| Author |
Thread Statistics | Show CCP posts - 21 post(s) |

Ammzi
Love Squad Pasta Syndicate
1711
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Posted - 2014.04.01 17:59:00 -
[1] - Quote
> buffing supers
why, god. Why |

Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 14:36:00 -
[2] - Quote
Why did you make fighter bombers almost unbombable now? At the moment you can catch them during a small timeframe where they MWD to a target and are clustered up. In the future you will need multiple bomb waves to kill them even there.
When they are at a target they are as unbombable as a battleship. CCP Rise, pls. |

Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 14:52:00 -
[3] - Quote
Drak Fel wrote:Ammzi wrote:Why did you make fighter bombers almost unbombable now? At the moment you can catch them during a small timeframe where they MWD to a target and are clustered up. In the future you will need multiple bomb waves to kill them even there.
When they are at a target they are as unbombable as a battleship. CCP Rise, pls. Seriously? You're mad because it will take one guy running several cheap bombers with isboxer more than one bombing run to make a 30 billion plus isk ship defenseless?
Implying it's easy to bomb fighterbombers in that short timeframe they MWD considering just 10 seconds is spent on bomb travel. And more than one run won't cut it, because they'll just be repped up now. There's only 10 fighter bombers, so you only have to top up those 10's armor in the 2 min. for the bomb launch timer cycle.
You don't need two runs, you need two waves and that just makes things 10 times as difficult and even if it succeeds only those fighter bombers in the overlap will die and that overlap is much smaller than the current 30 km radius. And if they don't MWD it'll take 4 overlapping waves which is basically battleship durability.
(generic comment about not being mad, but wondering if Rise considered this, because it doesn't scale properly with bombs.)
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Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 15:14:00 -
[4] - Quote
Drak Fel wrote:
It should take multiple waves. Do you know how frustrating it is to save up 30 billion isk for what is supposed to be one of the most powerful ships in the game just to have some guy with isboxer, or a handful of guys, come along in several 25 million isk ships, drop a few bombs and leave you with no way to apply any DPS whatsoever?
I might have 99 problems in EVE, but earning isk is not one of them. I'm sorry you feel that way. Here, let's have Rise solve that problem for you. |

Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 15:42:00 -
[5] - Quote
penifSMASH wrote:Ammzi wrote:Drak Fel wrote:
It should take multiple waves. Do you know how frustrating it is to save up 30 billion isk for what is supposed to be one of the most powerful ships in the game just to have some guy with isboxer, or a handful of guys, come along in several 25 million isk ships, drop a few bombs and leave you with no way to apply any DPS whatsoever?
I might have 99 problems in EVE, but earning isk is not one of them. I'm sorry you feel that way. Here, let's have Rise solve that problem for you. PS: Isn't that the same arguments freighters use? "It's not fair I spend over 1b on this ship, how come a handful of 10m isk ships can kill me?" God forbid stealth bombers have to be a little coordinated after the patch in order to completely neuter a trillion isk fleet
Implying you could do the same with little to no effort. God forbid supers have to be a little coordinated to avoid losing their fighter bombers. |

Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 16:00:00 -
[6] - Quote
Drak Fel wrote:
Halfway descent bomber pilots wait until the structure is reinforced/dead and supers start to pull bombers in to bomb (actually if it died they return whether or not you told them to) and it currently does not take that many bombs to kill them I assure you.
Also, who doesn't AFK while grinding in their super? Do you know how boring that **** is? lol
> wants to not lose dps while going afk.
Sov structures such as stations and ihubs have a massive radius, so when your fighter bombers return they are not clustered together neatly. So there goes that argument. For sbus/tcus, if the supers are aligned and fleet warp the instant it dies the fighter bombers don't mwd. So there goes that argument too.
But you don't want to argue cons vs pros, you just want an easy "kill this structure with no effort while watching a movie" ship for 20-30 b isk. |

Ammzi
Love Squad Pasta Syndicate
1717
|
Posted - 2014.04.02 17:14:00 -
[7] - Quote
At least you could be a painful little poop before with bombers against the supercap armada and the numerous hictors/dictors at the SBUs, but now you've buffed even that away. Thanks CCP Rise, taking more and more tools away from the little guys.
I will go sob in my corner quietly now. |
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