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Thread Statistics | Show CCP posts - 21 post(s) |
Degalo
Imperial Academy Amarr Empire
0
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Posted - 2014.04.01 18:25:00 -
[1] - Quote
leich wrote:"Fighter Bombers will need Drone Interfacing 5 and two Tech Two Drone Damage Amplifiers to slightly surpass their current damage rates"
but
"This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load"
as these two lines contradict each other are they nerfing supers or not
and if they are why would you reduce super damage they need a massive buff please fix.
This.
The way you propose actually nerfs non-nyx supercarrier damage by 18% from current levels - assuming max skills and no damage mods.
That needs to be fixed. Reduction in number of FBs - fine, but there is no reason to nerf them further into oblivion by reducing their damage by 18% at the same time.
Fix it. |
Degalo
Imperial Academy Amarr Empire
0
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Posted - 2014.04.01 18:26:00 -
[2] - Quote
CCP Fozzie wrote:leich wrote:"Fighter Bombers will need Drone Interfacing 5 and two Tech Two Drone Damage Amplifiers to slightly surpass their current damage rates"
but
"This change allows Supercarriers to deal the same damage as they currently enjoy while causing less server load"
as these two lines contradict each other are they nerfing supers or not
and if they are why would you reduce super damage they need a massive buff please fix. We expect that Supercarrier pilots will make use of Drone Damage Amplifiers as they see fit.
How about you actually do what the first part says and keep the damage current, instead of further crippling supercarriers? |
Degalo
Imperial Academy Amarr Empire
0
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Posted - 2014.04.01 19:36:00 -
[3] - Quote
Aerozzz wrote:Regarding the Fighters Fighter bomber changes:
1) The Fighter Bombers are getting their damage output nerfed. Two FB currently do 6k damage, 1 FB after the changes will do 1400 (base damage) * 1.5 (drone interfacing V) * 2 (100% supercarrier bonus) = 4200, 70% down from 6k. Are my calculations correct (assuming no DDAs are fit)?
Thanks!
They are getting nerfed heavily.
Right now, a single FB does 6000 volley on a non-nyx.
3000 base x 2 for FB 5.
After patch, a single FB will need to do 12000 volley to be equal, but it won't:
1400 (base) x 2 (SC Role) x 2 (FB 5) x 1.5 (DI 5) = 8400
8400/12000 = 70% of current damage.
This is a 30% nerf if you don't cripple your tank - so while the post said they will do the same damage, it a ******* lie. You can only do the same damage by giving up tank.
**** this change. |
Degalo
Imperial Academy Amarr Empire
2
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Posted - 2014.04.02 12:52:00 -
[4] - Quote
CCP Fozzie wrote:
Grath if you think this change nerfs the speed at which supercarriers reinforce sov structures, you're doing it wrong.
Thanks for reaffirming that you don't play this game, at all.
1. You are nerfing supercarrier damage 30% from current levels.
2. Players can choose to compensate by fitting 2 damage mods, at the expense of 2 tank mods, so either more supers are needed to keep the same level of damage on a sov structure, or even more risk on the players' parts.
3. FBs are doubling in size while maintaining the same size drone bay. Spare FBs? CCP says, NOPE.
So now, when FBs get bombed, the super loses 10% of it's DPS without a means to replace it - with such a huge impact on dps, FBs will be getting bombed more often.
We get it, you hate drones and supercarriers, but don't you say we are doing it wrong when you handed us this steaming pile of **** nerf - because you have no understanding of what any of these FB changes actually mean.
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Degalo
Imperial Academy Amarr Empire
4
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Posted - 2014.04.02 14:33:00 -
[5] - Quote
CCP Fozzie wrote:Yes this is a relative buff to the Wyvern, and yes that is intentional. However it's much less of a buff than you seem to think it is because the vast majority of Supercarrier use is in situations where they can refit at will, allowing clever pilots to switch between high tank and high damage fits as needed.
So, just outright admit that you'd like armor supercarrier pilots to be forced into more risk to have the same damage as before - because they can "refit on the fly" - which actually isn't always an option (massive bumps, depots being destroyed before onlining ... you know, things actual experience teaches you).
This isn't balance, it's an attempt to force players into something else in what is supposed to be a sandbox.
In the bigger picture, shield supers are not viable because shield titans are not viable:
1. The damage application of the Leviathan sucks, because capital missiles are absolute ****.
2. The Ragnarok has the weakest shield tank of all titans.
So unless you are going to be reworking titans as well - which will very likely just be another nerf to armor, rather than a buff to shield, you're going to see very little difference in Wyvern use.
You cannot achieve balance by wildly swinging the nerf bat around the table. You must understand the whole picture, and how the classes work together - and you don't, not even in the slightest. |
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