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Author |
Thread Statistics | Show CCP posts - 21 post(s) |
penifSMASH
ElitistOps Pandemic Legion
337
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Posted - 2014.04.01 18:19:00 -
[1] - Quote
What racial drone spec skill will affect Shadow bombers? |
penifSMASH
ElitistOps Pandemic Legion
337
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Posted - 2014.04.01 20:21:00 -
[2] - Quote
Echoing others: please make Drone Control Units a passive module |
penifSMASH
ElitistOps Pandemic Legion
341
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Posted - 2014.04.02 15:20:00 -
[3] - Quote
Hi Fozzie, a few questions/concerns regarding these changes affecting Supercarriers:
1) An Aeon will be able to replace one or two low slots (usually meant for tank) with DDAs instead. This will allow an Aeon to put out more DPS than a Nyx at the cost of losing some tank. The problem however is that this Aeon will still have the same EHP as a Nyx meaning the Nyx's damage bonus is essentially useless. Nyxes regain the DPS edge over Aeons again if you shove three or four DDAs on it which seems kind of silly. Will you be reworking something -- for example increasing the Nyx damage bonus or increasing base fighter bomber damage - to give back the only thing the Nyx really excelled at.
2) These changes seem to be nudging Supercarrier pilots to use Drone Control Units, since they will now essentially be a 10% bonus to bomber damage. Supercarrier CHAs are really tight right now -- its hard to fit fuel, extra capital mods, and whatever other random junk you happen to carry. Will you be reducing the volume of DCUs? Increasing CHA size? Or perhaps doing something like introducing faction DCUs that have lower volume than the current t1 versions?
3) Will Revenants be re-worked slightly? They are kind of crappy in their current form but they DO have the advantage of 100% drone damage bonus. This makes DCUs very effective -- if you stick five of them on a Revenant you can get 12k DPS. With these changes, the normal supers will now have that same double drone damage bonus thus taking away pretty much the only small advantage the Revenant had over the others. Will you be making a change to Revenants to make them somewhat unique again (besides having faster bombers and looking like a giant space turd)? |
penifSMASH
ElitistOps Pandemic Legion
341
|
Posted - 2014.04.02 15:22:00 -
[4] - Quote
Ammzi wrote:Drak Fel wrote:
It should take multiple waves. Do you know how frustrating it is to save up 30 billion isk for what is supposed to be one of the most powerful ships in the game just to have some guy with isboxer, or a handful of guys, come along in several 25 million isk ships, drop a few bombs and leave you with no way to apply any DPS whatsoever?
I might have 99 problems in EVE, but earning isk is not one of them. I'm sorry you feel that way. Here, let's have Rise solve that problem for you. PS: Isn't that the same arguments freighters use? "It's not fair I spend over 1b on this ship, how come a handful of 10m isk ships can kill me?"
God forbid stealth bombers have to be a little coordinated after the patch in order to completely neuter a trillion isk fleet |
penifSMASH
ElitistOps Pandemic Legion
343
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Posted - 2014.04.02 16:43:00 -
[5] - Quote
GeeShizzle MacCloud wrote:Yumiko Shaku wrote:Drak Fel wrote:GeeShizzle MacCloud wrote: well dont pull in your FB's everytime you see bombs in the air. FB's are more durable taking the damage with their mwd's off then after the wave to pull them in to rep with your cap armor reppers etc...
currently it takes between 14 and 17 bombs to kill a FB dependent on skills. with the HP increase it puts that at 28-34 bombs, which to even an experienced bomber FC is a much harder task to do especially in a time constraint. its also much rarer to see a bomber fleet with more than 3 squads, meaning to kill FB's after the HP buff means it'll take upwards of 2+ minutes to do.
A Supercarrier pilot will have to literally be afk to loose FB's before pulling them in and/or repping them back to full health.
Halfway descent bomber pilots wait until the structure is reinforced/dead and supers start to pull bombers in to bomb (actually if it died they return whether or not you told them to) and it currently does not take that many bombs to kill them I assure you. Also, who doesn't AFK while grinding in their super? Do you know how boring that **** is? lol He's in a scrub alliance who has to be vigilant because they're scared the big bad phage will come kill them. yahh scrub alliance... go to dotlan and click the alliance tab You see my alliance? yes go to zkillboard and check top alliances in the past 3 days... You see my alliance? yes wheres yours? no where.
llllol
quote before edit |
penifSMASH
ElitistOps Pandemic Legion
344
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Posted - 2014.04.02 16:59:00 -
[6] - Quote
Suggestion: Introduce a Slot 9 Drone Damage implant? Turret users have the option of an SS-90x implant. Considering that Supercarrier pilots have no useful 9th slot implant, this would actually see a lot of use! |
penifSMASH
ElitistOps Pandemic Legion
346
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Posted - 2014.04.02 17:10:00 -
[7] - Quote
GeeShizzle MacCloud wrote:Grath Telkin wrote:Sorry Fozzie this change sucks for anybody grinding structures, I'm 100% not 'doing it wrong', you're nerfing the supers DPS output and forcing them to tank less so putting them in more danger while increasing the weapon system risk because CCP refuses to do anything about ISBoxer since its feeding them subs, which amounts to every fight haviing 40+ bombers being ran by 6 guys (totally ok though right, i mean any kind of botting that feeds subs to our little icelandic company can't be all bad right?).
So try not to tell me I'm doing it wrong when you seem to have zero understanding of the current 0.0 meta.
Stop adjusting the things for how you think the game will be played and adjust it based on how its actually being played.
People are actually using ISboxer to death, and you are actually making the supercarriers more vulnerable to it. I guess the end result is supposed to be everybody grinding structures in bombers because you're seriously limiting the options on what people are willing to deal with as far as structure grinding goes.
Why can't you guys get that SOV sucks to deal with, you used to be players, how hard is it to just not screw with the things that allow us to limp through this terrible set of game mechanics without making it worse? Wow grath, are you really this averse to having a subcap support fleet for supercap grinding? the HP in FB's are being doubled AND you're getting the Drone Durability Boost too, alongside an improved speed boost to FB's with Nav Computers too. Can CCP coddle you more? how about a personal ship for you that flips sov and ihub ownership on your whim? tbh we're getting closer and closer to that. you have literally zero areas to have issues. You moan about having to drop 2 lows in ur SC's to keep the damage levels when you're ships can still easily stay well above 30 million EHP. If you're having issues staying alive with 30m+ ehp then 2 more lows for tank is NOT going to help you.
Stop pulling numbers out of your ass. Nyxes with two fewer tank mods fit will have anywhere from 16-22m EHP, depending on available bonuses.
Also stopping bombers isn't as simple as having a support fleet on grid. You can't reliably hinder bombers unless you have a ton of bubbles up on your fighter bombers and a significant portion of your subcap fleet dedicated to instapopping ships like Legions or Muninns (and by virtue of stacking up on a niche ship like Muninns you weaken your fleet in other ways leaving you much more susceptible in other ways). Even then you can still successfully bomb a lot of drones if you're willing to sacrifice a few cheap stealth bombers. With that said, the fibo HP buff is good and I hope this will bring a better balance between stealth bombers and fighter bombers. |
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