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Doireen Kaundur
531
|
Posted - 2014.04.05 04:21:00 -
[1] - Quote
ALL ships in EVE should have a smart-bombish value to them when they blow up.
It came to me during a mission. Had two battleships side by side at close range. I popped one, the other went unscathed.
This would also add to PvP as well. If you know you are going to die, may as well get as close to the agressor as possible.
Adds an element of reality all around. A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5096
|
Posted - 2014.04.05 04:29:00 -
[2] - Quote
Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Doireen Kaundur
531
|
Posted - 2014.04.05 04:32:00 -
[3] - Quote
ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD.
NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.
A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

Renge Ukyo
MASS A DEATH Mordus Angels
11
|
Posted - 2014.04.05 04:36:00 -
[4] - Quote
Doireen Kaundur wrote:ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. NO, you cant blow yourself up. It only happens if you are destroyed by outside forces.
I smell a target painter exploit in this somewhere.... |

Arthur Aihaken
Arsenite
3224
|
Posted - 2014.04.05 04:42:00 -
[5] - Quote
ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. I like your thinking sir!  I am currently away, traveling through time and will be returning last week. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5096
|
Posted - 2014.04.05 04:59:00 -
[6] - Quote
Doireen Kaundur wrote:ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. NO, you cant blow yourself up. It only happens if you are destroyed by outside forces. So get a friend to blow you up. Same difference. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Doireen Kaundur
531
|
Posted - 2014.04.05 05:06:00 -
[7] - Quote
ShahFluffers wrote:Doireen Kaundur wrote:ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. NO, you cant blow yourself up. It only happens if you are destroyed by outside forces. So get a friend to blow you up. Same difference.
And you would do that because?
You would lose a valubale ship for the lulz?
Maybe you dont understand what Im getting at.
Blow up a shuttle...small boom. Very little collateral damage.
Blow up a battleship...big boom. Significant collateral damage.
So tell me again why would you want someone to blow up your battleship?
A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

HiddenPorpoise
Under Dark
181
|
Posted - 2014.04.05 05:11:00 -
[8] - Quote
Doireen Kaundur wrote:ShahFluffers wrote:Doireen Kaundur wrote:ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. NO, you cant blow yourself up. It only happens if you are destroyed by outside forces. So get a friend to blow you up. Same difference. And you would do that because? You would lose a valubale ship for the lulz? Maybe you dont understand what Im getting at. Blow up a shuttle...small boom. Very little collateral damage. Blow up a battleship...big boom. Significant collateral damage. So tell me again why would you want someone to blow up your battleship? Blow up an orca or an obelisk and pick up the loot on undock, jita has more than 2.7 bil out at any time to loot. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
5097
|
Posted - 2014.04.05 05:41:00 -
[9] - Quote
Doireen Kaundur wrote:ShahFluffers wrote:Doireen Kaundur wrote:ShahFluffers wrote:Watch people blow themselves up on the undocks of trade-hubs... or next to mining operations... or add extra damage to a target when dying to CONCORD. NO, you cant blow yourself up. It only happens if you are destroyed by outside forces. So get a friend to blow you up. Same difference. And you would do that because? You would lose a valubale ship for the lulz? Maybe you dont understand what Im getting at. Blow up a shuttle...small boom. Very little collateral damage. Blow up a battleship...big boom. Significant collateral damage. So tell me again why would you want someone to blow up your battleship? You're asking the wrong questions.
With several billion ISK in my wallet, lots of "innocent" ships carrying valuable stuffs, and the potential for endless wailing in local and on the forums... why would I NOT? 
Hell... I've used a full loaded Orca full of ships and mods as bait just to shoot stuff in low-sec.
That's why this is a bad idea. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

Doireen Kaundur
532
|
Posted - 2014.04.05 12:54:00 -
[10] - Quote
ShahFluffers wrote: That's why this is a bad idea.
No it's not. It adds to the immersion.
Your billions of isk will soon disappear if you dedicate yourself to blowing up your own orcas in the hopes of getting something of value from surrounding ships.
I said collateral damage, not collateral destruction. Blowing up an orca next to my Industrial may lower the shields and some armor but not destroy my ship...while you just lost an orca.
But a battleship in a dogfight may be vulnerable if it's shields and armor are already compromised.
A great American humorist and author recently said: "The one unintentional flaw of the internet generation is its ability to give the stupidest segments of our population the loudest voices." I have a tendency to agree with his statement.-á |

Oraac Ensor
School of Applied Knowledge Caldari State
458
|
Posted - 2014.04.05 13:07:00 -
[11] - Quote
Doireen Kaundur wrote:NO, you cant blow yourself up. Eh? I certainly can. |

Daoden
The Scope Gallente Federation
38
|
Posted - 2014.04.05 16:03:00 -
[12] - Quote
I have an idea, Fly 100 of your friends in shuttle to Jitas undock. Shot one shuttle, it kills 5 shuttles, that in turn kill 5 each that in turn kill everything on the undock because of the awesome chain reaction. Or use smartbomb the jita undock in a battleship and when concord pops you the people around you are already weakened enough that you can just explode and win. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1016
|
Posted - 2014.04.05 17:53:00 -
[13] - Quote
The amount of POD lost as soon as people lose their battleship would be ridiculous. Chain reaction from bombing runs too I guess... |

Swiftstrike1
Swiftstrike Incorporated
556
|
Posted - 2014.04.05 18:19:00 -
[14] - Quote
It's been suggested before and rejected before due to the potential for abuse and griefing.
One potential adaptation of this idea that could work is to apply this to capitals and supercapitals only. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Cekle Skyscales
X-Prot Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.04.05 18:25:00 -
[15] - Quote
There are ways around the problems listed in this thread.
Pods could be immune to the explosion damage caused by ships. After all, they seem to be able to withstand your own ship exploding so why not others?
The explosion damage could be based on a percentage of structural HP that is adjusted by signature radius. Something like 10-20% means your average battleship would deal cruise-missile-sized damage of 850-1700, enough damage that you'll notice it but not enough to disrupt anyone with a single ship. A shuttle, however, would deal just 1-2 damage upon detonation.
Take this to the level of capital fleet battles and things get scary. A Chimera would deal 12,500-25,000 capital-sized damage upon destruction, whereas a Nyx would deal 48,000-96,000 super-capital-sized damage. Finally, a titan like the Archon would deal 60,000-120,000 super-capital-sized damage upon destruction. Naturally due to the size of the ships, the area of effect of detonation would have to expand based on the size of the ship.
The odd-man-out with this model seems to be the Freighter, as it is a high-sec ship with a substantial structural HP. The Fenrir would deal 10,000-20,000 damage upon its destruction, which seems staggering at first until you remember that a freighter is considered a capital ship, therefore it would deal capital-sized damage. It would still be substantial, but the signature radius factor should compensate for it. A freighter exploding on undock would deal 175-350 damage to an Atron, enough to take out its shields and maybe ding the armor a bit. It would deal full damage to local freighters, taking them into armor, and it would deal 2050-4100 damage to a Raven, doing just over half damage to its shields. It would take four freighters detonating simultaneously to destroy an Atron.
This collateral damage model will increase immersion for PvE and change the landscape of PvP battles. Blobs would become very unpalatable as the destruction of each capital ship would deal substantial damage to surrounding vessels, meaning structure and positioning of ships in the fleet is paramount. |

Alundil
Sky Fighters Sky Syndicate
456
|
Posted - 2014.04.05 19:23:00 -
[16] - Quote
Until there's actually a way to set fleet formations that remain in effect through warp and landing etc etc there's is no way to prevent the 'ship ball' effect and the fact that most ships warping together in fleet warp all land within 3 to 7 km of another ship in the fleet.
Which then leads to the challenge of actual formations once grid has loaded and warp is over. There's no plans to develop this as far as I know. Clone mechanics enchancements Deep Space Probe Revival |

Daichi Yamato
Xero Security and Technologies
1297
|
Posted - 2014.04.05 19:58:00 -
[17] - Quote
so whats stopping me from getting 500 shuttles, putting them on the jita undock, and then popping them with TP fit tornadoes when a freighter undocks.
if the freighter doesnt die, it takes damage and CONCORD doesnt show up because the 500 shuttles and their pilots are in my corp.
now that weakened freighter can be ganked by 5 catalysts instead of 20. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Cloak n'all
Royal Amarr Institute Amarr Empire
32
|
Posted - 2014.04.05 20:12:00 -
[18] - Quote
Daichi Yamato wrote:so whats stopping me from getting 500 shuttles, putting them on the jita undock, and then popping them with TP fit tornadoes when a freighter undocks.
if the freighter doesnt die, it takes damage and CONCORD doesnt show up because the 500 shuttles and their pilots are in my corp.
now that weakened freighter can be ganked by 5 catalysts instead of 20. Well the 500 damage you just did is really nothing in relation to the 140k HP that the Freighter has. Still would take you at least 19 catalysts. If you have 500 pilots though, it would still be cheaper and easier to get the 20 catalysts and then gank the freighter.
That being seid, Alundil killed the idea as it would make fleet battles near impossible with the current mechanics. |

Daichi Yamato
Xero Security and Technologies
1298
|
Posted - 2014.04.05 20:44:00 -
[19] - Quote
cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst
also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response.
and then watch this to see how tiny a group 500 ppl is
why hammer the point home? cause ur way wrong. Way way wrong. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.05 20:50:00 -
[20] - Quote
Daichi Yamato wrote:cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response. and then watch this to see how tiny a group 500 ppl is why hammer the point home? cause ur way wrong. Way way wrong. If you read Cekle Skyscales's post, the math is already done (and target painting does not affect structure HP). Also, by the time you blow up those 500 shuttles and get another 500 out, that freighters shields would have replenished the damage, making it impractical. It would take about 140000 Shuttles blowing up at once to take down a Freighter with this mechanic. That is a cost of about 2.1B Isk. 20 catalysts are cheaper.
Although the idea has other flaws and this point is mute. |

Daichi Yamato
Xero Security and Technologies
1299
|
Posted - 2014.04.06 00:01:00 -
[21] - Quote
i had gotten the impression that size was a multiplier for damage
read the thread again, didnt read anywhere where it says shuttles do 1 damage...then there are noob ships that are free. and blowing even frigs up without any concord response would be silly.
if warping ontop of eachother was changed, it would not suddenly make this idea practical. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.06 01:18:00 -
[22] - Quote
Daichi Yamato wrote:i had gotten the impression that size was a multiplier for damage
read the thread again, didnt read anywhere where it says shuttles do 1 damage...then there are noob ships that are free. and blowing even frigs up without any concord response would be silly.
if warping ontop of eachother was changed, it would not suddenly make this idea practical. structured fleet formations would however. |

Cekle Skyscales
X-Prot Greater Western Co-Prosperity Sphere
29
|
Posted - 2014.04.06 04:18:00 -
[23] - Quote
Cloak n'all wrote:Daichi Yamato wrote:cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response. and then watch this to see how tiny a group 500 ppl is why hammer the point home? cause ur way wrong. Way way wrong. If you read Cekle Skyscales's post, the math is already done (and target painting does not affect structure HP). Also, by the time you blow up those 500 shuttles and get another 500 out, that freighters shields would have replenished the damage, making it impractical. It would take about 140000 Shuttles blowing up at once to take down a Freighter with this mechanic. That is a cost of about 2.1B Isk. 20 catalysts are cheaper. Although the idea has other flaws and this point is mute.
My math assumes pure damage, that resistances of any kind were not applied. Given that it is a ship exploding, I would assume explosive damage would be the type applied. Note that explosive damage is heavily absorbed by shields inherently. |

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.06 06:12:00 -
[24] - Quote
Cekle Skyscales wrote:Cloak n'all wrote:Daichi Yamato wrote:cool. but show me the math where shuttle does one damage despite being target painted. and 1000 shuttles are cheaper than one fit catalyst also explain to me why doing 500 damage to a ship is ok without CONCORDOKKEN repercussions. especially when i can bump a freighter and keep undocking 500 noob ships and warping on top of the freighter, and keep popping noob frigs until its dead, with no CONCORD response. and then watch this to see how tiny a group 500 ppl is why hammer the point home? cause ur way wrong. Way way wrong. If you read Cekle Skyscales's post, the math is already done (and target painting does not affect structure HP). Also, by the time you blow up those 500 shuttles and get another 500 out, that freighters shields would have replenished the damage, making it impractical. It would take about 140000 Shuttles blowing up at once to take down a Freighter with this mechanic. That is a cost of about 2.1B Isk. 20 catalysts are cheaper. Although the idea has other flaws and this point is mute. My math assumes pure damage, that resistances of any kind were not applied. Given that it is a ship exploding, I would assume explosive damage would be the type applied. Note that explosive damage is heavily absorbed by shields inherently. Plot Twist: Collateral damage is already an in game feature, but (as this is more then 2000 years in the future, and technology is beyond what we consider practical) shields negate it completely even drained so you just do not ever notice. |

Daichi Yamato
Xero Security and Technologies
1299
|
Posted - 2014.04.06 13:04:00 -
[25] - Quote
Cloak n'all wrote:Daichi Yamato wrote:i had gotten the impression that size was a multiplier for damage
read the thread again, didnt read anywhere where it says shuttles do 1 damage...then there are noob ships that are free. and blowing even frigs up without any concord response would be silly.
if warping ontop of eachother was changed, it would not suddenly make this idea practical. structured fleet formations would however.
so if we got structured fleets u'd be ok with players putting shuttles onto station undocks to blow up other ships? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.07 00:57:00 -
[26] - Quote
Daichi Yamato wrote:Cloak n'all wrote:Daichi Yamato wrote:i had gotten the impression that size was a multiplier for damage
read the thread again, didnt read anywhere where it says shuttles do 1 damage...then there are noob ships that are free. and blowing even frigs up without any concord response would be silly.
if warping ontop of eachother was changed, it would not suddenly make this idea practical. structured fleet formations would however. so if we got structured fleets u'd be ok with players putting shuttles onto station undocks to blow up other ships? Have you even been reading what we are saying? Please stop trolling. If it works as it is described here, that will be a non-issue. |

Daichi Yamato
Xero Security and Technologies
1307
|
Posted - 2014.04.07 01:12:00 -
[27] - Quote
damaging ships in hisec without concord response is a non-issue?
please stop trolling EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Lilliana Stelles
1210
|
Posted - 2014.04.07 01:33:00 -
[28] - Quote
Doireen Kaundur wrote:ShahFluffers wrote: That's why this is a bad idea.
No it's not. It adds to the immersion. Your billions of isk will soon disappear if you dedicate yourself to blowing up your own orcas in the hopes of getting something of value from surrounding ships. I said collateral damage, not collateral destruction. Blowing up an orca next to my Industrial may lower the shields and some armor but not destroy my ship...while you just lost an orca. But a battleship in a dogfight may be vulnerable if it's shields and armor are already compromised.
Get a freighter. Insure it. Put a killright on it with your alt, let someone buy the killright for the remaining value that isn't covered by insurance.
Result: free freighter explosion on the jita undock. Many small ships die. Not a forum alt.-á |

Cloak n'all
Royal Amarr Institute Amarr Empire
34
|
Posted - 2014.04.07 03:34:00 -
[29] - Quote
Lilliana Stelles wrote:Doireen Kaundur wrote:ShahFluffers wrote: That's why this is a bad idea.
No it's not. It adds to the immersion. Your billions of isk will soon disappear if you dedicate yourself to blowing up your own orcas in the hopes of getting something of value from surrounding ships. I said collateral damage, not collateral destruction. Blowing up an orca next to my Industrial may lower the shields and some armor but not destroy my ship...while you just lost an orca. But a battleship in a dogfight may be vulnerable if it's shields and armor are already compromised. Get a freighter. Insure it. Put a killright on it with your alt, let someone buy the killright for the remaining value that isn't covered by insurance. Result: free freighter explosion on the jita undock. Many small ships die. Now that is a lagit point. Thank you for adding to the conversation. As I said from the start though: This is not a good idea, as there are lots of flaws, I am just playing devils advocate here. An immunity to targets that are not leagle maybe? I do not beleave ccp would do that ether however. A "smart bomb" effect that only works in low sec? But then we are back to non realism.
Off topic: why does CCP Spell check say "leagle" and "beleave" are spelled wrong? I checked the spelling on both. |

Cekle Skyscales
X-Prot Greater Western Co-Prosperity Sphere
30
|
Posted - 2014.04.09 17:35:00 -
[30] - Quote
Cloak n'all wrote:Lilliana Stelles wrote:Doireen Kaundur wrote:ShahFluffers wrote: That's why this is a bad idea.
No it's not. It adds to the immersion. Your billions of isk will soon disappear if you dedicate yourself to blowing up your own orcas in the hopes of getting something of value from surrounding ships. I said collateral damage, not collateral destruction. Blowing up an orca next to my Industrial may lower the shields and some armor but not destroy my ship...while you just lost an orca. But a battleship in a dogfight may be vulnerable if it's shields and armor are already compromised. Get a freighter. Insure it. Put a killright on it with your alt, let someone buy the killright for the remaining value that isn't covered by insurance. Result: free freighter explosion on the jita undock. Many small ships die. Now that is a lagit point. Thank you for adding to the conversation. As I said from the start though: This is not a good idea, as there are lots of flaws, I am just playing devils advocate here. An immunity to targets that are not leagle maybe? I do not beleave ccp would do that ether however. A "smart bomb" effect that only works in low sec? But then we are back to non realism. Off topic: why does CCP Spell check say "leagle" and "beleave" are spelled wrong? I checked the spelling on both.
If implemented with my calculation from earlier in the thread, it would take four freighters destroyed in this way to detonate a single frigate, and that assumes it stays still long enough for you to blow up said freighters. |
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