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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
Narcil
Macabre Votum Northern Coalition.
2
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Posted - 2014.04.02 06:16:00 -
[1] - Quote
iskflakes wrote:I've run the numbers on Nyx vs Aeon after the changes, specifically looking at their role in fleet fights and capital ganks. As far as I can see the Aeon now wins every time.
With the changes to drone damage amps the aeon can have the DPS the Nyx used to have, and also have a better tank at the same time. Unless you want to do some kind of comedy "max dps" fit there will be little reason to ever choose a Nyx over an Aeon.
Details:
An aeon with two drone damage amps fit will get around 29.7m EHP (implants, no boosts). With two drone damage amps it will do ~43% above base damage. A nyx with full tank fit gets around 28.7 million EHP, and does 25% above base damage (hull bonus).
What if we want to put a DDA on the nyx? Now it tanks 23.4 million. That's equivalent to an aeon with 3 DDAs. The aeon is now doing 56% above base damage. The Nyx is doing 48% above base damage. Again, the aeon wins on tank and damage.
If we add a second DDA to the nyx, it now edges out ahead in DPS of an aeon with 4 DDAs, though the aeon still wins in tank.
The aeon tanks better, it has higher resists and it does more DPS in 90% of situations. It also has the extremely valuable remote cap transfer range bonus and the option to refit to a huge tank. The nyx has an additional 5 spare fighters (or 2 bombers), an extra midslot, and the comparatively useless shield transfer range bonus. It can't match the aeon's tank in any situation.
The spare midslot on the nyx could be used for damage application, though there is no midslot module that will significantly affect fighter bomber damage. The midslot can be used for cap rechargers, but the aeon can use cap power relays which are substantially better (while still maintaining equal DPS and superior tank).
After these changes we may see a decrease in ship diversity as people switch to Aeons. What if you fit 2 DCUs to the supers. i think the nyx with no dda would outdps the aeon with one dda (with 2 DCUs each), but the difference is pretty small. Although they really need bigger drone bay and fleet hangar if they want to make DCUs viable. |
Narcil
Macabre Votum Northern Coalition.
2
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Posted - 2014.04.02 07:27:00 -
[2] - Quote
Frank Pannon wrote:Maybe there is not enough information available yet to anwser this, but I am curious.
Will this mean a shift from armor carriers towards their shield variant? More Chimeras and Wyverns? Maybe I just cerry-pick one thing from the blog and there are other aspects to consider.
Can someone with hands-on experience with capital fleets reflect on this? i think it's unlikely to change anything. no matter how good they make shield supers the quantity of armor titans already in game will assure that substantial capital fleets stay armor. |
Narcil
Macabre Votum Northern Coalition.
2
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Posted - 2014.04.02 07:39:00 -
[3] - Quote
Ron Mexxico wrote:will the racial drone spec skills affect fighters / bombers? it was answered earlier somewhere. no it doesn't since F/FBs are T1. |
Narcil
Macabre Votum Northern Coalition.
3
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Posted - 2014.04.03 04:00:00 -
[4] - Quote
James Amril-Kesh wrote:Grath Telkin wrote:James Amril-Kesh wrote:
A Cyclop's lowest overall resist is against thermal. Its thermal EHP is ~24,500. With Drone Durability IV and the HP doubling, the FB has a new EHP to thermal of ~58,800.
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You realize how many bombs that number damage you quoted is right? A scorch bomb applies 2,000 thermal damage to a fighter-bomber (6400 base * (125 m FB signature radius / 400 m bomb explosion radius)). Let's make an assumption that one out of every four stealth bombers is a Nemesis with Covert Ops 4. That raises the average bomb damage to 2,100. 24500 / 2100 = 11.67... 12 scorch bombs to destroy a non-MWDing Cyclops prior to the changes. Two bomb runs of 7 can easily do this (two of 6 can but the 7th is a backup). 58,800 / 2100 = 28 28 scorch bombs to destroy a non-MWDing Cyclops with Drone Durability IV after the changes. 30 with Drone Durability V. You need four bomb runs of 8 to destroy this. or 1 if the bomber pilot isn't a complete moron and hits them while they are mwding. they have to mwd at some point. |
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