -
[65] - Quote
why not just allow a hacking module to un-anchor the offline tower? |

Corraidhin Farsaidh
Hello-There
331
|
Posted - 2014.04.02 17:42:00 -
[66] - Quote
I thought there was an existing mechanism for tower removal? Guns work well :D Seriously though if you can afford a tower you can probably afford to pay a merc corp to go eat the offending station...
|

Justin Cody
AQUILA INC Verge of Collapse
171
|
Posted - 2014.04.02 20:15:00 -
[67] - Quote
Corraidhin Farsaidh wrote:I thought there was an existing mechanism for tower removal? Guns work well :D Seriously though if you can afford a tower you can probably afford to pay a merc corp to go eat the offending station...
It's a terrible mechanic for use on an undefended structure. If you can't be bothered to fuel it (i.e. pay for it) then there should be an easy way to get rid of that structure. #didntwantthattoweranyway |

Grand Formage
Kinzland
17
|
Posted - 2014.04.02 21:03:00 -
[68] - Quote
Justin Cody wrote:
... then there should be an easy way to get rid of that structure.
Another person looking for the "easy" button. Isn't pressing F1 easy enough? |

Rhavas
Future Corps Sleeper Social Club
271
|
Posted - 2014.04.02 23:58:00 -
[69] - Quote
Grand Formage wrote:Justin Cody wrote:
... then there should be an easy way to get rid of that structure.
Another person looking for the "easy" button. Isn't pressing F1 easy enough?
I'm not advocating an easy button. I think a month timer is frankly ridiculously long. How many unfueled towers do you have, and why can't you be bothered to fuel them if it's so important? Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

unimatrix0030
Viperfleet Inc. Disavowed.
105
|
Posted - 2014.04.03 04:59:00 -
[70] - Quote
I like the idea! CCP should look into this! |

Grand Formage
Kinzland
17
|
Posted - 2014.04.03 08:23:00 -
[71] - Quote
Rhavas wrote: I'm not advocating an easy button. I think a month timer is frankly ridiculously long. How many unfueled towers do you have, and why can't you be bothered to fuel them if it's so important?
As the owner of a wh, I have many non-fueled towers in place (hence the term placeholders) for tactical and strategical purposes. Their purpose is to prevent intruders from placing theirs, like placing a barricade to direct or prevent traffic. if you want to siege my wh and drop a tower, you are going to have to remove it. i am not an absent owner so there should be no means for you to "easily" remove it.
One the easy method discussion: The 1st question that must be answered is whether or not the tower has been abandoned. Not having fuel CANNOT be the only qualification for progressing toward the determination of " if " a tower can be allowed to be removed by some future designed "easier" method.
Truthfully, the entire question is not about difficulty...it is about time investment. "I don't want to have to spend hours blowing up something". I suppose I can understand that. But, I don't feel that anything will actually be gained by a more expeditious removal. Yes, POS bashing can be quite boring when it is not defended, which is why I suggested the DUST514 connection.
hmmm, another thought hit me..... towers can have pos gunners. point being, a pilot, sorta, disengages his communication with the ship to control the guns.... how about a puzzle mechanic (a much better "thing" that relic data hacking) that requires a certain number of pilots to interact and complete in order siege the dead tower and take control. skills might even be created. for example, breaching the tower hulls.. getting in the door... racially typed.
With this mechanic and the association of the tower size, the puzzle difficulty will be scaled by general difficulty, the number of minimum pilots required to be involved in the puzzle "instance" (ie incursions) and a potential hazard such as if something fails badly, the pilot(s) is/are killed and sent to their med clones because they succeeded in blowing up the tower instead of capturing it and clone death was result of the explosion of the tower.
I will have to think this one out a little more. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
373
|
Posted - 2014.04.03 08:28:00 -
[72] - Quote
Why just not towers implode after some time with all modules and items stored inside of them.
Isthar Changes LVL 5 Missions in Nullspace |

Corraidhin Farsaidh
Hello-There
332
|
Posted - 2014.04.03 08:52:00 -
[73] - Quote
A simple change would be to have the tower degrade naturally...Once it is powered down and unfuelled its shields go offline. Then it takes damage from space debris, gravitational wear and tear etc at a fixed rate that will eat it's armour and then hull in around a month.
This would naturally clear away old towers and make it much easier to remove a tower with guns if it's near the end of its structure and the owner hasn't realised yet. |

Justin Cody
AQUILA INC Verge of Collapse
173
|
Posted - 2014.04.03 13:07:00 -
[74] - Quote
Grand Formage wrote:Rhavas wrote: I'm not advocating an easy button. I think a month timer is frankly ridiculously long. How many unfueled towers do you have, and why can't you be bothered to fuel them if it's so important?
As the owner of a wh, I have many non-fueled towers in place (hence the term placeholders) for tactical and strategical purposes. Their purpose is to prevent intruders from placing theirs, like placing a barricade to direct or prevent traffic. if you want to siege my wh and drop a tower, you are going to have to remove it. i am not an absent owner so there should be no means for you to "easily" remove it. One the easy method discussion: The 1st question that must be answered is whether or not the tower has been abandoned. Not having fuel CANNOT be the only qualification for progressing toward the determination of " if " a tower can be allowed to be removed by some future designed "easier" method. hmmm, another thought hit me..... towers can have pos gunners. point being, a pilot, sorta, disengages his communication with the ship to control the guns.... how about a puzzle mechanic (a much better "thing" that relic data hacking) that requires a certain number of pilots to interact and complete in order siege the dead tower and take control. skills might even be created. for example, breaching the tower hulls.. getting in the door... racially typed. With this mechanic and the association of the tower size, the puzzle difficulty will be scaled by general difficulty, the number of minimum pilots required to be involved in the puzzle "instance" (ie incursions) and a potential hazard such as if something fails badly, the pilot(s) is/are killed and sent to their med clones because they succeeded in blowing up the tower instead of capturing it and clone death was result of the explosion of the tower. I will have to think this one out a little more.
1) If you don't fuel it it should be a soft target for violence and right now it takes far too much effort to remove compared to time to set up. The anchoring mechanic for towers has, for a long time, been the best example of CCP not thinking things through all the way. They have reduced timers over the years for setting things up and taking them down but have yet to revisit these ancient systems in the game - which leads to problems in sov warfare that are difficult to resolve.
Now if you could hack the tower (as I suggested...yes sure through the mini-game rather than activate module and wait) perhaps it simply now allows you to fuel it. Then you have to online the tower...only to have to offline and unanchor it again. This adds in some time that one is forced to wait around (in null, low and w-space) and adds some element of risk during the hack process at least if one is doing this in a system like yours where you may retaliate.
2) The difficulty should be higher with larger towers and also faction towers (maybe someday t2 towers ccp?). I like your idea about the tower detonating...maybe a timer similar to the ghost sites is appropriate. Clone death is a bit much...but the damage should be significant. Certain unprepared ships should die...but clone death should require some additional player action rather than a big screw you from what amounts to an npc mechanic. You could lose your pod of course if you go sit next to a buddy in your pod who also fails...but cascading damage or insta-clone death is lame.
|

Jack Miton
Sky Fighters Sky Syndicate
3206
|
Posted - 2014.04.03 21:53:00 -
[75] - Quote
I've never liked the idea of just getting free POSs when theyre offline. It's too easy and lame. There are many reasons to put a POS offline.
I agree that it should be easier to kill an offline POS than an online one, to which end ive always thought offline POSs simply should have zero shield HP *shrug*. much simpler change that solves the same issue without you being able to get free crap in a game where things shouldnt be free.
no need to introduce a largely complicated mechanic on this one. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ |

Grand Formage
Kinzland
17
|
Posted - 2014.04.03 23:25:00 -
[76] - Quote
Corraidhin Farsaidh wrote:A simple change would be to have the tower degrade naturally...Once it is powered down and unfuelled its shields go offline. Then it takes damage from space debris, gravitational wear and tear etc at a fixed rate that will eat it's armour and then hull in around a month.
This would naturally clear away old towers and make it much easier to remove a tower with guns if it's near the end of its structure and the owner hasn't realised yet.
interesting idea, however, with that mechanism in place, all the various deralics in eve space should also vanish.
also, if anything would degrade to the point of vanishing, the mods are considerably of less mass so they would degrade to a point of non-viability long before the tower would... a low of tonnage kinda thing. |

Grand Formage
Kinzland
17
|
Posted - 2014.04.04 00:23:00 -
[77] - Quote
Justin Cody wrote:
1) If you don't fuel it it should be a soft target for violence and right now it takes far too much effort to remove compared to time to set up. The anchoring mechanic for towers has, for a long time, been the best example of CCP not thinking things through all the way. They have reduced timers over the years for setting things up and taking them down but have yet to revisit these ancient systems in the game - which leads to problems in sov warfare that are difficult to resolve.
Now if you could hack the tower (as I suggested...yes sure through the mini-game rather than activate module and wait) perhaps it simply now allows you to fuel it. Then you have to online the tower...only to have to offline and unanchor it again. This adds in some time that one is forced to wait around (in null, low and w-space) and adds some element of risk during the hack process at least if one is doing this in a system like yours where you may retaliate.
2) The difficulty should be higher with larger towers and also faction towers (maybe someday t2 towers ccp?). I like your idea about the tower detonating...maybe a timer similar to the ghost sites is appropriate. Clone death is a bit much...but the damage should be significant. Certain unprepared ships should die...but clone death should require some additional player action rather than a big screw you from what amounts to an npc mechanic. You could lose your pod of course if you go sit next to a buddy in your pod who also fails...but cascading damage or insta-clone death is lame.
Anchoring timers. I am not sure I understand your point. the anchoring timers are the benefit (or bane) of ownership. as a hostile, you should have no such concern nor ability. even if CCP were to develop a siege mechanic which then turned control over to you, those timers should also apply. if anything, because it is a hostile action, i would suggest that the timing should be extended a small measure. just because you can take something that does not belong to you does not mean you should get it easily. Or quickly.
structure elimination no. not a soft target. it is a building in space, not a box of tinfoil. it's mass, by nature, has a level of persistence. this persistence is identified by an unimproved shield/armor/hull rating. this rating is how "soft" it is when not fueled and activated. to lower these ratings is to reduce what it is. A Building. it is not a ship (or car). imagine our world's history. what would we have to mark that history if things like Pyramids were "softer". what would China be without the hardness of The Great Wall. Would we know anything of a Trojan Horse if Troy's walls were not so impenetrable. Things are hard for a reason. to prevent "EASY BUTTONS". so.... no... not soft. it is a freakin' building in space. so, yes, it will should take a considerable amount of resources and time investment to remove.
structure capture acquiring the tower via siege should not be a one man/woman show. come on. lets try to have some sense of reality. the complexity of the operation should require at least five people. The brains (the "Skilled" hacker), the Ram (the "skilled" hull siege expert), and of course, the brawn (the security crew (lol... red shirts ...the hacker's defenders). remember, this is all happening inside the structure, not from your ship. it will take time getting from the command center back to the siege port. that is why there may be pod casualties for the intruders.
Pod death. The reason for this is in reference to a point I made above, a tower is a building. to get where you need to go is probably somewhere near the middle of the "Building". An extremely large building. it will take time for you to get there and hence time to get out. odds are (or more likely to be) not everyone will make it out. i also agree that vessels within proximity should suffer damage of from the ensuing explosion if the "siege" is unsuccessful.
pod death lame? boo hoo. risk vs reward. do you want it... or not. you are immortal anyway. you would just be annoyed that you are now in a med clone location and you ship may or may not be lost to you (oops, can't get back into that wh). besides... remember, if you can't afford to ... then........... |

Grand Formage
Kinzland
17
|
Posted - 2014.04.04 00:26:00 -
[78] - Quote
Jack Miton wrote:I've never liked the idea of just getting free POSs when theyre offline. It's too easy and lame. There are many reasons to put a POS offline.
I agree that it should be easier to kill an offline POS than an online one, to which end ive always thought offline POSs simply should have zero shield HP *shrug*. much simpler change that solves the same issue without you being able to get free crap in a game where things shouldnt be free.
no need to introduce a largely complicated mechanic on this one.
i would agree to the no shield for an offline. only makes sense as it is a "generated" field. |

Khoul Ay'd
Blue Republic RvB - BLUE Republic
174
|
Posted - 2014.04.04 04:10:00 -
[79] - Quote
Largely I like your idea, however I see a potential stumbling block. If the offline POS has any modules it will be impossible to unanchor it. Any POS manager knows all modules must be offlined and unanchored before the tower can be taken down. Damn that stinking POS code! 
Anyhow +1 for an otherwise great idea. The things we do today we must live with forever.... Think about it |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
94
|
Posted - 2014.04.04 05:00:00 -
[80] - Quote
I still think the most effective way, while seemingly trivial in cost would prove ideal: High Sec POS holders have to pay the respective empire the POS is located in with Star Base Charters whether the POS is online or offline. If unpaid (including missed payments) for 30 days, the tower and all modules are unanchored automatically - or more fun: the respective navy flies out and blows it away.
Anyone keeping an offline POS can still keep it and suffer potential war decs over it as normal, but the player that walks away from the game does not keep the spot and thus cause a hassle for other players. |

Grand Formage
Kinzland
17
|
Posted - 2014.04.04 12:46:00 -
[81] - Quote
Petrified wrote:I still think the most effective way, while seemingly trivial in cost would prove ideal: High Sec POS holders have to pay the respective empire the POS is located in with Star Base Charters whether the POS is online or offline. If unpaid (including missed payments) for 30 days, the tower and all modules are unanchored automatically - or more fun: the respective navy flies out and blows it away.
Anyone keeping an offline POS can still keep it and suffer potential war decs over it as normal, but the player that walks away from the game does not keep the spot and thus cause a hassle for other players.
If i understand you correctly, you are suggesting an automated vacuum system where the game mechanics automatically removes the structures once certain criterias are met. This would work, probably not THAT hard to do but...No emergent gameplay produced. IMO, all things must draw player engagement and force an expenditure of isk whether is by my purchase of loss. while this idea will clear the moons that some individuals might want, the mechanic would do little to improve the game as a whole, or rather, for the majority of the players. |

Grand Formage
Kinzland
17
|
Posted - 2014.04.04 12:50:00 -
[82] - Quote
Khoul Ay'd wrote:Largely I like your idea, however I see a potential stumbling block. If the offline POS has any modules it will be impossible to unanchor it. Any POS manager knows all modules must be offlined and unanchored before the tower can be taken down. Damn that stinking POS code!  Anyhow +1 for an otherwise great idea.
ah, i had forgotten that.
again, with the siege idea... if you can take control of the tower , you would/could assume control of the mods also increasing your reward. i think that the siege idea is sounding better and better. now, if only ccp were to become interested in considering this idea. one could hope. |

Batelle
Tymast Industries 150th
2552
|
Posted - 2014.04.04 14:15:00 -
[83] - Quote
will never happen, as this will require altering pos code. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
191
|
Posted - 2014.04.08 09:16:00 -
[84] - Quote
Not had a chance to read the OP.... but if the tl;dr is being able to hack and steal abandoned pos. Count this as a +1! |

Cheradenine Harper
Ankh-Morpork Holiday Homes
12
|
Posted - 2014.04.15 16:53:00 -
[85] - Quote
http://community.eveonline.com/news/dev-blogs/building-better-worlds/
Quote:Allow Starbases to be anchored anywhere in high-security space and without standing requirements (minus some protected solar systems, like Jita or new player starting systems of course)
Opens up a lot of new moons for space but with the lowered barriers to entry and general improvements to industry it should increase competition for POS space in the end and result in people taking down dead sticks.
I'm guessing. I'm reserving actual judgement until I've seen the rest of the industry dev blogs, and probably player movement in the month after release! http://diaries-of-a-space-noob.blogspot.co.uk |

Talon Kane
Commando Muad'Dib
20
|
Posted - 2014.05.05 20:51:00 -
[86] - Quote
+1 for this idea :) -½ I must not fear. Fear is the mind-killer -+.
Have a look at my character appraisal service! ----+ [TIPS] Titan Industry Pricecheck Service |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
667
|
Posted - 2014.05.05 21:58:00 -
[87] - Quote
I don't think this is needed at all. Plenty of moons to go around and if you want a particular one, wardec it and shoot it down.
But failing that, the suggestion made during the industry panel at FF was probably a good approach (judging by the applaus). When a tower runs out of fuel in high sec it still requires charters. As long as it has charters it's allowed to stay there. No charters = no permission from the Empires to have a POS there = POS is free to fire upon by anyone. My YouTube Channel - EVE Tutorials & other game related things! |

DrysonBennington
Eagle's Talon's
118
|
Posted - 2014.05.05 23:16:00 -
[88] - Quote
Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.
Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.
What about abandoned PI facilities which I am certain there are a few around as well? |

Sigras
Conglomo
748
|
Posted - 2014.05.05 23:20:00 -
[89] - Quote
Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you. |

Grand Formage
The Planetary Baron Society
17
|
Posted - 2014.05.06 17:37:00 -
[90] - Quote
Sigras wrote:Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you.
The issue is that some people want tower removal with no effort and time investment. The mechanic should stay the way it is. you want that moon, work for it. |

Grand Formage
The Planetary Baron Society
17
|
Posted - 2014.05.06 17:41:00 -
[91] - Quote
DrysonBennington wrote:Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.
Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.
What about abandoned PI facilities which I am certain there are a few around as well?
As it stands, the abandoned PI facilities are not relevant to anything. You can even place your structures on top of another players and never know it or see any different results. The ONLY thing that will affect you and your pi is when an extractor is pulling materials at the same location as yours, otherwize, it is as if you were there all by yourself. |

Grand Formage
The Planetary Baron Society
17
|
Posted - 2014.05.06 17:44:00 -
[92] - Quote
Grand Formage wrote:[quote=DrysonBennington]Correct, A junked POS is no different than a rusty vehicle left along side of the road for months on end along a backwoods country road.
Obviously the owner is not going to return so it should be able to be taken and made money off of. A junked POS should be no different.
What about abandoned PI facilities which I am certain there are a few around as well?
Actually, I originally thought that this is part of what the Dust514 was going to be about, or involving, sorta like CC or Starcraft on and against PI/Planet owner/facilities, not just a FPS. |

Grayland Aubaris
Ocellus Technology Tiger Cats
60
|
Posted - 2014.05.06 18:06:00 -
[93] - Quote
Grand Formage wrote:Sigras wrote:Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you. The issue is that some people want tower removal with no effort and time investment. The mechanic should stay the way it is. you want that moon, work for it.
Actually I think the OP's post was to allow people to 'steal' dead POS's, as in ones that have been un-fuelled for x amount of time - not as an 'easy' way to remove POS's but as a new profession of hacking and taking / selling a POS that has been abandoned by the owners.
In theory the hacking and removal of a POS should take 24+ hours, so that the owners have chance to respond, and you can only hack and remove POS's that have been left for a certain amount of time without fuel or use - making it very easy for a corp to protect their POS by returning to it to defend it.
You also still have the option to shoot it, which would be quicker, but then you couldn't steal the stuff.
I think I suggested a new deployable structure to facilitate this further back in the thread, since CCP want things to drive conflict then this idea would be perfect - since nobody wants their stuff stolen .... |

Caleb Seremshur
Capital Storm. Black Flag Society
244
|
Posted - 2014.05.06 18:10:00 -
[94] - Quote
Offline timer:
after 28 days without being fueled the POS becomes attackable by players, giving a weapons timer + capsuleer combat timer + suspect timer but no concord intervention.
You want something? Fight for it. Nothing should be free - and btw your skills are just a time sink, they're in no way representative of any quantifiable effort you actually invested. Saying you should be allowed to hack a tower in to submission is just a cop out excuse and is totally not representative of the energy required to launch a tower in the first place. LP store weapon cost rebalance |

Lephia DeGrande
Luxembourg Space Union
373
|
Posted - 2014.05.06 18:31:00 -
[95] - Quote
Would prefer destroying (fast and without concord) over reclaiming but overall, +1! Meet the Mario Kart 8 - Capsuleer Club Cup |

Grayland Aubaris
Ocellus Technology Tiger Cats
60
|
Posted - 2014.05.06 18:47:00 -
[96] - Quote
Caleb Seremshur wrote:Offline timer: You want something? Fight for it. Nothing should be free - and btw your skills are just a time sink, they're in no way representative of any quantifiable effort you actually invested. Saying you should be allowed to hack a tower in to submission is just a cop out excuse and is totally not representative of the energy required to launch a tower in the first place.
I suggested a mobile platform that is freely attackable by anyone that costs circa 25 Million that has to sit in place for 24 hours or more to make a tower that is 'abandoned' vulnerable to be being stolen. That's your investment there.
See my previous post for how this would work: https://forums.eveonline.com/default.aspx?g=posts&m=4422704#post4422704 |

Arronicus
Ravens' Nest Outlaw Horizon.
946
|
Posted - 2014.05.06 21:15:00 -
[97] - Quote
In favour of long attended to towers becoming fair game for shooting by anyone, or simply vanishing, but strongly against being able to capture and take an anchored tower. |

Kate Blaze
True Power Capsuleers
16
|
Posted - 2014.05.06 23:19:00 -
[98] - Quote
Offline tower should simply disappear after 30 days. You don't fuel, you don't get anything. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
675
|
Posted - 2014.05.07 09:11:00 -
[99] - Quote
Sigras wrote:Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you.
Well I can see an issue where someone exploits the current mechanics by abandoning a tower, waiting for an incoming wardec to remove it and making it mutual so the attacking party is stuck with the dec for as long as the defender wants.
This might be easily circumvented by hiring a few mercs to do it, but it is a potential issue. Though I highly doubt that is going to happen extremely much. My YouTube Channel - EVE Tutorials & other game related things! |

Rhavas
Future Corps Sleeper Social Club
295
|
Posted - 2014.05.08 04:45:00 -
[100] - Quote
Grand Formage wrote:Sigras wrote:Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you. The issue is that some people want tower removal maintenance with no effort and time investment. The mechanic should stay the way it is be revisited. you want that moon, work for it.
Fixed for you.
Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary |

Sigras
Conglomo
754
|
Posted - 2014.05.08 05:11:00 -
[101] - Quote
Rhavas wrote:Grand Formage wrote:Sigras wrote:Why is war deccing the corp and blowing the tower up not a good enough moon reclamation mechanic?
In fact if you dont want to do it yourself you can pay mercs to do it for you. The issue is that some people want tower removal maintenance with no effort and time investment. The mechanic should stay the way it is be revisited. you want that moon, work for it. Fixed for you. Wrong, the corp is exposing one of their assets to danger. Additionally they presumably took that spot from someone else.
The corp took the initiative to take that spot and is exposing their tower to danger; you want it gone, you remove it. |

oohthey ioh
Republic University Minmatar Republic
13
|
Posted - 2014.05.08 06:05:00 -
[102] - Quote
don't like the idea of it, i think bashing it or paying some do it for is better. |
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