![Cordt Cordt](/images/people/img3.png)
Cordt
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Posted - 2006.05.07 09:11:00 -
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Originally by: Glyn Davish This is one of Cordts' setups from the RMR Thorax thread.
Originally by: Cordt OLD SETUP BLAH BLAH LOTS OF WORDS
If you're PVPing in a 1600mm plated Thorax with small rails and you're winning or at least surviving most of your encounters then more power to you. Whatever works for you is what you should use.
Heh, I've been working on another setup for my Thorax which works pretty damn well against other cruisers. It appeases the not-so-manly men that demand more hitpoints at the expense of using the right weapons for the right damage on the right ship, and yet keeps the good damage output a Thorax is meant to have. To reference and argue a post earlier in this thread:
"Tanking > Damage in small fights."
I've got to disagree there. A balance of the two will win any small battle you will come across, in my experience. The setup I've been running lately goes like so:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 145 | 35] Heavy Ion Blaster II > [ 145 | 35] Heavy Ion Blaster II > [ 145 | 35] Heavy Ion Blaster II > [ 145 | 35] Heavy Ion Blaster II > [ 145 | 35] Heavy Ion Blaster II
MED-SLOTS : ~~~~~~~~~~~ > [ 150 | 50] Y-T8 Overcharged Hydrocarbon I Microwarpdrive > [ 1 | 20] 'Langour' Drive Disruptor I > [ 1 | 25] J5b Phased Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 6 | 6] Small Armor Repairer II > [ 6 | 6] Small Armor Repairer II > [ 1 | 21] F85 Peripheral Damage System I > [ 2 | 20] N-Type Adaptive Nano Membrane I > [ 30 | 19] 400mm Reinforced Crystalline Carbonide Plates I
This setup works pretty consistently, with a bit of extra damage from a fifth gun being crammed into the nos location in the old one, but it's very CPU tight and most of the named equipment is neccessary (until I train up weapon upgrades a bit). It is very loose with powergrid, but not enough so where mixing guns is efficient. There's about 101 grid to spare, and only 2 CPU, with Engineering 5 and Electronics 3. I've not decided what to do with the spare space, or what I'm able to do, but it's there nonetheless.
The one weakness this setup has is nossing ships with a large amount of tanked hitpoints. I was sparring a corpmate's heavy missile firing Gila, and he has two nosferatu in his setup. By the time he had sucked my cap dry I was not yet all the way through his armor hitpoints, (his setup involved tracking disruptors and the holy-three of PVP modules, propulsion, web and warp jamming) and you all know how blasters are when it comes to not having any capacitor. Until that happened, my tank was still holding very reasonably. If he wasn't using tracking disruptors, my damage may have been enough, but I've yet to test it without.
As far as ways to counter the cap issues, especially against nos ships, the best bet is to train your cap skills, and perhaps if you aren't using a non-consentual PVP fitting, use the extra grid and cram in a cap booster.
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